Download
(2 Kb)
Download
Updated: 03/26/23 10:43 PM
Pictures
File Info
Compatibility:
Scribes of Fate (8.3.5)
Updated:03/26/23 10:43 PM
Created:11/17/17 06:56 PM
Monthly downloads:78
Total downloads:9,881
Favorites:15
MD5:
Skylike Dialog  Popular! (More than 5000 hits)
Version: 1.5
by: CaptTatsu [More]
News
Version 1.5 (for Scribes of Fate) is out! Updates for this addon will only receive bugfixes and API version update, otherwise feel free to make an improvised version of this addon

About
While ESO have a lot of dialogs, the interface doesn't feel as good as Skyrim. This addon removes interaction camera when talking to NPCs and makes the interface feels like Skyrim (not 100% like Skyrim!)

You can look around while holding right mouse button.
This is a dialog addon based on Shinni's Free Dialog Camera.

Additional Features
-Removes "-" from NPC names.
-Aligns NPC/item interaction prompt to the center.
-Disables lockpicking camera, better awareness in third person.

Issues
-Instant rotation when interacted from behind.
-Sometimes interacted NPC doesn't look at the player.

Compatibility
This addon is likely compatible with other dialog addons which doesn't adjust the position of the dialog's interface.
This addon doesn't support gamepad mode.

Recommended Addons
This addon is much better when using:
Slow Dialogs : Makes you read the whole dialog.
Console Fonts : Replaces default font with console UI font.
Combat Reticle : Great reticle customization. I recommend to hide the reticle when not in combat.
1.5 (27 Mar 2023)
- Updated API version for Scribes of Fate.
- Fixed error from outdated quest reward variable.

1.4.1 (18 Jan 2019)
- Updated API version for Murkmire.

1.4 (13 Oct 2018)
- Updated API version for Wolfhunter.
- Texts from banners now appear below target's name. (at the top)

1.3 (6 May 2018)
- Readded furniture preview fix. (Thanks alchemist1654!)

1.2 (13 Feb 2018)
- Disabled npc voices when using shop, bank, etc. (Thanks ArtisanLRO!)
- Removed furniture preview fix due to Dragon Bones update.

1.1 (31 Dec 2017)
- Added furniture preview fix from the original addon.
- NPC/item interaction prompt is centered.
- Player interaction is anchored at the center instead of bottom.

1.0 (18 Nov 2017)
- Released.
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.4.2
2kB
CaptTatsu
05/24/19 05:38 PM
1.4.1
2kB
CaptTatsu
01/17/19 02:32 PM
1.4
2kB
CaptTatsu
10/12/18 11:29 AM
1.3
2kB
CaptTatsu
05/05/18 11:49 AM
1.2
2kB
CaptTatsu
02/13/18 09:30 AM
1.1
2kB
CaptTatsu
12/31/17 12:53 AM
1.0
2kB
CaptTatsu
11/17/17 06:56 PM


Post A Reply Comment Options
Unread 01/13/24, 07:14 PM  
xbon

Forum posts: 2
File comments: 6
Uploads: 0
[bug] closes guild store

When using this in combination with Awesomeguildstore, it will close the guild store when trying to list items on the guild store, seeing as AGS is a massive addon i'm assuming this is the issue as with this toggled off, the items are properly listed.
Report comment to moderator  
Reply With Quote
Unread 03/27/23, 02:20 PM  
FineyMcFine

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: addon broken by latest patch

Originally Posted by CaptTatsu
Originally Posted by FineyMcFine
Hi!

I love this addon! I got so used to it that I couldn't imagine ever going back to vanilla dialog.

Well, until yesterday, that is, since the latest patch seems to have broken it. Any chance someone can repair it? I would be sooo grateful...
Thanks for the heads up. I only noticed this addon is bugged when interaction background looks somewhat off. It should be fixed now.

I can confirm that it works again. Thanks so much!!
Report comment to moderator  
Reply With Quote
Unread 03/26/23, 10:46 PM  
CaptTatsu
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 4
Uploads: 1
Re: addon broken by latest patch

Originally Posted by FineyMcFine
Hi!

I love this addon! I got so used to it that I couldn't imagine ever going back to vanilla dialog.

Well, until yesterday, that is, since the latest patch seems to have broken it. Any chance someone can repair it? I would be sooo grateful...
Thanks for the heads up. I only noticed this addon is bugged when interaction background looks somewhat off. It should be fixed now.
Report comment to moderator  
Reply With Quote
Unread 03/14/23, 09:53 AM  
FineyMcFine

Forum posts: 0
File comments: 2
Uploads: 0
addon broken by latest patch

Hi!

I love this addon! I got so used to it that I couldn't imagine ever going back to vanilla dialog.

Well, until yesterday, that is, since the latest patch seems to have broken it. Any chance someone can repair it? I would be sooo grateful...
Report comment to moderator  
Reply With Quote
Unread 03/20/19, 06:39 AM  
AikoTM

Forum posts: 0
File comments: 20
Uploads: 0
Why can't i find this add-on with minion?
Report comment to moderator  
Reply With Quote
Unread 02/19/19, 06:10 PM  
ramonsantana

Forum posts: 0
File comments: 4
Uploads: 0
Can someone make it work with gamepad mode please, with the owner's permission?
Last edited by ramonsantana : 02/19/19 at 06:11 PM.
Report comment to moderator  
Reply With Quote
Unread 02/13/19, 11:15 PM  
yonderfinn

Forum posts: 0
File comments: 8
Uploads: 0
I really enjoy using this mod. Wanted to say thank you for creating it. The one thing I would like to change on it would be to eliminate the NPC's name floating in the middle of the screen. I already know who I'm talking to.

Edit: Managed to muddle through changing it myself. Thanks again

Code:
--insert this line above the others after commenting them out with -- or deleting them.

ZO_InteractWindowTargetAreaTitle:SetHidden (true)

--delete or comment out these lines.  Not positive it's necessary, but there it is.
--ZO_InteractWindowTargetAreaTitle:ClearAnchors()
--ZO_InteractWindowTargetAreaTitle:SetAnchor(CENTER,GuiRoot,CENTER,0.0,uiHeight*0.1)
--ZO_InteractWindowTargetAreaTitle:SetWidth(uiWidth*2.0)
Last edited by yonderfinn : 02/13/19 at 11:28 PM.
Report comment to moderator  
Reply With Quote
Unread 10/12/18, 07:11 PM  
Jhenox
 
Jhenox's Avatar
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 392
Uploads: 6
BY THE DIVINES! I have wanted this since beta! I've always been bothered with the camera not being centered on the NPC i'm talking to.

However, unfortunately it doesn't pull the camera in like it normally does. Maybe checking if the player is in 1st or 3rd person, switch to 1st person during conversation, then return camera to 3rd if started in 3rd?
Last edited by Jhenox : 10/12/18 at 07:26 PM.
Report comment to moderator  
Reply With Quote
Unread 08/26/18, 05:06 AM  
CaptTatsu
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 4
Uploads: 1
Originally Posted by Dingodan
I like this Addon but one thing i'am missing.

I know that every answer could selected by pressing "1", "2" so on but I like to see the Number before the Answer or an Dot or an Diamond or so.

I used before your Addon Slightly Imporoved Dialoges and have loved this feature.

Could you add this feature?
I'm still new to this whole addon scripting (even after a few months because i didn't study it), so any feature request have to wait. If i got time i'd be happy to dedicate myself to improve this addon.

Btw i'm not the author of Slightly Improved Dialogues.
Report comment to moderator  
Reply With Quote
Unread 06/16/18, 05:10 PM  
Dingodan
 
Dingodan's Avatar

Forum posts: 50
File comments: 276
Uploads: 0
I like this Addon but one thing i'am missing.

I know that every answer could selected by pressing "1", "2" so on but I like to see the Number before the Answer or an Dot or an Diamond or so.

I used before your Addon Slightly Imporoved Dialoges and have loved this feature.

Could you add this feature?
Last edited by Dingodan : 06/16/18 at 05:11 PM.
Report comment to moderator  
Reply With Quote
Unread 05/06/18, 11:12 AM  
Phuein
 
Phuein's Avatar
AddOn Author - Click to view AddOns

Forum posts: 132
File comments: 268
Uploads: 16
Love this addon. I never played Skyrim, so I changed the view to be a bit more to my liking:



Code:
local function AdjustDialogPosition()
	local uiWidth, uiHeight = GuiRoot:GetDimensions()
	
	ZO_InteractWindowTopBG:SetHidden (true)
	
	ZO_InteractWindowTargetAreaTitle:ClearAnchors()
	ZO_InteractWindowTargetAreaTitle:SetAnchor(TOP,GuiRoot,TOP,0.0,uiHeight*0.1)
	ZO_InteractWindowTargetAreaTitle:SetWidth(uiWidth*1.0)
	
	ZO_InteractWindowTargetAreaBodyText:ClearAnchors()
	ZO_InteractWindowTargetAreaBodyText:SetAnchor(TOPRIGHT, GuiRoot, TOPRIGHT, -uiWidth*0.04 + CHATTER_OPTION_INDENT, uiHeight*0.1)
	ZO_InteractWindowTargetAreaBodyText:SetWidth(uiWidth*0.3)
	ZO_InteractWindowTargetAreaBodyText:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
	
	ZO_InteractWindowRewardAreaHeader:ClearAnchors()
	ZO_InteractWindowRewardAreaHeader:SetAnchor(LEFT,GuiRoot,LEFT,uiWidth*0.025 + 1.5*CHATTER_OPTION_INDENT,-uiHeight*0.1)
	
	ZO_InteractWindowPlayerAreaOptions:ClearAnchors()
	ZO_InteractWindowPlayerAreaOptions:SetAnchor(RIGHT,GuiRoot,RIGHT,-uiWidth*0.05 + CHATTER_OPTION_INDENT,uiHeight*0.1)
	
	ZO_InteractWindowVerticalSeparator:ClearAnchors()
	ZO_InteractWindowVerticalSeparator:SetAnchor(RIGHT,GuiRoot,RIGHT,-uiWidth*0.35, 0.0)
	ZO_InteractWindowVerticalSeparator:SetHeight(uiHeight)
	
	ZO_InteractWindowBottomBG:ClearAnchors()
	ZO_InteractWindowBottomBG:SetAnchor(RIGHT,GuiRoot,RIGHT,0.0,0.0)
	ZO_InteractWindowBottomBG:SetWidth(uiWidth*0.35)
	ZO_InteractWindowBottomBG:SetHeight(uiHeight)
	ZO_InteractWindowBottomBG:SetTextureCoords(0,2.0,0.3,0.3)
end

Would be cool to have an editor window in-game, or presets to load from people's edits.
Report comment to moderator  
Reply With Quote
Unread 02/13/18, 09:09 AM  
CaptTatsu
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 4
Uploads: 1
Originally Posted by ArtisanLRO
A fix to those heavily annoyed with hearing the same line over and over again when you go to the store.

Code:
EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)
This isn't elegant, it'll probably kill other chatter that is going on when you open a store, but that's better than hearing the opening "steel and stone" chatter from a blacksmith twice the amount it should when you're going back and forth from the anvil. Man, that annoyed me so much I gave the addon API a look.

This works for me, anyway. Just pop this in the end of SkylikeDialog.lua like I did if you want to use it.
Thanks! I'll update the file as soon as i can.
Report comment to moderator  
Reply With Quote
Unread 02/03/18, 08:42 AM  
ArtisanLRO

Forum posts: 0
File comments: 2
Uploads: 0
A fix to those heavily annoyed with hearing the same line over and over again when you go to the store.

Code:
EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_OPEN_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("SkylikeDialog", EVENT_CLOSE_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)
This isn't elegant, it'll probably kill other chatter that is going on when you open a store, but that's better than hearing the opening "steel and stone" chatter from a blacksmith twice the amount it should when you're going back and forth from the anvil. Man, that annoyed me so much I gave the addon API a look.

This works for me, anyway. Just pop this in the end of SkylikeDialog.lua like I did if you want to use it.
Report comment to moderator  
Reply With Quote
Unread 11/22/17, 05:26 AM  
CaptTatsu
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 4
Uploads: 1
Originally Posted by Architecture
Could you add/indicate Gamepad mode support please? This addon seems quite nice
sorry, but i'm not supporting gamepad mode.
i also updated the description
Report comment to moderator  
Reply With Quote
Unread 11/19/17, 07:35 PM  
Architecture
 
Architecture's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 79
Uploads: 8
Could you add/indicate Gamepad mode support please? This addon seems quite nice
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: