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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 134 |
Total downloads: | 44,805 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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01/10/18, 06:28 PM | |||
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Last edited by Letho : 01/10/18 at 06:28 PM.
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Letho |
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01/13/18, 08:51 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
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Hey Letho, thanks for the awesome addon.
Is there a way to display an icon permanently? Without any conditions met? |
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Actosh |
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01/13/18, 05:23 PM | ||
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Why would you want to do that? You can do it by defining a condition that is always true (some [de]buff that you will never have on you because wrong class with the following conditions: duration > 0, invert logic switched to true).
Last edited by Letho : 01/13/18 at 05:24 PM.
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Letho |
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01/14/18, 12:48 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Would love a way to add sounds when a condition is met. So much clutter on screen already.
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Aussie |
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01/14/18, 04:02 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Rearming Trap
Guys, I need some help with tracking Rearming Trap.
If I try to track the debuff, I can't set track own abilites only, cause the 2nd trap after rearming is not cast by me. Should I make a timer based on ability cast? What duration should I set it? The arming is 1,5 seconds, the debuff is 6 seconds, then the rearming comes, then 6 seconds again. So 15? Or is there a more elegant way? Edit: NVM, solved it by tracking the debuff and setting track all abiliy IDs to true. Should have tried it sooner.
Last edited by Atyesz : 01/14/18 at 04:04 AM.
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Atyesz |
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01/14/18, 04:09 AM | ||||
Forum posts: 9
File comments: 256
Uploads: 0
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I was asking just because I have an aura in PvP showing me whether my target has a shield up and, of course, I'm only interested in enemy players. It's just a bit annoying having the icon popping up when I mouse over a friendly player in combat, but it's not game breaking issue. Thank you so much for sharing this addon with us! |
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01/14/18, 08:41 AM | |||
Forum posts: 1
File comments: 56
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I am sure i do something totaly wrong ^^ |
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Actosh |
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01/14/18, 11:43 AM | |
Forum posts: 2
File comments: 128
Uploads: 0
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Just a heads-up.
I installed this addon through Minion and it did not show up in game. I just realized the Addon files were scattered in AddOns folder and did not have a folder of their own. |
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Atavus |
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01/15/18, 07:32 AM | |||||||
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Last edited by Letho : 01/15/18 at 09:54 AM.
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Letho |
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01/15/18, 11:28 PM | |
Forum posts: 5
File comments: 24
Uploads: 0
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Synergy Cooldowns
I used the Srendarr to see the ID of synergies . I put them in the addon and it doesn't show anything :/ I have the same settings I used to do before , back when it worked . Am I doing something wrong or is it bugged ?
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Liofa |
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01/16/18, 04:35 AM | |
Forum posts: 1
File comments: 56
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bugged. i use the previous version of auramastery and there they still work.
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Actosh |
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01/16/18, 05:03 AM | ||
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Re: Synergy Cooldowns
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Letho |
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01/16/18, 05:04 AM | ||
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Letho |
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01/16/18, 05:09 AM | |
Forum posts: 1
File comments: 56
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Hey Letho, i used the previous version to track synergies as liofa set them up in his tutorial.
When my daughter goes to bed i will recheck them (create em new) and look if they work or not, and as well provide another detailed description of what i wanted to do with the other self created auras that wont work. Keep up the good work.
Last edited by Actosh : 01/16/18 at 05:11 AM.
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Actosh |
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