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Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Updated:08/17/17 08:55 AM
Created:06/27/14 08:20 AM
Monthly downloads:39
Total downloads:65,031
Favorites:121
MD5:
Categories:Discontinued & Outdated, Data Mods, Info, Plug-in Bars, ToolTip, Miscellaneous
Deome's DataDaedra  Popular! (More than 5000 hits)
Version: 1.99.7
by: Deome [More]
Deome's DataDaedra
by Deome (@deome) - [email protected]


Deome's Addon Suite:
Deome's DataDaedra - http://www.esoui.com/downloads/info5...ataDaedra.html


Features:
  • Sales Data and Crafting Cost shown before you craft!
v1.9.2 -- changed getKeyedItem, isKeyedItem to public functions

v1.9.1 -- Huge update, compatible with MM, new version control, new layout, same great function.

v1.77a -- Small bugfix

v1.76 -- Tooltip prices, etc., should now display properly.

v1.73 -- All tooltips should now display properly.

v1.65 -- Final update (for now), documentation pending. DataDaedra is, for all intents and purposes, finished!

v1.48 -- Quick bugfix to address popuptooltip prices

v1.46 -- Minor update that fixes major problem. Prices should save correctly now. Also started work on localization so that future updates may be translated to Fr and De. v1.43-1.45 are garbage uploads. Sorry about that.

v1.42 -- Update to published LibGuildHistory, removed a few now unnecessary options, and added a new "EASY" button to automatically set DD to Deome's preferences (which ARE different from default values, and provide what I think are the most accurate prices). Fixed bug causing DD to not display on tooltips on login.

v1.41 -- Fixed an evil bug in the recency filter.

v1.40 -- The new update (re)-introduces time since sale occurred as a factor in calculating prices. I've been playing with it all evening, and while prices are remarkably more accurate, there are a few things that make prices (with or without considering recency) act rather silly. My advice: Play around with the new system--default settings are as loose as possible, so the new update shouldn't make anything go haywire, but you'll see far fewer records as you lower the settings. Also, I have found that ZO isn't helping with the sillyness--many things, such as glyphs, have individual item levels that screw with prices; I've seen both lvl 8 and lvl 10 versions of the same glyph, for example, which is stupid. My advice is to either turn on all (or all except enchants) pricing characteristics before playing around with recency. And when I find time, I'll try to correct for ZO's sillyness in the future.

v1.39.1 -- Found the source of the bug preventing DD from moving through guilds properly. Fixed.

v1.39 -- Settings should now save your preferences properly.

v1.38 -- Update 5 update.

v1.37.3 -- More minor fixes, and it appears v1.37.2 may have been missing core files (whoops). Includes LibAddonMenu-2.0 r16.

v1.37.2 -- Second quick fix update, the last one did not display notifications correctly. I've been lax about documentation since v1.22, but I'll do my best to keep up with new changes (documentation and answering questions usually takes more time than fixing bugs/issues, and my time is limited--I prioritize stable DD releases above all else). I won't go into detail here either, as I will be adding a FAQ/Walkthrough for DD very soon.

v1.22 -- Some updates to sales table, price updating routine, settings, and a lot of spit and polish. Users may notice things run smoother, tested with no crashes. Also, a new feature many might miss: Harvest Buffer, in the Advanced tab of the settings, may now be turned on and off. If you think you're not getting any new data (you are. Give it time.), flick that off and hit the Data Harvest button. And everything else that has a slider may be turned off as well.

For those who fear the Lua memory limit, use /ddluamemory to see how much your UI is using (thank you, Garkin, for that wonderful command). Default is 64mb, but it can be raised much much higher in the User Settings file for ESO.

v1.21.x -- Minor fixes, updates, spit and polish, update at your leisure.

v1.20 -- Stability, stability, stability! It may have taken ages to narrow down the source of the crashes that have plagued us all, and certainly took a while to fix, but after extensive testing with VERY large sales histories, it looks as if those days are gone.

Modular design -- DataDaedra will now be split into separate extension projects to accommodate different uses for the data collected and the engine that runs the whole show. This allows for separate development projects, so that one change won't destablize the core addon, and allows users to tailor extensions to their needs. Two extensions were included in the last few releases, and they'll be getting their own pages shortly (there hasn't been any real work on them, so your old copies will be just fine. Just update the core DataDaedra module).

Expanded Settings -- DataDaedra has a plethora of new settings that allow users a much greater degree of control over the core functions. Some of the more significant features include the ability to limit item prices to the ____ most recent sales data (handy for high volume items like mats and consumables), sliders for speed of data collection (I recommend using the lowest settings on first run, then raising them up to slow speeds for active adventuring), default guild store IS working now, and of course there are now menus for the ddExport and (soon!) ddGuildFoundry extensions.

v1.19e -- DD should now run smoothly and crash free. Please be patient as the pricing tables are rebuilt; it may take some time. You may adjust the speed at which they are built in Settings - Update Frequency. Your old data is safe. Your new data is safe. And if anyone sees DD crash at load, using THIS version, I want to know about it immediately! :D

I can be contacted in-game, @deome. Mail works best. Will be catching up on correspondence all weekend, then 1.2 should be ready for release.

* The "Autobackup" feature of ddExport has been removed. The short of it is, I don't trust it; backing up or exporting your data with ddExport is a good idea, but I'm thinking it's not so great when it runs every time DD is scanning sales histories (and I really don't have the time to hook it to some other, less frequent event). One issue I've noticed with the data tables is that a crash or a /reloadui while the scans/backups are still running--like, y'know, when you first log in and the system is a bit overwhelmed for a couple minutes--will corrupt them, and that's what makes ESO go boom. You can still backup/export/import your data, but you've got to click the button yourself :D
(You can also use /ddexport and /ddimport!)

* Item tables have been heavily rebuilt. This is an update most folks will never even know is there, but it does make it much easier to include new features in the pricing/item data. For example, I'm hoping to add options that allow users to differentiate item values based on traits, styles, etc. for more discrete data--of course, the most obvious advantage would be the ability to see just how MUCH more valuable some traits are than others.

* Working on some minor visual changes to the tooltip additions. Sadly, I'm more of a Woz than a Jobs, so I tend to de-prioritize appearances, but I'll keep tweaking from time to time until I have time to implement more tooltip customization options.


v1.10d -- Quick bugfixes. Tooltips in inventory should no longer generate errors when TooltipBuffer option is on. German and French clients should no longer have issues with stables. Item Tables updated, crafting materials should now display prices properly. ddExport should now function properly. Settings have been changed to account-wide, as some settings affect account-wide SavedVariables.

v1.10 -- Some major rework, some work deprecated, plenty of bugfixes, etc. More importantly, v1.1 includes some greatly anticipated features!

* Now includes separate addon that allows users to export and import DataDaedra market histories! Many folks asked for this while in development as GuildMarketExporter seems to be abandoned; since DataDaedra relies on the same trading house sales data, this feature was simple, easy to implement, and I think will be very popular.

Yes, I am aware that there was a website that collected histories from Guild Market Exporter, but I really have no interest in building or running a website. If anyone wished to build or adapt such a website to be able to read/import exported DataDaedra market history files, they would have my blessing and permission. However, if you like those sorts of statistics, you may wish to hold off until v1.2...

* Selecting options that require a UI reload will no longer automatically trigger a reload. A ReloadUI() button has been added to the settings menu for your convenience.


v1.02 -- Guild tabards and mousing over your inventory should no longer...ugh...big update coming soon, as soon as I put it through some rigorous bugtesting. Would've been nice to do that earlier this week, but of course ZO just *had* to shut all guilds down. Sigh.

v1.01 -- Guild Tabards should no longer crash the game (seriously, ZO?) Please notify me immediately, in game mail (@deome), if this still happens after updating.

v1.0 -- RELEASE!
* Saved Variables tables are finalized.
* Market History table has new duplicate killer
* Tooltips have been fixed, finally--mousing over something should no longer generate an error message on certain items
* "AutoBackup" feature implemented. Recommended that it be left off for now, just because it doubles the size of your Saved Variables file, but is perfectly safe to leave on if you really value your market history. Feature will also automatically restore your history from backup should your history ever get lost (without losing the saved variables file itself).
* Still working on History export for external sites
* Thank you Garkin, Kraeius, Focus, and everyone else who has helped out through the Beta!

v0.97c -- Thanks to Focus for finding one of the stranger bugs I've encountered. This is a temporary fix--in other words, it's not as clean as it could be--but DataDaedra should now recognize all unique sales (I had no idea that the duplicate catcher was throwing out so much good data). Currently working on release (1.0), but wanted to get this fix out quickly.

v0.97b -- Put some work into the PopupTooltips. If any developers know what they're doing with those, would appreciate input--currently trying to reduce redundant/unnecessary code and understand what events/etc. affect popups. Settings should now be working properly. Added an "Autobackup" setting.

v0.97a -- Settings should now save and load correctly; ItemIds etc. should now display correctly on tooltips.

v0.97 -- This will be the last beta version before release (barring any damn bugfixes). This version is mostly backdoor and UI cleanup, especially of the settings menu, however one new and significant feature has been added: You may now back up your sales history data so you never need lose your historic data again should the saved variables versions need to be changed for the main database.

Just to be clear, PLEASE BACK UP YOUR SALES HISTORY. The button is in the "Data Cairn" tab of the settings menu, you really can't miss it. /reloadui is recommended after clicking the button (and backing up your data--it goes very quickly), but is not strictly necessary; reloading your UI just ensures that the backup is saved. And yes, you want to back up your data because I'll be restructuring tables in v1.0, and you will lose your sales history without the backup (don't worry about the item price table--it reassembles itself without harm automatically).

I appreciate all the support and help I've received over the past couple months with this project. Thank you all--your enthusiasm and appreciation fuels my creativity (and helps me get updates out in a timely fashion). And don't worry, those features you're anticipating will soon be available in release; check my ESOUI Author Portal to request a feature or submit a bug, or check the status of features/bugs/other projects.


v0.96c -- Fixed the damn crafting tempers, and discovered/fixed a bug with the crafting tooltips displaying blacksmithing item data on clothing/woodworking crafting stations.


v0.96b -- Tooltip checks now include a check for quest reward and loot container items. Quest reward dialogues should no longer occasionally spit out an error on mouseover tooltip (which was only happening to a small number of item rewards).

Known Bug: Crafting tempers, such as Dwarven Oil, etc., are either not displaying tooltip prices or are displaying slightly inaccurate prices. This will be addressed in the next update, working on a fix now. If prices appear, please note that the prices displayed may not necessarily include all historic sales of those items, but the prices shown are based on at least one actual sale.


v0.96a -- Another horse bug caught and fixed.
A few bugfixes (thank you, Garkin!); tooltips should behave themselves a bit more, and stable mount tooltips should no longer be confused with item tooltips.
Still working on the Primary Guild Selector thingy. I'd leave it alone (it won't do much right now, don't worry). Right now, I think the whole Guild section of the API is riddled with dremora, so it may be a while before I get this working.
Default settings should be set properly. New savedvars table for Settings, so you'll want to go into settings and configure it to your liking again.
Started implementing into tooltips for crafting stations. Right now it's just blacksmithing, for testing. After release, I'm planning to integrate into the "Create" tooltips (and that's a whole other set of cheese-filled slippers, I assure you); imagine being able to know beforehand if that potion or armor piece is actually worth more than the mats involved.


v0.95a - Notes
GUI Settings Menu courtesy of Seerah's LibAddonMenu-2.0. Bless you, Seerah, you took all the work out of the feature I expected would be the most work.
Rebuilt data tables again. Sales history and individual item price statistics are now separated into individual tables, which makes it possible to include a feature to export the guild sales history--a la Guild Market Exporter--in a future version (look for it in 0.95b or so). Also, future data table upgrades no longer will require erasing all current sales records. Thanks to Focus for the suggestion!
To solve issues with large (four or more digit) price averages, the Settings menu now offers a multi-line tooltip option, which will put "Seen", "wAvg," etc. each on their own line. No more ugly spillovers! Thanks to Kraeius for the suggestion, and I will continue to provide other tooltip appearance options before release.
Settings menu also offers a feature to include ItemId, Quality, Level, EnchtId values for an item in the tooltip. I doubt anyone other than developers will find this useful, but for those developers who (like me) like to see visually how different items are structured in the API, this feature is a nifty bonus. Think of it as a helpful addition to Zgoo!
Other options in the settings menu are experimental (debugging works, but will not do much right now).
I wanted to put a bit more time into this version, however since folks are having issues with the 0.93 I thought was stable, I'm pushing this version right now, as I believe it's currently stable. I'll be updating it within a day or two with all the other features I wanted to include, but hopefully this version will resolve the loading screen bug for those who have it.


v0.93 - Notes
BIG update here. Popup Tooltips (chat links, etc.) and inventory/store/guildstore/etc. tooltips are now working properly and seamlessly. There may be a half-second delay as they're now being buffered to increase stability and performance, but once I finish the settings menu buffering will be an optional setting.
Completely redesigned the database, though I'm afraid to say prices will only be based on each item's ItemId, regardless of quality, enchantment, etc., and the SavedVariables have a new version that will replace current records.
Huge increase in speed/performance. The database is now slim and memory efficient, record matching for tooltips is streamlined for instant response, and many, many imps have been soultrapped and cruelly sacrificed to provide enough soulgems to bring you these improvements (to say nothing of the horkers that provided the fat for the fires).
Next update will include integration with LibAddonMenu-2.0 to provide a UI interface for settings and statistics, allowing for customization of records and metrics.


v0.92 - Notes
Found, and hopefully fixed, stability issue/crash bug. Please let me know if it continues.


v0.90 - Notes
Most functionality is complete. Works for all bags, banks, guild store, and shopkeeps.
"(seen)" is the number of sales involving the item. "(wAvg)" is the weighted average price per unit for that item; if 100x[Saltrice] and 2x[Saltrice] sell in two different sales, the larger stack's price will greatly outweigh the price of the smaller stack sale. "(stack)", of course, gives you a quick price for the current stack.
There will be obvious differences for large/100 stacks between wAvg and stack prices. wAvg is rounded to the nearest whole number for summary purposes, but is calculated to two decimal places for stack prices. Thus, [Jute] may show a wAvg of 6g, but a recommended price of 578g for a 100 stack. This is normal, and allows for an accurate price recommendation for selling stacks in bulk.
Future revisions will expand available tooltips to include rewards, loot, chatlinks, trade windows, and whathaveyou. Release will also feature a settings menu with more data options.
Post-release, may be expanded to include data from COD sales and player-to-player trades!
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
052098e
244
66kB
Deome
04/06/16 11:29 AM


Optional Files (0)


Archived Files (38)
File Name
Version
Size
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Date
1.99.7
72kB
Deome
07/30/17 11:30 PM
1.99.4
70kB
Deome
07/16/17 10:53 PM
1.99.3
70kB
Deome
07/04/17 07:53 PM
1.99.2
70kB
Deome
07/04/17 07:18 PM
1.99.1
70kB
Deome
07/02/17 02:53 PM
1.9.9
69kB
Deome
06/30/17 09:38 AM
1.9.2
66kB
Deome
04/12/16 12:05 AM
66kB
Deome
04/11/16 11:02 PM
66kB
Deome
04/11/16 10:55 PM
66kB
Deome
04/11/16 10:46 PM
1.9.1
66kB
Deome
04/06/16 12:11 PM
1.9x
66kB
Deome
04/06/16 11:36 AM
1.77a
62kB
Deome
05/07/15 10:14 PM
1.76
62kB
Deome
04/20/15 10:49 PM
1.75
62kB
Deome
04/18/15 09:59 PM
1.74
58kB
Deome
03/17/15 08:49 PM
1.73
58kB
Deome
03/09/15 06:33 AM
1.72
58kB
Deome
03/06/15 04:43 AM
1.71
58kB
Deome
03/05/15 12:31 AM
1.65 r1
54kB
Deome
01/19/15 02:16 AM
1.64
53kB
Deome
01/13/15 09:13 PM
1.50
50kB
Deome
12/25/14 08:19 PM
1.48
45kB
Deome
12/07/14 11:17 PM
1.47
47kB
Deome
12/03/14 09:38 AM
1.46
47kB
Deome
12/02/14 12:43 PM
1.41
47kB
Deome
11/10/14 04:30 PM
1.40
47kB
Deome
11/09/14 11:09 PM
1.39.1
46kB
Deome
11/07/14 12:36 AM
1.39
45kB
Deome
11/03/14 07:03 PM
1.37.3
44kB
Deome
11/02/14 04:31 PM
1.37.3
45kB
Deome
11/02/14 04:25 PM
1.36
46kB
Deome
10/28/14 01:25 AM
1.35
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Deome
10/27/14 06:19 AM
1.25
40kB
Deome
08/30/14 10:13 PM
1.22
39kB
Deome
08/27/14 03:03 AM
1.21.3
39kB
Deome
08/25/14 01:18 AM
1.10d
39kB
Deome
08/11/14 01:02 PM
1.02
41kB
Deome
08/07/14 03:33 PM


Post A Reply Comment Options
Unread 06/27/14, 09:12 AM  
ynotndalton

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scan

do i need to scan the stores first?
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Unread 06/27/14, 09:48 AM  
Deome
 
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Re: scan

Originally Posted by ynotndalton
do i need to scan the stores first?
Nope! DD runs quietly in the background, updating pretty much every time you see a loadscreen. And since the prices are based on your guild's sales history, not what's in the store(s), it works just fine in addition to other addons that scan the store and provide prices based on listed items. DD's prices are calculated independent of trading house list prices, though it will still provide its (sales history based) prices when looking at guild store search results, posting items for sale, or checking your listings.
Last edited by Deome : 06/27/14 at 09:49 AM.
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Unread 06/27/14, 06:44 PM  
Garkin
 
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I'm not really sure why, but tooltips are not modified for all items of the same type. See:
http://imgur.com/a/JCQe7
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Unread 06/28/14, 12:10 AM  
Deome
 
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Originally Posted by Garkin
I'm not really sure why, but tooltips are not modified for all items of the same type. See:
http://imgur.com/a/JCQe7
I actually do know why--it's one of the features I intend to work into the settings. Basically, it's that two items can be identical in every respect but one in the itemlink data; i.e., isCrafted.

Right now, the matching algorithm uses itemId, quality, levelreq, and enchtId. I intend to make all the important parts of itemlinks (do we really want separate item listings based on styles?) toggle-able for those who like really granular data (me, for one). But currently, there's two kinds of matches--identical itemlinks, and then itemId+levelreq+quality+enchtId. That creates data distinctions, and I really only have it that way as a proof of concept. For most folks, itemId+levelreq+quality might be enough, and I'll probably default to that in the next revision.
Last edited by Deome : 06/28/14 at 12:15 AM.
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Unread 06/28/14, 04:21 AM  
TikiGamer

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As a Beta product I've experienced no issues with it so far. Really happy to see it building up a store of price data. Not got much yet, but useful in the data it is providing. Please keep up the good work.
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Unread 06/28/14, 08:10 PM  
rotatorkuf

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think this addon is crashing my game

if i leave my inventory open and mess around in it for a minute, it'll crash the game

same with guild store

tried it with the only addon enabled and without
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Unread 06/29/14, 07:00 PM  
TheChessurCat
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I have an issue with the tooltip display. It will often start spamming the sales history, to the point where the tooltip itself is larger than my screen. Please fix it
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Unread 06/29/14, 07:20 PM  
lobharvey

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Originally Posted by rotatorkuf
think this addon is crashing my game

if i leave my inventory open and mess around in it for a minute, it'll crash the game

same with guild store

tried it with the only addon enabled and without
I'm having the same issue with mine as well. I also noticed that as soon as I try and use the scroll wheel on my wired mouse to browse my inventory it causes it to crash as well.
Last edited by lobharvey : 06/29/14 at 07:21 PM.
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Unread 06/29/14, 10:07 PM  
Deome
 
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Originally Posted by rotatorkuf
think this addon is crashing my game

if i leave my inventory open and mess around in it for a minute, it'll crash the game

same with guild store

tried it with the only addon enabled and without
I've just found the same issue. I've isolated the issue, I hope, and will be uploading a fix soon (I'm currently testing it now). I recommend turning it off for the time being.
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Unread 06/29/14, 10:09 PM  
Deome
 
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Originally Posted by TheChessurCat
I have an issue with the tooltip display. It will often start spamming the sales history, to the point where the tooltip itself is larger than my screen. Please fix it
Fun, thought I fixed that a long time ago. When I upload the next patch, please keep me informed if it's still around.
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Unread 06/30/14, 03:14 AM  
Migoda
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Hey,

the crash bug ist still existent in v0.91 for me. Besides that its a great addon!
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Unread 06/30/14, 10:57 AM  
Deome
 
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Originally Posted by Migoda
Hey,

the crash bug ist still existent in v0.91 for me. Besides that its a great addon!
Thank you. I noticed it's a lot more stable now, but still buggy. What's going on is that I'm asking it to parse the entire sales history on every tooltip, and while that worked great when the history is short, as it gets longer...

Gonna get started on the fix today, I recommend either deleting the SavedVariables file for DD or turning it off. Thankfully, I know how to fix it, so it shouldn't take long.
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Unread 07/01/14, 01:47 AM  
Deome
 
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Currently testing that fix. So far, it's running WAY faster and not going boom when the SavedVars gets too big. Will keep y'all posted.
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Unread 07/01/14, 09:18 AM  
Eldorhaan
 
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Hey your add on seems to be awesome, keep continuing mate.
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Unread 07/01/14, 11:44 AM  
TheChessurCat
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Clicking on item links in the chat spits out the following errors:

Code:
2014-07-01T12:43:12.988-06:00 |cff0000Lua Error: user:/AddOns/DataDaedra/DataDaedra.lua:314: attempt to index a nil value
stack traceback:
	user:/AddOns/DataDaedra/DataDaedra.lua:314: in function 'DataDaedra.TooltipShow'
	user:/AddOns/DataDaedra/DataDaedra.lua:52: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:33: in function '(anonymous)'
	[C]: in function 'SetHidden'
	EsoUI/Ingame/Tooltip/Tooltip.lua:211: in function 'ZO_PopupTooltip_SetLink'
	EsoUI/Libraries/Utility/ZO_LinkHandler.lua:39: in function 'ZO_LinkHandler_OnLinkClicked'
	EsoUI/Ingame/ChatSystem/ChatSystem.lua:2521: in function 'ZO_ChatSystem_OnLinkClicked'
	13762958564221484612:3: in function '(main chunk)'|r
2014-07-01T12:43:12.989-06:00 |cff0000Lua Error: user:/AddOns/DataDaedra/DataDaedra.lua:314: attempt to index a nil value
stack traceback:
	user:/AddOns/DataDaedra/DataDaedra.lua:314: in function 'DataDaedra.TooltipShow'
	user:/AddOns/DataDaedra/DataDaedra.lua:376: in function 'DataDaedra.TooltipAddGameData'
	user:/AddOns/DataDaedra/DataDaedra.lua:55: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:33: in function '(anonymous)'
	[C]: in function 'SetLink'
	EsoUI/Ingame/Tooltip/Tooltip.lua:213: in function 'ZO_PopupTooltip_SetLink'
	EsoUI/Libraries/Utility/ZO_LinkHandler.lua:39: in function 'ZO_LinkHandler_OnLinkClicked'
	EsoUI/Ingame/ChatSystem/ChatSystem.lua:2521: in function 'ZO_ChatSystem_OnLinkClicked'
	13762958564221484612:3: in function '(main chunk)'|r
2014-07-01T12:43:12.990-06:00 |cff0000Lua Error: user:/AddOns/DataDaedra/DataDaedra.lua:314: attempt to index a nil value
stack traceback:
	user:/AddOns/DataDaedra/DataDaedra.lua:314: in function 'DataDaedra.TooltipShow'
	user:/AddOns/DataDaedra/DataDaedra.lua:376: in function 'DataDaedra.TooltipAddGameData'
	user:/AddOns/DataDaedra/DataDaedra.lua:55: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:33: in function '(anonymous)'
	[C]: in function 'SetLink'
	EsoUI/Ingame/Tooltip/Tooltip.lua:213: in function 'ZO_PopupTooltip_SetLink'
	EsoUI/Libraries/Utility/ZO_LinkHandler.lua:39: in function 'ZO_LinkHandler_OnLinkClicked'
	EsoUI/Ingame/ChatSystem/ChatSystem.lua:2521: in function 'ZO_ChatSystem_OnLinkClicked'
	13762958564221484612:3: in function '(main chunk)'|r
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