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Updated: 09/14/14 04:17 PM
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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Monthly downloads:167
Total downloads:210,154
Favorites:420
MD5:
Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Cairenn
02/14/14 10:12 PM


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Unread 02/15/14, 10:58 AM  
Moonraker
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Mac ESO Client Add-on Use

I would love to be able to contribute data from ESO via this add-on. I play using the current Mac Beta Client and wonder if you can confirm if this add-on will function correctly on a Mac?

From initial efforts it would seem that it will work as a PC client, just with a slight adjustment to the file path in the instructions (the Mac version has a similar directory organisation as the PC version)

At 1. instead of;

C:\Users\YOURUSER\Documents\Elder Scrolls Online\VERSION\
use;

~/Documents/Elder Scrolls Online/VERSION
Note: On a Mac '~' is used as a placeholder for the 'User' name in that directory.

In my case (current Mac beta Client) the VERSION = live.

There was no Addons folder so I created one as per the instructions and placed the downloaded 'Esohead' folder (auto decompresses downloaded via Safari) to the newly created Addons folder;

~/Documents/Elder Scrolls Online/VERSION/Addons/
From a quick look the contents look similar to WoW add-ons and it is the same installation process if you install add ons manually in WoW which helps.

I was able to launch the game and open the game login screen but there is currently no Beta session so was unable to confirm the dialogue or any issues.

Given that the add-on creates a new .lua file which is located in the same 'Saved Variable' folder as the PC version but just a different path;

/Documents/Elder Scrolls Online/VERSION/SavedVariables/
And the upload method is via the web site page, it looks like mac users should be able to upload the data (Esohead.lua file) in the same manner via the 'Choose File' menu for upload from the path above.

So, I can confirm that it 'should' be possible for Mac users to install and upload data but until the next Beta test weekend it will not be possible to test the add-on functionally.

Either way, if you can confirm it works on Mac or we can get to test it at next Beta weekend I am really looking forward to help contribute to the data collection for ESO.
Last edited by Moonraker : 02/15/14 at 11:08 AM.
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Unread 02/15/14, 11:16 AM  
Dolby
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Hi Moonraker,

Our friends at Esohead are updating their documentation. I does work on the Mac client. Thanks for the heads up.
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Unread 02/16/14, 05:41 PM  
elsimer

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no way to upload

going to the upload page shows just a profile - no way to upload anything...
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Unread 02/16/14, 05:57 PM  
Xrystal
caritas omnia vincit
 
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Re: no way to upload

Originally Posted by elsimer
going to the upload page shows just a profile - no way to upload anything...
Now that I realise what you meant by upload ... *slaps head*

On your profile page click on more ...
Then Upload Data ..
Select the lua file the addon creates in your Saved Variables folder ..
Click Upload...
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Unread 02/18/14, 12:37 PM  
Ark
 
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Thumbs up MMOMinion

It could be posible to have an mmominion module for ESO?
It could be great to automate the updating process of the addons, like with wow

In fact, could it even upload the info of the esohead addon?
You know: just open the mmominion, and it will update the addons and upload the esohead addon, auto
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Unread 02/19/14, 04:34 AM  
SBN

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Re: Re: no way to upload

Originally Posted by Xrystal
Originally Posted by elsimer
going to the upload page shows just a profile - no way to upload anything...
Now that I realise what you meant by upload ... *slaps head*

On your profile page click on more ...
Then Upload Data ..
Select the lua file the addon creates in your Saved Variables folder ..
Click Upload...
I have the same problem:
When I click on "More" -> "Upload Data", the URL in my browser switches to "http://esohead.com/user/upload" then to "http://esohead.com/user/login" and finally to "http://esohead.com/user" in a split second. And then I'm stuck in my (simplistic^^) profile view without any options.

I'm on a Mac (Mac OS X 10.9.1, Safari 7.0.1), if that helps...

Hope you'll be able to fix it, I want to contribute, as soon as we are allowed to play again!

EDIT/SOLUTION:
The account wasn't activated properly! Searched for the activation mail, entered the code and now it works like a charm.
Last edited by SBN : 02/21/14 at 03:40 AM.
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Unread 02/28/14, 04:32 AM  
onurtag
 
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Installed this for this weekend. Hope we can get some cool data.
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Unread 03/01/14, 09:10 PM  
blake83

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Originally Posted by onurtag
Installed this for this weekend. Hope we can get some cool data.
Likewise. Will be contributing to ESOHead as much as I can.
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Unread 03/19/14, 09:08 AM  
wookiefriseur
 
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Any plans for French and German?

Great data miner. It's fun to activate verbose mode and see the magic happen.

But the filter seems to work for the English client only right now. On the German client it skipped most of the ressources, there were just a few cases in which the English and German words were the same or something wasn't translated yet + all books and NPC.

I get why it hasn't been done yet, as the beta version of the German client is still full of translation and formating tags, that will be made invisible upon release.

Hope to see it in German soon (and French) so I will be able to contribute.
Last edited by wookiefriseur : 03/19/14 at 09:09 AM.
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Unread 03/20/14, 08:40 AM  
Moonraker
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Currently the ESOhead add-on is showing (unsurprisingly) Out Of Date on latest PTS build that went in today (eso.live.1.0.0.950959)
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Unread 03/20/14, 08:43 AM  
Moonraker
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With all the changes that came with the API update (a lot of removals, I see ones likely to impact on the data currently being collected) how is it looking now for the add-on?
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Unread 03/22/14, 03:32 AM  
Mõh

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Originally Posted by Moonraker
With all the changes that came with the API update (a lot of removals, I see ones likely to impact on the data currently being collected) how is it looking now for the add-on?
I'd like to know as well. If this is gutted as well my time in ESO will be very short...
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Unread 03/23/14, 07:33 PM  
Moonraker
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Appears to add coordinates to the map when cursor is moved over the map which I didn't see documented anywhere? Nice touch and useful.

Just a note that there are no Mac details in the README.md.
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Unread 03/30/14, 09:02 AM  
Morwo
 
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Hi there,

on live teso, this addon still works!
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Unread 03/31/14, 05:21 AM  
wmrojer

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Logs my pet

I noticed in the SavedVariables\Esoheaad.lua that my pet (Clannfear) is getting added as an npc in a lot (256) location in every zone I visit. Will not this add a lot of unnecessary data?
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