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Horns of the Reach (3.1)
Morrowind (3.0)
Updated:09/16/17 06:45 AM
Created:06/03/17 02:13 PM
Monthly downloads:769
Total downloads:3,318
Favorites:11
MD5:
3.1
CurvyHud
Version: 4.2
by: vvarderen [More]

Original author : Niocwy
Update author : Vvarderen

version : 4.2
BACK TO BASIC EDITION
Original mode is in "Change Log"

ENGLISH :

Resume and update CurvyHud. Niocwy is the original author of this mode

This add-on is for those who like having a HUD with vertical and curved bars instead of the default player and target unit frames.
CurvyHud also incorporates various functions described in a non-exhausting manner below.

You can :
  • Move the different elements where you want (left, right, nameplate, interaction prompt, interaction with players, combat aids, etc ...).
  • Modify all bars (position, color, width, height, opacity, anchor, display) and possibility of choosing a style among 4 (classic, enhanced (classic with a domed effect), oblivion (writing), and finally ghostly).
  • Edit the target information plate (breed, class, level, veteran rank, PVP rank, icon color, text size and font, display critters, etc ...).
  • Edit the text of each attirbut (format, font, size, color, anchor, display), set up warning thresholds.
  • Change the boss icons according to 5 styles (star, sword, Oblivion gate, skull, nothing) and color the guards.
  • Whether or not to introduce a combat notification system (compass that changes color and / or chat).
  • Whether or not to set up a combat support system (Customization - color, text size, font, and displacement).
  • Differentiate the health bar of allied players from your enemies (display and color) as well as neutral NPCs.
  • Etc...
Profile guide to use quickly your favorite settings on your differents characters :
In menu :

You can create a profile (with name of your choice - example : Jean-Pierre). You set it and then save it.
Connect your second (or other) character.
You can apply "Jean-Pierre" on this character for quickly use your prefered settings. Selecte "Jean-Pierre" in profile list, and cliking on "load".
The profiles are not related to a particular character because one can apply (or not) an same profile to several characters.

FRANCAIS :

Reprise et mise à jour de CurvyHud. Niocwy est l'auteur d'origine de ce mode.

Cet add-on est destiné à ceux qui aiment avoir un HUD avec des barres verticales et courbes au lieu du jeu par défaut ainsi qu'un remaniement des informations de la cible.
CurvyHud intégre également des fonctions diverses décrites de manière non éxhaustives ci-dessous.

Vous pouvez :
  • Déplacer les différents éléments où bon vous semble (barres de gauche, de droite, plaque d'information de la cible, interaction prompt, interraction avec les joueurs, aides au combat, etc...).
  • Modifier toutes les barres (position, couleur, largeur, hauteur, opacité, ancrage, affichage) et possibilité de choisir un style parmis 4 (classique, amélioré (classique avec un effet bombé), oblivion (écriture), et enfin fantômatique).
  • Modifier le texte de chaque attribut (format, police, taille, couleur, ancrage, affichage), mettre en place des seuils d'alerte.
  • Modifier à souhait la plaque d'information de la cible (race, classe, niveau, rang vétéran, rang PVP, couleur des icônes, taille et police du texte, afficher les bestioles, etc...).
  • Changer les icônes des boss selon 5 styles (étoile, épée, portail d'Obivion, tête de mort, rien) et de colorer ceux des gardes.
  • Mettre ou non en place un système de notification de combat (boussole qui change de couleur et/ou chat).
  • Mettre ou non en place un système d'aide au combat (personnalisation - couleur, taille du texte, police de caractères, et déplacement).
  • Différencier la barre de vie des joueurs alliés de vos ennemis (affichage et couleur) ainsi que des PNJ neutres.
  • Etc...
Guide de profil pour utiliser rapidement vos paramètres préférés sur vos différents personnages :
Dans le menu :

Vous pouvez créer un profil (avec le nom de votre choix - exemple: Jean-Pierre). Vous le configurez, puis enregistrez-le.
Connectez votre deuxième (ou autre) personnage.
Vous pouvez appliquer "Jean-Pierre" sur ce personnage pour utiliser rapidement vos paramètres préférés. Sélectionnez "Jean-Pierre" dans la liste de profil, et cliquez sur "charger".
Les profils ne sont pas liés à un personnage en particulier car on peut appliquer (ou non) un même profil à plusieurs personnages.

DEUTSCH :

Wiederherstellung und Aktualisierung CurvyHud. Niocwy ist der ursprüngliche Autor dieses Modus

Dieses Add-on ist für diejenigen, die gerne eine HUD mit vertikalen und gebogenen Bars anstelle der Standard-Player und Ziel Einheit Frames.
CurvyHud integriert auch verschiedene beschriebenen Funktionen in nicht erschöpfende Weise unten.

Sie können :
  • Bewegen Sie die verschiedene Elemente wo immer Sie wollen (linke Leiste, rechts, Typenschild , schnelle Interaktion interraction mit den Spielern, die Bekämpfung von Aids, etc ...).
  • Ändern Sie alle Stäbe (Position, Farbe, Breite, Höhe, Deckkraft, Anker, Display) und die Möglichkeit, einen Stil unter 4 zu wählen (klassisch, verbessert (klassisch mit einem gewölbten Effekt), Vergessen (Schreiben) und schließlich gespenstisch).
  • Ändern Sie den Text jedes attirbut (Format, Schriftart, Größe, Farbe, Anker, Anzeige), eingerichtete Alarmschwellen.
  • Bearbeiten Sie die Zielplattform Information (Rasse, Klasse, Stufe, Veteran Rang, PVP Rang, Symbolfarbe , Schriftgröße und Schriftart, zeigen die Lebewesen, etc.).
  • Ändern Sie den Boss-Symbole selon 5 Arten und färben die Wachen (Stern, Schwert, Oblivionstor, Schädel, nichts).
  • Unabhängig davon, ob ein Kampf Benachrichtigungssystem einführen Kompass, der Farbe und / oder Chat ändert).
  • Unabhängig davon, ob ein Kampfunterstützungssystem zu etablieren (Customization - Farbe, Schriftgröße, Schriftart und Bewegung).
  • Unterscheiden Sie die Lebensstange der Alliierten von Ihren Feinden (Anzeige und Farbe) sowie neutrale NPCs.
  • Etc...
Profil-Guide, um schnell Ihre Lieblings-Einstellungen auf Ihre verschiedenen Zeichen verwenden:
Im Menü :

Sie können ein Profil erstellen (mit Namen Ihrer Wahl - Beispiel: Jean-Pierre). Sie setzen es und speichern es dann.
Verbinde dein zweites (oder anderes) Zeichen.
Sie können "Jean-Pierre" auf diesen Charakter anwenden, um schnell Ihre bevorzugten Einstellungen zu verwenden. Selecte "Jean-Pierre" in der Profilliste und auf "Laden"
Die Profile beziehen sich nicht auf ein bestimmtes Zeichen, weil man ein bestimmtes Profil auf mehrere Zeichen anwenden kann (oder nicht).

Original addon by Niocwy is here




CHANGE LOG

  • v4.2
    september 2017 :
    - Rewiting function of low attribute alert.
    - Fixed bug that caused the target's shield value to still be displayed even if the target bar was not.
    - Fixed bug which made values not anchor themselves to the containers when they owed it.
    - Added new function : You can now change the opacity of the Allied player bar on two aspects: either when they are in combat or when they are out of combat.
    - Colors of target bars : if target is a neutral NPC (and not in combat of course), text and/or bar are same color than her name color (Yellow). When neutral target are entering in combat, all colors passed red. Elits Monsters (Boss and guards) are red too. Other Players are allways blue by default.
    - The result in the menu choices of the compass is changed: you can now display the compass, the boss bar and the texture.
    - New language files streaming

    ***
  • v4.1
    september 2017 :
    - Modification of certain lines (visibility.lua in particular) which generated minor errors in the behavior of the compass and inaction of certain menu parameters.
    - Rewriting and simplifying choices in compass options in the addon menu.
    - Fixed bug with move container bar.text when choice is color of bar.
    - Removing the LMP dependency, rewriting several lines of code accordingly in menu.lua and controls.lua. This results in a significant reduction in the number of fonts for readability. Retained fonts are those of the game, namely:
    • ProseAntique
    • Skyrim Handwritten
    • Trajan Pro
    • Univers 55
    • Univers 57
    • Univers 67
    - Reduced calls of the functions initPlayerBar and InitTargetBar for more optimized information and more less flood.
    - Modification of conditions of the abovementioned functions and rewriting certain lines for greater consistency for reduice flood of informations
    - Fixed bug to the player's life bar to be correctly displayed in the move mode instead of the target or 1000HP.
    - Fixed bug to correctly displayed the player's level in the move mode.
    - Rewiting Acknoledgement Menu, and integration of new submenu for reduice visuals/event.
    - Add new SubMenu for creat a new profil to gain space and visibility.
    - Merge the Armor Status submenu and the Active Effects submenu into a new submenu.
    - Suppression of the modification of the text format of the value of the shield, because not significant and without interest.
    - Modifying the tooltip of the text format the value of the attributes for better understanding.
    - Modifications of Loc files and complete revision.
    - Completeness of the fusion of the functions of animations of the bars and the shields into one function.
    - Adding a new feature: You can now assign a color to the life bar of allied players to differentiate them from your enemies in combat. You can also activate this feature or not.

    ***
  • v4.0
    september 2017 :
    - This version is a "back to basics" version in order to remain in the initial idea of CurvyHud and performance gains. (examples : Controls.lua : 80Ko before - 57Ko after : -28%, loc file : ~32 Ko before - ~16Ko after : -50%)
    - Heavy update loc files.
    - Fixed the bug that caused container texts to disappear when you made changes in the menu settings while displaying the move mode.
    - Rewriting, removal, adding, shifting of several lines and fixed minors bugs.
    - Removal Combat.lua file.
    - Removal of geolocalisation, try to show target name in combat, Result action and information of modification on chat. These functions were in no way useful, and ultimately was more intrusive than real help in anything.
    - Combat in chat modified, removal code to try display the name of target in chat.
    - Big rewite of Menu : (130Ko before - 51Ko after : -66%)
    • The text color of the attribute bars is now adjustable on two options via a dropdown ("default" in white or the color of the corresponding attribute).
    • Deleted the many SubMenu of bars and rewriting a single submenu, with a dropdown to select the bar of your choice as before in lasted version of Niocwy.
    • Rewiting code and added dropdown in ArmorInc or ArmorDec submenu, with a dropdown to select the Unit of your choixe (player or target).
    • Deleted on of two submenu of Visuals (shields settings), and rewriting a signle submenu, with a dropdown to select the Unit of your choixe (player or target).
    • Modified submenus of end of Menu to tow news subemu : submenu COMPASS TEXTURES, RETICLE AND LOW ATTRIBUTES and submenu of COMBAT ON CHAT AND COMPASS AND COMBAT TIPS. Big modifcation of submenu of TARGET NAMEPLATE.
    • Deleted many choice of icons colors. New Drowpdown choice to centralize the color change of the icons. You can colorize all icons of nameplate in white or gold, or silver or color of player's alliance targeted.
    • Modified position of Guards icons settings.
    - The color of low attributes is automatically the same as that of the corresponding attribute.
    - The color of critters is automatically the same as that other NPC reaction and option in menu are deleted (except the choice of displaying them or not).
    - Update LibAddonMenu (LAM) 2.0r23 to 2.0r24.
    - Deleted choice to modify the color of compass.
    - Delete \Visuals\Visuals.lua, deleted \Visuals\Event.lua
    - Modified settings of targetNameplate, and table associed in controls.lua file.

    BACK TO BASIC
  • v3.1a
    august 2017 :
    - Fixed minor bugs
    - New rationalizing of code overall, and new annotations in the code
    - Added function to change color of compass to normal color when you are in fight and you are entenring in dungeon
    - Curent API : 100020
    - Code for critters are modified

    ***
  • v3.1
    august 2017 :
    - Suppression of HasTarget code and rewriting InitTargetBar function to try fixed a bug with the filler of targetbar
    - Suppression of CurvyHud.state.hastarget
    - Added color sections different from submenu color
    - Added sections in Low Attribute, help and resulting submenu
    - Rewiting some lines in french language and try to translate in English and German

    ***
  • v3.0i
    jully 2017 :
    - Ehanced code for combat tooltips
    - Integraly rewriting HasTarget and partialy update event in function.lua
    - Added in menu to choice display or not the level of NPC and indepandently the level of other players (level of NPC is hidden by default) - in information of target
    - When the level of player is hidden, the race Icon take his place
    - In event (boss, black anchor,etc...), the dead targets have their names in gray color, and their bars of life masked.
    - Code rewrited in part in event.lua, visuals/event.lua, combat.lua
    - Added choice to show or not of name of the critters, with pastel color to differenciate them all targets (green pastel for friendly critters and yellow pastel for neutral critters)
    - Added choice of color of name of the critters (neutral & friendly)
    - Added sections in nameplate menu & bar settings & compass

    ***
  • v3.0h
    jully 2017 :
    - Ehanced code for combat tooltips, correction name of result action
    - The low attributes will now properly hide when the player are dead
    - Fixed bug with aplha of texts of low attributes, combat helper and actions result
    - Fixed bug with hide action result container
    - Add function to refresh nameplate when your exinting on loading screen
    - Fixed bug for see other players when they are level one
    - Corrected minors bugs

    ***
  • v3.0g
    jully 2017 :
    - Rewite targe Nameplate update on combat
    - Added OnTargetChangedOnCombat for more rubust system to update target Nameplate
    - Added function and container to indicate low attributes (player health, stamaina and magicka) - with display manage, color manage, font manage, etc...
    - Added function and container to help player with combat tooltips indication (block, dodge, interrupt, and exploit) - with display manage, color manage, font manage, etc...
    - Added function and container to replace Zo basic information with combat tooltips always activated
    - Added function and container to indicate state of target and player (blocked, dodged, interrupted, missed, etc...) - with display manage, color manage, font manage, etc...
    - Added some informations in move mode
    - Some bugs fixed

    ***
  • v3.0f
    june 2017 :
    - Added function update target nameplate when target is a boss, and is dead (change color of icons and name) - in real time without move your reticle of your target
    - Debugged function in move mode when no text in coodrs
    - Amor_inc when Re-Works Correctly
    - Debugged "none" inCombat state in the chat
    - changelog file has been created to receive and contain the change history for CurvyHud
    - Resize CoordsPanels in move mode and add CurvyHud Logo with version
    - Added to MenuChat Logo with version
    - Added update target Nameplate when player out the combat - in real time without move your reticle of your target
    - OnPlayerActivated and OnPlayerMoved and associated functions has been rewritten

    ***
  • v3.0e
    june 2017 :
    - Correct bug action with hide Alert&Notification.
    - Added rewrited Interraction Prompt, adjust poistion texts and buttons.
    - Added full german localization.
    - Added function show/hide text when you are hidden/discovered in Stealth mode on reticle in "Compass, Boss and Combat Status" options.
    - Debugging Color compass in combat when smallUi and rename "hight wisibility".
    - Decrease armor on Ehanced and Oblivion bars slightly modified.
    - Rewriting a part of code in event.lua, visibility.lua, menu.lua, loc_XX.lua, CurvyHud.lua, visuals/events.lua.
    - Added Player to player interrection prompt on new container movable.
    - Added choice for combat state in the chat and ehanced code (L.default(...) with just state In/Out - L.target(...) try to display name of target - L.none(...) don't show).
    - Rationalization of the size of icons (race, veteran and class) .
    - You can henceforth choice color of Zone and SubZone Text in Center Screen among ten pastel colors (white in default).

    The German-language patch is no longer useful because it is integrated in v.3.0e

    ***
  • v3.0d
    june 2017 :
    - Logo Ehanced on addon.
    - Geoposition ehanced on chat and Menu choice for diplay in chat and/or on Center Screen Annoucement, Loc files updated.
    - Add Alert Text notification menu choice for display.
    - Debugging MigackaBar Text value.
    - Adjust player regen on ehanced and oblivion bars
    - Return to Font 'Univers 67' by default, 22 for text value attribute and 26 for TargetNamePlate, and barWidth default 60.
    - Add "NoneIcon_boss" in choice for Boss Icon + loc files + textures file
    - Code rationalized
    - Rewrited code for Center Screen Annoucement, Hide/show Alert&Notification.
    - Rewrited code compass and delete compass.lua file
    - Added OnPlayerActivated function
    - Opacity of bars in Combat debbuged (error with attributeUsedAlpha)
    - Added targetName update reaction when you attacking a neutral mob (becomes red without move off/on reticle on target)
    - Correct german by Raghor - Zones and SubZones is still missing.

    ***
  • v3.0c
    june 2017 :
    - Bugs with English name of race (again... sorry). Ehanced logo! on webSite, in v3.0d for addon in game.

    ***
  • v3.0b
    june 2017 :
    - Correct bug with race icon, correct bug with in chat information

    ***
  • v3.0a
    june 2017 :
    - Correct name of Elve in English

    ***
  • v3.0
    june 2017 :
    - Morrowind update, icon of warden added, armor_Inc and armor_Dec separated, test with enhanced bar.
    - Ghostly style bars added, Oblivion style bars added, Loc_En and Loc_De updated.

    ***
  • v.2.3
    may 2017 :
    - Rewrited full Menu to adapt Controls LAM 2.0 v.23, add ZO_xxxx userdata to testing reaction in Game (main, menu, loc_fr, compass),
    - Rewrited full french file location
    - bug correction of button and savedvars (migration), Intensive testing save user config.
    - On chat add information when an parameter are changed on menu, profil loaded, charged, saved, and created.
    - Licence added, choice of display veteran icon of NPC and/or other players added.
    - News icons of Alliances (3), Races (10), Veteran (1) and class (4) added.
    - News textures for Boss difficulty added (2). Add zo_string with SI_ translate to nameplate (name, caption and maps in chat)
    - News Slash command added and colors. Debug armor Inc et Dec (on Visuals\Visuals.lua and Controls.lua) and choice RGBA added in saved vars and menu. Error404 added.

    ***
  • v.2.2
    april 2017 :
    - Correction bugs and colorpicker to compasss combat, hide or not the bossbar elements on compass,
    - Attempts to add anchor elements, but to no avail.

    ***
  • v.2.1
    march 2017 :
    - Texture's test (name : ehanced aka ehan) file added and menu to selected style of bars. Intensive Global Testing.
    - Menu interagly writed for Controls LAM 2.0 v.6 (originally by Niocwy).

    ***
  • v.2.0
    february 2017 :
    - Select compass red in combat and hide bossBar added. Warden class added.

    ***
  • v.1.3
    january 2017 :
    - Cleaning and markup lines in files, color choice and Loc.DE added.

    ***
  • v.1.2
    december 2016 :
    - debug and delete lines on errors.

    ***
  • v.1.1b
    november 2016 :
    - update first files by Vvarderen.

CuvyHud


... Learn LUA ...
  • v.1.1a
    last version of Niocwy - thanks to him!

CuvyHud


Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.2a
6kB
06/11/17 07:09 AM
Patch


Archived Files (10)
File Name
Version
Size
Author
Date
4.1
924kB
vvarderen
09/11/17 03:52 PM
4.0
1MB
vvarderen
09/03/17 03:20 PM
3.1a
1MB
vvarderen
08/15/17 03:12 AM
3.1
1MB
vvarderen
08/01/17 03:13 AM
3.0i
1MB
vvarderen
07/25/17 03:15 PM
3.0h
1MB
vvarderen
07/14/17 02:45 AM
3.0g
1MB
vvarderen
07/09/17 02:07 PM
3.0f
1MB
vvarderen
06/25/17 01:26 AM
3.0e
1MB
vvarderen
06/18/17 04:38 AM
3.0d
1MB
vvarderen
06/10/17 02:24 PM


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Unread 09/24/17, 03:40 AM  
vvarderen
 
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Re: Re: New version : 4.2 available

Yes thanks. I also discovered this bug this morning testing tests, I will correct it in the next version, v.4.3
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Unread 09/22/17, 07:06 AM  
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Re: New version : 4.2 available

Originally Posted by vvarderen
New version : 4.2 available. Detail in change log tab.


Thanks for all your feedback
I found a small bug that only appears when CurvyHud is the only addon loaded or only addon loaded that uses libStub. If it was the only addon, you would be showered by lui error messages.

I was able to fix it by adding "libs/LibStub/LibStub.lua" to the top of the loaded files in the "CurvyHud.txt" file. I also added it to the "OptionalDependsOn" section.
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Unread 09/16/17, 09:35 AM  
vvarderen
 
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New version : 4.2 available

New version : 4.2 available. Detail in change log tab.


Thanks for all your feedback
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Unread 09/15/17, 12:07 PM  
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Re: Mod Not Saving Location Changes

Hello, for :
Originally Posted by Maleficus
I enable placement of the HUD items, move them to my desired positions and after a UI reload or game quit/start everything is back to the default positions.
If you did not create a profile, then select your profile, then modify / move the UI elements, then finally saved, it is normal that recharging your UI nothing is done since you reload in reality the default configuration ...

for :
Originally Posted by Maleficus
Anchor Values not working, also not staying enabled
Indeed it is buggy. This will be corrected in the next version, the version 4.2 that I will put online tomorrow.


Thank you for your feedback
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Last edited by vvarderen : 09/15/17 at 02:03 PM.
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Unread 09/14/17, 10:42 AM  
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Mod Not Saving Location Changes

Anchor Values not working, also not staying enabled

I enable placement of the HUD items, move them to my desired positions and after a UI reload or game quit/start everything is back to the default positions.
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Unread 09/11/17, 04:02 PM  
vvarderen
 
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New version : 4.1 available

New version : 4.1 available. Detail in change log tab.


Thanks for all your feedback
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Unread 09/11/17, 03:47 PM  
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Originally Posted by caerdon
Salut Vvarderen,

Enormément de problème depuis la dernière mise à jour
- barres du personnage: la consommation de ressource n'est pris en compte qu'avec plusieurs secondes de retard
- barre de la cible: la vie n'évolue plus lorsqu'on combat un ennemi. il faut décibler la cible puis revenir dessus pour que sa barre de vie se mette à jour
- info-cible: les différentes lignes de l'info-cible (level - nom - icônes de classe ...) se superposent et deviennent illisible)

Il y a probablement d'autres problèmes mais je ne les ai pas repérés et j'ai été obligé de désactiver CurvyHud pour repasser sur une UI basique...

Bon courage
Tu as du avoir le fichier que j'avais mis précocement de la v.4.0 et que j'ai remplacé dans le quart d'heure qui a suivis.

Hésite surtout pas à me lâcher un commentaire dès que tu peux, je ne pas à moi seul brosser tous les aspects de l'addon et tes retours sont les bienvues
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Last edited by vvarderen : 09/11/17 at 03:53 PM.
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Unread 09/11/17, 08:33 AM  
caerdon

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Salut Vvarderen,

Enormément de problème depuis la dernière mise à jour
- barres du personnage: la consommation de ressource n'est pris en compte qu'avec plusieurs secondes de retard
- barre de la cible: la vie n'évolue plus lorsqu'on combat un ennemi. il faut décibler la cible puis revenir dessus pour que sa barre de vie se mette à jour
- info-cible: les différentes lignes de l'info-cible (level - nom - icônes de classe ...) se superposent et deviennent illisible)

Il y a probablement d'autres problèmes mais je ne les ai pas repérés et j'ai été obligé de désactiver CurvyHud pour repasser sur une UI basique...

Bon courage
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Unread 09/03/17, 03:15 PM  
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version : 4.0 available

New version : 4.0 available. Detail in change log tab.


Thanks for all your feedback
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Last edited by vvarderen : 09/03/17 at 03:15 PM.
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Unread 08/28/17, 03:53 AM  
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the futur : v.4.0 comming soong

The next version (v.4.0) is a back to basics, to the original idea of CurvyHud.

Also, the following modules will no longer be present:
  • Action Result (both on the screen and in the menu settings)
  • Geolocation (on screen and in chat and in menu)
  • The ability to display or not the AlertTextNotification (always active now)
In addition, a rewriting of the menu is underway in order to drastically reduce its size, and to proceed to its reorganization.

The font of name of target name, caption, text of attributes, are modified for more visibility.
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Unread 08/15/17, 01:47 AM  
vvarderen
 
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New version : 3.1a available

New version : 3.1a available. Detail in change log tab.


Thanks for all your feedback
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Last edited by vvarderen : 08/15/17 at 01:48 AM.
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Unread 08/04/17, 03:52 PM  
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Re: New version : 3.1

I leave on vacation and do not return until August 12th. Do not hesitate to give your feedback and make your feedback on version 3.1 of CurvyHud!
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Unread 08/01/17, 03:15 AM  
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New version : 3.1

New version : 3.1 available. Detail in change log tab.


Thanks for all your feedback

The Acknowledgment list (visible in game) is enlarged.
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Last edited by vvarderen : 08/01/17 at 03:18 AM.
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Unread 07/26/17, 02:03 PM  
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work in progress

Now that I have finished what I have begun, I will look into this problem of disappearance of the bar.

Next version : v.3.1 planned to august, first.
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Unread 07/25/17, 03:17 PM  
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version : 3.0i available

New version : 3.0i available. Detail in change log tab.
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Last edited by vvarderen : 07/25/17 at 03:18 PM.
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