Quantcast
Download
(518 Kb)
Download
Updated: 08/16/17 02:43 PM
Pictures
File Info
Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:08/16/17 02:43 PM
Created:03/14/14 02:30 PM
Monthly downloads:23,000
Total downloads:2,318,521
Favorites:2,346
MD5:
Categories:Map, Coords, Compasses, Data Mods, TradeSkill Mods
3.1
HarvestMap (EsoheadMarkers)  Popular! (More than 5000 hits)
Version: 3.7.4
by: Shinni [More]
AddOn description

HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.

Features:
  • displays (already discovered) harvest nodes and chests on map, compass and in the 3d world
  • heatmap mode, which displays the resource density on the map
  • farming helper which will calculate a farming tour with a very high resource per time ratio
  • filters for each pin type (chests/ore/herbs etc)
  • size and color settings for each pin/resource type

What exactly does this addon do?

Whenever you harvest crafting materials, lockpick a chest, fish at a fishing hole, this addon will save the location and place a pin on your map, compass and in the 3d world.
So if you need a certain resource later, you can easily see the locations where the resource spawns.
This addon does NOT come with any precollected data, this addon will only display the locations you discovered yourself. However, you can import other players' data. See How to import other players' data? in the FAQ below for more information.
Alternatively Iphitos created a website to which you can upload your save files. The website will automatically merge your data with the data of all the other players who used the site.
Link: www.teso-harvest-merge.de

FAQ and Tutorial
Content
  1. How to hide pins of a certain resource type?
  2. How to display pins only on the compass/3d world?
  3. How to delete a pin?
  4. How to use the heatmap mode?
  5. How to use the farming helper?
  6. How to set advanced/performance settings like pin size, pin color, respawn timer, removal of outdated data?
  7. How to improve loading times?
  8. How to improve ingame performance/fps?
  9. How to import other players' data?
  10. How to export my own data?
  11. No new pins appear, when I harvest something. / I discovered a bug!
  12. List of known bugs and current developement

1. How to hide pins of a certain resource type?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a house icon.
If you click on the funnel (third icon), it will open the filters panel. Here you can enable/disable each pin type.


2. How to display pins only on the compass/3d world?

Usually the pins on the map, compass and in the 3d world are synced. So if you hide a certain type of resource on the map, it will also remove the compass and world pins.
However, you can set compass and world pins to be independent of the map pins. For this go to the HarvestMap panel in the game's main menu:

Here you can show/hide the compass and world pins independently of the world map pins.


3. How to delete a pin?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a house icon.
If you click on the funnel (third icon), it will open the filters panel.

Further below at the filter panel there is the "Delete HarvestMap pins" option. If you check this checkbox, it enables deleting pins.
While this box is checked, you can delete pins on the map by clicking on them.
Make sure to disable the deletion mode again, so you won't delete any pins by accident later on.


4. How to use the heatmap mode?

When you open the map, there are five icons on the right side: A quest marker, a key, a funnel, a pin and a house icon.
If you click on the funnel (third icon), it will open the filters panel.

Further below at the filter panel there is the "Heatmap mode" option. If you check the checkbox, it will enable the heatmap mode.


5. How to use the farming helper?

If you are in one of the game's menus (inventory, journal, mail, etc), there is a list of all menus on the top of the screen. On the left side there is also a pin icon. If you click on it, it opens HarvestMap's menu.
(You can also set a keybind for this menu.)

Here you can find the farming tour editor, which has 3 tabs:
1) The tour generator
In this tab, you can let the addon generate a farming tour.
You can select the minimum length of the tour. If the tour is longer, then the chances that the resources have respawned when you revisit them are higher. Longer tours however will have a lower resource per time ratio, because they will have to visit less optimal resource locations to reach the minimum length.
Clicking on "Calculate Tour" will start the calculation. This will take a while and your game will run with like 5 fps while calculating a farming tour. You can see the progress on the loading bar below.
2) The tour editor
In this tab, you can edit tours or create one on your own.
If you want to create a new tour by hand, simply click on the pins in your desired order. (No other tour may currently be loaded)
If you want to edit a tour, click on one of the tour's pins and then click on other pins you want to add to the tour. When clicking on another pin of the existing tour, the section between the first and the last clicked pin, will be replaced with the other pins you clicked on.
3) The tour loader
Here you can save/load tours.

After you or the genrator created a tour, you can click on one of the tour's pins to set this pin as your current target. A window with direction and distance to your target and framing statistics will appear.


6. How to set advanced/performance settings like pin size, pin color, respawn timer, removal of outdated data?

Press ESC and go to Settings -> Addon Settings -> HarvestMap
Here you can set many advanced options.

7. How to improve loading times?

HarvestMap collects a lot of data and loading this data can result in long loading screens.
If you have the HarvestMap-Import module installed, you can disable this module under ESC -> Addons, to reduce the load time. This module of HarvestMap is only needed when importing/exporting data, so you don't need to have it active most of the time.

You can also disable one or more of the HarvestMap-XX-zones addons, to reduce the loaded data.
All data from Aldmeri Dominion zones are saved in the addon HarvestMap-AD-Zones.
Likewise the data from Daggerfall Covenant zones or Ebonheart Pact zones are saved in HarvestMap-DC-Zones or HarvestMap-EP-Zones.
Data from DLC zones are saved in HarvestMap-DLC-Zones.
If you are for instance currently not interested in pins on AD or DC maps (ie you are questing in EP), you can disable the HarvestMap-AD-Zones and HarvestMap-EP-Zones addon.
This reduces the loaded data without deleting it: if you want to see the pins for the other zones again, simply reactivate the other addons.

8. How to improve ingame performance/fps?
  • Setting the respawn timer to 0 can improve the performance, as HarvestMap doesn't have to check for nearby resource locations every few frames.
  • Disabling the compass and the 3d world pins can improve the performance as well, as the game doesn't have to compute and display nearby pins' locations on the compass/in 3d world.
  • Displaying a lot of pins at once will decrease the performance as well. The heatmap mode has a better performance while the map is open, than displaying each individual pin on the map.
  • There is also an option to only display nearby pins on the map. See How to set advanced/performance settings like pin size, pin color, respawn timer, removal of outdated data?
  • Minimaps will usually result in performance problems when used together with HarvestMap, as they have to display a lot of pins and recalculate their position in every frame.
    1) You could use the option to display only nearby pins on the (mini-)map.
    2) If you don't mind having the resource locations only displayed on the compass and/or the 3d world, you could hide the map pins, but keep the compass/world pins visible. See 1. How to hide pins of a certain resource type?
    3) The minimap addons have a different impact on performance. You might want to compare the AUI minimap, Fyrakin's minimap and Votan's minimap and use the one with the lowest performance impact. (Votan's and AUI's minimap have a lower impact than Fyrakin's minimap from my experience.)

9. How to import other players' data?

There are two different ways to import data:
a) Use Iphitos' HarvestMerge website to generate save files with ALL currently known spawn points. (recommended)
b) Import the data from another player's HarvestMapImport.lua file.

For a) visit www.teso-harvest-merge.de and upload your save files. The save files can be found in My Documents/Elder Scrolls Online/live/SavedVariables.
The website takes your save files and merges them with all the other currently known resource spawn points. You can then download the extended save files and place them in the SavedVariables folder.
The game needs to be closed while you are copying the extended save files into your SavedVariables folder.

b) If another player exported their data (see How to export my own data?), they can send you the file HarvestMapImport.lua located in My Documents/Elder Scrolls Online/live/SavedVariables.
To import the file, you will need to install the HarvestMap-Import addon, available here:
http://www.esoui.com/downloads/info1...ortExport.html
While you are logged out, copy the other player's HarvestMapImport.lua file into your folder My Documents/Elder Scrolls Online/live/SavedVariables. You can savely overwrite the old file in the SavedVariables folder, if there is one.

After copying this file, login with a character (copying the file while logged in has no effect!) and enable the "HarvestMap-Import" addon if you haven't already.
The go to ESC -> Settings -> Addon Settings -> HarvestMap-Import.

In this menu you can select which types of pins (ie which resources) and which zones you want to import.
You start the import process by clicking on the "Import" button. The chat will tell you the import progress.

While importing, HarvestMap is disabled. It will display pins on the map again after the progress hits 100%.

10. How to export my own data?

a) If you are using Iphito's HarvestMerge website, your data is added to the database automatically.
b) If you want to export your data into a HarvestMapImport.lua file, so you can share your data with a friend, make sure the addon HarvestMap-Import is installed and enabled.
You can download it here:
http://www.esoui.com/downloads/info1...ortExport.html
In game, when the addon is activated, go to ESC -> Settings -> AddonSettings -> HarvestMap-Import.
Hit the "Export" button to start the export process. You will receive a loading screen.
After the loading screen go to the folder My Documents/Elder Scrolls Online/live/SavedVariables.
The file "HarvestMapImport.lua" contains your exported data. You can share it with other players.

You can disable the HarvestMap-Import addon after you exported your data to reduce the loading time after you log in.

11. No new pins appear, when I harvest something. / I discovered a bug!

No new pins appear, when I harvest something.
If you harvested a resource but no pin appeared on the map, check your addon settings:
Go to ESC -> Settings -> Addon Settings -> HarvestMap
Make sure your respawn time is set to 0 in the addon's options. If the respawn timer has a value greater than 0, the newly created pin will be immediately hidden, because the resource has to respawn yet.
If the respawn time was set to 0 when you harvested something and you still didn't get a new pin on the map, check the very bottom of the options panel and enable debug messages.
Now harvest a resource and post the debug output (they're in the chat window) to the comment section on esoui:
www.esoui.com/downloads/info57.html#comments
(You might want to post a screenshot instead of typing the chat output.)
With the debug messages I might be able to find and fix the error.

I discovered a bug!
If your bug isn't in the list of known bugs below, post a comment in the comment section.
If possible please state what you did, what you expected to happen and what happened instead.
Under ESC -> Settings -> Addons -> HarvestMap, there is an option to export debug information. If you also paste this information in the comment, the bug might be easier to reproduce.


12. List of known bugs and current developement
Bugs: (in arbitrary order, this isn't sorted by priority or anything)
  • the heatmap is not displayed on the minimap
  • some localization is missing
## 3.7.4
- potential fix for missing nodes

## 3.7.3
- compatibility issue with Vvardenfell Treasure Chest Tracker should be fixed

## 3.7.2
- fixed lua error when viewing the world map

## 3.7.1
- fixed lua error when changing zones
- fixed data outside of AD not being loaded
- fixed distance mistaking meters for centimeters, oops
(e.g pins would only be displayed when withing 250 centimeters...)

## 3.7.0
- fixed pin duplicates near the edge of cities
- addon is now contained in a single folder (Minion might have problems deleting the old HarvestAD, HarvestDC, HarvestEP and HarvestDLC folders. Delete these folders by hand.)
- fixed saved tours not appearing in the tour editor after switching maps

## 3.6.6
- fixed bug which wouldn't update a node position when harvesting the node
- heatmap mode now works better with votan's minimap

## 3.6.5
- fixed pins being saved on their parent zone map

## 3.6.4.b
- removed debug output I accidentally left in the last version

## 3.6.4
- fixed 3d pins not being displayed until the first interaction, if the lib3d library was not installed.
- fixed pins being created on the Vvardenfell map when harvesting something in Nchuleftingth (and some other similar instances).

## 3.6.3
- fixed minimap map zooming out when harvesting something

## 3.6.2
- fixed error when importing/moving data

## 3.6.1
- fixed lua error when displaying tooltips on newly created characters
- fixed veteran rank ressources being displayed in tooltips on pre level 50 characters

## 3.6.0
- compatible with morrowind update
- moved morrowind data to DLC sub-addon
- fixed ressources being hidden when the "hidden on harvest" option was enabled and the hidden time was set to 0
- fixed pins in cities being saved on the zone map and vice versa
- global coordinates are now saved as well (which will be used for future features, stay tuned)


## 3.5.7a
- addon now works when logging in a mounted character

## 3.5.7
- updated lib3d which should result in more accurate 3d pins
- added debug tools for the harvest merge website


## 3.5.6
- updated ru localization by Scope
- updated jp localization by BowmoreLover
- updated lib3D, which should reduce the 3d pin displacement when the character moves more than 1km.

## 3.5.5a
- fixed a bug when converting some really old data

## 3.5.5
- fixed a bug which caused the AUI minimap to display the tamriel map
- fixed a bug which resulted in 3D pins disappearing after a relog

## 3.5.4
- updated libGPS
- all looted items now count toward the gold per minute counter
(this also fixes housing material not being counted)
- fixed 3d and compass pins not appearing until opening the map for the first time

## 3.5.3
- fixed the trail of pins when using the "display only nearby pins" option.
- fixed the waypoint that would appear after traveling to a new zone.
- fixed an issue with loading tours, where nodes would get replaced with nearby ones.
- fixed an issue where a new node would node be merged with the closest already available node, but a random node within 10m distance.


## 3.5.2
- updated ru localization by Scope
- updated jp localization by BowmoreLover
- completely new fr localization by Kawo
- the map now focuses on a newly generated tour, so the tour is easier to finder on very full maps
- checked if node data contains x and y coordinates to prevent lua errors on corrupted data
- fixed misaligned 3d pins in Grahtwood
- minimum game version setting is now account wide

## 3.5.1a
- hotfix for the broken 3d pin library

## 3.5.1
- reworked the farming helper tool:
* the tool is available in the main menu (the pin icon in the top bar when the inventory, journal, map etc are open.) It's also possible to set a keybind to open this HarvestMap menu directly.
* besides of generating a tour (as before) it is now possible to save/load tours and to create/edit them by hand.
* to start a tour, click on one of the tour's pins.
- fixed 3d pins in delves (thanks to eso's new api added in the housing update).
- readded the toggle for map pins filter settings.
- updated ru localization by Scope
- updated jp localization by BowmoreLover
- alchemy pins are now split into mushrooms, flowers and water plants.

## 3.4.15
- changed the behaviour of the node refresh when using Fyrakin's minimap and the "display only nearby pins" option.
This fixes issues like pins not disappearing when the player moves too far away.
- added a fallback texture for stuck pins.
This fixes the lua error that could sometimes appear when Fyrakin's minimap tries to display pins that belonged to a previous zone.
- removed the respawn timer when using Fyrakin's minimap, as this minimap addon does not support removing/adding individual pins.
- added a button to the addon menu, which allows the user to export debug information.
This will hopefully help me reproduce issues that appear only with certain settings and/or other addons.
- changed some localized informations, which should fix issues with heavy sacks and thieves troves on clients using RuEso.
- fixed lua error when deleting pins.
- fixed the pin selection when trying to delete a pins that was overlapped by another pin.

## 3.4.14
- fixed pins appearing on the map when the heatmap and "display only nearby pins" was enabled
- when refreshing the map, the pins are now moved instead of recreated, which should fix:
* stuck pins on the map
* lua errors on tooltips for these stuck pins
* lua errors when using a minimap
- fixed justice pins appearing at normal chest locations
- the farming helper statistic works better on nodes with multiple items
- fixed missing compass pins in some dungeons (especially the vaults of madness)

## 3.4.13
- added a routine which removes duplicates caused by ZOS' rescaling of the hew's bane map
- fixed stuck pins and error messages on tooltips which appeared when harvesting an already discovered node
- respawning should no longer remove 3d pins

## 3.4.12
- fixed the "show above POI" and pin size settings, which wouldn't work after update 3.4.11
- pin sizes can only be set for individual pin types, when not using fyrakin's or votan's minimap.
When using one of these minimap addons, the pin size can only be set for all map pins of HarvestMap.
- updated JP localization provided by BowmoreLover

## 3.4.11
- HarvestMap should be compatible with fyrakin's minimap again.
A bunch of performance optimizations aren't compatible with this specific minimap addon and won't be loaded.
AUI's and votan's minimap are unaffected by this change and should be fully compatible.
- changed the menu structure a bit by using submenus
- fixed out of sync 3d and compass pin toggles in the addon menu and main menu
- fixed pin visibility range on starter islands and other small zones
- fixed pins appearing when looting container type items after interacting with heavy sacks, stashes or thieves troves.

## 3.4.10
- reduced minimum range between pins on small maps
- slight modifications to the farming helper, which reduces the time for calculating a tour
- added height data to the farming helper, so large height differences will be skipped (eg the cliff in wrothgar). This works only for nodes gathered after the One Tamriel update, as older nodes don't have any height data.

## 3.4.9
- added japanese translations by BowmoreLover
thanks a lot

## 3.4.8
- fixed the addon crash when viewing the aurbis map while the respawn timer has a value > 0.
- added an option to display pins in the 3d world and on the compass independently from the map pins.
- to access these settings faster, since they are used a lot, they are in the game's main menu (the top bar when you have a map, journal etc open).
- added a debug tooltip for pins while the debug mode is active
- updated lib3d. 3d pins will now work in more delves


## 3.4.7
- fixed the addon crash when a node was hidden by the respawn timer
- updated LAM
- changed the link to the addon page in the addon menu
- switched location of the slider for the outdated data removal and the apply button
(it is now less likely to accidentally change the setting by scrolling with the mouse wheel)

## 3.4.6
- fixed the addon crash when using the farming helper while the compass was enabled

## 3.4.5
- fixed the addon crash if compass and 3d pins were deactivated

## 3.4.4
- (re)added the filter to save only certain pin types
- compass and 3d world pins now stay visible when entering/leaving a city
- 3d pins are now disabled by default but can be activated in the addon menu
- fixed measurement for starter islands, some dungeons and some trials. this fixes:
3d pins on these maps
erroneously merged pins on these maps
(measuring the other dungeons is an ongoing process)
- updated libGPS
- stashes now have their own pin type

## 3.4.3
- there will no longer be a 3d pin be created, if the harvesting interaction was started while on a mount.
This fixes the bug where harvesting while mounted removes the first person mode when dismounting.
This also fixes the issue of wrong 3d pin heights.
- added an option to ignor the depth buffer. Enabling this option should fix most cases of missing 3d pins.
- added a height setting for the 3d pins.
- added a keybind to toggle the 3d pins.

## 3.4.2
- compatible with votan's minimap and with the AUI minimap
- fixed error messages on maps without measurements
- fixed imported pins not being displayed

## 3.4.1
- fixed various error messages (mostly related to 3d pins)
- increased compatibility with votan's minimap, 3d and compass pins should now be displayed

## 3.4.0
- One Tamriel compatible
- added pins in the 3D ingame world (beta)
- added tracking of stashes

- added an option to set the distance/range in which nodes will be considered as visited by the respawn timer and the farming helper
- added a keybind to skip nodes in the tour calculated by the farming helper
- added an option+keybind to not just skip but delete the current node/target from the tour
- added an option to revert the direction of the tour

- added performance options:
- option to draw only nearby pins on the map
- option for the draw speed (how many pins are created per frame, to prevent freezing/lagging)
- option to delay the map refresh until out of combat (prevents map refresh/lag while fighting)
- option to delay the map refresh until the map is opened (prevents lag while moving arround)

# 3.3.2
- fixed crash when importing data

# 3.3.1
- updated russian localization (by KiriX)

# 3.3.0
- internal chages which can be used in the future to repair node positions, ie when a map is changed by ZOS in the future.
- SoH compatible
- updates lib addon menu
- added links in the addon menu which opens the addon page on esoui and to Iphitos' database

# 3.2.8
- fixed UI error on heist maps

# 3.2.7
- fixed UI error when using the heatmap mode


# 3.2.6
- fixed missing pins in delves
- fixed text overlapping in the farming helper window (english localization)
- fixed nodes which were saved on their global instead of local coordinate
- fixed nodes being saved at their global coordinate instead of their zone coordinate
- fixed heatmap being opaque when viewing it for the first time


# 3.2.5
- i forgot to upload the file for 3.2.4
- fixed a bug which would corrupt the data of an already discovered node when harvesting at their location again


# 3.2.4
- fixed duplicate nodes on small maps


# 3.2.3
- fixed deleted pins reappearing on small maps
- fixed existing pins not being updated when harvesting at their location again
- completed the german localization (though the localization for the Harvest-Import subaddon is still missing)
- added gold coast to the import settings
- Delayed the heatmap initialization until it is viewed for the first time per play session.
As a result the map has to handle about 1.3k controls less when the heatmap is never used, which should improve the peformance.


## 3.2.2
- fixed crash while using the farming helper when harvesting a ressources for which MM has no data
- fixed crash which occured when starting the farming helper after discovering a new ressource location


## 3.2.1 (change log in comparison to the last live version 3.1.13)
- added a statistics window to the farming helper (it displays the number of harvested nodes per minute)
- statistics window will display gold/minute instead of nodes/minute if master merchant is installed and active
- added skip-next-node-button to the farming helper
- the tour of the farming helper is now displayed on the minimap (Fyrakin's minimap and AUI's minimap are supported)
- changed the default state to disabled for the pin types in the farming helper
- the tour can now be removed/the calculation can be aborted
- fixed a bug which would save a node on the zone map when harvested in a city
- the message "Moving old data to the correct save files" now only appears when the debug output is enabled
- changed tooltips to fit the new scaling mechanic when "Show only discovered items" is disabled in the options
- added timestamps to item ids, in the future this will allow the "remove outdated data" option to also remove outdated tooltips, if "Show only discovered items" is enabled in the options.
- cleaned up the save file a bit to reduce the filesize:
- node names are no longer saved. The tooltips are handled via item ids since verison 3.1.0, so the node names don't need to be saved.
- item ids are no longer saved for enchantment nodes. With the DB update any rune can be found in a "Runestone" node so saving the exact items would just result in a bloated save file.
- added lib GPS to properly calculate the distance of pins as a result the following changes/bugfixes were made:
- fixed pin duplicates on small maps (ie cities or dungeons)
- removed the min pin distance setting
- the farming helper arrow no longer disappears when walking next to a city
- length settings and results of the farming helper are now based on kilometers instead of relative to the map size


## 3.2.0 (my current indev version for the Dark Brotherhood PTS)
Download
- the farming helper arrow no longer disappears when walking next to a city
- changed the default state to disabled for the pin types in the farming helper
- the tour can now be removed/the calculation can be aborted
- added a statistics window to the farming helper (it displays the number of harvested nodes per minute)
- added skip-next-node-button to the farming helper
- the message "Moving old data to the correct save files" now only appears when the debug output is enabled
- changed tooltips to fit the new scaling mechanic when "Show only discovered items" is disabled in the options
- added timestamps to item ids, in the future this will allow the "remove outdated data" option to also remove outdated tooltips, if "Show only discovered items" is enabled in the options.
- cleaned up the save file a bit to reduce the filesize:
- node names are no longer saved. The tooltips are handled via item ids since verison 3.1.0, so the node names don't need to be saved.
- item ids are no longer saved for enchantment nodes. With the DB update any rune can be found in a "Runestone" node so saving the exact items would just result in a bloated save file.


## 3.1.13
- fixed the error that would appear when looting an enemy or writ container

## 3.1.12
- slight changes to the compass library, which should fix Wandamey's issue
- slight changes to the AceSerializer library, which should fix disappearing nodes on macs.

## 3.1.11
- halfed distance to a ressource that had to be reached for the farming helper to update
- added a bunch of new debug messages to help with finding bugs
- set load order of HarvestMap and the minimap addon
- added a log function which saves deserialization errors
- removed recurrence quest

## 3.1.10
- fixed a bug where the addon could crash when harvesting something

## 3.1.9
- hotfix for CustomCompassPin library bug

## 3.1.8
- updated CustomCompassPin library
- fixed a bug where pins would get stuck on the map, when entering/leaving a city
- fixed the bugs which appeared when trying to find a 5th note for the recurrence quest
- the quest is now disabled by default, but can be enabled in the addon options
(the quest will be removed next week)
(edit: I lied, it was removed the next month, ha!)

## 3.1.7
- added an option to display pins above POI pins
- added an option to let the respawn timer only hide harvested pins
- added an option to hide the arrow of the farming helper
- the color and size setting for the justice container pins is now displayed correctly in the options menu
- changing the filter settings next to the map, didn't update compass pins
- item id's weren't saved which resulted in wrong tooltips
- updated lib addon menu


## 3.1.6
- added justice pin type which tracks safeboxes and heist objectives
- changed thieves trove icon yet again (the old trove icon is now used by the justice pins)
- possible fix to the disappearing trove pins
- added missing lib addon menu files to the toc file
- updated compass library
- fixed empty tooltips while having the debug mode enabled
- added a filter panel to the farming helper's interface

## 3.1.5
- replaced the trove pin texture, hopefully this fixes some instances of trove pins not being displayed on the map/compass
- addon shouldn't crash with unoficial translations anymore (i couldn't test this)
- added russian localization (by KiriX)
- added a rotating arrow which displays direction and distance of the next ressource of the farming route
- the map pin which displays the next ressource of the farming route doesn't get stuck on the map when looking at a different zone anymore
- optimized the result of the farming helper a bit, the path's will now have a slightly better ressource/time ratio
- pins that reappear after being hidden by the respawn timer no longer get stuck on the map

## 3.1.4
- updated lib addon menu and lib stub
- fixed tooltips for chests, fishing pins, troves and heavy sacks
- added a bunch of (optional) debug messages
- fixed one issue of serialized and deserialized data becoming out of sync

## 3.1.3
- map will properly load in gamepad mode
- added a pin which displays the next pin of the farming tour
- fixed pins not reappearing after being hidden by the respawn timer
- fixed "Soie Ancestrale" being displayed as "Ahnenseide"
- added an option to display only the discovered ressources in the pins' tooltip
- updated lib addon menu library
- fixed the formatting of some debug messages

## 3.1.2 (features in comparison to 3.0.7)
- added thieves troves
- added option to delete old/outdated pins
- map pin tooltips now display the crafting material you are expected to find:
For instance if you are in Auridon with an AD character, the tooltip will display iron.
If you are in Auridon with an EP character (cadwell's gold), the tooltip will display calcinium instead.
- added a respawn timer. This option will hide pins, if their location was recently visited.
- added a heatmap mode. In This mode you will see a heatmap displaying the ressource density instead of individual pins. This mode also increases the performance a lot, however it is incompatible with minimaps (for now).
- added a farming helper (beta version). This feature will calculate framing tours with a very high ressource per time ratio.
- fixed fish pins being displayed as chests
- fixed locations not being saved after harvesting something with a low framerate


## 3.1.1 (second Thieves Guild PTS beta)
Download
- fixed some wrong node name localizations
- added heatmap mode which needs less performance than map pins
The heatmap can be enabled in the map's filter panel.
- added respawn timer (hides recently visited pins)



## 3.1.0 (first Thieves Guild PTS beta)
Download
- fixed fishing pins that were marked as chests
- added thieves troves
- added an option to delete old/outdated data
- changed the way the addon handles different languages.
everything is now using itemIDs instead of item/node names, which should make the addon more robust against translation errors.
however this change may result in tooltips saying "Unknown item" in de/fr games, since the itemId -> item name table isn't complete for those languages.



## 3.0.7
- delayed pin refresh, until loot window is closed. another try to fix the aui bug.

## 3.0.6
- update libmap pin library
- fixed AUI bug, where pins disappeared after looting something

## 3.0.5
- hopefully fixed the rare crash on reloadui bug
- changed the name of the HarvestMapImport/HarvestMapImport.lua to prevent confusion with the save file in SavedVariables/HarvestMapImport.lua

## 3.0.4
- fixed wrothgar import
- added export feature

## 3.0.3
- locked doors are no longer marked as chests
- fixed error with Fyrakins Minimap, where pins on the map would disappear

## 3.0.2
- fixed the following conflict with AUI:
when using a wayshrine in a city, harvestmap added pins to the map which were never removed when changing the map.

## 3.0.1
- updated lib map pin library. this could fix the AUI conflict.

## 3.0.0
- rewritten most of the addon, a lot of bugfixes and performance improvements
- probably added tons of new bugs too :P

## 2.7.7
- updated LibMapPins-1.0, LibAddonMenu-2.0, LibStub
- changed api version

## 2.7.6
- updated LibMapPins-1.0 library [Garkin]
- optimized import routine for importing data from HarvestMerge [Garkin]

## 2.7.5

Updates
- Updated TOC; Checked change notes no routines were effected
- Updated Map Names from Esohead

## 2.7.4
- Added Update 6 support
- updated libraries
- lockbox support

## 2.7.3
- Only added Update 5 support, no other bugfixes

## 2.7.2
Update
- split refactoring into parts to prevent timeout.

## 2.7.1
Feature
- Using libMapPin for EMM support (by Garkin)

Bugfix
- ESO 1.4 changed the craglorn map. Pins had to be moved a bit.

## 2.7.0

Updates
- 2.6.6 data structure change is now optional
(It used to convert the data automatically, which could crash the client. The player can try to convert via the addon options)

Feature
- added import of other account's data, can be used to retrieve data from ESO update whipes.

## 2.6.7

Updates
- Converted settings from LibAddonMenu-1.0 to LibAddonMenu-2.0

## 2.6.6

Updates
- Node data are now saved using the AceSerializer-3.0 library

## 2.6.5

Updates
- Changed version number

## 2.6.4

Updates
- Changed version number
- Added disclaimer to Readme as requested by Zenimax

## 2.6.3

Feature
- Added Map filters[1]

[1]Map filters are organized by Alliance. These filters do not apply to gathering, only importing.

This is the initial release of this new feature but it does the job quite well. If you would like to leave feedback on the new filter please be specific about the change or update you would like. Understand that I don't want to make a large list of maps and only filter certain things when a bunch of conditions are met.

## 2.6.2

Bugfix
- Fixed bug that caused an exception when importing with debug mode on

## 2.6.1

Bugfix
- Fixed bug that allowed containers from Esohead.lua files to be added as Solvent nodes.[1]

[1]The easiest way to fix this is to use your HarvestMerge data and import into HarvestMap with the solvent filters ON. Then turn the filters back OFF when you import other Esohead.lua files. You will only loose the valid "Pure Water" nodes but those are very easy to find. Once you import the HarvestMerge with the filters on, I would reset your HarvestMerge data and import from HarvestMap so you don't import the solvent nodes again in the future.

## 2.6.0

Updates
- Added Node Name translation.[1]

Bugfix
- Updated how HarvestMap handles different nodes in the same location.[2]

[1] This prevents the tooltip from having the node name in each language and translating two from German or French to english.
[2] For example High Iron Ore, Orichalcum Ore and Calcinium Ore spawning in the same spot. The tooltip should properly reflect the nodes that have spawned it its location.

## 2.5.9

Minor Update
- Simplified duplicate node detection routine

## 2.5.8

Minor Update
- Updated Custom Compass Pins only

## 2.5.7

Bugfix
- Changed the coefficient from the incorrect value of 0.00001 to 0.000001

With the old value the result would have been 0.00025 and it should be 0.000025. This would have made some nodes insert into other nodes when they shouldn't have. I am sorry for the mistake and any nodes lost. Please restore and import backups using HarvestMerge. HarvestMerge was unaffected since it did not get the update to have a slider to adjust the range of duplicate nodes.

## 2.5.6

Feature
- Added slider options so users can fine tune the range at which the nodes are considered duplicate nodes
This will let users adjust the setting without manually editing files or waiting for me to release a new version with different values.

- Added new slash command "/harvest reset defaults"
Allows users to reset their settings to the original defaults. This does not reset nodes or collected data. If you had AccountWide settings ON you will need to toggle it ON again.

## 2.5.5

Updates
- Updated localization routines[1][2]
- Updated auto update routines for when localization has changed

[1] Upon further investigation versions 2.4.7, 2.4.8, and 2.4.9 would not have handled Cgarlorn data correctly due to lack of localization information from Esohead.com. This has been resolved. All versions of harvestMap 2.5.0 or newer handle Craglorn data. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.
[2] Upon further investigation HarvestMerge version 0.1.4 had some Craglorn support. HarvestMerge versions 0.1.5 or newer handle Craglorn data. HarvestMerge will automatically move Craglorn data to the pool of usable data for importing into HarvestMap.

## 2.5.4

Bugfixes
- Updates to resolve HarvstMap refreshing pins too frequently [Garkin]
- Updated Custom Map Pins using data for maps other then the current one [Garkin]
- changed "Violet Copninus" to correct spelling of "Violet Coprinus"

Updates
- Verified some Craglorn map names.[1]
- Updated localization info

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.5.3

Bugfix
- Duplicate node verification was too strict

## 2.5.2

Bugfix
- Fixed issue with HarvestMerge skipping chests and fishing holes in certain cases.

## 2.5.1

Bugfix
- Fixed importing with all filters on. Some items were still being imported.

## 2.5.0

Updates
- Updated importing routines. If you use HarvestMerge you will have to update to 0.1.5 in order to import information.
- Attempted to make counters more accurate.
- Updated Craglorn Support[1]

[1] It was reported that Craglorn data was made unavailable after 2.4.7. I could still use backups of HarvestMap.lua from 2.4.0 to 2.4.6 and 2.5.0 or higher. All versions of HarvestMpa 2.5.0 or higher have proper Craglorn support. HarvestMap will automatically move Craglorn data to the pool of usable data for map pins.

## 2.4.9

Updates
- Added more craglorn support and other map localization from Esohead
- Updated node recording routines. You should not get duplicate fishing and chest nodes.

## 2.4.8

Updates
- Added craglorn support to localization files

## 2.4.7
- Added importing features for Esohead, EsoheadMerge, Harvester, and HarvestMerge
- Added advanced slash commands
- Most of the save file is now part of an array similar to Esohead allowing use of advanced slash commands
- Updated report when importing data
- Filter settings apply to importing from the 4 different addons allowing you to minimize the data saved
- False nodes and containers are places in separate categories that can now be reset

Notes:

1) If you had previously activated "AccountWide" settings, you will have to set that again due to save file changes. I highly recommend checking the filter settings also.
2) If you leave the data in the backup categories as I make more localization improvements, that data can be updated and placed into the usable data as long as it isn't duplicate information.

Code for slash commands borrowed from Esohead, used with permission

## 2.4.6
- Updated TOC
- Added wmrojer's suggestion for dealing with different map sizes

## 2.4.5
- Updated Libs for Compatibility with other Addons

## 2.4.4
- Updated Libs for Compatibility with other Addons
- Updated Solvent Icon

## 2.4.3
- Added update routine for better node management. Nodes that are not harvested will be saved in an unused section of the HarvestMap.lua save file. This section can be deleted after you see that most of the data is either from an unlocalized Map, or the node is a Crate, Urn, Bottle, Barrel, or bookshelf etc.

## 2.4.2
- Forgot to update foreign language Tool-tips. New Tool-tips need translation.

## 2.4.1
- Updated Tooltip to make them more clear

## 2.4
- Toggle between Account Wide settings, or single account settings (UI WILL RELOAD!!!)
- Filter on Import, per profession (no clean or purge command yet)
- Import feature now filters out Crates, Barrels and such from alchemy
- Import feature now skips False Nodes. For Example, Nodes that are Jute, with a mining ID number, under the Mining Group.
- Import feature now gives basic statistics after import
- Ability to set which harvest nodes are recorded by harvest map
- Added Fishing Hole Tracking
- Added Solvent Tracking (Water Sack and pure Water only)
- Updated localization of Harvest Nodes for French and German. UI translations for the menu are needed.
- Updated Debug messages so any unknown nodes can be properly added
- Attempted to fix in combat FPS loss.

## 2.3.4
- fixed a bug where the pins of the zone map would be drawn in a city or vice versa

## 2.3.3
- Hotfix for Pins without a defined color

## 2.3.2
- added filters to the filter panel (right of the map)
- addon settings are no longer account wide

## 2.3.1
- 2.3 broke the compass
- 2.3 broke chest import from esohead

## 2.3
- data from all clients can now be imported from esohead regardless of the clients' language.
- if you have clients of different languages installed, the gathered data is now shared
- and their tooltips are translated

## 2.2
- if there is a short delay between harvesting and looting a node, the node wasn't collected.

## 2.1.4
- forgot to delete some debug outputs
the chat shouldn't be spammed anymore
- changed some strings in the localization

## 2.1.3
- addon now works with autoloot disabled

## 2.1.2
- added debug function
- too many anchors should be fixed

## 2.1.1
- added French translation
- fixed a bug, where chest pin weren't instantly added to the map/compass

## 2.1
- fixed a chest bug
- changed CustomCompass library version to 1.1

## 2.0
- removed Esohead dependency
- renamed the addon to HarvestMap, as there is no connection to Esohead anymore
- removed skyshard support
The purpose of this addon is now to display recollectable/respawnable content.
If you miss the skyshard feature, use SkyShards by Garkin.
- removed fishing nodes (Sorry!)
They will be added again, but currently they are to buggy.

## 1.5.2
- compass now compatible with the new way of handling skyshard

## 1.5.1
- the pins weren't refreshed when a skyshard was collected
- a pin in Khenarthi's Roost was misplaced.

## 1.5
- fixed runestone bug (the texture file had a wrong name)
- skyshards are now connected to their respective achievement.
This change was already longer in development but it was hard to get the data.
I was able to finish it today thanks to SkyShards.
If you're using EsoheadMarkers only for the skyshard function, you probably want to use the other addon!
This also fixes the following bugs and implements requested features:
- dungeon pins are correctly marked as collected
- skyshards have their journal entry as tooltip
- you can now see, if a skyshard is inside a dungeon
- skyshards should work on non English clients. (But only those on the zone map, not on the dungeon map)

## 1.4
- added fishing nodes
- added filters for fishing nodes
- added new icons with higher resolution because of the compass
(size settings will be reset!)
- this also fixed an issue where it looked like there were two icons for every chest.
- fixed an error which caused the addon to crash if the character logs in on a pvp map.
- added a skyshard to Marbruk
- fixed an error where chests wouldn't appear on the map until the next refresh
- zip file has now version info

## 1.3.1
- fixed skyshard in mathiisen
- fixed bug where the default pins could get a random color

## 1.3
- added colors for highlighting certain pintypes (Requested feature)
- added (beta) compass

## 1.2
- debug mode for skyshards implemented
- filter for uncollected skyshards added

## 1.1
- fixed a filter bug
- pin size can now be changed via /pinsize [category] [size]

## 1.0
- chest pins added
- skyshards don't have to be collected via Esohead anymore
- already discovered skyshards can be filtered

## 0.6
- filters added
(Filters can be changed in the default Filterframe.)

## 0.5
- first release
Archived Files (125)
File Name
Version
Size
Author
Date
3.7.3
523kB
Shinni
08/15/17 03:10 AM
3.7.2
518kB
Shinni
08/14/17 05:17 PM
3.7.1
518kB
Shinni
08/14/17 04:45 PM
3.7.0
518kB
Shinni
08/14/17 03:07 PM
3.6.6
519kB
Shinni
07/04/17 12:08 PM
3.6.5
524kB
Shinni
06/19/17 06:21 PM
3.6.4b
520kB
Shinni
06/13/17 11:13 AM
3.6.4
520kB
Shinni
06/13/17 10:51 AM
3.6.3
520kB
Shinni
05/25/17 02:28 PM
3.6.2
519kB
Shinni
05/24/17 02:05 PM
3.6.1
519kB
Shinni
05/23/17 04:05 PM
3.6.0
519kB
Shinni
05/22/17 12:57 PM
3.5.7b
394kB
Shinni
04/02/17 12:34 PM
3.5.7a
412kB
Shinni
03/28/17 01:13 PM
3.5.7
412kB
Shinni
03/27/17 03:03 PM
3.5.6
393kB
Shinni
03/17/17 03:06 PM
3.5.5a
392kB
Shinni
02/26/17 05:04 PM
3.5.5
392kB
Shinni
02/26/17 12:04 PM
3.5.4
392kB
Shinni
02/21/17 11:06 AM
3.5.3
392kB
Shinni
02/12/17 11:46 AM
3.5.2
391kB
Shinni
02/10/17 05:22 PM
3.5.1a
388kB
Shinni
02/06/17 01:39 PM
3.5.1
388kB
Shinni
02/06/17 12:55 PM
3.4.15
356kB
Shinni
12/25/16 02:16 PM
3.4.14
352kB
Shinni
12/15/16 01:09 PM
3.4.13
352kB
Shinni
12/11/16 05:01 PM
3.4.12
352kB
Shinni
12/10/16 01:22 PM
3.4.11
351kB
Shinni
12/09/16 02:47 PM
3.4.10
401kB
Shinni
11/27/16 02:18 PM
3.4.9
417kB
Shinni
11/17/16 11:56 AM
3.4.8
394kB
Shinni
11/14/16 12:26 PM
3.4.7
389kB
Shinni
11/01/16 02:38 PM
3.4.6
381kB
Shinni
10/29/16 06:46 PM
3.4.5
381kB
Shinni
10/29/16 01:47 PM
3.4.4
381kB
Shinni
10/29/16 12:12 PM
3.4.3
370kB
Shinni
10/10/16 12:41 PM
3.4.2
369kB
Shinni
10/07/16 02:58 PM
3.4.1
367kB
Shinni
10/05/16 04:42 PM
3.4.0
369kB
Shinni
10/05/16 11:51 AM
3.3.2
314kB
Shinni
09/14/16 02:41 AM
3.3.1
314kB
Shinni
08/04/16 06:24 AM
3.3.0
314kB
Shinni
08/01/16 07:56 AM
3.2.8
317kB
Shinni
06/12/16 03:23 PM
3.2.7
317kB
Shinni
06/12/16 04:49 AM
3.2.6
317kB
Shinni
06/11/16 11:57 AM
3.2.5
320kB
Shinni
06/08/16 04:42 AM
3.2.4
320kB
Shinni
06/05/16 04:24 PM
3.2.2
319kB
Shinni
06/04/16 04:00 AM
3.2.1
319kB
Shinni
05/31/16 05:44 AM
3.1.13
301kB
Shinni
05/06/16 04:26 AM
3.1.12
301kB
Shinni
05/05/16 03:08 PM
3.1.11
301kB
Shinni
05/04/16 04:32 PM
3.1.10
308kB
Shinni
04/02/16 06:43 PM
3.1.9
308kB
Shinni
04/02/16 08:29 AM
3.1.8
308kB
Shinni
04/02/16 07:16 AM
3.1.7
307kB
Shinni
03/26/16 11:24 AM
3.1.6
296kB
Shinni
03/24/16 11:46 AM
3.1.5
300kB
Shinni
03/13/16 03:08 PM
3.1.4
309kB
Shinni
03/10/16 07:44 PM
3.1.3
308kB
Shinni
03/10/16 12:02 PM
3.1.2
283kB
Shinni
03/07/16 12:14 PM
3.0.7
150kB
Shinni
02/01/16 09:44 AM
3.0.6
155kB
Shinni
01/31/16 08:01 AM
3.0.5
154kB
Shinni
12/21/15 09:17 AM
3.0.4
154kB
Shinni
11/26/15 02:37 PM
3.0.3
154kB
Shinni
11/19/15 12:30 PM
3.0.2
154kB
Shinni
11/03/15 01:29 PM
3.0.1
154kB
Shinni
11/03/15 12:29 PM
3.0.0
154kB
Shinni
11/02/15 01:59 PM
2.7.7
166kB
Shinni
09/02/15 11:29 AM
2.7.6
158kB
Shinni
04/20/15 10:21 AM
2.7.5
158kB
Shinni
04/16/15 12:27 PM
2.7.4
159kB
Shinni
03/07/15 07:17 AM
2.7.3
154kB
Shinni
11/10/14 07:10 AM
2.7.2
154kB
Shinni
09/19/14 12:41 PM
2.7.1
154kB
Shinni
09/17/14 10:24 AM
2.7.0
147kB
Shinni
09/09/14 01:18 PM
2.6.5
121kB
Shinni
06/26/14 12:38 PM
2.6.4
121kB
Shinni
06/25/14 02:15 PM
2.6.3
120kB
Shinni
06/21/14 09:26 AM
2.6.2
119kB
Shinni
06/16/14 01:30 PM
2.6.1
119kB
Shinni
06/15/14 11:59 AM
2.6.0
118kB
Shinni
06/14/14 08:09 AM
2.5.9
116kB
Shinni
06/11/14 12:21 AM
2.5.8
116kB
Shinni
06/09/14 07:16 PM
2.5.7
116kB
Shinni
06/08/14 10:42 PM
2.5.5
114kB
Shinni
06/07/14 02:05 PM
2.5.4
113kB
Shinni
06/06/14 10:06 PM
2.5.3
112kB
Shinni
05/31/14 06:31 PM
2.5.2
111kB
Shinni
05/31/14 08:57 AM
2.5.1
111kB
Shinni
05/30/14 11:00 PM
2.5.0
111kB
Shinni
05/30/14 10:24 PM
2.4.9
111kB
Shinni
05/30/14 10:20 AM
2.4.8
78kB
Shinni
05/29/14 07:58 PM
2.4.7
76kB
Shinni
05/28/14 11:55 AM
2.4.6
71kB
Shinni
05/22/14 03:12 PM
2.4.5
69kB
Shinni
05/15/14 08:52 PM
2.4.4
68kB
Shinni
05/11/14 10:15 AM
2.4.3
62kB
Shinni
04/29/14 08:57 PM
2.4.2
60kB
Shinni
04/27/14 03:00 PM
2.4
60kB
Shinni
04/27/14 11:36 AM
2.3.4
58kB
Shinni
04/26/14 02:38 PM
2.3.3
57kB
Shinni
04/26/14 09:11 AM
2.3.2
58kB
Shinni
04/23/14 04:25 PM
2.3.1
57kB
Shinni
04/19/14 11:50 PM
2.3.1
57kB
Shinni
04/12/14 05:30 PM
2.3
57kB
Shinni
04/12/14 03:11 PM
2.2
45kB
Shinni
04/10/14 02:52 PM
2.1.4
45kB
Shinni
04/10/14 08:35 AM
2.1.3
45kB
Shinni
04/10/14 07:01 AM
2.1.2
45kB
Shinni
04/10/14 04:39 AM
2.1.1
45kB
Shinni
04/10/14 03:15 AM
2.1
44kB
Shinni
04/09/14 07:03 PM
2.0
45kB
Shinni
04/09/14 05:50 PM
1.5.2
29kB
Shinni
04/06/14 12:15 PM
1.5.1
29kB
Shinni
04/06/14 07:43 AM
1.5
29kB
Shinni
04/06/14 07:02 AM
1.4
62kB
Shinni
04/05/14 11:07 AM
1.3.1
12kB
Shinni
04/04/14 02:55 AM
1.3
12kB
Shinni
04/03/14 03:42 AM
1.2
9kB
Shinni
04/01/14 03:49 PM
1.1
8kB
Shinni
04/01/14 12:02 PM
1.0
8kB
Shinni
04/01/14 06:12 AM
0.6
4kB
Shinni
03/15/14 05:34 AM
0.5
3kB
Shinni
03/14/14 02:30 PM


Post A Reply Comment Options
Unread Today, 05:13 AM  
Nightshade1387

Forum posts: 0
File comments: 1
Uploads: 0
Conflict with Map Functions

When I have HarvestMap on, I can no longer set my destination on the map (press f to put that little blue diamond on where I want to go). I need it to navigate around mountains, to avoid confusion between multiple quest arrows, to head towards skyshards, etc.

If I turn Harvest Map off, I can use the marker again.

Is this something that can be fixed? I'd like to be able to leave HarvestMap running...
Report comment to moderator  
Reply With Quote
Unread 10/12/17, 12:00 PM  
Jemcrystal

Forum posts: 28
File comments: 42
Uploads: 0
Thumbs up Moonmirth House

TL;DR Have to /reloadui when exiting Moonmirth.

Love this addon really not trying to sound like a complaint just want to give a heads-up on this situation. I acquired Moonmirth House so I could zone in quickly to my favorite node picking area. It is not that big of a deal but when exiting the house I must /reloadui or the floaty HarvestMap icons do not appear. I mean no biggy but still in a game that kinda punishes those of us without eso+ by forcing us to endure long loading screens to mule/alt, every loading screen we must endure is a let down. A burden. Just letting you know.
Report comment to moderator  
Reply With Quote
Unread 10/12/17, 08:55 AM  
Traxxar

Forum posts: 0
File comments: 1
Uploads: 0
arvestMapEP.lua outdated lua file (v10)

When trying the merge website, I am getting this error message:

HarvestMapEP.lua
outdated lua file (v10)


That file is also the oldest of my map files I have when I look at the creation date. Don't know what to do to fix it. Any tips?
Or anyone that can send me their file so I can try that one out?
Report comment to moderator  
Reply With Quote
Unread 10/10/17, 03:18 PM  
hfwilliams

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: Stash pins on map

Originally Posted by ZioGiovanni
Originally Posted by Majulook
What are these?
I see them on the map but never anything at those locations
That's likely because the addon shows you where items are known to spawn, but not when they spawn.
I realize that I may not be there when they spawn but I also would like to know what they are. They obviously aren't troves or chests.
Report comment to moderator  
Reply With Quote
Unread 10/08/17, 03:35 PM  
Iphitos

Forum posts: 5
File comments: 71
Uploads: 0
Hi all,

as I can not log into the game since three weeks due to not getting the email to activate my "new" (old, only removed a harddrive) computer and also the Help section on the official website is no help at all as I can not open a ticket (seems to be broken, File not found error during the steps to get to the point where you possibly can create a ticket): I can not update the HarvestMerge code at this time since I have no chance to test changes inGame.

If someone of you has direct contact to one of the GMs, please point him to:
https://forums.elderscrollsonline.co...kommt-nicht-an
Last edited by Iphitos : 10/08/17 at 03:37 PM.
Report comment to moderator  
Reply With Quote
Unread 10/06/17, 07:50 PM  
megabear

Forum posts: 0
File comments: 4
Uploads: 0
Downloaded map not working

5 LUA files copied into SavedVariables folder, but I don't see any resources except ones I found one myself. Any idea why this is happening? It used to work before. I tried uninstalling the mod, including all directories and saved variables and reinstalling. Not working, pls help.
Report comment to moderator  
Reply With Quote
Unread 10/04/17, 01:52 PM  
ZioGiovanni

Forum posts: 0
File comments: 3
Uploads: 0
Re: Stash pins on map

Originally Posted by Majulook
What are these?
I see them on the map but never anything at those locations
That's likely because the addon shows you where items are known to spawn, but not when they spawn.
Report comment to moderator  
Reply With Quote
Unread 10/02/17, 10:16 PM  
elpeluca

Forum posts: 0
File comments: 1
Uploads: 0
why this happen?
Report comment to moderator  
Reply With Quote
Unread 09/30/17, 05:36 PM  
Majulook

Forum posts: 0
File comments: 39
Uploads: 0
Stash pins on map

What are these?
I see them on the map but never anything at those locations
Report comment to moderator  
Reply With Quote
Unread 09/28/17, 09:45 AM  
lordrichter
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 2
Re: 2 Accounts, 1 Computer

Originally Posted by Darkstride
Any way to make this work with a 2nd account on the same computer? My wife plays sometimes and she never sees any of the pins for some reason even though I did the merge from the website. It works great on my account, but when she logs in she doesn't see the pins.

This is a great addon. Thank you!

(Edit: To be clear, we use the same computer login and the same ESO installation. That means the savedvariables folder, addons folder, etc. are the same. We log out of ESO and log back into the other account)
I would like to see an option to store the same harvest data across all accounts, too.
Report comment to moderator  
Reply With Quote
Unread 09/27/17, 10:58 PM  
ZioGiovanni

Forum posts: 0
File comments: 3
Uploads: 0
Conflict with ImmersiveHorseRiding addon

HarvestMap conflicts with ImmersiveHorseRiding where mounting in first person view changes the camera to third person view.

Repro steps:
1. Enable only HarvestMap and ImmersiveHorseRiding (not necessary to enable HarvestMap zones for this repro)
2. In first person view, enter the building through a door
2a. Sometimes the camera pops into third person view at this point. If it does, go back into first person view.
3. Exit the building through the door
4. Mount up while in first person view

Expected: With ImmersiveHorseRiding enabled, mounting in first person view maintains first person view.

Actual: With ImmersiveHorseRiding enabled, first person view changes to third person view when mounting and, occasionally, when performing other actions like sneak, opening doors, opening containers, talking to NPC, etc.

I toggled and individually tested all my 50+ addons with ImmersiveHorseRiding and only HarvestMap conflicted.

The reason for steps 2 and 3 is because it creates a reliable repro. Generally, once mounted and the camera changed to first person view, dismounting and mounting remain in first person view. Until it doesn't.

Debug information:
Warning: Spoiler


I'd really love for these two addons to play nice. Thank you for your continued work!
Last edited by ZioGiovanni : 09/27/17 at 11:00 PM.
Report comment to moderator  
Reply With Quote
Unread 09/26/17, 03:28 AM  
Darkstride

Forum posts: 0
File comments: 33
Uploads: 0
Re: Re: 2 Accounts, 1 Computer

Originally Posted by ESOARMY
This is what I did.. I opened each file in saved variables (the ones you upload to update). Then I hit CTRL A, CTRL C, and past it in the bottom of the document.. then where it says the characters name just put your 2nd account name. If you already ran this addon on the second account the name will already be there you will just need to populate it with the data from the first account. but its easier is you just delete everything and start over so there is only one account to copy from otherwise you might run into errors. Make sure you are logged out before making any changes as the addon will overwrite your changes when you reloadui or close the game.... hope this helps
Thank you! I'll give it a shot. I worry a little about doubling the size of the LUA files since they are already 2-3MB each, but maybe the game is smart enough to only load the section of the file for that particular account and it won't matter in the end.

I appreciate the help.
Report comment to moderator  
Reply With Quote
Unread 09/25/17, 02:30 PM  
ESOARMY
 
ESOARMY's Avatar

Forum posts: 4
File comments: 4
Uploads: 0
Re: 2 Accounts, 1 Computer

This is what I did.. I opened each file in saved variables (the ones you upload to update). Then I hit CTRL A, CTRL C, and past it in the bottom of the document.. then where it says the characters name just put your 2nd account name. If you already ran this addon on the second account the name will already be there you will just need to populate it with the data from the first account. but its easier is you just delete everything and start over so there is only one account to copy from otherwise you might run into errors. Make sure you are logged out before making any changes as the addon will overwrite your changes when you reloadui or close the game.... hope this helps


Originally Posted by Darkstride
Any way to make this work with a 2nd account on the same computer? My wife plays sometimes and she never sees any of the pins for some reason even though I did the merge from the website. It works great on my account, but when she logs in she doesn't see the pins.

This is a great addon. Thank you!

(Edit: To be clear, we use the same computer login and the same ESO installation. That means the savedvariables folder, addons folder, etc. are the same. We log out of ESO and log back into the other account)
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 03:14 AM  
Darkstride

Forum posts: 0
File comments: 33
Uploads: 0
2 Accounts, 1 Computer

Any way to make this work with a 2nd account on the same computer? My wife plays sometimes and she never sees any of the pins for some reason even though I did the merge from the website. It works great on my account, but when she logs in she doesn't see the pins.

This is a great addon. Thank you!

(Edit: To be clear, we use the same computer login and the same ESO installation. That means the savedvariables folder, addons folder, etc. are the same. We log out of ESO and log back into the other account)
Last edited by Darkstride : 09/23/17 at 03:23 AM.
Report comment to moderator  
Reply With Quote
Unread 09/21/17, 03:08 PM  
syzgod

Forum posts: 19
File comments: 137
Uploads: 0
Don't be lazy to tweak the add-ons. Time to time I spend even hours to tweak my add-ons to my taste. I'm pretty sure I'm using around 100. From tiny to must have big add-ons like this HarvestMap or UI related.
Only some minutes to get the files anyway. But if you don't want then don't use it. Just don't come here and complain that this add-on is a rubbish when you can't even read the description nor tweak the add-on. You just make fool of yourself.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.