Download
(8 Kb)
Download
Updated: 03/13/23 03:24 PM
Pictures
File Info
Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Updated:03/13/23 03:24 PM
Created:07/11/15 10:51 AM
Monthly downloads:31,504
Total downloads:4,334,389
Favorites:1,957
MD5:
LibCustomMenu  Popular! (More than 5000 hits)
Version: 7.2.1
by: votan [More]
Info
This library is for addon developers. Download it, if an addon dependency tells you so.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly the same. Sounds strange, but works.

I don't use private functions. Why should I use this lib?
It's not you, who uses private functions. It is built-in code, which re-uses controls indirectly created by your add-on in AddMenuItem.

I want to use this lib, so what to do?
After you have included the lib in your add-on manifest (.txt) do a text search for the global function AddMenuItem (not any :AddMenuItem of other objects) and replace it with AddCustomMenuItem.
Be careful with a simple "Replace All" over all files! You probably replace the AddMenuItem of LibCustomMenu itself

Version 1.0
This version was intended as proof of concept, but was successfully used in Beartram's FCO Item Saver, Circonian's FilterIt and my Fish Fillet.

Version 2.0
In order to have more value than avoiding a rare, just annoying "bug", sirinsidiator suggested and provided proof of concept code for sub menu items.
A big thank to sirinsidiator!
I finalized it and here we are.

API 2.0
function AddCustomMenuItem(mytext, myfunction, itemType, myfont, normalColor, highlightColor, itemYPad)

Fully compatible with AddMenuItem.
mytext: string, required. Caption of menu item.
myfunction: function(), required. Called if clicked.
itemType: int, optional. MENU_ADD_OPTION_LABEL or MENU_ADD_OPTION_CHECKBOX. Default MENU_ADD_OPTION_LABEL.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered item.
itemYPad: int, optional. y-padding between items.


function AddCustomSubMenuItem(mytext, entries, myfont, normalColor, highlightColor, itemYPad, subMenuButtonCallbackFunc)

mytext: string, required. Caption of menu item.
entries: table of sub items or callback returning table of sub items, required.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected/normal sub item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered sub item.
itemYPad: int, optional. y-padding between sub items.
subMenuButtonCallbackFunc: function, optional. Callback function for the click on the submenu open button (the one at the main menu showing the submenu)

sub item:
label: string or function(rootMenu, childControl), required.
callback: function(), required.
disabled: boolean or function(rootMenu, childControl), optional. Default false. if true, sub item is visible, but gray and not clickable.
visible: boolean or function(rootMenu, childControl), optional. Default true.

These examples are for self-created menus. If you want to add items to the inventory context-menu, look at the example for LibCustomMenu:RegisterContextMenu more below.

example 1:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "Test 2",
  8.     callback = function() d("Test 2") end,
  9.     disabled = function(rootMenu, childControl) return true end,
  10.   }
  11. }
  12. ClearMenu()
  13. AddCustomSubMenuItem("Sub Menu", entries)
  14. ShowMenu()

example 2:
Lua Code:
  1. local function GetEntries(rootMenu)
  2. d("run")
  3. return {
  4.   {
  5.     label = function() return GetTimeStamp() end,
  6.     callback = function() d("Test 1") end,
  7.   },
  8.   {
  9.     label = "Test 2",
  10.     callback = function() d("Test 2") end,
  11.     disabled = function(rootMenu, childControl) return true end,
  12.   }
  13. }
  14. end
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", GetEntries)
  17. ShowMenu()
If you have Notebook or ZAM Notebook, you could copy&paste the scripts from above and execute them.

API 3.0
In addition to API 2.0:
Allow divider by setting member label to a static "-". Suggested by Beartram.

example:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "-",
  8.   },
  9.   {
  10.     label = "Test 2",
  11.     callback = function() d("Test 2") end,
  12.     disabled = function(rootMenu, childControl) return true end,
  13.   }
  14. }
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", entries)
  17. ShowMenu()

API 4.1
In addition to API 3.0:
actionSlots:AddCustomSlotAction(actionStringId, actionCallback, actionType, visibilityFunction, options)

for example while hooking ZO_InventorySlot_DiscoverSlotActionsFromActionList(inventorySlot, slotActions)
for example within the callback of API 6.0. See below.

API 5.0
In addition to API 4.1+:
New entry properties itemType and checked.
itemType = MENU_ADD_OPTION_LABEL (default) or MENU_ADD_OPTION_CHECKBOX for a checkbox
checked = false/true or function() return state end
The initial checked state than opening the sub menu.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.       },
  9.       {
  10.         label = "Test 1b",
  11.         callback = function() d("Test 1b") end,
  12.         itemType = MENU_ADD_OPTION_LABEL,
  13.       },
  14.       {
  15.         label = "-",
  16.       },
  17.       {
  18.         label = "Test 2",
  19.         callback = function() d("Test 2") end,
  20.         disabled = function(rootMenu, childControl) return true end,
  21.       }
  22.     }
  23.     ClearMenu()
  24.     AddCustomSubMenuItem("Sub Menu", entries)
  25.     ShowMenu()

API 6.2
In addition to API 5+:
Added callbacks, you can register to, to hook into inventory slot context menu. You don't need to reinvent the hook and are able to control the position of your entry/entries more granular.

category
lib.CATEGORY_EARLY
lib.CATEGORY_PRIMARY
lib.CATEGORY_SECONDARY
lib.CATEGORY_TERTIARY
lib.CATEGORY_QUATERNARY
lib.CATEGORY_LATE

CATEGORY_EARLY is before the first built-in menu entry.
CATEGORY_PRIMARY is after the first built-in menu entry. And so on.
CATEGORY_LATE is after built-in menu and default.

lib:RegisterContextMenu(func, category)
Register to the context menu of the inventory mouse right click.

lib:RegisterKeyStripEnter(func, category)
Register to the inventory mouse hover used to update the keybind buttons at the bottom.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions)
  2. end

category: optional. defaults to CATEGORY_LATE.

lib:RegisterKeyStripExit(func)
Register to the inventory mouse hover used to update the keybind buttons at the bottom, if the mouse exits an inventory slot.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func()
  2. end

example:
Lua Code:
  1. ZO_CreateStringId("SI_BINDING_NAME_SHOW_POPUP", "Show in Popup")
  2. local function AddItem(inventorySlot, slotActions)
  3.   local valid = ZO_Inventory_GetBagAndIndex(inventorySlot)
  4.   if not valid then return end
  5.   slotActions:AddCustomSlotAction(SI_BINDING_NAME_SHOW_POPUP, function()
  6.     local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  7.     local itemLink = GetItemLink(bagId, slotIndex)
  8.     ZO_PopupTooltip_SetLink(itemLink)
  9.   end , "")
  10. end
  11.  
  12. LibCustomMenu:RegisterContextMenu(AddItem, LibCustomMenu.CATEGORY_PRIMARY)

example 2:
Lua Code:
  1. local function AddItem(inventorySlot, slotActions)
  2.   local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  3.   if not CanItemBePlayerLocked(bagId, slotIndex) then return end
  4.   local locked = IsItemPlayerLocked(bagId, slotIndex)
  5.  
  6.   slotActions:AddCustomSlotAction(locked and SI_ITEM_ACTION_UNMARK_AS_LOCKED or SI_ITEM_ACTION_MARK_AS_LOCKED, function()
  7.     SetItemIsPlayerLocked(bagId, slotIndex, not locked)
  8.   end, "keybind2")
  9.   -- you can use: "primary", "secondary", "keybind1", "keybind2"
  10. end
  11.  
  12. local menu = LibCustomMenu
  13. --menu:RegisterContextMenu(AddItem, menu.CATEGORY_PRIMARY)
  14. menu:RegisterKeyStripEnter(AddItem, menu.CATEGORY_LATE)
Not really practical, because it hides the built-in keybind.
But you could use the callback just to be notified as well.

API 6.8
In addition to API 6.2+:
Added functionality to add an optional tooltip to a menu entry.
For the top level menu entries there is a new global function:
function AddCustomMenuTooltip(tooltip, index)
tooltip: Either a string shown as a simple tooltip or a callback function to let you do everything.
Signature:
Lua Code:
  1. local function func(control, inside)
  2. end
control: the menu entry control.
inside: The function is called on mouse enter with inside=true and on mouse exit with inside=false.

index: Optional. Index of the menu entry, the tooltip is for. By default the index of the last added item is used. => You call AddCustomMenuItem and when AddCustomMenuTooltip.

For sub-menus a new key "tooltip" can be used. Again it is either a string or the callback function with the signature from above.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.         tooltip = "This is Test 1",
  9.       },
  10.       {
  11.         label = "Test 1b",
  12.         callback = function() d("Test 1b") end,
  13.         itemType = MENU_ADD_OPTION_LABEL,
  14.         tooltip = "This is Test 2",
  15.       },
  16.       {
  17.         label = "-",
  18.       },
  19.       {
  20.         label = "Test 2",
  21.         callback = function() d("Test 2") end,
  22.         disabled = function(rootMenu, childControl) return true end,
  23.       }
  24.     }
  25.     ClearMenu()
  26.     AddCustomSubMenuItem("Sub Menu", entries)
  27.     AddCustomMenuTooltip("A sub-menu")
  28.     AddCustomMenuItem("-", function() d("soso") end)
  29.     AddCustomMenuItem("Button", function() d("jojo") end)
  30.     AddCustomMenuTooltip(function(control, inside) if inside then d("A great button") end end)
  31.     AddCustomMenuItem("CheckBox", function() d("soso") end, MENU_ADD_OPTION_CHECKBOX)
  32.     ShowMenu()
How to use Checkbox at top level
Lua Code:
  1. local index = AddCustomMenuItem("CheckBox", function() <your callback> end, MENU_ADD_OPTION_CHECKBOX)
  2. if needToCheckIt then
  3.     ZO_CheckButton_SetChecked(ZO_Menu.items[index].checkbox)
  4. end

API 6.9
lib:EnableSpecialKeyContextMenu(key)
key: KEY_CTRL or KEY_ALT or KEY_SHIFT or KEY_COMMAND
Show an alternative context menu, if the special key is pressed while right-clicking the inventory item.

lib:RegisterSpecialKeyContextMenu(func)
Register a callback for the alternative context menu. You, the addon author, have to check which menu items you want to add for the given combination of special keys. (See signature below)
You have to enable all the keys you want to handle. See lib:EnableSpecialKeyContextMenu(key). There is no DisableSpecialKeyContextMenu, because you don't know who else had enabled them.

Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions, ctrl, alt, shift, command)
  2. end
API 6.92
lib:RegisterPlayerContextMenu(func, category)
Register to the context menu of the chat player link mouse right click,

func: callback function to be called.
Signature:
Code:
local function func(playerName, rawName)
end
Category: See API 6.2 description for the available categories.

API 7.1
lib:RegisterGuildRosterContextMenu(func, category)
Register to the context menu of the guild roster member mouse right click.

func: callback function to be called.
Signature:
Code:
local function func(rowData)
end
API 7.2
lib:RegisterFriendsListContextMenu(func, category)
Register to the context menu of the friends list mouse right click.

lib:RegisterGroupListContextMenu(func, category)
Register to the context menu of the group list mouse right click.

Both analog to RegisterGuildRosterContextMenu. See above.

Example
Lua Code:
  1. local function AddItem(data)
  2. AddCustomMenuItem("Example", function() d(data.displayName) end)
  3. end
  4.  
  5. local menu = LibCustomMenu
  6. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_EARLY)
  7. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_LAST)
version 7.2.1:
- Fixed nil error in AddCustomMenuItem. Sorry.

version 7.2.0:
- New functions RegisterFriendsListContextMenu and RegisterGroupListContextMenu as requested.

version 7.1.3:
- Update for "High Isle".

version 7.1.2:
- Fix for U32 adding a divider to header menu item. Thanks to @silvereyes.

version 7.1.1:
- Fixed issue with Shissu's Guild Tools. Thanks to @marcbf for reporting.

version 7.1.0:
- New API function RegisterGuildRosterContextMenu. Requested by @Saenic.

version 7.0.1:
- Allow to click sub-menu button itself. (a bit like a DropDown-Button)
- Allow to refresh/change other sub-menu items with clicking a checkbox menu item.

version 7.0.0:
- Removed LibStub support
- Added new menu item type: MENU_ADD_OPTION_HEADER

version 6.9.5:
- Update to API 100034 "Flames of Ambition".

version 6.9.4:
- Update to API 100033 "Markarth".

version 6.9.3:
- Update to API 100032 "Stonethorn".

version 6.9.2. Upon request added a new function RegisterPlayerContextMenu to added menu items to the player context menu of the chat.

version 6.9.1: Forgotten to increase the version number for LibStub legacy support. Added a warning, if LibStub has a "newer" version, which should not be!

version 6.9.0:
- Support keyboard modifier keys for inventory context menu to create special menus using those keys.

version 6.8.2:
- Update to API 100030 "Harrowstorm".

version 6.8.1:
- Update to API 100029 "Dragonhold".

version 6.8.0:
- Fix layout of built-in checkbox button of menu top level entries
- Added tooltip support: Either callback function or text string.

version 6.7.1:
- Update to API 100028 "Scalebreaker".

version 6.7.0:
- API bump 100027 "Elsweyr".
- Accessible via LibCustomMenu.
- Use of LibStub is optional.

version 6.6.3:
- Update to API 100026 "Wrathstone".

version 6.6.2:
- Reverted back to depend on LibStub. It is too early for that.

version 6.6.1:
- Update to API 100025 "Murkmire".
- Work without LibStub as well.

version 6.6:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 6.5: Fix for PTS.

version 6.4: Fixed compatibility with other addons hooking the context-menu. Like Craft Bag Extended.

version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use <lib>.DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.
Optional Files (0)


Archived Files (35)
File Name
Version
Size
Uploader
Date
7.2.0
8kB
votan
03/11/23 11:59 AM
7.1.3
8kB
votan
04/24/22 09:04 AM
7.1.2
8kB
votan
10/24/21 07:44 AM
7.1.1
8kB
votan
09/05/21 07:30 AM
7.1.0
8kB
votan
09/04/21 09:32 AM
7.0.1
8kB
votan
07/04/21 04:46 AM
7.0.0
8kB
votan
04/28/21 11:21 AM
6.9.5
7kB
votan
02/20/21 09:09 AM
6.9.4
7kB
votan
11/02/20 04:41 AM
6.9.3
7kB
votan
08/22/20 04:55 AM
6.9.2
7kB
votan
04/21/20 03:12 PM
6.9.1
7kB
votan
04/04/20 06:22 AM
6.9.0
7kB
votan
04/03/20 11:43 AM
6.8.2
7kB
votan
02/15/20 11:44 AM
6.8.1
7kB
votan
10/03/19 04:37 AM
6.8.0
7kB
votan
08/07/19 01:15 PM
6.7.1
7kB
votan
07/30/19 11:57 AM
6.7.0
7kB
votan
05/18/19 08:07 AM
6.6.3
16kB
votan
02/23/19 10:15 AM
6.6.2
8kB
votan
10/21/18 09:31 AM
6.6.1
7kB
votan
10/19/18 12:13 PM
6.6
14kB
votan
08/13/18 11:17 AM
6.5
8kB
votan
04/22/18 05:21 AM
6.4
7kB
votan
04/16/18 11:45 AM
6.3
7kB
votan
03/03/18 10:58 AM
6.2
8kB
votan
02/02/18 12:35 AM
5
7kB
votan
01/27/18 03:11 PM
5
7kB
votan
08/15/17 12:34 PM
4.3
6kB
votan
07/15/17 01:00 PM
4.2.0
6kB
votan
10/12/16 12:56 PM
4.1.1
6kB
votan
03/07/16 12:13 PM
4.1.0
6kB
votan
11/22/15 02:24 PM
4.0.0
6kB
votan
08/06/15 10:48 AM
3.0.0
6kB
votan
07/25/15 05:36 AM
2.0.0
5kB
votan
07/11/15 10:51 AM


Post A Reply Comment Options
Unread 04/28/21, 11:30 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Version 7.0.0 will break Dolgubon's Lazy Writ Crafter (up to 3.0.4), because the way it includes the library can no longer supported. Sorry.
You can change the DolgubonsLazyWritCreator.txt to include the library the supported way:
Code:
; This Add-on is not created by, affiliated with or sponsored by ZeniMax
; Media Inc. or its affiliates. The Elder Scrolls® and related logos are
; registered trademarks or trademarks of ZeniMax Media Inc. in the United
; States and/or other countries. All rights reserved.
; You can read the full terms at https://account.elderscrollsonline.com/add-on-terms

## Title: Dolgubon's Lazy Writ Creator v3.0.4
## APIVersion: 100034 100033
## Author: Dolgubon
## Version: 3.0.4
## DependsOn: LibAddonMenu-2.0 LibLazyCrafting LibCustomMenu
## OptionalDependsOn: LibAddonMenu-2.0 pChat LibLazyCrafting LibStub LibFeedback 
## SavedVariables: DolgubonsWritCrafterSavedVars

libs\LibCustomTitles\LibCustomTitles.lua

libs\LibFeedback\feedback.lua

#libs\LibCustomMenu\LibCustomMenu.lua

HelperFunctions.lua
LootHandler.lua
QuestHandler.lua

WritCreater.xml
WritCreater.lua
MasterWrits.lua
BankWithdraw.lua

Languages/default.lua
Languages/$(language).lua
SettingsMenu.lua
SlashCommands.lua
Tutorial.lua
ReticleChanges.lua
Crafter.lua
ResetWarning.lua
StatsWindow.lua
bindings.xml
Last edited by votan : 04/28/21 at 11:31 AM.
Report comment to moderator  
Reply With Quote
Unread 11/22/15, 10:08 AM  
merlight
AddOn Author - Click to view AddOns

Forum posts: 671
File comments: 213
Uploads: 12
Feature request: add this method to ZO_InventorySlotActions class:

Lua Code:
  1. function ZO_InventorySlotActions:AddCustomSlotAction(...)
  2.     local orgItemPool = ZO_Menu.itemPool
  3.     local orgCheckboxItemPool = ZO_Menu.checkBoxPool
  4.  
  5.     ZO_Menu.itemPool = lib.itemPool
  6.     ZO_Menu.checkBoxPool = lib.checkBoxPool
  7.  
  8.     self:AddSlotAction(...)
  9.  
  10.     ZO_Menu.itemPool = orgItemPool
  11.     ZO_Menu.checkBoxPool = orgCheckboxItemPool
  12. end

Votan's Fish Fillet could use that btw.
Report comment to moderator  
Reply With Quote
Unread 11/22/15, 02:27 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by merlight
Feature request: add this method to ZO_InventorySlotActions class:

Lua Code:
  1. function ZO_InventorySlotActions:AddCustomSlotAction(...)
  2.     local orgItemPool = ZO_Menu.itemPool
  3.     local orgCheckboxItemPool = ZO_Menu.checkBoxPool
  4.  
  5.     ZO_Menu.itemPool = lib.itemPool
  6.     ZO_Menu.checkBoxPool = lib.checkBoxPool
  7.  
  8.     self:AddSlotAction(...)
  9.  
  10.     ZO_Menu.itemPool = orgItemPool
  11.     ZO_Menu.checkBoxPool = orgCheckboxItemPool
  12. end

Votan's Fish Fillet could use that btw.
Done

Good catch. I have brief tested it with Fish Fillet. Working so far.
Thank you, merlight.
Report comment to moderator  
Reply With Quote
Unread 11/23/15, 09:32 AM  
merlight
AddOn Author - Click to view AddOns

Forum posts: 671
File comments: 213
Uploads: 12
Thanks, that was quick.
Report comment to moderator  
Reply With Quote
Unread 10/22/16, 11:37 AM  
QuadroTony
Banned
 
QuadroTony's Avatar
AddOn Author - Click to view AddOns

Forum posts: 828
File comments: 3866
Uploads: 3
im not sure what caused this
but it can be connected with this addon
please take a look

http://www.esoui.com/forums/showthread.php?t=6583
Report comment to moderator  
Reply With Quote
Unread 02/05/17, 05:48 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
This library is working with ESO 2.7 (100018) even if the manifest is not updated.
There is no need to upload a new version just to update a never used manifest fle

BTW: The "bug" reported by QuadroTony was an unfiltered and unneed inventory slot update event. Not a problem of this library.
Last edited by votan : 02/05/17 at 05:50 AM.
Report comment to moderator  
Reply With Quote
Unread 07/13/17, 10:00 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
On pts this line causes problems:
https://github.com/esoui/esoui/blob/...menus.lua#L278
To fix it, your custom controls need to have a nameLabel field:
https://github.com/esoui/esoui/blob/...menus.lua#L273
I fixed it locally by adding
control.nameLabel = label
after every line of the form:
local label = wm:CreateControlFromVirtual("$(parent)Name", control, [...]
Report comment to moderator  
Reply With Quote
Unread 07/13/17, 10:49 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by Shinni
On pts this line causes problems:
https://github.com/esoui/esoui/blob/...menus.lua#L278
To fix it, your custom controls need to have a nameLabel field:
https://github.com/esoui/esoui/blob/...menus.lua#L273
I fixed it locally by adding
control.nameLabel = label
after every line of the form:
local label = wm:CreateControlFromVirtual("$(parent)Name", control, [...]
Okay. Thanks
Report comment to moderator  
Reply With Quote
Unread 01/27/18, 01:45 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Forget it. Reverted back to rev 5. The conflict is unsolved and gets worse.

Found a conflict with CraftBagExtended. If you have downloaded rev6, please use rev6.1.
Last edited by votan : 01/27/18 at 06:05 PM.
Report comment to moderator  
Reply With Quote
Unread 04/25/18, 01:07 AM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Is it possible to just copy the current LibCustomMenu.lua into other addons' \lib\LibCustomMenu\ folders to get them up to date? I'm still seeing some very popular addons running very out of date versions.
Thanks!
Report comment to moderator  
Reply With Quote
Unread 04/25/18, 10:51 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by RavenMind
Is it possible to just copy the current LibCustomMenu.lua into other addons' \lib\LibCustomMenu\ folders to get them up to date? I'm still seeing some very popular addons running very out of date versions.
Thanks!
yes. 6.4 is ok. The changes of 6.5 were made for PTS. And ZOS was so kind to revert their changes.
Report comment to moderator  
Reply With Quote
Unread 04/26/18, 12:21 AM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Originally Posted by votan
yes. 6.4 is ok. The changes of 6.5 were made for PTS. And ZOS was so kind to revert their changes.
That would explain some things! Thanks very much, I appreciate all the work you put in to your addons & the lib!
Report comment to moderator  
Reply With Quote
Unread 04/26/18, 01:33 PM  
Anceane
 
Anceane's Avatar
AddOn Author - Click to view AddOns

Forum posts: 306
File comments: 1017
Uploads: 1
Originally Posted by votan
Originally Posted by RavenMind
Is it possible to just copy the current LibCustomMenu.lua into other addons' \lib\LibCustomMenu\ folders to get them up to date? I'm still seeing some very popular addons running very out of date versions.
Thanks!
yes. 6.4 is ok. The changes of 6.5 were made for PTS. And ZOS was so kind to revert their changes.
Does this means that 6.4 is the only good version ? lol just lost after i saw you updating to 6.5 in fisherman :P
Report comment to moderator  
Reply With Quote
Unread 04/26/18, 02:01 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by Anceane
Originally Posted by votan
Originally Posted by RavenMind
Is it possible to just copy the current LibCustomMenu.lua into other addons' \lib\LibCustomMenu\ folders to get them up to date? I'm still seeing some very popular addons running very out of date versions.
Thanks!
yes. 6.4 is ok. The changes of 6.5 were made for PTS. And ZOS was so kind to revert their changes.
Does this means that 6.4 is the only good version ? lol just lost after i saw you updating to 6.5 in fisherman :P
Everything 6.4+ is ok.

To make it more clear: 6.4 is working on live and did not work in the first week of PTS. This required to make 6.5. But ZOS reverted their changes. So, now 6.4 would work on PTS again. But 6.5 is also working for live and PTS. As @silvereyes released 6.5, it is the current version, but 6.4 is not out-dated.
Last edited by votan : 04/26/18 at 02:55 PM.
Report comment to moderator  
Reply With Quote
Unread 04/26/18, 06:10 PM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Originally Posted by votan
Everything 6.4+ is ok.

To make it more clear: 6.4 is working on live and did not work in the first week of PTS. This required to make 6.5. But ZOS reverted their changes. So, now 6.4 would work on PTS again. But 6.5 is also working for live and PTS. As @silvereyes released 6.5, it is the current version, but 6.4 is not out-dated.
Thank you for the clarification!!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: