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Markarth (6.2.5)
Updated:11/15/20 06:54 PM
Created:06/20/17 04:11 PM
Monthly downloads:349
Total downloads:269,408
Favorites:140
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Constellations  Popular! (More than 5000 hits)
Version: 1.1.6
by: Solinur [More]
With the new CP v2.0 system, there won't be any update to Constellations anymore.

Dependencies

None

Description

Distributing your CP to optimize your DPS can be a rather complicated affair. While browser based CP calculators are available, they still require you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities may be missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future.

Solinur (EU)
Version 1.1.6
  • Added a few missing abilities. Thx to yzanas and dg00des for the reports.

Version 1.1.5
  • API Bump to Markarth (100033)

Version 1.1.4
  • Added some missing data. (Thx to dhomhnuill and justme for reporting them)

Version 1.1.3
  • API Bump to Stonethorn (100032)

Version 1.1.2
  • Added missing data for Force Pulse (splash effect) and Flying Blade (second hit).
  • Increased DPS slider range to 200k.

Version 1.1.1
  • Added missing abilities: Puncturing Sweeps (thx @ daydreamr) and Stone Giant (thx @ migueltorres).

Version 1.1.0
  • Did some improvements to the optimization routine, which should now get a result faster.
  • In some cases not all CP are used (the result is still good), which will be displayed below the results.
  • Added a toggle to enforce the "Exploiter" passive of the Ritual constellation. Use this to see if a better result with Exploiter can be obtained.
  • Minimum/Maximum values of Spell Erosion and Piercing should now be followed, the only exception is when points for Exploiter are required.
  • Updated Vampire and Werewolf abilities for Greymoor.
  • Added a few Synergy abilities, based on best guesses (Don't want to bother anyone testing this with me, since those abilities are usually barely relevant in the overall damage composition).

Version 1.0.0
  • Added better display of results including percentage increase, DPS increase. In case you don't want to import a fight, the base DPS can be set on first page.
  • Added some limited support for Exploiter passive.
  • A few Notes on that:
  • When one of the investigated CP combinations fulfills requirements for the exploiter passive, it will now be attributed with the appropriate result that includes the (averaged) damage bonus.
  • The uptime of the required Off-Balance buff will be read from the imported data but can also be set on the first page. Default is the current maximum uptime. Keep in mind that in order to precisely attribute the effect, a reasonable estimation of "Damage Bonus %" on the first page is required.
  • The way the optimization works, does not always lead to it being checked. In order to force exploiter to be checked, you can set minimum and maximum poits in Thaumaturge to 75.

Version 0.4.18
  • Added Aegis Caller

Version 0.4.17
  • Checked and where necessary updated Templar abilities.
  • Updated Necrotic & Mystic Orb abilities (Thx to Parth for reporting this).

Version 0.4.16
  • API Bump to Harrowstorm (100030)
  • Didn't get around to check if any CP relevant changes were done to abilities. I'll have a look trough the patch notes next week, but feel free to notify me of changes.
  • Removed LibAddonMenu dependency since it is not actually used.
  • Code cleanup and small fixes

Version 0.4.15
  • Added a few Updates to abilities recently introduced or changed. Thanks to LiquidPony and iiJonno for reporting them.
  • Removed bundle Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unnecessary white spaces.
  • Fixed variables that were unintentionally global
  • Some minor fixes in XML code

Version 0.4.14
  • API Bump to Dragonhold (100029)
  • Info: The next update will remove bundled libraries.

Version 0.4.13
  • Checked and when necessary updated some abilities: Mage Guild, Soul Trap + morphs
  • Updated all bleeds so that they are affected by penetration now.

Version 0.4.12
  • API Bump to Scalebreaker (100028)
  • Updated Libraries
  • I didn't have time to check if the CP affecting abilities got changed. Please contact me if you find any wrongly attributed abilities.

Version 0.4.11
  • Updated Libs.
  • Checked and if necessary updated almost all abilities.
  • Added Necromance abilities.

Version 0.4.10
  • Updated Libs & Api Bump
  • Updated Sorcerer pet ability data. Thanks to @Tony1697 for pointing this out and providing some of the data.

Version 0.4.9
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Version 0.4.8
  • Added a few missing abilities. Thanks to Tonyleila, dhomhnuill and Deloth_Vyrr for the reports.

Version 0.4.7
  • API Bump to Murkmire (100025)

Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
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Archived Files (38)
File Name
Version
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1.1.5
26kB
Solinur
11/02/20 05:07 PM
1.1.4
26kB
Solinur
08/30/20 09:30 AM
1.1.3
26kB
Solinur
08/20/20 01:04 PM
1.1.2
26kB
Solinur
07/10/20 03:00 PM
1.1.1
26kB
decay2
06/07/20 03:20 PM
1.1.0
26kB
decay2
05/23/20 07:15 AM
1.0.0
25kB
decay2
05/21/20 10:39 AM
0.4.18
24kB
decay2
04/19/20 04:27 AM
0.4.17
24kB
decay2
03/12/20 04:09 PM
0.4.16
24kB
decay2
02/22/20 04:10 PM
0.4.15
24kB
decay2
11/05/19 05:06 PM
0.4.14
74kB
decay2
10/20/19 03:02 PM
0.4.13
74kB
decay2
08/22/19 03:54 PM
0.4.12
78kB
decay2
08/11/19 04:00 PM
0.4.11
75kB
decay2
05/18/19 05:32 PM
0.4.10
67kB
decay2
04/27/19 03:56 PM
0.4.9
68kB
decay2
01/21/19 05:51 PM
0.4.8
65kB
decay2
01/10/19 03:02 PM
0.4.7
63kB
decay2
10/21/18 11:50 AM
0.4.6
64kB
decay2
09/13/18 04:04 PM
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 08/13/18, 05:14 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Re: user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'

Originally Posted by Lord Tristan
Originally Posted by Dr.Caligari
Hello,

While using the latest version:

user:/AddOns/Constellations/AbilityData.lua:181: unexpected symbol near '?'
user:/AddOns/Constellations/Constellations.lua:561: function expected instead of nil
stack traceback:
user:/AddOns/Constellations/Constellations.lua:561: in function '(main chunk)'

This is an error I am receiving after the Wolfhunter update.

How can I fix it? I did delete all variables.

Sincerely,
Dr.Caligari
Confirmed. I'm having the same error.

I looked at the sourcecode. An odd error was made.

The new abilities definitions in the file: \addons\constellations\AbilityData.lua have '??' as the first value, but these should be boolean. Probably needs to be determined, but can't have ??'s.

I search-and-replaced all occurrences of ?? with false, and that got rid of the error. It's not the correct way to fix this, as their affected status needs to be input correctly.

Good enough for me, until the next update.
For now, thats the correct fix. those things need to be revisited, which I can do today, I think. But there is reasonable argumentation that they will be false. I marked it as ?? in my data sheet and forgot to replace them before uploading! Sorry for that, will reupload in a minute.

Sry at everyone for this oversight!
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Unread 09/02/18, 07:32 AM  
Snow

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Constellation integration into Combat Metrics broke by too many libraries

The new movement to install libraries on their own instead of having them loaded as part of the addons seems to have changed the load timeing / order on my system signifcantly.
After installing some Libs that aren't used in Constallations or Combat Metrics at all I get the following error
Warning: Spoiler


I do not know how easy it is to reproduce this sort of error as it seems to have to do with timing and perhaps cpu architecture.


For me it seems that Combat Metrics is loaded (which should be assured by ## OptionalDependsOn: CombatMetrics in Constellations.txt) but it's Initialize function did not complete so that there is a CMX var but no registered "CMX_REPORT_SCENE".

By borrowing some code ideas for Combat Metrics for a delay and triggering on CMX.init == true I found a way to fix the error but it is just way to much code to register a window with the "CMX_REPORT_SCENE" in my oppinion. Hopefully you find a better way.


This is the changed part of Constellations.lua

Warning: Spoiler
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Unread 09/02/18, 12:54 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: Constellation integration into Combat Metrics broke by too many libraries

Originally Posted by Snow
The new movement to install libraries on their own instead of having them loaded as part of the addons seems to have changed the load timeing / order on my system signifcantly.
After installing some Libs that aren't used in Constallations or Combat Metrics at all I get the following error
Warning: Spoiler


I do not know how easy it is to reproduce this sort of error as it seems to have to do with timing and perhaps cpu architecture.


For me it seems that Combat Metrics is loaded (which should be assured by ## OptionalDependsOn: CombatMetrics in Constellations.txt) but it's Initialize function did not complete so that there is a CMX var but no registered "CMX_REPORT_SCENE".

By borrowing some code ideas for Combat Metrics for a delay and triggering on CMX.init == true I found a way to fix the error but it is just way to much code to register a window with the "CMX_REPORT_SCENE" in my oppinion. Hopefully you find a better way.


This is the changed part of Constellations.lua

Warning: Spoiler
Interesting find. Is Combat Metrics loaded properly when you deactivate constellations?
I'd also guess, moving the line (In CombatMetricsUI.lua)
Lua Code:
  1. local scene = ZO_Scene:New("CMX_REPORT_SCENE", SCENE_MANAGER)
a few lines up, outside of the initFightReport function should solve the issue.
I won't be able to look at this before Wednesday since I'm away for a few days.
Last edited by Solinur : 09/02/18 at 12:57 PM.
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Unread 09/03/18, 06:24 AM  
Snow

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Re: Re: Constellation integration into Combat Metrics broke by too many libraries

Originally Posted by decay2
Interesting find. Is Combat Metrics loaded properly when you deactivate constellations?
I'd also guess, moving the line (In CombatMetricsUI.lua)
Lua Code:
  1. local scene = ZO_Scene:New("CMX_REPORT_SCENE", SCENE_MANAGER)
a few lines up, outside of the initFightReport function should solve the issue.
I won't be able to look at this before Wednesday since I'm away for a few days.
I deactivated constellations and Combat Metrics is loaded properly, everything working as expected.


The Issue does not need a quick fix - most players will not have more than 100 Addon Folders (e. g. ArkadiusTradeTools is adding 20 Folders) even if they have to install the libraries as stand alone versions and I do have a workaround for my system.

Out of couriosity I made an addon to save the Addon names and order they come in the EVENT_ADD_ON_LOADED event on my system (some Addons like ATT disabled)
Warning: Spoiler


## OptionalDependsOn is working as expected, Constellations is coming in at 44 with CombatMetricsFightData on 37 and CombatMetrics on 38.
So registering the CMX_REPORT_SCENE earlier should help.


Registering CMX_REPORT_SCENE earlier does work - removed my fix for Constellations and the error reappeared.
Then changed CombatMetricsUI.lua to
Warning: Spoiler

and the error is gone.
Last edited by Snow : 09/03/18 at 09:09 AM.
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Unread 09/14/18, 09:27 PM  
Shadowshire

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Addon Info Tab - Instructions for using Constellations

"On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause."
I have no idea as to what your refer. Where and/or how can I find the values of the "ratios of the various types of Damage you cause"??
"Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically."
Again, I have no idea as to what the "Damage Bonus %" value is, or where or how I can find and determine the amount of the value that I am expected to "adjust".
"If the new damage factor is higher (indicated by green text color) a better CP distribution has been found."
Since I am red-green colorblind, "green" appears to me to be either red, orange, yellow, or sometimes gray or brown. Which color is used to display the "damage factor" if a better CP distribution has not been found?
Thank-you in advance for your reply. Can you please point me to a single-source, complete documentation for the Champion Point System that I can obtain? That is, if such a source exists.
Last edited by Shadowshire : 09/14/18 at 09:28 PM.
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Unread 09/16/18, 11:29 AM  
Solinur
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Re: Addon Info Tab - Instructions for using Constellations

Originally Posted by Shadowshire
"On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause."
I have no idea as to what your refer. Where and/or how can I find the values of the "ratios of the various types of Damage you cause"??
"Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically."
Again, I have no idea as to what the "Damage Bonus %" value is, or where or how I can find and determine the amount of the value that I am expected to "adjust".
"If the new damage factor is higher (indicated by green text color) a better CP distribution has been found."
Since I am red-green colorblind, "green" appears to me to be either red, orange, yellow, or sometimes gray or brown. Which color is used to display the "damage factor" if a better CP distribution has not been found?
Thank-you in advance for your reply. Can you please point me to a single-source, complete documentation for the Champion Point System that I can obtain? That is, if such a source exists.
  1. Those values have to be retrieved by some kind of tool that shows how much damage was done by which ability. Then simply add together all abilities for each category and devide it by the total damage done. These are the ratios mentiioned there. E.g. You do force pulse, light attacks and elemental blockade. Those are direct damage, direct staff and damage over time attacks respectively. If you do 1000 damage in total and force pulse did 270, the ratio for "Magical Direct Damage" would be 0.27. If you use Combat Metrics, you can import those values with a click.
  2. The Damage Bonus % is your average modifier of increased damage. There are many sources and it is quite hard to keep track of all of them. Some examples: Minor Slayer (found on many trial sets, increases damage by 5%), some racial passives (like increased fire damage for dunmer) and even some skills (like rapid strikes). It's best to estimate this and use that value. I put 20% on default because I think it's areasonable starting point.
  3. In case no better distribution has been found, a light red color is used. I'll add an option to change those colors in the future. I also plan on giving a lee abstract feedback there. Until then please just compare the numbers.
  4. There is no documentation for the CP system, that I know of. ZOS has some info in the in game help and on their website, I suppose, but that doesn't cover the jumppoints. Alcast has a decent overview expplaining the jumppoint issue here: https://alcasthq.com/eso-championpoints-jumppoints/
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Unread 09/26/18, 09:04 AM  
wambo
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Code:
bad argument #2 to 'string.sub' (integer expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/Constellations/Constellations.lua:189: in function 'CST.SetBoxValue'
Constellations_InputFrameStatsInput1Value_FocusLost:3: in function '(main chunk)'
[C]: in function 'LoseFocus'
EsoUI/Libraries/Globals/Globals.lua:51: in function 'OnGlobalMouseDown'
Got an error about not finding sth about radiant glory before, but didnt save the code :-/
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Unread 10/05/18, 07:42 AM  
Solinur
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Originally Posted by wambo
Code:
bad argument #2 to 'string.sub' (integer expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/Constellations/Constellations.lua:189: in function 'CST.SetBoxValue'
Constellations_InputFrameStatsInput1Value_FocusLost:3: in function '(main chunk)'
[C]: in function 'LoseFocus'
EsoUI/Libraries/Globals/Globals.lua:51: in function 'OnGlobalMouseDown'
Got an error about not finding sth about radiant glory before, but didnt save the code :-/
Gonna check this out.
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Unread 10/09/18, 03:52 PM  
Solinur
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Originally Posted by wambo
Code:
bad argument #2 to 'string.sub' (integer expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/Constellations/Constellations.lua:189: in function 'CST.SetBoxValue'
Constellations_InputFrameStatsInput1Value_FocusLost:3: in function '(main chunk)'
[C]: in function 'LoseFocus'
EsoUI/Libraries/Globals/Globals.lua:51: in function 'OnGlobalMouseDown'
Got an error about not finding sth about radiant glory before, but didnt save the code :-/
I guess you typed some rubbish into the field without a single number. This will be fixed in the next version.
I also added Radiant Glory - it was missing.
Last edited by Solinur : 10/09/18 at 04:01 PM.
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Unread 10/26/18, 08:32 PM  
Tonyleila
 
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https://docs.google.com/spreadsheets...ange=A382:K382

I added comments for the dot from claws of life (werewolf) ID 58880
All CP tested by me on live server.

If I understand the code right and the first true can be ignored while the rest is same as the google sheet this shoud be it:
true= igno, true= Mighty, false=Master-at-Arms, true=Thaumaturge, false=Physical Weapon Expert, true=Precise Strikes

Code:
	[58880] = {true, true, false, true, false, true}, --Werewolf Claws of Life (dot)
Last edited by Tonyleila : 10/26/18 at 08:50 PM.
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Unread 10/27/18, 03:58 AM  
Solinur
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Originally Posted by Tonyleila
https://docs.google.com/spreadsheets...ange=A382:K382

I added comments for the dot from claws of life (werewolf) ID 58880
All CP tested by me on live server.

If I understand the code right and the first true can be ignored while the rest is same as the google sheet this shoud be it:
true= igno, true= Mighty, false=Master-at-Arms, true=Thaumaturge, false=Physical Weapon Expert, true=Precise Strikes

Code:
	[58880] = {true, true, false, true, false, true}, --Werewolf Claws of Life (dot)
Thx. The document I currently use is here btw: https://docs.google.com/spreadsheets...it?usp=sharing. I had to restrict the editing though as people were messing up the file eventually. I'll see to adding that skill soon.

Btw: the line you need to add should be like beow. The first column is not ignored but it starts with the mighty value. The 6th column is asking if the skill is affected by penetration (some ignore pen, e.g. bleed/oblivion damage and therefore don't gain anything by points in pen)

Code:
	[58880] = {true, false, true, false, true, true}, --Werewolf Claws of Life (dot)
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Unread 11/11/18, 11:20 PM  
Tonyleila
 
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New Spell tested, this dot is not effected in any way by champion points, it however scales with the initial damage of Draining Shot, this is why I took the stats of Draining Shot and filled them in here:

Code:
	[113627] = {true, true, false, false, true, true}, --Virulent Shot (Blackrose-Prison-Bow)
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Unread 12/02/18, 12:50 PM  
dhomhnuill

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Missing Data for calculation
(60972) Fiery Breath - No Data for this ability!
(60974) Jagged Claw - No Data for this ability!

These abilities are from Maw of the Infernal monster set.

Thank you for the wonderful addon, so very helpful.
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Unread 12/02/18, 06:30 PM  
Solinur
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Originally Posted by Tonyleila
New Spell tested, this dot is not effected in any way by champion points, it however scales with the initial damage of Draining Shot, this is why I took the stats of Draining Shot and filled them in here:

Code:
	[113627] = {true, true, false, false, true, true}, --Virulent Shot (Blackrose-Prison-Bow)

Originally Posted by dhomhnuill
Missing Data for calculation
(60972) Fiery Breath - No Data for this ability!
(60974) Jagged Claw - No Data for this ability!

These abilities are from Maw of the Infernal monster set.

Thank you for the wonderful addon, so very helpful.
Thx for pointing them out. I will add them.
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Unread 12/22/18, 11:01 AM  
Deloth_Vyrr

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Missing Sorc Ability: Crystal Frag

Sorc ability: Crystal Fragments is coming up as No Data for me.

Also the three damage sources from the Maw of the Infernal Monster set are also missing:
Fiery Breath
Fiery Jaws
Jagged Claw

Screenshot linked below:
https://imgur.com/a/Jiuo5ZB
Last edited by Deloth_Vyrr : 12/22/18 at 11:06 AM.
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