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Clockwork City (3.2)
Updated:10/28/17 10:45 AM
Created:07/30/16 07:43 AM
Monthly downloads:40
Total downloads:12,504
Favorites:35
MD5:
Dyer  Popular! (More than 5000 hits)
Version: 14
by: Ayantir [More]
Dyer improve the dye station!

  • Unlock the Costume tab even if non ESO+ Subscriber for previewing \o/ Modifications cannot be saved
  • List all Zenimax dyestamps of game (1031 dyestamps included!)
  • Click on row to change your whole armor & costume in a clic
  • Click on a single color to copy it on the pencil tool
  • Permits you unlimited Saved Sets throught a right clic on a complete set!
  • Permits you unlimited Dyed Sets throught a right clic on a equip slot!



v14
=====
- Addon features are back

v13
=====
- Fixed an error of compatibility tool between previous update and last Clockwork City DLC. Your saved vars may be corrupted due to this and should maybe be deleted

v12
=====
- Fixed an error when clicking on a dye on Dyestamp panel
- Dropped compatibility code

v11
=====
- Added two features to restrict the randomizer feature. This one will be enabled automatically after Clockwork City patch.
First will exclude a dye by right-clicking on a dye, second will exclude a slot by right-clicking on a slot

v10
=====
Fixed issues of previous version (was only noticeable by PTS players).

v9
=====
API Update
- Compatibility code due to the new restyle system. Saved sets will also be converted to the new format.
- Using the new search box will also filter dyestamps to improve your searchs. It will search on dyestamp name and on each dye name.
- Crownstore Dystamps are now displayed with a crownstore icon and without the lock. Please note that game still prevent previewing Dyes which are not unlocked.

v8
=====
API Update
Dyestamps locked due to a locked achievement are not displayed anymore. It should shorten the list for wide majority of people. Please note that Crown Store dyestamps remains always listed.
https://github.com/Ayantir/Dyer

v7
=====
API Update

v6
=====
API Update
More Dyestamps added as they have been introduced by Zenimax meanwhile

v5
=====
More Dyestamps added as they have been introduced by Zenimax meanwhile

v4
=====
API Update

v3
=====
New context option on slots : "Add the whole set to Dyestamps". It will save the whole set patterns slot by slot. Clicking On an entry of a set will restore this pattern slot by slot too.

v2
=====
Removed a forgotten debug, and list of dyes now autoupdate when a new dye is unlocked

v1
=====
Initial Release
Optional Files (0)


Archived Files (13)
File Name
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Size
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13
12kB
Ayantir
10/26/17 05:32 PM
12
12kB
Ayantir
10/23/17 03:29 PM
11
21kB
Ayantir
10/08/17 08:19 AM
10
19kB
Ayantir
10/07/17 06:00 AM
9
19kB
Ayantir
09/30/17 09:34 AM
8
10kB
Ayantir
07/22/17 08:49 PM
7
10kB
Ayantir
06/06/17 04:21 PM
6
10kB
Ayantir
02/07/17 05:17 PM
5
9kB
Ayantir
11/26/16 07:13 AM
4
8kB
Ayantir
09/05/16 07:07 AM
3
8kB
Ayantir
08/21/16 08:28 AM
2
7kB
Ayantir
08/01/16 06:29 PM
1
7kB
Ayantir
07/30/16 07:43 AM


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Unread 03/24/18, 09:21 AM  
GizmoDuck

Forum posts: 4
File comments: 178
Uploads: 0
Gettings errors too:

user:/AddOns/Dyer/Dyer.lua:1366: attempt to index a nil value
stack traceback:
user:/AddOns/Dyer/Dyer.lua:1366: in function 'dyesList:FilterScrollList'
EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:136: in function 'ZO_SortFilterList:RefreshData'
user:/AddOns/Dyer/Dyer.lua:1760: in function 'BuildDyestampList'
user:/AddOns/Dyer/Dyer.lua:1887: in function 'OnAddonLoaded'

Using Votan's Improved Outfit Station for now
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Unread 02/28/18, 07:20 AM  
Granpafishy

Forum posts: 18
File comments: 30
Uploads: 0
I log into the game (only pChat, Emacs, Circonians Addon Selector, and Votan's Keybinder are active besides Dyer) and I get this message:
user:/AddOns/Dyer/Dyer.lua:1366: attempt to index a nil value
stack traceback:
user:/AddOns/Dyer/Dyer.lua:1366: in function 'dyesList:FilterScrollList'
EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:136: in function 'ZO_SortFilterList:RefreshData'
user:/AddOns/Dyer/Dyer.lua:1760: in function 'BuildDyestampList'
user:/AddOns/Dyer/Dyer.lua:1887: in function 'OnAddonLoaded'
When I interact with a dye station, I get the following error
user:/AddOns/Dyer/Dyer.lua:1163: attempt to index a nil value
stack traceback:
user:/AddOns/Dyer/Dyer.lua:1163: in function 'ZO_DYEING_KEYBOARD:LayoutDyes'
EsoUI/Ingame/Dyeing/Keyboard/Dyeing_Keyboard.lua:48: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:107: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:136: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:83: in function 'ZO_SceneManager_Base:AddFragment'
EsoUI/Ingame/Restyle/Keyboard/RestyleCommon_Keyboard.lua:290: in function 'ZO_RestyleCommon_Keyboard:RefreshCategoryContent'
EsoUI/Ingame/Restyle/Keyboard/RestyleCommon_Keyboard.lua:525: in function 'ZO_RestyleCommon_Keyboard:OnShowing'
EsoUI/Ingame/Restyle/Keyboard/RestyleStation_Keyboard.lua:48: in function 'ZO_RestyleStation_Keyboard:OnShowing'
EsoUI/Ingame/Restyle/Keyboard/RestyleCommon_Keyboard.lua:70: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_SceneetermineIfTransitionIsComplete'
When I dismiss the error, (while at the dye station) it looks like this:


When I exit that screen (cause I can't interact with much because it's not there) and re-interact with the dye station I get this:


As you can see, the dyes and saved sets are not available.

When I hit the 'Randomize Dyes' button, I get the following error:
user:/AddOns/Dyer/Dyer.lua:1781: function expected instead of number
stack traceback:
user:/AddOns/Dyer/Dyer.lua:1781: in function 'ZO_Dyeing_UniformRandomize'
EsoUI/Ingame/Restyle/Keyboard/RestyleSheet_Keyboard.lua:635: in function 'ZO_RestyleSlotsSheet:UniformRandomize'
EsoUI/Ingame/Restyle/Keyboard/RestyleStation_Keyboard.lua:226: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:615: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
(tail call): ?
(tail call): ?
I hope this helps with troubleshooting.
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Unread 02/12/18, 01:38 PM  
joshmiller83
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Forum posts: 70
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After Dragon Bones DLC 3.3 Patch

user:/AddOns/Dyer/Dyer.lua:1366: attempt to index a nil value
stack traceback:
user:/AddOns/Dyer/Dyer.lua:1366: in function 'dyesList:FilterScrollList'
EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:136: in function 'ZO_SortFilterList:RefreshData'
user:/AddOns/Dyer/Dyer.lua:1760: in function 'BuildDyestampList'
user:/AddOns/Dyer/Dyer.lua:1887: in function 'OnAddonLoaded'
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Unread 01/11/18, 02:16 PM  
Ayantir
 
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Re: Dye IDs

Originally Posted by Nudel
First off, love the addon. I'm returning from quite a hiatus and looking to try and recover the dye sets I saved with a deprecated addon called SavedDyeSets. I pulled up both my old backup of its Saved Variables and the current Dyer Saved Variables, in which I saved my equipped dyes. Trying to match them up with similar number ids in the old variables leaves me a little lost however, as no dye listed in the old addon variables has a number greater than 184, whilst my initial saved set in Dyer has listed dyes at 455 and 493.

Don't worry I'm not asking you to support import from that addon. My question is if there is a table somewhere where I could find all the dye id numbers and their corresponding dye names, so I could try and make sense of it myself.
Hello,

I'm storing dyeIds. I looked to the other addon, it's the same thing, so you should basically have no issue?
For me, p is primary, s is secondary and a is accent. (there is also m for mode, n for name and d for data, but that's for me).


dyeId 184 is a special dye coming from events. a kind of dark green blue.
dyeId 455 is Pact Vanquisher Brown
dyeId 493 is Moonstone White
Last edited by Ayantir : 01/11/18 at 02:19 PM.
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Unread 01/10/18, 09:40 PM  
Nudel

Forum posts: 0
File comments: 134
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Dye IDs

First off, love the addon. I'm returning from quite a hiatus and looking to try and recover the dye sets I saved with a deprecated addon called SavedDyeSets. I pulled up both my old backup of its Saved Variables and the current Dyer Saved Variables, in which I saved my equipped dyes. Trying to match them up with similar number ids in the old variables leaves me a little lost however, as no dye listed in the old addon variables has a number greater than 184, whilst my initial saved set in Dyer has listed dyes at 455 and 493.

Don't worry I'm not asking you to support import from that addon. My question is if there is a table somewhere where I could find all the dye id numbers and their corresponding dye names, so I could try and make sense of it myself.
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Unread 01/05/18, 11:01 AM  
Ayantir
 
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With the new outfit system, Dyer will be renammed to match the features ZOS will add and follow its purpose to be an upgrade of the "Restyle station" (previously Dye station).

So you'll have some features coming from another addon (PimpMyRide) which permits you to randomize few things and create infinite outfit from your collectibles).

I'll try to add some interesting features in order to improve the new outfit system that ZOS is actually adding to base game.
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Unread 11/06/17, 01:12 PM  
Ayantir
 
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Originally Posted by Alp
Is there an easier way I've missed to save and apply a non-uniform set of dyes like this than what I have done?




Also can I apply them to just one piece without manually using the Copy Colour tool? Just clicking them auto applies the 3 dyes saved to all pieces.
The third choice when right-clicking.



The set name will be prefixed by "> Set" clicking on it in the list will set all the pieces like they are right now.



Last edited by Ayantir : 11/06/17 at 01:14 PM.
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Unread 11/06/17, 12:45 PM  
Alp
 
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Is there an easier way I've missed to save and apply a non-uniform set of dyes like this than what I have done?




Also can I apply them to just one piece without manually using the Copy Colour tool? Just clicking them auto applies the 3 dyes saved to all pieces.
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Unread 10/28/17, 06:11 PM  
rbpaiett

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Re: Re: Re: Re: Re: Re: Not working since Clockwork update

Originally Posted by Ayantir
It's okay now.

Sorry, I'm dumb sometimes.
Nothing to forgive ... Thanks!
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Unread 10/28/17, 10:45 AM  
Ayantir
 
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Re: Re: Re: Re: Re: Not working since Clockwork update

It's okay now.

Sorry, I'm dumb sometimes.
Last edited by Ayantir : 10/28/17 at 10:46 AM.
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Unread 10/28/17, 02:05 AM  
tatoufilou

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same problem here
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Unread 10/27/17, 03:47 AM  
rbpaiett

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Re: Re: Re: Re: Not working since Clockwork update

Originally Posted by rbpaiett
Originally Posted by Ayantir
Originally Posted by Ayantir
Originally Posted by rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.
Update the addon ? Try a manual download if Minion fails.
I've fixed a little thing which could have lead to an error.

If you still have issues, try to delete your savedvars (or send them to me, I'll try to see if I can do something).

But if you already deleted your saved vars, it should be the update thing. please ensure you're running last version.
Ok, minion and the game itself says that I have the latest update. However, when I go into the dye interface, the key command to show the list doesn't work and when I right click on any of the dyes on the left, it just has 'clear', there aren't any other options. I will try uninstalling it and then re-installing it. If that doesn't work, I will try doing it manually.
I did a manual install and I disabled all other addons and no go. I just don't see why this wouldn't work from a user's viewpoint.
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Unread 10/27/17, 03:20 AM  
rbpaiett

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Re: Re: Re: Not working since Clockwork update

Originally Posted by Ayantir
Originally Posted by Ayantir
Originally Posted by rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.
Update the addon ? Try a manual download if Minion fails.
I've fixed a little thing which could have lead to an error.

If you still have issues, try to delete your savedvars (or send them to me, I'll try to see if I can do something).

But if you already deleted your saved vars, it should be the update thing. please ensure you're running last version.
Ok, minion and the game itself says that I have the latest update. However, when I go into the dye interface, the key command to show the list doesn't work and when I right click on any of the dyes on the left, it just has 'clear', there aren't any other options. I will try uninstalling it and then re-installing it. If that doesn't work, I will try doing it manually.
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Unread 10/26/17, 05:33 PM  
Ayantir
 
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Re: Re: Not working since Clockwork update

Originally Posted by Ayantir
Originally Posted by rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.
Update the addon ? Try a manual download if Minion fails.
I've fixed a little thing which could have lead to an error.

If you still have issues, try to delete your savedvars (or send them to me, I'll try to see if I can do something).

But if you already deleted your saved vars, it should be the update thing. please ensure you're running last version.
Last edited by Ayantir : 10/26/17 at 05:34 PM.
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Unread 10/26/17, 04:46 PM  
Ayantir
 
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Forum posts: 1019
File comments: 1531
Uploads: 31
Re: Not working since Clockwork update

Originally Posted by rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.
Update the addon ? Try a manual download if Minion fails.
Last edited by Ayantir : 10/26/17 at 04:47 PM.
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