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Wolfhunter (4.1)
Updated:09/16/18 06:30 AM
Created:04/27/17 09:01 AM
Monthly downloads:921
Total downloads:4,307
Favorites:14
MD5:
4.1
Chat Tab Selector + Automation  Updated this week!
Version: 1.17.2
by: Hoft [More]
Contains:
- Chat tabs keybinds (Use control settings to bind chat tab selecting buttons)
- Auto channels
- Advanced chat with Timestamps, Player levels, Alliance/Rank/Class icons, sounds, etc.
Options to:
- Skip confirmation dialog when deletting mails without attachments.
- Disable jump to leader dialog
- Disable group leave dialog
- Auto close books. If you want to read the book then use it once more.
- Disable large group invite warning.
- Disable large/small group annoucement in chat.
- Disable friend "logged on/off" chat messages.
- Auto confirm fast travel.
- Skip Bank, Store and initial quest text dialogs.
- Skip contracts with low reward in Thiefs Guild and Dark Brotherhood.
- Announcement block
- Containers auto loot
- Fishes auto fillet
Teleporter


See also:
Info Panel
Group Loot Notifier
Map Pins
Bandits User Interface

1.17
- Containers auto loot option
- Fishes auto fillet option

1.16
- API updated for Wolfhunter
- Menu update

1.15
- Announcement block

1.14
- Summerset locations for teleporter

1.13.2
- "Skip initial dialogs" fix
- "The Rift" in Teleporter fix

1.13
Added options to skip contracts with low reward:
- Thiefs Guild: Covetous countess (idea teken from CovetousCountess add-on)
- Dark Brotherhood: Spree contracts

1.12
- Added option to auto confirm fast travel
- Added option to Skip Bank and Store dialogs

1.11
- Added option to disable large group invite warning

1.10
- API updated for Dragon Bones
- Added BanDits User Interface menu compatibility
- Fixed issue with whisper channels
- Teleporter: Players in Brass Fortress now awailable to teleport on them when selecting Clockwork City

1.9
- Changed Menu

1.8
- Fixed guild names abbreviation in zone/say/etc channels
- Added: Teleporter

1.7
- Fixed guild character info
- Fixed guild names abbreviation in zone/say/etc channels
- Added timestamp color difference

1.6
Added: Misc options:
- Disable DeleteMail confirmation
- Disable Enchant locked item confirmation
- Disable JumpToLeader prompt
- Disable GroupLeave dialog

1.5
Added: Options to select sound for whisper, party channels

1.4
Added: Options to change guild names in chat
Added: Rank, alliance icons

1.3
Added: Timestamps, Player levels, Name format
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
1.17.1
13kB
Hoft
09/13/18 08:44 AM
1.17
13kB
Hoft
09/12/18 08:38 AM
1.16
12kB
Hoft
08/29/18 05:14 AM
1.15
11kB
Hoft
06/05/18 03:46 PM
1.14
11kB
Hoft
05/19/18 09:47 PM
1.13.2
11kB
Hoft
03/20/18 08:49 AM
1.13.1
11kB
Hoft
03/10/18 04:13 AM
1.13
11kB
Hoft
03/09/18 08:01 AM
1.12
10kB
Hoft
03/06/18 02:55 AM
1.11
10kB
Hoft
01/26/18 01:27 AM
1.10
9kB
Hoft
01/12/18 04:39 PM
1.9
8kB
Hoft
12/11/17 09:07 AM
1.8
8kB
Hoft
12/11/17 01:57 AM
1.7
7kB
Hoft
12/06/17 01:49 PM
1.6
7kB
Hoft
12/04/17 11:35 AM
1.51
6kB
Hoft
12/02/17 08:44 PM
1.4
5kB
Hoft
12/01/17 09:19 AM
1.3
4kB
Hoft
11/30/17 02:05 PM
1.2
3kB
Hoft
05/29/17 05:22 AM
1.1
5kB
Hoft
05/01/17 11:06 AM
1.0
4kB
Hoft
04/27/17 09:01 AM


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Unread 09/14/18, 01:35 PM  
Hoft
 
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Originally Posted by SlippyCheeze
@Hoft, I see you also have the "skip reading books" feature, like mine. Question for you, have you ever observed any issues with duplicate book ID values or anything? I have not, but I figure it never hurts to get another confirmation on their stability.
I made simple confirmation by interract name. And... all "book shelves" are the same ((
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Unread 09/13/18, 03:39 PM  
SlippyCheeze
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@Hoft, I see you also have the "skip reading books" feature, like mine. Question for you, have you ever observed any issues with duplicate book ID values or anything? I have not, but I figure it never hurts to get another confirmation on their stability.
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Unread 09/13/18, 08:49 AM  
Hoft
 
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Originally Posted by Architecture
Now I think you're doing it to be funny. I get it and it made me chuckle. But you should maybe rename it. I spent hours one time trying to track down a feature I didn't not want.
Most of add-on functions are disabled by default to allow the user to make his own choice.
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Unread 09/12/18, 09:55 PM  
Architecture
 
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Now I think you're doing it to be funny. I get it and it made me chuckle. But you should maybe rename it. I spent hours one time trying to track down a feature I didn't not want.
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Unread 09/12/18, 04:17 PM  
Hoft
 
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Это надстройка к Бандитскому Интерфейсу. Содержит комплекс автоматизаций использующих одни и те же события. Разделять было бы крайне тупо.
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Unread 09/12/18, 03:12 PM  
SilverWF
 
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Чето "все в одном" какое-то...
Ты бы реально разделил на несколько аддонов...
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Addons: Advanced Autoloot Renewed, BeggingTheGear, Wykkyd Toolbar Updated
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Unread 09/12/18, 10:04 AM  
Baertram
 
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Maybe you should rename the addon to something else as the whole features have nothing to do with the chat tabs....and are all already there in other addons.
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Unread 04/08/18, 01:55 PM  
Nitrius

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Originally Posted by Hoft
Originally Posted by Nitrius
With the advanced chat part enabled, it doesn't look like the chat will fade anymore, is it possible to change this somehow?
Chat Tab Selector does nothing with "chat fade". And it works... Try to disable add-on.
Hmm yea, when i disabled and enabled the advanced chat part earlier today, it kept the chat open all the time, but now after disabling and reenabling the addon it seems to work normal again.
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Unread 04/08/18, 07:51 AM  
Hoft
 
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Originally Posted by Nitrius
With the advanced chat part enabled, it doesn't look like the chat will fade anymore, is it possible to change this somehow?
Chat Tab Selector does nothing with "chat fade". And it works... Try to disable add-on.
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Unread 04/08/18, 02:32 AM  
Nitrius

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With the advanced chat part enabled, it doesn't look like the chat will fade anymore, is it possible to change this somehow?
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Unread 12/23/17, 12:35 AM  
Hoft
 
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Shadowshire,
1. This addon have menu options. Find it and there you will be able to solve many of your problems.
2. Try to talk about using ingame chat with someone personally, not in chat and not with me. I'm working only on this addon.
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Unread 12/22/17, 10:08 PM  
Shadowshire

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Re: Re: Chat Tab Selector 1.9 Feedback

Originally Posted by Hoft
....
Sure. But it changes not only channel, but also it changes specified (in menu) tab. And you can configure each tab for that channels what you want (in tab options).

And. I know: ingame chat is very hard to fully understand. Just be patient ))
I don't understand your assertion "but also it changes specified (in menu) tab". To what "menu" do you refer?

And yes, I have selected the channels that I want each respective tab to display, by using the context menu "Options" that displays a UI for naming a tab and choosing the channels. (Have you noticed the recent checkbox additions to that UI?)

In my experience, CTS does not change the tab for which output is displayed by the UI. For example, the UI does not display any message that I send to a guild channel, unless and until I manually left-click on the tab which I have configured for that guild. Maybe CTS is supposed to change the tab -- assuming that the current tab does not display messages from the channel that I select with the key-bind -- but it is not doing that.

Please reconsider my remarks about the necessity for the player to configure CTS to specify both the channel and the tab for each key-bind. It is necessary because many channels can be configured for each tab -- including Say, Tell (whisper), Emote, Zone, Yell, Group, NPC, and the zones specifically for English, French, and German, respectively. So, when I use the key-bind to switch to the Zone channel, and there is more than one tab which displays messages from the Zone channel, then which tab does CTS choose to display the Zone channel messages?

For what it is worth, I have observed two particular behaviors with the native Chat UI.

(1) By default, the first tab is the "Zone" tab. I have not examined whether it has configuration options. It is created when the game client is installed and it is always displayed. I don't know whether a player can delete the Zone tab while no other tab exists, or delete it after creating one or more other tabs to its right.

(2) When a player's character joins a group, not only is the channel switched to Group, but apparently the messages sent via the Group channel must (?) be displayed on the tab to the right of the first tab. When there is no tab to the right of the Zone tab, a default Group tab is created by the game client. If there is an existing second tab, and its configuration does not have the Group channel selected, then the default Group tab is inserted between the Zone tab and the second tab, to display the Group channel messages.

--- When that occurs, the tab which was previously the second tab becomes the third tab, the third tab becomes the fourth tab, the fourth tab becomes the fifth tab, etc. The ad hoc "ghost" Group tab remains until the player's character is no longer in a group, then it disappears and the other tabs (if there are any) return to their previous positions. However, when the second tab is configured with the Group channel enabled, the default Group tab is not introduced.

--- Furthermore, I have seen screenshots in which, apparently, a Group tab was added by the player to the end of a series of existing tabs. The added tab is configured with the Group channel selected, of course. Perhaps the game client will search for a tab that is configured with the Group channel selected before it resorts to inserting the default Group tab. If so, then that has been a feature of which I have been unaware, and one that I have not tried to adopt.

All things considered, I have not figured out how an addon can adapt to this situational behavior. When I began playing TESO three years ago, the Chat UI behaved as I have described. I have not verified whether it still behaves that way. However, I don't recall reading any Patch Notes about changes to it. And I am not informed as to whether there are any known bugs in the Chat UI feature.
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Unread 12/22/17, 12:56 AM  
Hoft
 
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Re: Chat Tab Selector 1.9 Feedback

Originally Posted by Shadowshire
As far as I can determine, the CTS keybind changes the Chat UI Enter field to the configured channel. This is evident when I use the keybind to specify the channel, then press the keyboard < Enter > key. The name of the channel is shown to the left of the data entry field.
Yes

However, using the CTS keybind does not appear to change the corresponding chat tab per se that is displayed by the Chat UI. For example, after I use the keybind to specify the channel, then write a message in the Chat UI field for it and press < Enter >, my message is not displayed by the Chat UI unless the current tab has been configured to display messages from that channel.
Sure. But it changes not oly channel, but also it changes speceifed (in menu) tab. And you can configure each tab for that channels what you want (in tab options).

And. I know: ingame chat is very hard to fully understand. Just be patient ))
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Unread 12/21/17, 08:47 PM  
Shadowshire

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Exclamation Chat Tab Selector 1.9 Feedback

As far as I can determine, the CTS keybind changes the Chat UI Enter field to the configured channel. This is evident when I use the keybind to specify the channel, then press the keyboard < Enter > key. The name of the channel is shown to the left of the data entry field.

However, using the CTS keybind does not appear to change the corresponding chat tab per se that is displayed by the Chat UI. For example, after I use the keybind to specify the channel, then write a message in the Chat UI field for it and press < Enter >, my message is not displayed by the Chat UI unless the current tab has been configured to display messages from that channel.

Which is to say, I would prefer that CTS change both the channel and the display to a tab specified by the player as a configuration option, i.e., when we use the configured keybind. Choosing a corresponding tab is necessary since any given tab can be configured to show messages from multiple channels. It seems to me that it should be possible, but I don't know the features of the API.

With the default Chat UI, if I put the cursor on a tab and press the LMB once, the UI begins displaying messages from the corresponding channel(s) that I have configured for that tab. However, it does not change the channel currently enabled for the Chat UI Enter field -- probably because there can be more than one, such a zone and a guild, or zone and group, for any given tab. So I must enter a /command to specify the channel to which I want to send a message, but after I press < Enter > the stupid Chat UI designer returns me to the HUD, so I must press < Enter > again to record the message that I want to send. Whether that message is displayed on the Chat UI depends upon whether the channel that I've chosen is enabled for the current tab.

Thank you for your time and attention to my remarks.
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Unread 12/04/17, 11:36 AM  
Hoft
 
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Re: Many thanks

Originally Posted by kellerman
Формат имени сбился, дублирует имя аккаунта.
Fixed
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