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Updated: 12/13/17 08:14 PM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:12/13/17 08:14 PM
Created:06/14/17 06:08 PM
Monthly downloads:671
Total downloads:3,659
Favorites:20
MD5:
3.2
ESO Graphics Extender
Version: 1.8b
by: Jizargo [More]
Disclaimer: I will do updates on this site first since I have direct access to it. So if this gets approved check ESOUI for updates in the future or my eso forums post.

(I highly recommend using Votan's Darker Nights addon. It will automatically adjust gamma levels according to the time of day)
Download Addon here: www.esoui.com/downloads/info1558-VotansDarkerNights.html


ESO Graphics Extender
1.8b





Finally the most massive ESO graphical overhaul has been released. With the newly released shader pack for Reshade 3.0.7 there are some really neat effects you can replicate in ESO. After weeks of tweaking and consulting with shader programmers I've finally finished this master piece. This is more than just a Reshade preset, it also contains slightly modified shaders for ESO and increases the view distance drastically, so there is no longer a blue tinted fog everywhere.
This preset is based off Ultra Real Lighting and Colors, adjustments were made mathematically with a bit of eyeballing on the side. There are several differences between this overhaul and any other preset. The aim of this project was to replicate visual enhancement mods seen in Skyrim/Oblivion/Morrowind with ENBs and such. SweetFX previously did not have the tools to do the things we can achieve now in ESO.

Important Updates


v1.8
Gamma fix pass 4


v1.7b
Updated for Clockwork City patch


v1.6b
HDR balance
Gamma fix pass 3
Support for
Votan's Darker Nights addon

v1.5b
More performance optimizations
Gamma fix pass 2


v1.4b

Performanc optimization
removed AO & DepthHaze.


v1.3b

HDR balance,
Gamma fix pass 1


v1.2b
Fixed depth buffer access(allows DOF w/o flicker)

v1.1b
Fixed HDR balance



How to Install
  • Copy the Reshade files to C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client
  • Extract Hook64 and use Launcher64.exe to start ESO
  • Press RShift + F2 to bring up Reshade GUI, if you have drastic performance problems (5+ fps hit) go to Settings, Usage mode, then click performance mode.

*Note: If reshade disables the preset when the GUI disappears then click Settings and do the following
Input Processing: Block input when cursor is on overlay
Under User Interface check Show Clock or Show FPS (This will keep the GUI active to avoid the bug. Crosire is aware of this issue)





What is all this?

ESO Graphics Extender is a combination of multiple tools and shaders. We use Hook64 to increase the draw distance and remove some excess fog. Reshade is used to render the graphical enhancements, and this specific reshade has been modified to allow depth buffer access at all times. In the public reshade there is a netcode to disable depth buffer access to prevent reshade from being seen as a cheating device. ESO however is aware of reshade and hook64 hence you cannot exploit the game with it anymore nor is it against their rules.

For those of you who are familiar with SweetFX you may have seen other presets. However this reshade version has been developed along side some really neat shaders. We can now achieve things like DOF in ESO which was huge for me. As well as the preset being specifically developed for extended view distance. This is still a WIP so please take screenshots and report any problems that occur. I'm aware of the black texture issue and am looking to fix it if possible.




-Known Bugs-

1) Reshade doesn't render unless GUI is active.
Solution: Shift+F2 then click Settings, then change Input Processing to "Block input when cursor is on overlay". Now under user interface check show Time/FPS.

2) Crash on Startup
Solution: Rename dxgi.dll to d3d11.dll

3) No shaders showing up in reshade menu
Solution: Check d3d11.ini and dxgi.ini if the paths are set correctly for you game and shader folder.
Archived Files (4)
File Name
Version
Size
Author
Date
1.7b
16MB
Jizargo
10/24/17 05:41 PM
1.6b
15MB
Jizargo
08/19/17 02:43 PM
1.5b
12MB
Jizargo
08/02/17 06:20 PM
1.3b
15MB
Jizargo
06/14/17 06:08 PM


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Unread 12/14/17, 04:19 AM  
Julian001

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Does this addon increase or decrease FPS ?
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Unread 11/23/17, 02:24 AM  
kookster
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Settings hotkey not working

When I try to use "Shift + F2" the settings do not appear. I tried disabling all of my addons too just to be sure no dice. Help.
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Unread 11/05/17, 04:38 AM  
mendisabal

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Re: Re: Re: Re: nice

Originally Posted by Jizargo
Considering we're all using 1 core, this just adds to the problem.
why ? I used 4 , and received a gain turn on hypertraining (8) .

I think the problem of the range of characters it is possible to resolve the manually settings , I do not talk about cheating , played before СС patch (only Hook64):
Code:
ObjectDrawDistanceMin=0.6
ObjectDrawDistanceMax=3.5
EnableLowQualityModels=True
SET PFX_SUPPRESS_DISTANCE_v2 "50.00000000"
I did not try to look through the binoculars from the alesia to the brk , but the enemy offensive saw far ,
probably this distance was 600 meters . The problem will be the influence of the resharde on the FPS .
Need to find time and friend for visibility range tests /
Last edited by mendisabal : 11/05/17 at 05:17 AM.
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Unread 11/04/17, 01:56 PM  
Jizargo
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Re: Re: Re: nice

Originally Posted by mendisabal
Originally Posted by Jizargo
ESO did a simple fix for this, make the object/world draw distance different from the Character load distance. There's no way to change this, and if you did you would be banned for cheating.
in last update CC ?
they did this during launch. It was to prevent cheaters in cyrodill.

Originally Posted by votan
Originally Posted by mendisabal
Originally Posted by Jizargo
ESO did a simple fix for this, make the object/world draw distance different from the Character load distance. There's no way to change this, and if you did you would be banned for cheating.
in last update CC ?
They announced that they did something to improve performance. So yes, they changed something in CC.
They've only done minor things, like limiting the face count of all small detailed objects and bug fixing the performance issues in their engine. IIRC someone on the forums mentioned that the engine was adding a new texture for every texture that should of been repeated. So it was using more memory than it needed to and this downed the performance in some areas this was a problem. Like the thieve guild area.



Edit: Also the particle effects were probably optimized, they still don't let you show other player abilities in cyrodill but now there is a toggle for PVE. So I'm guessing one of the biggest issues with performance is those fancy abilities being spammed by 10000 people. Considering we're all using 1 core, this just adds to the problem.
Last edited by Jizargo : 11/04/17 at 02:15 PM.
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Unread 11/04/17, 04:56 AM  
votan
 
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Re: Re: Re: nice

Originally Posted by mendisabal
Originally Posted by Jizargo
ESO did a simple fix for this, make the object/world draw distance different from the Character load distance. There's no way to change this, and if you did you would be banned for cheating.
in last update CC ?
They announced that they did something to improve performance. So yes, they changed something in CC.
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Unread 11/04/17, 12:27 AM  
mendisabal

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Re: Re: nice

Originally Posted by Jizargo
ESO did a simple fix for this, make the object/world draw distance different from the Character load distance. There's no way to change this, and if you did you would be banned for cheating.
in last update CC ?
Last edited by mendisabal : 11/04/17 at 12:28 AM.
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Unread 11/03/17, 03:47 PM  
Jizargo
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Re: nice

Originally Posted by mendisabal
good work friend , slightly adjusted for myself and the picture became I like .
But the problem of the range of visibility of players occurs , it is necessary to conduct Settings.ini and UserSettings.txt
If anyone has already solved this problem, please share the settings .
I explained in detail why this is the case.

Back during launch the draw distance was tied to character load distance. This caused Hook64 to be exploitable in Cyrodill as you could see people further away than others.

ESO did a simple fix for this, make the object/world draw distance different from the Character load distance. There's no way to change this, and if you did you would be banned for cheating.
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Unread 11/02/17, 03:16 AM  
mendisabal

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nice

good work friend , slightly adjusted for myself and the picture became I like .
But the problem of the range of visibility of players occurs , it is necessary to conduct Settings.ini and UserSettings.txt
If anyone has already solved this problem, please share the settings .
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Unread 10/25/17, 08:38 AM  
frozenhamster

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Originally Posted by Jizargo
Updated for Clockwork City. Older versions will not work unless you copy over the preset to this new one.

Since Patch 16 hit my Reshade aint working. I can pull up the menu, but he does not show me the Shaders. I can see my various presents, however choosing one does not show the shader settings as it used to. Now I tried with your version, same deal, does not show Shaders, whatever present I use.

Any ideas?

Edit: Fixed it myself. Had to edit a couple of .ini files where the wrong and/or incomplete path to the shaders was set (for whatever reason).
In case anyone has the same problem: Check d3d11.ini and dxgi.ini if the paths are set correctly for you game and shader folder.
Last edited by frozenhamster : 10/25/17 at 12:45 PM.
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Unread 10/24/17, 05:42 PM  
Jizargo
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Updated for Clockwork City. Older versions will not work unless you copy over the preset to this new one.

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Unread 08/03/17, 08:05 AM  
Jizargo
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Re: Mouse

Originally Posted by Sgy-x2
Works great, picture is just gorgeous. There is a small problem, the mouse Logitech М510 stopped working additional buttons and a wheel because of this we had to get back to the normal shaders.
Never heard of this problem, go to www.reshade.me and ask them.

Originally Posted by Nita_b2
I'd love to try this but it doesn't work.
Launcher64.exe always tries to launch the Steam launcher even if the game is already running. Then it says "unable to connect to Steam" and logon is impossible.
Yes I've changed all the paths, etc.
Too bad.
Please confirm if this works for you.

Go to https://www.gamemodi.net/#hook64 and download the latest version at the top right hand corner.


If it does I'll update the Hook64 version.
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Unread 08/03/17, 05:26 AM  
Sgy-x2
 
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Mouse

Works great, picture is just gorgeous. There is a small problem, the mouse Logitech М510 stopped working additional buttons and a wheel because of this we had to get back to the normal shaders.
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Unread 08/03/17, 03:24 AM  
Nita_b2

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Doesn't work with Steam versions of ESO ?

I'd love to try this but it doesn't work.
Launcher64.exe always tries to launch the Steam launcher even if the game is already running. Then it says "unable to connect to Steam" and logon is impossible.
Yes I've changed all the paths, etc.
Too bad.
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Unread 07/05/17, 11:14 PM  
Jizargo
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Originally Posted by Natavra
Hi! How exactly can I remove fog? Which line is it or where in shift-menu can I switch that option on?
In Hook64 folder you want to create a shortcut of Launcher64 or extract the folder to your desktop. You execute and itll remove fog.
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Unread 07/05/17, 06:15 AM  
Natavra

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Hi! How exactly can I remove fog? Which line is it or where in shift-menu can I switch that option on?
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