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One Tamriel (2.6)
Updated:12/24/16 12:03 PM
Created:11/26/16 01:42 AM
Monthly downloads:29
Total downloads:12,460
Favorites:36
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Thief's Knapsack Extended  Popular! (More than 5000 hits)
Version: 2.6.2.5
by: Elmseeker [More]
So you're out stealing, and want to know at a glance what you've got. Thief's Knapsack provides a status window for just that! Displays the following, any of which you may disable:
  • The total value of stolen items you're carrying.
  • The total number of stolen items you're carrying.
  • The total number of Recipe and Racial Motif items you're carrying.
  • The remaining sells and launders left for the day.
  • Legerdemain Level/XP.
  • Fence clock.
  • Bounty clock!
  • Current bounty.
  • The average value of the items (off by default).
  • The estimated daily return you'll get if you fence items of like value (the average times your remaining sells).
  • A graph of your stolen items' quality.

All in one tiny, toggleable window, with some tweaking depending on your stealing habits:
  • Don't count junked stolen items.
  • Don't include recipes in item/value count.
  • Dynamically show and hide bounty/bounty timer.

Bounty Timer

Thief's Knapsack will now display the bounty and an estimated time-remaining on your bounty. This may be off by up to minutes. Also, I haven't tested with very high bounties to know if the numbers change.

How does it work? It appears that bounty decays every 180 seconds. And this works consistently if you stand still and watch the clock. However, if you're doing other things, your bounty can decay slower or faster, and I haven't yet found any consistent reason, even accounting for drift / loading screens. I've seen bounty decay in 170 seconds, and 230+ seconds.

But every time your bounty changes, the estimate will also update, so you should have a reasonably-close time. The error should be no more than a minute or two.

Elmseeker's Note: The shorter the remaining time the more accurate it becomes. For instance, I had a bounty that said it would take 12 hours to degrade. At the first update it dropped to 11 hours, then dropped further with each successive update as the bounty dropped. In the end when there were only about 30 minutes left or so it was only off by about 30 seconds.

Fence Reset Timer

This is a simple countdown that should tell you how long til the fence resets. After investigation, it appears this is a fixed time (3am UTC), which means this feature isn't that useful. Since the bar is already getting cluttery, you can turn this off and still get the timer with the command /tk.fencetime on demand.

Changes By Elmseeker
  • Added check for Haggle skill in calculation of value of stolen items. Fully Working.
  • Check for Swiftly Forgotten skill when calculating bounty time. Not Working Yet.
    See the Changelog for more.

TODO
  • Add an option to allow players to lock the bar in place. Done
  • Finish adding checks for Swiftly Forgotten to and fine tuning the Bounty Timer.
  • If possible, add an option to hide the default UIs heat/bounty meter. Done

Also, if there are other features you'd like to see added please leave a comment and I will see what I can do. Enjoy.

If you use and really like this addon please tell your friends and/or send any amount of in game gold to @Elmseeker on NA server.

2.6.2 Update
Localized for French and German.

2.6.1.1 Update
Please not that the file structure has changed in this new version. please delete your old ThiefsKnapsack folder before using this version or conflicts are likely to occur. There is no need to delete the SavedVariables file as this version will read and use your settings from the previous version. You just need to delete (or backup somewhere) the old addon.

French translation by @HenriBoucher, NA
German translation by @Manavortex, EU
2.6.2.5
  • Broke up the settings menu into submenus to make desired options easier to find.
  • The text labels option now locks the UI in compact mode.
  • Adjusted settings menu to keep menu items in their proper areas.
2.6.2.4
  • Added option to have text labels describing what each item displayed is. (Works best in compact mode).
  • Cleaned up a little more code. Want to keep this as efficient as possible.
2.6.2.3
  • Hide in menus bug...fixed! Now 100% working as intended!
  • Cleaned up some hackish code to make it run smoother.
2.6.2.2
  • Fixed an error where hide in menus option would hide the bar at launch and not reshow it unless you brought up a menu and closed it. Reversed it actually...still working on nailing this one down.
  • Added donation button and menu to the options panel.
  • Fixed some localization issues.
2.6.2.1
  • Fixed an issue where sometimes, when moving the window, the new position wouldn't save correctly and it would move back after relogging or reloading the UI.
  • Fixed an error where hide in menus option would hide the bar at launch and not reshow it unless you brought up a menu and closed it.
  • Fixed an issue where hide In Menus option wasn't showing properly in the settings menu in all 3 languages.
  • Fixed some issues with French and German localizations not loading properly.
  • Add option to automatically lock window in place after moving it.
2.6.2
  • Converted all strings to allow for localization. French and German are now supported.
  • Cleaned up some of the code to try and minimize memory usage.
  • Added option to disable the chat message that displays when the addon is fully loaded.
2.6.1.4
  • Added message in chat window when locking/unlocking the window using hotkey or /tklock.
  • Added keybind to lock/unlock the window.
  • Added slash commands /tk to toggle the display on and off, /tklock toggle wether the window is locked or not and /tkm to toggle the display of the ZOS Default bounty meter.
2.6.1.3
  • Added option to not display the fence value of armor and weapons.
  • Added text alert in chat when the addon is fully loaded.
  • Fixed option to seperate recipes so that their value will no longer be included when the option is on.
2.6.1.2
  • Added option to hide the default UI's bounty meter.
  • Adjusted bounty timer. It now gets the time based on a 360 second time rather than 180 This is more in line with the way Swiftly Forgotten works. Seems to be a bit more accurate but still needs adjusting for swiftly forgotten skill. Working on it, but it should be a little better now than it was.
  • Fixed a bug that would make the UI window movable again after reloading the UI or logging out even if the option was set to "lock".
2.6.1.1
  • Changed file structure and name to avoid conflicts with the original Thief's Knapsack when using Minion to update Addons.
  • Added option to lock the UI element in place.
2.6.1
  • Changed Version numbering to match current game version with subversion for the addon itself.
  • Fixed the stolen item valuation to take the haggling skill into account.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
2.6.2.4
66kB
Elmseeker
12/20/16 02:22 PM


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Unread 03/27/18, 12:57 PM  
GizmoDuck

Forum posts: 4
File comments: 178
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Originally Posted by MartinL
I did the stuff mentioned below, but the timer are all off, it say 20 mins left, but i only have a bounty of 194, and with the "Swiftly Forgotten IV" i decrease bounty with 150 each 3 mins, so thats far from 20 mins.

Any idea on whats wrong ?
It's old and broken.
Try Thief Tools instead.
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Unread 02/15/18, 09:21 PM  
MartinL

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I did the stuff mentioned below, but the timer are all off, it say 20 mins left, but i only have a bounty of 194, and with the "Swiftly Forgotten IV" i decrease bounty with 150 each 3 mins, so thats far from 20 mins.

Any idea on whats wrong ?
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Unread 10/10/17, 09:24 AM  
FWSWBN
 
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Originally Posted by Sekrin
Originally Posted by FWSWBN
not working after morrowind.

bounty timer = yes
stolen items = no (dont count .... stands on 0)
Also had the same problem - think I've managed to fix it:
Open the "ThiefsKnapsackExtended.lua" file in the addon's folder and change the two occurrences of PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots to PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots[1] - there should be one on line 171 and the other is on line 390.

Line 171, before: local slots = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots
Line 171, after: local slots = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots[1]

Line 390, before: local slot = PLAYER_INVENTORY.inventories[bagId].slots[slotId]
Line 390, after: local slot = PLAYER_INVENTORY.inventories[bagId].slots[1][slotId]

Note that this looks like it might be a bug on the developer's part, so it might get fixed in a future patch...
@Marazota
edit this and it works
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Unread 10/02/17, 07:58 AM  
Marazota
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looks like abandoned&

this addon isnt working - always showing 0 items 0 value when i have alot stolen stuff
Last edited by Marazota : 10/02/17 at 08:03 AM.
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Unread 09/04/17, 05:27 AM  
FWSWBN
 
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File comments: 490
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Thanx for the info and the fix.


another thing thats really weird....

if i stole a lockpick (value 1 gold), it counts 96, 190 or another different value.
i dont know what happen and how this is possible.

maybe someone has a solution for this


EDIT:
i found the problem



stolen lockpicks get counted also with lockpicks in your bag (see screenshot).

i stole 1 lockpick and it counts 195g.....
if you look inside my bag you see 194 normal lockpicks and 1 stolen.

i hope someone can fix it
Last edited by FWSWBN : 09/05/17 at 05:39 AM.
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Unread 06/29/17, 03:57 PM  
boxanata

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Please update, author!

This mod deserves an update. It's so handy.
Also, thank you for the fixes, Kenza & Sekrin. They worked a charm.
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Unread 06/05/17, 07:07 PM  
Kenza
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File comments: 175
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Thanks for the fix!

While we're on the topic of editing .lua's, a few other things I did to make mine look a bit pretty-er, in case anyone else is interested! (and so I can find the edits again in case I overwrite them when/if this gets updated..)

Make the icons a bit bigger:
icon:SetDimensions(25,25)

I set mine to 25, you can make yours whatever size you prefer. I think default was 14? I forget. They seemed a bit too small imo. :s

Use different icons for value and recipes:
{"Value", 0, 8, "00000", "/esoui/art/tutorial/guildstore_sell_tabicon_up.dds"},
{"Recipes", 10, 8, "000", "/AdvancedFilters/assets/consumables/recipes/recipe_up.dds"},

These use the brown/grey icons; They feel less intrusive to the UI imo. Recipes one is from the AdvancedFilters addon, so you'd need that to make it work(which is an amazing addon and you should be using it anyways!)
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Unread 06/04/17, 09:06 AM  
Sekrin

Forum posts: 8
File comments: 9
Uploads: 0
Originally Posted by FWSWBN
not working after morrowind.

bounty timer = yes
stolen items = no (dont count .... stands on 0)
Also had the same problem - think I've managed to fix it:
Open the "ThiefsKnapsackExtended.lua" file in the addon's folder and change the two occurrences of PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots to PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots[1] - there should be one on line 171 and the other is on line 390.

Line 171, before: local slots = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots
Line 171, after: local slots = PLAYER_INVENTORY.inventories[INVENTORY_BACKPACK].slots[1]

Line 390, before: local slot = PLAYER_INVENTORY.inventories[bagId].slots[slotId]
Line 390, after: local slot = PLAYER_INVENTORY.inventories[bagId].slots[1][slotId]

Note that this looks like it might be a bug on the developer's part, so it might get fixed in a future patch...
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Unread 05/24/17, 02:50 AM  
FWSWBN
 
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not working after morrowind.

bounty timer = yes
stolen items = no (dont count .... stands on 0)
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Unread 04/21/17, 10:36 AM  
HEMNX
 
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Bounty reset clock

Hi, this is a very nice addon, but the bounty reset clock/timer isn't working.
Before I installed this addon, I already had a lot of bounty.
The bounty timer is visible the icon is red, but stays at 00:00, (my bounty is 243k at the moment )
The fence reset timer is working correctly though.


I changed and combinated all addon settings nothing is working.
Do i miss something??

Thanks in advance..

Never mind next dy it works..
Last edited by HEMNX : 04/22/17 at 02:12 AM.
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Unread 03/26/17, 09:53 PM  
Cambruin

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Originally Posted by Gilboron
A nice feature would be some sort auto-hide/show. Perhaps only show it while sneaking, or only if there is a bounty and/or there are stolen items in your inventory? It'd mean not having it clutter the HUD when I'm not thieving around, without having to deactivate it in settings and reloading the UI.
My thought exactly. Wonderfull addon, but currently not using it since thieving is something I only ever so often take part in.

But final thought; awesome little addon. Thank you for sharing!
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Unread 03/19/17, 10:23 AM  
manavortex
 
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Add a checkbox which filters out all craft items. (Any item that when laundered ends up in the craft bag)
Add a checkbox to filter out lockpicks.
Add a gold value slider; Any item below the value is not counted.
Yes, please
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Unread 02/13/17, 03:02 PM  
XaqNautilus

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Feature Request

Add a checkbox which filters out all craft items. (Any item that when laundered ends up in the craft bag)
Add a checkbox to filter out lockpicks.
Add a gold value slider; Any item below the value is not counted.

Add a laundered goods stat where any of the items filtered out of the stolen goods (the items to be sold at a fence) would be tracked for laundering.

Add an option to not see filtering actions in the chatbox.

Thanks for the great addon.
Last edited by XaqNautilus : 02/13/17 at 03:05 PM.
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Unread 01/22/17, 08:57 PM  
Gilboron
 
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A nice feature would be some sort auto-hide/show. Perhaps only show it while sneaking, or only if there is a bounty and/or there are stolen items in your inventory? It'd mean not having it clutter the HUD when I'm not thieving around, without having to deactivate it in settings and reloading the UI.
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Unread 01/12/17, 04:17 PM  
Elmseeker
 
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Originally Posted by joshmiller83
The most recent updates really broke this addon!

It's too bad, I really liked where this was headed...

1. Compact Mode is glitching and not compacting.
2. Legerdemain XP isn't showing up anymore.
The code hasn't changed for compact mode. I have been really busy with RL stuff and will be for another week or 2, lots going on. But I will take a look and see if I can't get this fixed up.
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