Download
(45 Kb)
Download
Updated: 05/24/14 08:30 AM
Pictures
File Info
Compatibility:
Live (1.0)
Updated:05/24/14 08:30 AM
Created:05/02/14 08:18 PM
Monthly downloads:61
Total downloads:25,619
Favorites:54
MD5:
Categories:Discontinued & Outdated, Combat Mods, Info, Plug-in Bars, Map, Coords, Compasses
LUI  Popular! (More than 5000 hits)
Version: 1.05b
by: LoPony [More]
LUI contains four separated addon components.

General
  • Supports settings menu by LibAddonMenu ( optional / not included, download available here: )
  • All addon components can be switch on/off
  • Any component adds own settings to the settings menu, available settings may vary on enabled components

InfoPanel
A lightweight informative panel.

Details
  • Information about MegaServer (US / EU), clock and FPS
  • Information about mount feeding status, equipped item durability and bag capacity
  • Information are colored depending on their current status ( e.g. FPS get red if it drops below 25 fps )

MiniMap
Minimap, for better and faster(!) navigation.

Details
  • Asynchronous map loading / texture loading
  • Full support for Cyrodiil
  • Group / large group live view with group leader marking
  • Shows player and camera heading
  • Zoom by key bind and mouse-scroll ( supports also zoom reset by key bind or middle-mouse-button )
  • Fully movable
  • Resizable

CombatInfo
Details
  • Shows combat related information like damage or heal
  • Shows cooldown information inside skillbar
  • Has three combat related information areas:

    YouTube Video: http://youtu.be/7VfJVWyFBs4

    Center area
    • Shows heal or damage from player to target
    • Shows all events immediately
    • Shows icon for related ability if available
    • Shows experience and veteran points gain

    Left area
    • Shows heal on player ( scrolls upwards )
    • Shows damage on player ( scrolls downwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

    Right area
    • Shows heal from player to any other player ( scrolls upwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

UnitInfo
Replaces the games default unit frames with custom unit frames.

Details
  • Has four unit frame types:

    Player frame
    • Shows magicka, health, stamina and mount stamina bars
    • Shows minimum and maximum values and their percentage value
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Stamina and mount stamina bars toggle on mount use
    • Shows current and maximum ultimate power
    • Supports display toggle based on combat status
    • Frame is movable in mouse mode

    Target frame
    • Shows health bar of the current target
    • Shows minimum and maximum values and their percentage value
    • Shows target class, level and range-to-target
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Frame is movable in mouse mode

    Group frame
    • Shows health bar of all group members
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Shows minimum and maximum values and their percentage value of current health for each group member
    • Shows target class and level for each group member
    • Power drain and gain is animated
    • Supports a smaller mode for large group
    • Frame is movable in mouse mode

    Buffs frame
    • more soon
Version 1.05b
  • Just updated the API version number

Version 1.05
  • InfoPanel: added bag-update to the 60 seconds update method
  • InfoPanel: added bag-update on item change (remove, sell ...)
  • InfoPanel: added mount-feed-update after leaving stable
  • UnitInfo: fixed some bugs inside DisplayUnitBar()
  • UnitInfo: added target difficulty level to targetFrame
  • UnitInfo: added target caption display to targetFrame
  • UnitInfo: added group leader indication to groupFrame
  • CombatInfo: added a new setting to enable/disable the cooldown information
  • MiniMap: added a new setting to set a custom pin scale

Version 1.04
  • fixed a bug that prevented the draging of new skills into your skillbar
  • UnitInfo: the default target frame now hides, if the custom target frame is enabled
  • UnitInfo: added a fallback to a smaller font, if the unit has a long name
  • UnitInfo: changed the default position of playerFrame and targetFrame
  • MiniMap: fixed a issue with the keybinds to map zooming

Version 1.03
  • matched internal component names with XML Names and savedVars Namespace
  • reworked component loading mechanism
  • added optional LibAddonMenu (the LibAddonMenu-AddOn is not part of the LUI AddOn, there wont be any settings if the LibAddonMenu-AddOn is not available)
  • added better solution for show/hiding UI
  • General: added component enable/disable settings (needs ui reload)
  • InfoPanel: added scale setting (50% to 200% of default size)
  • InfoPanel: fixed a bug that made some labels disappear
  • CombatInfo: added additional HUD elements setting
  • MiniMap: added defaultZoom setting
  • MiniMap: added a new pin display method
  • MiniMap: supports custom pin scales
  • MiniMap: supports custom pin colors
  • MiniMap: fixed a problem with fast travel nodes in Cyrodiil
  • UnitInfo: added settings for all frame types
  • UnitInfo: added setting to toggle custom player frame and buffs on combat status
  • UnitInfo: added possibility to move all frame types
  • UnitInfo: added custom group frame (beta version, disabled by default)
  • UnitInfo: added custom player frame
  • UnitInfo: added custom target frame
  • UnitInfo: added group frame setting
  • UnitInfo: added target frame setting
  • UnitInfo: added player frame setting
  • UnitInfo: updated the buffs code (still only API supported buffs)

Version 1.02
  • added new component: UnitInfo
  • CombatInfo: added target-area options (e.g. animation, queuing, icons) to config/config.lua
  • CombatInfo: moved all unit (player/target) related code to UnitInfo component
  • UnitInfo: fixed reticle/target info display, resets now while switching into mouse-mode
  • UnitInfo: fixed a bug related to the range-to-target feature and its default mapModifier value
  • UnitInfo: added target-range information for some veteran 6-10 maps

Version 1.01
  • CombatInfo: improved exp / vp display and position
  • Minimap: added support to resize the map in mouse mode
Archived Files (6)
File Name
Version
Size
Uploader
Date
 LUI
1.05
45kB
LoPony
05/21/14 03:46 PM
 LUI
1.0
45kB
LoPony
05/15/14 03:59 PM
 LUI
1.03
45kB
LoPony
05/14/14 05:30 PM
 LUI
1.02
40kB
LoPony
05/06/14 05:06 PM
 LUI
1.01
41kB
LoPony
05/04/14 02:18 PM
 LUI
1
41kB
LoPony
05/02/14 08:18 PM


Post A Reply Comment Options
Unread 05/07/14, 10:36 AM  
faekkae

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Re: Little white line.

Originally Posted by Sek0n
Only using the combat text atm, until it gets a little more fleshed out in the settings. Loving it so far. Looks fantastic.

One suggestion I would like to see at some point, is an option to un-anchor the buffs so that they can be used on custom frames like ggFrames.

Originally Posted by LoPony
...
Well its there as expected. But there should be a second line on the right side too, so it looks like a bug or something. I'll check that tomorrow
Btw. these lines are the divider between the combat scrolling text and their icons, but If it looks that bad on bigger monitors I may rethink them.
Not sure about bigger monitors, but for me on my 24inch it's distracting. Maybe just put an option in there to disable it in the future?

I set the alpha for them to 0 for now. Looks much cleaner imo. (line 51 & 56 in combatinfo.xml, for those wondering)

Thanks for the addons.
Line what? where? in what program? i use Notepad++ to open this and edit.
Report comment to moderator  
Reply With Quote
Unread 05/07/14, 10:57 AM  
cptblackgb

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Re: Re: Little white line.

Originally Posted by faekkae
Originally Posted by Sek0n
Only using the combat text atm, until it gets a little more fleshed out in the settings. Loving it so far. Looks fantastic.

One suggestion I would like to see at some point, is an option to un-anchor the buffs so that they can be used on custom frames like ggFrames.

Originally Posted by LoPony
...
Well its there as expected. But there should be a second line on the right side too, so it looks like a bug or something. I'll check that tomorrow
Btw. these lines are the divider between the combat scrolling text and their icons, but If it looks that bad on bigger monitors I may rethink them.
Not sure about bigger monitors, but for me on my 24inch it's distracting. Maybe just put an option in there to disable it in the future?

I set the alpha for them to 0 for now. Looks much cleaner imo. (line 51 & 56 in combatinfo.xml, for those wondering)

Thanks for the addons.
Line what? where? in what program? i use Notepad++ to open this and edit.
If you use notepad just use the find function and search for "alpha". Theres only 2 with a value of 0.25. Change both to 0 and you are golden my friend.
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 02:11 AM  
Sek0n

Forum posts: 0
File comments: 12
Uploads: 0
Re: Re: Re: Re: Re: Little white line.

Originally Posted by cptblackgb
Originally Posted by faekkae
Originally Posted by Sek0n
Only using the combat text atm, until it gets a little more fleshed out in the settings. Loving it so far. Looks fantastic.

One suggestion I would like to see at some point, is an option to un-anchor the buffs so that they can be used on custom frames like ggFrames.

Originally Posted by LoPony
...
Well its there as expected. But there should be a second line on the right side too, so it looks like a bug or something. I'll check that tomorrow
Btw. these lines are the divider between the combat scrolling text and their icons, but If it looks that bad on bigger monitors I may rethink them.
Not sure about bigger monitors, but for me on my 24inch it's distracting. Maybe just put an option in there to disable it in the future?

I set the alpha for them to 0 for now. Looks much cleaner imo. (line 51 & 56 in combatinfo.xml, for those wondering)

Thanks for the addons.
Line what? where? in what program? i use Notepad++ to open this and edit.
If you use notepad just use the find function and search for "alpha". Theres only 2 with a value of 0.25. Change both to 0 and you are golden my friend.
That will work. In Notepad++ there are numbers on the left for each line. That's the line number I was referring to.
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 03:29 AM  
Ashema

Forum posts: 0
File comments: 31
Uploads: 0
Thumbs up

Created an account just to say thanks!

Ash
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 09:05 AM  
Naede
 
Naede's Avatar

Forum posts: 0
File comments: 19
Uploads: 0
Few questions

Hello,

Your UI is really great but I have few questions (for the moment):

- Can I lock the different elements like the Minimap?
- The PanelInfo is a little small for me, how can i scale it?

Thanks for your work.
Last edited by Naede : 05/08/14 at 09:13 AM.
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 03:03 PM  
KinderH

Forum posts: 4
File comments: 15
Uploads: 0
I like this addon, thank you for that.
But, is there a way to hide/disable the infopanel ?
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 03:52 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by KinderH
I like this addon, thank you for that.
But, is there a way to hide/disable the infopanel ?
yes, comment it out in the .txt file.
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 04:55 PM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
Re: Few questions

Originally Posted by Naede
- Can I lock the different elements like the Minimap?
What do you exactly mean by "lock"? So they are not movable?

Originally Posted by Naede
- The PanelInfo is a little small for me, how can i scale it?
It's not possible right now.
I don't know if it is possible to scale a TopLevelControl, I'll try that out tomorrow

Originally Posted by KinderH
But, is there a way to hide/disable the infopanel ?
Right now I'm working on a settings panel (using LibAddonMenu), so you can do that soon without deleting files or editing the LUI.txt

Next update may take one or two more days, since it's bigger then the last updates.
It will contain settings, a custom group window, bugfixes and maybe some more things I don't know yet
Report comment to moderator  
Reply With Quote
Unread 05/08/14, 05:35 PM  
KinderH

Forum posts: 4
File comments: 15
Uploads: 0
Re: Re: Few questions

Originally Posted by LoPony
Originally Posted by KinderH
But, is there a way to hide/disable the infopanel ?
Right now I'm working on a settings panel (using LibAddonMenu), so you can do that soon without deleting files or editing the LUI.txt

Next update may take one or two more days, since it's bigger then the last updates.
It will contain settings, a custom group window, bugfixes and maybe some more things I don't know yet
Awesome !
Report comment to moderator  
Reply With Quote
Unread 05/09/14, 03:32 AM  
Naede
 
Naede's Avatar

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Few questions

Originally Posted by LoPony
What do you exactly mean by "lock"? So they are not movable?
I want to place elements and lock them.
For exemple: I place the minimap, and I want to lock it (avoid accidentally move it during play).

Originally Posted by LoPony
It's not possible right now.
I don't know if it is possible to scale a TopLevelControl, I'll try that out tomorrow
Thanks. Your Infopanel is complementary to the one I use.
Last edited by Naede : 05/09/14 at 04:50 AM.
Report comment to moderator  
Reply With Quote
Unread 05/09/14, 02:11 PM  
heyguyslol
AddOn Author - Click to view AddOns

Forum posts: 24
File comments: 53
Uploads: 1
Plz give us the option to disable, hide, or remove the minimap. Until this is an option I can't use.
Report comment to moderator  
Reply With Quote
Unread 05/09/14, 05:35 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by heyguyslol
Plz give us the option to disable, hide, or remove the minimap. Until this is an option I can't use.
Currently it is very easy. just edit the lui.txt file in the directory and put a # in front of the minimap lines. There are 2 of them.

In the future there should be a settings window to make it even easier. I personally don't use this minimap because it doesn't honor colors for the mats found with harvestmap as does ZrMM so it is a very simple method to turn it off for now.
Report comment to moderator  
Reply With Quote
Unread 05/09/14, 07:36 PM  
BoomKitty

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: Few questions

Thank you so much, LoPony! I love this UI, but the ability to disable some features and sub-features through menu settings would be great. The minimap is awesome! I don't have to keep my map opened all the time when I travel and can actually enjoy the pretty scenery now.

Originally Posted by LoPony
Originally Posted by Naede
- The PanelInfo is a little small for me, how can i scale it?
It's not possible right now.
I don't know if it is possible to scale a TopLevelControl, I'll try that out tomorrow
For the time being, you can edit the "config/fonts.xml" this line:
<Font name="LUIFontInfoPanel" font="LUI/assets/ProFontWindows.ttf|9|soft-shadow-thin" />

change the |9| to |11| (I think 12 looks a little too large).

It will look a little cramped or may overlap with larger font, so to fix that, if you go to "xml/infopanel.xml"
and play around with the overall dimensions and anchor points to move the positions of the different portions of the infopanel.

Maybe there's better ways to do this. I tried using the set ui scale by 1.25, but it just magnifies everything and ends up looking pretty blurry. Changing the font gives a much cleaner display. I can send my version of the 2 xml files if you want.
Report comment to moderator  
Reply With Quote
Unread 05/09/14, 08:50 PM  
paulovaca

Forum posts: 1
File comments: 4
Uploads: 0
Great Addon!

Thanks for the addon man, it is great!

There is, when I open my bank the slots bag freeze and stop count.

ty
Report comment to moderator  
Reply With Quote
Unread 05/10/14, 05:05 AM  
Naede
 
Naede's Avatar

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Re: Few questions

Originally Posted by BoomKitty
For the time being, you can edit the "config/fonts.xml" this line:
<Font name="LUIFontInfoPanel" font="LUI/assets/ProFontWindows.ttf|9|soft-shadow-thin" />

change the |9| to |11| (I think 12 looks a little too large).

It will look a little cramped or may overlap with larger font, so to fix that, if you go to "xml/infopanel.xml"
and play around with the overall dimensions and anchor points to move the positions of the different portions of the infopanel.

Maybe there's better ways to do this. I tried using the set ui scale by 1.25, but it just magnifies everything and ends up looking pretty blurry. Changing the font gives a much cleaner display. I can send my version of the 2 xml files if you want.
Thanks for your help. I found for the font size and 10 is a good size and I need'nt to modified "xml/infopanel.xml".
Last edited by Naede : 05/10/14 at 05:19 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.