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Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/29/23 09:32 AM
Created:11/15/15 02:43 PM
Monthly downloads:642
Total downloads:252,665
Favorites:254
MD5:
Categories:Graphic UI Mods, Utility Mods
Votan's Adaptive (Video-)Settings  Popular! (More than 5000 hits)
Version: 1.5.7
by: votan [More]
DependenciesDescription
This add-on adjusts the view- and particle distance to the current graphic load and context (normal, combat, UI hidden) to stabilize the framerate. If the view distance drops and drops, additional effects get disabled:
Distorsion, god rays and antialiasing. In this order.

And if the framerate raises again, e.g. because you left the crowded city, the view distance increases again. This way you can choose between quality and performance: Smooth fps in combat and best graphics otherwise.

Since 1.3.0: If you travel or use a door, the view distance is set back to the average between minimum and maximum. This is because:
  • You may leave a low GPU load zone and enter a heavy GPU load zone and do not hit a GPU burst wall.
  • You may leave a heavy GPU load zone and enter a low GPU load zone and would see the "nothing" where the opposite wall should be.

This add-on works with Shissu's PvP/Game Booster. The difference is:
  • Shissu's PvP/Game Booster is more effective, but also regonizable and active during combat/on demand only.
  • This add-on is less effective than Shissu's PvP/Game Booster, but more subtile and operates all the time.

If you want to see the add-on's activities, enable framerate performance indicator (/fps)

A "Thank You" to @dorrino and @Cabum for their feedback.

Remarks
  • Be fair to the system: If you use (adaptive) v-sync, like I do, keep the minimum framerate a few frames below limit (<60).
    Otherwise the add-on can not detect under-load.
  • As higher your target framerate, as slower the view distance will increase again.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

Important!
If your view distance drops and keeps at minimum (your Minimum View Distance) you may have a problem with an add-on or need a new machine .

If in doubt, just don't use the add-on and you will see.

Beschreibung
Dieses Addon passt die Sichtweite und Partikeldistanz der aktuellen Grafikauslastung und dem Kontext an (Normal, Kampf, UI ausgeblendet) um die Framerate zu stabilisieren.
Wenn die Sichtweite schrumpft und schrumpft, werden weitere Effekte abgeschaltet:
Verzerrung, Lichtstrahlen und Antialiasing. In der Reihenfolge.

Wenn die Framerate wieder steigt, zum Beispiel weil Du die überfüllte Stadt verlassen hast, steigt die Sichtweite wieder. Auf diese Weise kannst Du zwischen Qualität und Performance wählen: Hohe Framerate im Kampf und ansonsten bessere Grafik.

Seit 1.3.0: Wenn Du reist oder eine Tür verwendest, wird die Sichtweite wieder auf den Mittelwert zwischen Minimum und Maximum gesetzt. Und zwar deswegen:
  • Möglicherweise verläßt Du eine Zone mit geringer GPU Last und tritts in eine Zone mit hoher GPU Last und wirst nicht von einer Belastungsspitze umgehauen.
  • Möglicherweise verläßt Du eine Zone mit hoher GPU Last und tritts in eine Zone mit geringer GPU Last und würdest das "Nichts" sehen, wo die gegenüberliegende Wand sein sollte.

Dieses Addon funktioniert zusammen mit Shissu's PvP/Game Booster. Der Unterschied ist:
  • Shissu's PvP/Game Booster ist effektiver, aber auch bemerkbarer und nur während des Kampfes/bei Bedarf aktiv.
  • Dieses Addon ist weniger effektiv als Shissu's PvP/Game Booster, aber mehr subtil und arbeitet die ganze Zeit.

Wenn Du sehen willst, was das Addon macht, kannst Du den Framerate Performance Indikator aktivieren (/fps)

Anmerkung
  • Sei fair zu dem System: Wenn Du, so wie ich, (adaptives) V-Sync verwendest, halte die Minimum Framerate unter der Begrenzung (<60).
    Sonst kann das Addon keine Unterlast feststellen.
  • Je höher die Ziel Framerate, desto langsamer erhöht sich die Sichtweite wieder.

Wenn Du nicht mit dem zweiten Hauptmenüeintrag für "Erweiterungen" leben kannst, schau Dir mal Harven's AS to LAM adapter an.

Wichtig!
Wenn die Sichtweite auf Minimum (15) fällt und dort bleibt, besteht entweder ein Problem mit einem Addon oder Du brauchst ein neuen Rechner .
Im Zweifel, verwende das Addon einfach nicht und Du wirst sehen.

To Do
- Option to change view distance only. Keep particle distance untouched.

Gallery
All sceenshots made at 2560x1440 (WQHD) with "Supreme" texture quality.

Not the best moment to seek for the screenshot key, but hey 60fps


Another fight. This time a bit more away and a bit earlier in fight:
version 1.5.7:
- Update for Necrom.

version 1.5.5:
- Removed "Touch Occlusion". Can not be done without a brief fade to black.

version 1.5.4:
- Update to API 100034 "Flames of Ambition".
- Fixed grass going to "Ultra" for high view distances.

version 1.5.3:
- New option: Allow to touch grass quality. Default: off.

version 1.5.2:
- Update to API 100033 "Markarth".

version 1.5.1:
- Update to API 100032 "Stonethorn".

version 1.5.0:
- Update to API 100031 "Greymoor".
- Include ambient occlusion. (Can be turned off)
- Increased framerate limit to 150.

version 1.4.7:
- Update to API 100030 "Harrowstorm".

version 1.4.6:
- Update to API 100029 "Dragonhold".

version 1.4.5:
- Update to API 100028 "Scalebreaker".

version 1.4.4:
- Update to API 100027 "Elsweyr".

version 1.4.3:
- Update to API 100026 "Wrathstone".

version 1.4.2:
- Update to API 100025 "Murkmire".

version 1.4.1:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.0:
- Update to API 100024 "Wolfhunter".
- New option: Minimum View Distance Combat
- New library load structure.

version 1.3.8:
- API bump 100023 "Summerset".

version 1.3.7:
- Do not persist adaptive changes to video settings, so they do not affect character selection screen.

version 1.3.6:
- Fix key-binding toggle.

version 1.3.5:
- API bump for "Dragon Bones".
- Support for addon "InfoPanel". => Disable own output.
- Added API "VOTANS_ADAPTIVE_SETTINGS:GetViewDistanceText()", if InfoPanel wants to include that.

version 1.3.4:
- API bump for Clockwork City.

version 1.3.3:
- API bump for Horns of the Reach.

version 1.3.2:
- API bump for Morrowind.

version 1.3.1:
- ESO 2.7 'Homestead' ready.
- New option to allow to keep particle distance untouched.

version 1.3.0:
- API 100017 'One Tamriel' ready.
- Moved "Advanced Settings" to new addon.
- Minimum and Maximum View Distance can be configured.
- View Distance is reset to the average between minimum and maximum on travel and using doors. (Cyrodiil gates are not doors)
- Adjusted relation between "View Distance" and "Particle Distance".
- Changed default settings to "high-end".

version 1.2.6:
- Reworked performance meter re-arrangement. (pure aesthetic)

version 1.2.5:
- Due to reproducable frame drops after 5sec occuring at some wayshrines, I increased loading burst suspend delay to 10s. Can be configured now.
- Slower increasing of view distance to prevent falling from one frame drop to the next in locations like Orsinium.
- ESO 2.5 (Shadow of the Hist) ready

version 1.2.4:
- ESO 2.4 API 100015

version 1.2.3:
- ESO 2.3 API 100014

version 1.2.2:
- Fixed minor bug in settings: Upon showing the settings, the sliders did not change their max value, if different from default.
- For Advanced: Increased maximum of "Maximum Framerate" slider to 1000fps, to disable limiting by game.
* Limit your framerate via v-sync or driver settings, e.g. nvidia control panel, to prevend overheating!

version 1.2.1:
- Enable/Disable auto view distance without reloading UI, including key-binding.
- Configurable "Framedrop Weight" of algorithm.

version 1.2.0:
- Added 4 sec delay after player activation to overcome CPU load burst at startup
- Adjustment should react faster to sudden framedrops
* For real massive framedrops, the framerate will fall below threshold
- New option and key-bind to disable showing distance in frame meter

version 1.1.0:
- Made timer faster, so that the adjustment is more responsive
- New option: slider to adjust speed of changing view distance
- Suspend operation during travel

version 1.0.0
- initial version
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Uploader
Date
1.5.5
6kB
votan
06/04/21 09:07 AM
1.5.4
6kB
votan
02/20/21 09:19 AM
1.5.3
6kB
votan
11/07/20 10:03 AM
1.5.2
6kB
votan
11/02/20 04:41 AM
1.5.1
6kB
votan
08/22/20 04:55 AM
1.5.0
6kB
votan
05/07/20 11:40 PM
1.4.7
13kB
votan
02/15/20 11:44 AM
1.4.6
14kB
votan
10/19/19 08:26 AM
1.4.5
14kB
votan
08/12/19 11:12 AM
1.4.4
14kB
votan
05/18/19 08:07 AM
1.4.3
22kB
votan
02/23/19 10:15 AM
1.4.2
22kB
votan
12/09/18 11:50 AM
1.4.1
20kB
votan
08/13/18 02:11 PM
1.4.0
20kB
votan
08/13/18 11:18 AM
1.3.8
13kB
votan
05/17/18 11:49 AM
1.3.7
13kB
votan
03/30/18 11:50 AM
1.3.6
13kB
votan
03/02/18 03:41 PM
1.3.5
13kB
votan
01/20/18 08:00 AM
1.3.4
13kB
votan
10/24/17 12:16 PM
1.3.3
13kB
votan
08/09/17 10:42 AM
1.3.2
13kB
votan
05/29/17 12:45 PM
1.3.1
12kB
votan
02/05/17 05:36 AM
1.3.0
12kB
votan
09/18/16 08:04 AM
1.2.6
12kB
votan
08/06/16 08:58 AM
1.2.5
12kB
votan
07/16/16 07:51 AM
1.2.4
12kB
votan
05/22/16 11:07 AM
1.2.4
12kB
votan
03/07/16 12:16 PM
1.2.2
12kB
votan
12/30/15 06:51 AM
1.2.1
12kB
votan
12/15/15 01:21 PM
1.2.0
12kB
votan
12/11/15 11:24 AM
1.1.0
11kB
votan
11/29/15 10:42 AM
1.0.0
10kB
votan
11/15/15 02:43 PM


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Unread 06/07/22, 09:20 AM  
Veganarchy

Forum posts: 0
File comments: 1
Uploads: 0
Re: I'm curious

I wish this mod existed for Guild Wars 2, it has made ESO a MUCH better experience for me and it would do the same for Guild Wars as sadly the performance is terrible in that game too.
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Unread 05/15/22, 04:22 AM  
M-ree

Forum posts: 2
File comments: 509
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Originally Posted by votan
Originally Posted by M-ree
I was looking for a way to switch the subsampling mode from an add-on (to be able to hotkey it), but couldn't find the way to do that. The closest I found is following snippet and your add-on (so I assume you'd be able to explain how to use it):

--Options_Video_Sub_Sampling
[GRAPHICS_SETTING_SUB_SAMPLING] =
{
controlType = OPTIONS_FINITE_LIST,
system = SETTING_TYPE_GRAPHICS,
settingId = GRAPHICS_SETTING_SUB_SAMPLING,
panel = SETTING_PANEL_VIDEO,
text = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING,
tooltipText = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP,
valid = {SUB_SAMPLING_MODE_LOW, SUB_SAMPLING_MODE_MEDIUM, SUB_SAMPLING_MODE_NORMAL},
valueStringPrefix = "SI_SUBSAMPLINGMODE",
exists = ZO_IsPCUI,
eventCallbacks =
{
["DLSSEnabled"] = ZO_Options_SetOptionInactive,
["DLSSDisabled"] = ZO_Options_SetOptionActive,
},
},



The strings referenced are:

SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING = 82
SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP = 83
SI_SUBSAMPLINGMODE0 = 2482
SI_SUBSAMPLINGMODE1 = 2483
SI_SUBSAMPLINGMODE2 = 2484


"SubSampling Quality", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING
"GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP
"Low", -- SI_SUBSAMPLINGMODE0
"Medium", -- SI_SUBSAMPLINGMODE1
"High", -- SI_SUBSAMPLINGMODE2
The function you have to call is SetSetting

SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_LOW, DONT_SAVE_CURRENT_VALUES)
or
SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_MEDIUM, DONT_SAVE_CURRENT_VALUES)
or
SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_NORMAL, DONT_SAVE_CURRENT_VALUES)
Thanks
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Unread 05/15/22, 03:11 AM  
votan
 
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Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by M-ree
I was looking for a way to switch the subsampling mode from an add-on (to be able to hotkey it), but couldn't find the way to do that. The closest I found is following snippet and your add-on (so I assume you'd be able to explain how to use it):

--Options_Video_Sub_Sampling
[GRAPHICS_SETTING_SUB_SAMPLING] =
{
controlType = OPTIONS_FINITE_LIST,
system = SETTING_TYPE_GRAPHICS,
settingId = GRAPHICS_SETTING_SUB_SAMPLING,
panel = SETTING_PANEL_VIDEO,
text = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING,
tooltipText = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP,
valid = {SUB_SAMPLING_MODE_LOW, SUB_SAMPLING_MODE_MEDIUM, SUB_SAMPLING_MODE_NORMAL},
valueStringPrefix = "SI_SUBSAMPLINGMODE",
exists = ZO_IsPCUI,
eventCallbacks =
{
["DLSSEnabled"] = ZO_Options_SetOptionInactive,
["DLSSDisabled"] = ZO_Options_SetOptionActive,
},
},



The strings referenced are:

SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING = 82
SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP = 83
SI_SUBSAMPLINGMODE0 = 2482
SI_SUBSAMPLINGMODE1 = 2483
SI_SUBSAMPLINGMODE2 = 2484


"SubSampling Quality", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING
"GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP
"Low", -- SI_SUBSAMPLINGMODE0
"Medium", -- SI_SUBSAMPLINGMODE1
"High", -- SI_SUBSAMPLINGMODE2
The function you have to call is SetSetting

SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_LOW, DONT_SAVE_CURRENT_VALUES)
or
SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_MEDIUM, DONT_SAVE_CURRENT_VALUES)
or
SetSetting(SETTING_TYPE_GRAPHICS, GRAPHICS_SETTING_SUB_SAMPLING, SUB_SAMPLING_MODE_NORMAL, DONT_SAVE_CURRENT_VALUES)
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Unread 05/13/22, 02:39 PM  
M-ree

Forum posts: 2
File comments: 509
Uploads: 0
I was looking for a way to switch the subsampling mode from an add-on (to be able to hotkey it), but couldn't find the way to do that. The closest I found is following snippet and your add-on (so I assume you'd be able to explain how to use it):

--Options_Video_Sub_Sampling
[GRAPHICS_SETTING_SUB_SAMPLING] =
{
controlType = OPTIONS_FINITE_LIST,
system = SETTING_TYPE_GRAPHICS,
settingId = GRAPHICS_SETTING_SUB_SAMPLING,
panel = SETTING_PANEL_VIDEO,
text = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING,
tooltipText = SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP,
valid = {SUB_SAMPLING_MODE_LOW, SUB_SAMPLING_MODE_MEDIUM, SUB_SAMPLING_MODE_NORMAL},
valueStringPrefix = "SI_SUBSAMPLINGMODE",
exists = ZO_IsPCUI,
eventCallbacks =
{
["DLSSEnabled"] = ZO_Options_SetOptionInactive,
["DLSSDisabled"] = ZO_Options_SetOptionActive,
},
},



The strings referenced are:

SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING = 82
SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP = 83
SI_SUBSAMPLINGMODE0 = 2482
SI_SUBSAMPLINGMODE1 = 2483
SI_SUBSAMPLINGMODE2 = 2484


"SubSampling Quality", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING
"GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP", -- SI_GRAPHICS_OPTIONS_VIDEO_SUB_SAMPLING_TOOLTIP
"Low", -- SI_SUBSAMPLINGMODE0
"Medium", -- SI_SUBSAMPLINGMODE1
"High", -- SI_SUBSAMPLINGMODE2
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Unread 03/15/22, 06:45 PM  
Warstory

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This addon seems to be causing frame stuttering no matter what settings. It just started after the patch.
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Unread 10/09/21, 01:32 PM  
RedAsKetchum

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File comments: 13
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Is the addon broken?

The addon has stop auto adjusting the distance for me. It get stuck on 50 no matter the load.
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Unread 06/07/21, 04:58 PM  
mythosmc

Forum posts: 1
File comments: 12
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I was getting fps stutters, black screen in full screen mode and crash to desktop

Ill give it another try thanks for updating
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Unread 06/06/21, 02:18 PM  
votan
 
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Originally Posted by mythosmc
is this addon still broken?
The addon was not broken. But changing occlusion causes a fade to black to apply. This feature is removed, now.
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Unread 06/06/21, 02:07 PM  
mythosmc

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is this addon still broken?
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Unread 06/02/21, 05:36 AM  
joeslaw

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Originally Posted by votan
"Touch Occlusion" of "Adaptive Settings" causing a brief loading screen. Turn it off.
edit: nvm didnt realize where the settings where
Last edited by joeslaw : 06/02/21 at 08:20 AM.
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Unread 06/02/21, 03:28 AM  
votan
 
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"Touch Occlusion" of "Adaptive Settings" causing a brief loading screen. Turn it off.
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Unread 06/01/21, 06:54 PM  
joeslaw

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Re: Re: new update broke it

Originally Posted by akanderson
Originally Posted by joeslaw
Love the addon. Helps me get such smooth frames. With the newest update though, it causes textures to reload constantly which is causing the game to choke
They definitely did something because Reshade is having an issue and recompiling all the time now as long as the addon is active.
Yes this is the issue I was having. Disabling it allowed me to play. It only causes the game to Freeze if you have reshade as it keeps trying to reload it and the textures. If you disable reshade, the addon just causes everything to reload constantly without the freeze. So it just looks like all textures reload every 2 seconds.
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Unread 06/01/21, 05:48 PM  
akanderson

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Re: new update broke it

Originally Posted by joeslaw
Love the addon. Helps me get such smooth frames. With the newest update though, it causes textures to reload constantly which is causing the game to choke
They definitely did something because Reshade is having an issue and recompiling all the time now as long as the addon is active.
Last edited by akanderson : 06/01/21 at 05:54 PM.
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Unread 06/01/21, 09:06 AM  
joeslaw

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new update broke it

Love the addon. Helps me get such smooth frames. With the newest update though, it causes textures to reload constantly which is causing the game to choke
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Unread 02/18/21, 01:41 PM  
votan
 
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Re: Re: Re: Grass Setting not going back to Ultra.

Originally Posted by GottaSlay
Originally Posted by votan
Originally Posted by GottaSlay
I noticed that after the addon has lowered grass quality. It won't go back up to ultra where it had been set to before. Even if framerate has gone back up to 100+ and the other settings have been restored as expected.
What is your configured max view distance?
100
I think "Ultra" was not available by the time grass adjustment was implemented. Will be fixed.
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