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Shadows of the Hist (2.5)
Updated:08/02/16 07:00 AM
Created:06/13/16 07:46 PM
Monthly downloads:77
Total downloads:141,457
Favorites:48
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Foundry Tactical Combat (FTC) - Hist Updates  Popular! (More than 5000 hits)
Version: 0.74
by: Demiknight [More]
New player, installed FTC, patch hit, all hell broke loose. I've updated a few section to reference the new DB API changes. I can't say I have all the changes required, but the addon seems to be behaving. If there are other issues and an official update has not been released post and I'll try and figure it out.

Changes so far:

\FoundryTacticalCombat\character\functions.lua

Original:
Line 102: FTC.Target.vlevel = GetUnitVeteranRank('reticleover')
Line 278: FTC.Player.vlevel = GetUnitVeteranRank('player')
Line 282: FTC.Player.vet = GetUnitVeteranPoints('player')
Line 318: local itemLevel = ( GetItemLinkRequiredLevel(GetSlotItemLink(slotNum)) or 0 ) + ( GetItemLinkRequiredVeteranRank(GetSlotItemLink(slotNum)) or 0 )
Line 639: maxExp = 400000
New:
Line 102: FTC.Target.vlevel = GetUnitChampionPoints('reticleover')
Line 278: FTC.Player.vlevel = GetUnitChampionPoints('player')
Line 282: FTC.Player.vet = GetUnitChampionPoints('player')
Line 318: local itemLevel = ( GetItemLinkRequiredLevel(GetSlotItemLink(slotNum)) or 0 ) + ( GetItemLinkRequiredChampionPoints(GetSlotItemLink(slotNum)) or 0 )
Line 639: maxExp = GetNumChampionXPInChampionPoint(FTC.Player.vlevel)

\FoundryTacticalCombat\frames\functions.lua (3 hits)

Original:
Line 120: local level = FTC.Player.vlevel > 0 and "v" .. FTC.Player.vlevel or FTC.Player.level
Line 169: local level = FTC.Target.vlevel > 0 and "v" .. FTC.Target.vlevel or FTC.Target.level
Line 264: local level = GetUnitVeteranRank(unitTag) > 0 and "v" .. GetUnitVeteranRank(unitTag) or GetUnitLevel(unitTag)
New:
Line 120: local level = FTC.Player.vlevel > 0 and "c" .. FTC.Player.vlevel or FTC.Player.level
Line 169: local level = FTC.Target.vlevel > 0 and "c" .. FTC.Target.vlevel or FTC.Target.level
Line 264: local level = GetUnitChampionPoints(unitTag) > 0 and "c" .. GetUnitChampionPoints(unitTag) or GetUnitLevel(unitTag)


\FoundryTacticalCombat\core\events.lua (3 hits)

Original:
Line 62: EVENT_MANAGER:RegisterForEvent( "FTC" , EVENT_VETERAN_RANK_UPDATE , FTC.OnLevel )
New:
Line 62: EVENT_MANAGER:RegisterForEvent( "FTC" , EVENT_CHAMPION_POINT_UPDATE , FTC.OnLevel )


\FoundryTacticalCombat\FoundryTacticalCombat.txt

Original:
Line 3: ## Version: 0.72
Line 4: ## APIVersion: 100014
New:
Line 3: ## Version: 0.73
Line 4: ## APIVersion: 100015

\FoundryTacticalCombat\FoundryTacticalCombat.txt.lua

Original:
Line 18: Author: Atropos / Philgo68
Line 20: Version: 0.72
Line 21: Updated: 2016-03-??
Line 32: FTC.version = 0.72
New:
Line 18: Author: Atropos / Philgo68 / Demiknight (DB Fixes Only)
Line 20: Version: 0.73
Line 21: Updated: 2016-06-16z`
Line 32:FTC.version = 0.73
-API version changed from 100015 to 100016.
-Cleaned up variables that we're meant to hold vet level.
-Updated LAM and LMW to current releases.
Archived Files (1)
File Name
Version
Size
Uploader
Date
0.73
173kB
06/13/16 07:46 PM


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Unread 06/22/17, 02:56 PM  
Moosetrax
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Forum posts: 8
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Re: Morrowind Patch? Yes or No

Originally Posted by LordRhys
Is there going to be an update for Morrowind or is this mod dead now?
Not sure if you had noticed, but the mod is being updated at Foundry Tactical Combat (FTC) - Morrowind http://www.esoui.com/downloads/info1...wind.html#info
Last edited by Moosetrax : 06/22/17 at 02:58 PM.
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Unread 06/21/17, 01:49 PM  
LordRhys

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Morrowind Patch? Yes or No

Is there going to be an update for Morrowind or is this mod dead now?
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Unread 01/16/17, 04:31 PM  
aldenceise

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Originally Posted by Borex
Hi ,first i wanna thank you for this patch. I have a little problem and i hope you can help me.
I still see target mob as level (c160) any mob. Other player level is right but i can't understand what level a mob is.
Can you help me?
This game doesn't have levels for mobs anymore
Last edited by aldenceise : 01/16/17 at 04:32 PM.
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Unread 01/14/17, 05:22 AM  
Borex

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Hi ,first i wanna thank you for this patch. I have a little problem and i hope you can help me.
I still see target mob as level (c160) any mob. Other player level is right but i can't understand what level a mob is.
Can you help me?
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Unread 10/30/16, 05:02 AM  
JoKim
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Forum posts: 7
File comments: 30
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Is there a way to make (small/large) group frames display @UserID instead of character name?

Or could someone point me in the right direction to change this in the code itself? I'm not new to programming, just never done lua.


EDIT: Found it

FoundryTacticalCombat/frames/functions.lua

line 263

change to

local name = zo_strformat("<<!aC:1>>",GetUnitDisplayName(unitTag))
Last edited by JoKim : 10/31/16 at 08:26 AM.
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Unread 09/25/16, 04:50 AM  
Malnutrition

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Thank you so much for releasing this patch! I'm still not willing to let FTC go, so this is very much appreciated.
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Unread 08/02/16, 07:27 AM  
calia1120
 
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You should contact Atropos - I know he would definitely be interested in someone who's looking to collaborate.
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Unread 06/14/16, 01:15 PM  
Thrasher

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Thanks for the clarification!
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Unread 06/14/16, 01:04 PM  
Demiknight
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Forum posts: 4
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Originally Posted by Thrasher
So if you uninstall the old ftc first with minion will you lose the ftc settings?

Or should I just install it in addition to the old ftc using minion?

I see no concept of load order in minion.
Based on my test sample of 1, if you install this with Minion it will update the existing addon files for FTC. So I think just install this with Minion, then once the main FTC branch is updated, stop installing this custom patch.
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Unread 06/14/16, 10:58 AM  
Thrasher

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So if you uninstall the old ftc first with minion will you lose the ftc settings?

Or should I just install it in addition to the old ftc using minion?

I see no concept of load order in minion.
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Unread 06/14/16, 10:35 AM  
Tarty

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Tested myself as well, works a treat. Big thanks for taking the time to update this awesome addon Demiknight

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Unread 06/14/16, 07:56 AM  
Phinix
 
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Just installed and tested. Does NOT change any of your existing saved variables. The only thing that changed is you get the one time version change notification as with all FTC updates, but that's it.

Thanks for taking the time to update this, Demiknight. Will use this version until Atropos returns.
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Unread 06/14/16, 06:20 AM  
Demiknight
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Originally Posted by Dobsonftw
Not a big fan of this update changing the size, controls, and settings of almost everything i had fine tuned to my preferences. I'll stick with the current version using Bug Catcher addon for now
Hmmm... I'm not even sure why that would be happening. I didn't touch the code that loads the settings variables and those setting are not stored outsided the addon directory. So installing this shouldn't be overwriting them. If you look on the patch page you'll see the actual code changes I made. You could try manually updating the code in your addon.
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Unread 06/14/16, 06:15 AM  
Demiknight
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Re: Replacement or Addition?

Originally Posted by Thrasher
Thanks for this!

So should I use this instead of the original or in addition to the original?

Cheers!
Until the authors update the main add-on I would think in place of the current. I believe if you install this version via minion it will overwrite the official 0.72 version. I didn't rename the add-on folder or anything like that. I simply had some fixes and noticed people were looking to keep using the add-on.
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Unread 06/14/16, 12:42 AM  
Dobsonftw

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Not a big fan of this update changing the size, controls, and settings of almost everything i had fine tuned to my preferences. I'll stick with the current version using Bug Catcher addon for now
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