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Horns of the Reach (3.1)
Updated:09/13/17 09:00 PM
Created:03/16/17 01:58 AM
Monthly downloads:3,807
Total downloads:15,971
Favorites:26
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
3.1
Bandits User Interface (Assasins Will ready!)  Popular! (More than 5000 hits)
Version: 0.104
by: Hoft [More]
Last changes:
Added German translation. Need German and French translators!
Added Stat sharing
Added Notifications ("Healel is dead!", "Your group need Orbs!", "Horn!", "Purge!" etc.)
Proc skills animation and sound
Rejoice Nightblades! Assasins Will tracker now works perfect!



Bandits User Interface. Based on FTC modules (thx to Atropos for permissions).
Includes:
- Three different UI styles
- Group and Raid frames
- Combat statistics
- Buffs
- Actions (intellectual module, that helps with self buffs and target debuffs uptime’s)
- Minimap
- QuickSlot managar
- Stat sharing





— EN
UI styles:
- Arcs Curved frames
Fully customizable player and target bars, placed on center of the screen with many options, like fade, intelligent sizing, reversing, automatic info bar, etc.
- Horisontal stat bars (Improved classic player stat bars)
- Vertical stat bars (FTC style)
- Labeled default stat bars
- Improved Target bar with execution option
All UI styles can be used with each other with different in/out combat fading and transparency

Group/Raid members bars:
- Colored member level
- Member Name/@AccName
- Member class
- Member role
- Animated status effects
- Member buffs
- Member dps (for each fight)
- Dead member throbbing icon
- Intarface buttons and key binds for managing group (slash command /rg)

Buffs:
- Player buffs
- Target buffs
- Debuffs is on buffs panels but they are red
- Effects that cast by player have blue border
- Can be enabled passives
- Filter for minimum duration
- Combine similar buffs
- Shows stack of ability (Assasins will, bow passive, heavy armor passive, Ravaging, Vengeance etc.)
- Shows food buff reminder
- Shows self buff reminder
- Combat pet reminder is under construction

Actions:
- Can be enabled two additional buff and debuff bars where placed current player abilitys
- Inactive ability are faded
- Shows stack of ability (Merceless resolve, Relentless focus)
- Abilitys porocs are shows on debuff panel
- Rearming Trap triggers counter
- Ground DOTs
- Temporary problem with no fully studied abilitys

Most of parameters are optional and can be tune in addon menu

Combat statistics:
Detailed damage/healing report with DoT uptime, player buffs and each target buffs/debuffs and its uptime.
+ group dps on real time. Lightweight code. No resource and memory leaching.
+ each member average dps! (beta: disabled by default) Knows no difference between strong dd and newbie and can equalize them. Addon uses group roles, so it must be correct for close to exact results.

Slash command: /bui (calls addon menu)

You can draw your own interface. Use this templates:
Arcs template http://a.icepic.ru/446ffce.png
AbbilityBar template https://icepic.ru/5df5522.png
Just draw what you want, upload your work via image hosting and post your link in comment tab. If your drawing is good then next versions will contain new textures with your name!
Better to use Elder Scrolls or racial styles.

— RU
Фреймы игрока:
1. Классический ММОРПГ стиль, в котором здоровье, мана и стамина расположены один над другим.
2. Стиль TESO, в котором здоровье, мана и стамина расположены горизонтально.
- Возможность менять цвет, градиент, текстуру, прозрачность, расположение.
3. Arcs Curved frames полностью настраиваемый с дополнительными интеллектуальными функциями:
- Изменение размера, положения и конфигурации
- Авто скрытие вне боя (опционально)
- Авто скрытие полных статов (опционально)
- Прозрачность вне боя
- Здоровье, мана, стамина, щит
- Авто определение вторичного стата (стамина у магов, мана у стаминщиков) (опционально)
- Уменьшение размера вторичного стата
- Перенос вторичного стата на противоположную сторону
- Объединение мана и стамина баров в один
- Отметка стадии экзекуции цели (настраивается)
- Интеллектуальный «Advanced» бар, меняющийся в контексте:
- Прогресс бар опыта
- Здоровье осадки
- Стамина ездового животного
- Время в форме Верфольфа
- Здоровье комбат пета (в разработке)

Фреймы группы/рейда:
- Бар здоровья, щита группы/рейда
- Уровень члена группы с цифровой идентификацией по уровню (<50<160<600<unlum)
- При смерти члена группы/рейда на его баре появляется значек черепа, который ненавязчиво пульсирует
- Анимированные элементы состояний членов группы. Хилам особенно удобно,- они видят кто в группе получил баф
- Бафы членов группы/рейда
- Расчет и размещение дпс членов группы непосредственно на их фреймы
- Контекстное управления группой (в разработке)
- Кнопки интерфейса и кейбинды для запоминания и пересбора группы (слэш команда /rg)
- Рассчет приблизительного дпс каждого члена группы/рейда. (бета: по умолчанию выключена)

Бафы:
- бафы игрока
- бафы цели
- дебафы находятся на тех же панелях но красного цвета
- эффекты умений самого игрока отличаются синей рамочкой
- паказ/скрытие пассивных эффектов
- фильтрация по минимальному времени действия
- сбор в кучу однотипных бафов
- показ стака умения (Assasins will, пассивка лука, пассивка тяж брони, Ravaging, Vengeance и пр.)
- показ на панели бафов напоминалки про еду, если таковая отсутствует
- показ на панели бафов напоминалки про включаемое умение, если таковое присутствует но отключено
- пока не нахожу возможности анализировать активность комбат петов
- возможность добавить на панель бафов селфы игрока из арсенала выставленных на панель как напоминание поддерживать их аптайм

Умения:
- Можно включить два дополнительных бара бафы-дебафы куда выносятся текущие умения игрока. Затемненные - не активно. С таймером - активно. Серьезная помощь в поддержке аптайма бафов на себе, ДОТ/дебафов на цели.
- Показ стака умения (Merceless resolve, Relentless focus)
- Проки умений с таймингом динамически появляются на панели дебафов
- Показ числа срабатывания Rearming Trap
- Показ срабатываний и тайминга граунд ДОТ на панели дебафов

Статистика боя:
- Нанесенный урон, умения, элементы, ДоТы
- Бафы игрока, их аптайм
- Бафы каждой из целей, их аптайм
- Краткая статистика по элементам

Слэш команда: /bui (вызывает меню аддона)

Вы можете нарисовать свои собственные текстуры. Используйте заготовки:
Arcs template http://a.icepic.ru/446ffce.png
AbbilityBar template https://icepic.ru/5df5522.png
Проявите фантазию или просто сделайте текстуры такими какими они должны быть по вашему мнению. Загрузите свою работу на хостинг картинок и дайте ссылку во вкладке комментариев. Если ваша работа окажется более практичной или просто интересной то следующая версия аддона обзаведется вашими текстурами! Лучше всего использовать текстуры в стиле Elder Scrolls или же в каком либо рассовом стиле.
0.104
- Option to auto hide "Actions" panel
- Updated proc skills animation
- Added proc skills sound
- Rejoice Nightblades! Assasins Will tracker now works perfect!

0.103
- DPS reports can be saved now.
- Animation for ability procs.

0.102
- Added German translation
- Fixed possibility of emergence "ticks" from LibMapPing. I hate this library! It replaces the standard functions with its own.

0.101
- Minimap update
- Stat Share update
- On Screen Notifications update

0.100
- Damage Report fixes
- Added on screen notifications
- Simple and advanced menu settings
- Minimap fixes

0.99
- Added stat and ultimate sharing for group frames
- Vampirism stage for buffs
- Damage Report:
- Report window scale
- Auto select sections for sliding reports

0.98
- Actions module updated
- Added Scalding Rune for Actions module
- Fixed disabled state for Xp bar

0.97
- Damage Report fixes
- Minimeter fixes
- Damage Report: Incoming damage and resource gain are splitted

0.96.3
- Added possibility to remember all fights with length >10s and view them in Damage Report window
- Added %% to default frame and small skull icon in execution phase

0.96.2
- Added HarvestMap support for Minimap
- Added resource gain and incoming damage statistics to Damage Report

0.96
- Update API
- Minimap fixes
- Added weawing efficiency to Damage Report

0.95
- Added Minimap
- Added QuickSlot managar
- Language selector for menu
- Added boss DPS for the post to chat function
- End of moving frames are fixed

0.94
- Added russian localisation.
- Added support for cyrilic fonts.
- Added Boss Frame.
- Added option to hide on target buffs effects from other players.
- Group frame now more easyer to configure.

0.93
- In combat reticle color
- Minor fixes

0.92
- Minor fixes

0.91
- Potions cooldowns for Action frames
- Option to reposition default player frames
- Group frames update, Dark Crystal and some other things are fixed
- Added %% of player dmg in group for minimeter

0.90
- Warden sills
- "Expires" animation for Actions (fix)

0.89
- Morrowind changes
- Rebuilded Buffs module
- 4 different styles for Actions
- "Expires" animation for Actions
- Not all Warden abilitys supports by Actions module yet

0.88
- Set procs for Buffs

0.87
- Elemental statistics in damage report window
- Flame effect for debuffs

0.86
- Added targets buffs uptime to damage report window

0.85
- Added player buffs uptime to damage report window

0.84
- Added buffs
- Added actions

0.83
- Buffs beta

0.82
- Rebuilded color settings. Attention! All settings will be reseted to defaults!
- Added gradient to player frames
- Added new frame textures
- Curved frames: Added on-bars values
- Curved frames: Added option to change curve, depth
- Curved frames: Remaded all textures
- Improved members average dps formula

0.81
- Added group menu section
- Added regrouper

0.80
- Bug fix

0.79
- Option to hide stats for «Arcs»
- Darkness level for «Arcs» textures!
- Option to change target health bar color on execute phase
- Group dps
- Average dps for each group/raid member!!! (beta)

0.78:
- Improved Combat UI textures, added new simple one
- Added target rank/class icon
- Improved combat statistics end of combat event
Archived Files (31)
File Name
Version
Size
Author
Date
0.103
321kB
Hoft
09/11/17 05:22 PM
0.100
317kB
Hoft
08/31/17 01:28 AM
0.99
313kB
Hoft
08/29/17 02:06 PM
0.98
310kB
Hoft
08/26/17 04:05 AM
0.98
310kB
Hoft
08/24/17 11:23 PM
0.97
310kB
Hoft
08/23/17 03:23 AM
0.96.3
310kB
Hoft
08/17/17 06:24 AM
0.96.1
309kB
Hoft
08/15/17 02:38 AM
0.95
308kB
Hoft
08/11/17 07:09 PM
0.95
308kB
Hoft
08/10/17 10:28 PM
0.95
308kB
Hoft
08/10/17 02:50 PM
0.94
308kB
Hoft
08/07/17 10:56 AM
0.94
308kB
Hoft
08/06/17 02:53 PM
0.94
308kB
Hoft
08/06/17 12:49 PM
0.94
308kB
Hoft
08/05/17 02:06 AM
0.93
256kB
Hoft
08/01/17 02:52 PM
0.92
255kB
Hoft
07/13/17 04:45 AM
0.91
255kB
Hoft
07/05/17 01:58 PM
0.90
255kB
Hoft
05/29/17 05:21 AM
0.89
277kB
Hoft
05/23/17 10:54 PM
0.87
274kB
Hoft
05/06/17 10:04 AM
0.87
274kB
Hoft
05/06/17 09:27 AM
0.85
277kB
Hoft
04/21/17 09:33 AM
0.85
277kB
Hoft
04/20/17 03:15 PM
0.84
251kB
Hoft
04/14/17 09:48 PM
0.82
243kB
Hoft
03/30/17 11:02 AM
0.81
243kB
Hoft
03/27/17 07:42 AM
0.80
239kB
Hoft
03/24/17 06:33 PM
0.79
238kB
Hoft
03/24/17 07:10 AM
0.78
242kB
Hoft
03/21/17 10:48 PM
0.77
221kB
Hoft
03/16/17 01:58 AM


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Unread 09/23/17, 03:50 AM  
Hoft
 
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Forum posts: 14
File comments: 83
Uploads: 5
Ritual of Retribution: I left the game mechanics of this skill. Because if you leave Ritual and must to hold new position then effect timer will be better than skill timer, for example.

Radiant Aura: Still did nothing with some skills. In the work.

Originally Posted by [Daniel
BUI_Events.lua:389: in function 'BUI.OnGroupLeaderChanged'
Ty. Fix will be awailable in next update.
Last edited by Hoft : 09/23/17 at 03:53 AM.
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Unread 09/20/17, 04:57 AM  
Urza

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Ritual of Retribution and Radiant Aura

Maybe im using this wrong, but these abilities dont seem to be tracking very well.

Ritual of Retribution seems to be refreshing the timer on the action until the AoE actually expires, so it only tells u to recast it 12 seconds after the effect is already gone.

Radiant Aura seems to be listed under self-buff actions, when it is a debuff to be applied to target and probably should be listed as such.
Last edited by Urza : 09/20/17 at 04:57 AM.
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Unread 09/18/17, 05:31 PM  
[Daniel]

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Originally Posted by Hoft
Daniel, changing scale do not affect dinamic pins. You can try this:
Code:
/script ZO_WorldMap_SetCustomZoomLevels(1.2,1.2)
I'm working on pin sizes. Just give me some time.
No worries, just sharing some of the useful map options I like to set.

On another note, received this error today after porting to a group member where I was the leader....

user:/AddOns/BanditsUserInterface/BUI_Events.lua:389: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/BanditsUserInterface/BUI_Events.lua:389: in function 'BUI.OnGroupLeaderChanged'


... I'm pretty sure I was doing the same last night and had no issues, so I'm stumped at what changed.
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Unread 09/13/17, 09:07 PM  
Hoft
 
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Daniel, changing scale do not affect dinamic pins. You can try this:
Code:
/script ZO_WorldMap_SetCustomZoomLevels(1.2,1.2)
I'm working on pin sizes. Just give me some time.
Last edited by Hoft : 09/13/17 at 09:08 PM.
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Unread 09/11/17, 05:41 PM  
[Daniel]

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Thank You for the quick update!

Some feedback regarding the minimap. I use a few addons that create their own map pins, and they seem to be working fine (great news!). However, it appears the "standard game" pins are stuck at their "full" size which can overpower the map.

What I've found best to work for me is to be allowed to adjust the zoom per "zone". For example, if I am in Vulkel guard, the minimap is trying to show me as much of the town as possible (as in the pic above), which makes the image (bitmap?) of the town kinda small in comparison to the icons for crafters, merchants, etc... If I could control the zoom per zone, then I'd get to pick how much zone I want to see, and if I make it big enough the default map pins would be an okay size.

The map got even more filled/overpowered by map pins when I walked outside Vulkel Guard and it switched to showing me the bottom of Auridon. I'd prefer to see much less of the zones, and have these zoom levels set in Votan's:
Originally Posted by [Daniel
]
  • "Default" Zoom = 1.15
  • Mounted Zoom = 1
  • Sub-Zone = 1.3
  • Dungeon = 0
Last edited by [Daniel] : 09/11/17 at 07:08 PM.
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Unread 09/11/17, 05:25 PM  
Hoft
 
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>Just updated to v103 and the issue appears to be that the zip contains all the files under the "BanditsUserInterface" folder, but does not contain that folder... so when minion deploys the files it puts them in the root of "Addons"... not in a "BanditsUserInterface" under Addons.

Sry. Fixed.

>I noticed that the pet action bar icon for a Sorc pet (like volatile familiar) seems to have two versions... one a bit red/pink in colour and the other grey/silver. sometimes both are shown on the action bar, and sometimes one or the other. Issue being that the red/pink one does not animate with the timers, but the grey/silver version does. What is the difference between the two?

Scamp is under construction ))
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Unread 09/11/17, 05:13 PM  
[Daniel]

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Originally Posted by Hoft
Join to testing Minimap!
It have auto zoom for subzones, by the way.

And it is most lightweight from all minimaps:
Bandits Minimap - 9 kb
VotansMiniMap - 125 kb
AUI Minimap - 3100 kb
etc...
Ah, when I didn't see an option in the settings to adjust the zoom values, I assumed the function was not there. I'll give your map a test starting today.

Are there plans to allow players to select there own zoom levels? In Votan's I would set:
  • "Default" Zoom = 1.15
  • Mounted Zoom = 1
  • Sub-Zone = 1.3
  • Dungeon = 0

Just updated to v103 and the issue appears to be that the zip contains all the files under the "BanditsUserInterface" folder, but does not contain that folder... so when minion deploys the files it puts them in the root of "Addons"... not in a "BanditsUserInterface" under Addons.

I've got around this issue by creating my own "BanditsUserInterface" folder under Addons, and unzipping the BUI zip within.

EDIT: I've noticed in v103 that my Liquid Lightning finally shows for my sorc! Maybe this fix was earlier, but I've been concentrating on my other characters a bit recently... great to finally see this!

EDIT 2: I noticed that the pet action bar icon for a Sorc pet (like volatile familiar) seems to have two versions... one a bit red/pink in colour and the other grey/silver. sometimes both are shown on the action bar, and sometimes one or the other. Issue being that the red/pink one does not animate with the timers, but the grey/silver version does. What is the difference between the two?
Last edited by [Daniel] : 09/11/17 at 05:24 PM.
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Unread 09/10/17, 03:26 PM  
Hoft
 
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>I noticed however the showxp option under cuvere settings relates to the player frames.
You right. It is the same option for both types of frames.

>The icons are quite big any way to reduce their size?
Working on it.

>Possible to make actions fade out of combat aswell?
Good Idea!

>Relentless Focus
Is not done yet

>Endless Hail
All abilitys are triggers not by a key down/up, but by cast starting+effect appear.
Arrows need a time to fall down, I think

>Poison Injection
May be your ability is not IV

>Ultimates
The purpose of Actions are to help with 100% uptime. Ultimates can not be used with 100% uptime. So there is no need to track it.
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Unread 09/10/17, 05:04 AM  
Ragemar

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minor stuff

Love your curves the combine options is great.
I noticed however the showxp option under cuvere settings relates to the player frames.
(Not that I want a xp bar in my curve-bars just for info)

Minimap
THe icons are quite big any way to reduce their size?

Actions
This is also a very nice take on the assist/rotation system alot more smooth and minimal setup than most other addons I seen.
Possible to make actions fade out of combat aswell?

-Relentless Focus
This skill seems to have its duration timer reset each time it gets a stack for Assassin's Scourge. When you
use the arrow (that also is added to the action list "nice") then the duration is set correctly until you
heavy/light hit again.

-Endless Hail
The timer starts when the button is pressed not when released.

-Poison Injection
This is added to the action list but is not tracked.

-Ultimets
Possible to add these?

*Note
I know that the lua/info Zeni have given you to work with is not super amazing in terms of buff tracking so if any of the above is due to this just forget them. Love the addon and just wanted to let you know.
Last edited by Ragemar : 09/10/17 at 05:23 AM.
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Unread 09/07/17, 12:53 AM  
Hoft
 
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Join to testing Minimap!
It have auto zoom for subzones, by the way.

And it is most lightweight from all minimaps:
Bandits Minimap - 9 kb
VotansMiniMap - 125 kb
AUI Minimap - 3100 kb
etc...
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Unread 09/06/17, 05:30 AM  
[Daniel]

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Enjoying the new version and new keybinds for prev/next quickslot!

I haven't tried using the map yet as I still like the auto-zoom options that Votan's map provides, still have StatShare disabled, but I think I'm using pretty much every feature other than these and BUI is working great for me!

Thank You!
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Unread 09/04/17, 10:11 AM  
Hoft
 
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Translated by google.translate. Is it good? O_o
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Unread 09/04/17, 06:35 AM  
crondira

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Originally Posted by Hoft
Fixed. Added German localization. Need translator for corrections.
It works perfect now. Thank vou Very nice^^
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Unread 09/04/17, 03:37 AM  
Hoft
 
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Fixed. Added German localization. Need translator for corrections.
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Unread 09/03/17, 02:18 PM  
crondira

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i get always the message in v100 and v101:

user:/AddOns/BanditsUserInterface/lang/de.lua:6: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/BanditsUserInterface/lang/de.lua:6: in function '(main chunk)'

LG
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