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Updated: 02/03/23 03:01 PM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:02/03/23 03:01 PM
Created:05/07/18 09:41 AM
Monthly downloads:105
Total downloads:17,490
Favorites:24
MD5:
Automatically Accept Quests  Popular! (More than 5000 hits)
Version: 1.23
by: marlonbrando [More]
Adds an extra option to quest providers which will cause future visits to be automatically accepted with one click. Quest turn-ins will also be one-click.

This add-on requires the separate installation of these libraries:
  • LibAddonMenu-2.0
  • LibChatMessage
  • LibDebugLogger
2023-02-03 (v1.23)

- Update for API version 101036 (Firesong v8.2.5).

2022-06-05 (v1.22)

- Update for API version 101034 (High Isle v8.0.0).

2022-03-14 (v1.21)

- Update for API version 101033 (Ascending Tide v7.3.5).

2022-01-26 (v1.20)

- Update for API version 101032 (Deadlands v7.2.5).

2021-08-29 (v1.19)

- Update for API version 101031 (Waking Flame v7.1.5).

2020-11-01 (v1.18)

- Bump API version for Markarth.

2020-05-26 (v1.17)

- Bump API version for Greymoor.

2020-03-30 (v1.16)

- You can now clear automatic quests by right clicking in your journal quest again.

- Fix stupid problem where 'E" or 'Alt' would not work in the dialog. Sheesh.

2020-02-03 (v1.15)

- Fix confusing message after a quest share.

2020-01-03 (v1.14)

- Add required dependency on LibCustomMenu.

2020-01-03 (v1.13)

- Remove unneeded dependency on LibDialog.

2020-01-01 (v1.12)

- Fix "table index is nil" when trying to accept a quest.

2019-12-30 (v1.11)

- Fix "No" part of quest handling.

2019-12-16 (v1.10)

- Fix issue which caused dialog to sometimes show up when accepting shared quests.

2019-11-11 (v1.9)

- Fix long-standing bug which caused EVERY quest to be automatically accepted. Sheesh. It wasn't supposed to work that way.

- Change the way that you're notified about whether to automatically complete a quest. Display a dialog after quest acceptance. I just couldn't make the previous way work reliably.

2019-09-21 (v1.8)

- Bump API version for Dragonhold.

2019-09-08 (v1.7)

- Try again to fix issue where dialog would sometimes appear inappropriately.

2019-09-01 (v1.6)

- Fix issue where dialog would sometimes appear inappropriately.

2019-08-13 (v1.5)

- Bump api version for Scalebreaker.

- Add functionality for terminating automatic acceptance by right clicking in quest menu.

- Add an "Are you sure?" when clicking to avoid accidental clicks.

2019-05-20 (v1.4)

- Bump api version for Elsewyr.

2019-03-19 (v1.3)

- Bump api version for Wrathstone.

2018-10-22 (v1.2)

- Bump api version for Murkmire.

2018-08-13 (v1.1)

- Bump api version for Wolfhunter.
Archived Files (23)
File Name
Version
Size
Uploader
Date
1.22
2kB
marlonbrando
06/05/22 04:44 PM
1.21
2kB
marlonbrando
03/14/22 09:01 PM
1.20
2kB
marlonbrando
01/26/22 10:18 PM
1.19
2kB
marlonbrando
08/29/21 10:19 AM
1.18
3kB
marlonbrando
11/01/20 04:44 PM
1.17
3kB
marlonbrando
05/26/20 08:40 AM
1.16
3kB
marlonbrando
03/30/20 12:25 PM
1.15
2kB
marlonbrando
02/03/20 12:08 AM
1.14
2kB
marlonbrando
01/03/20 10:57 AM
1.13
2kB
marlonbrando
01/03/20 09:57 AM
1.12
2kB
marlonbrando
01/01/20 07:13 PM
1.11
3kB
marlonbrando
12/30/19 09:14 AM
1.10
2kB
marlonbrando
12/15/19 11:53 PM
1.9
2kB
marlonbrando
11/10/19 11:26 PM
1.8
3kB
marlonbrando
09/21/19 05:37 PM
1.7
3kB
marlonbrando
09/08/19 03:23 PM
1.6
3kB
marlonbrando
09/01/19 09:49 AM
1.5
3kB
marlonbrando
08/13/19 04:18 PM
1.4
2kB
marlonbrando
05/20/19 09:38 AM
1.3
2kB
marlonbrando
03/19/19 08:09 PM
1.2
2kB
marlonbrando
10/22/18 10:18 AM
1.1
2kB
marlonbrando
08/13/18 07:21 PM
1.0
1kB
05/07/18 09:41 AM


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Unread 06/09/23, 10:51 AM  
marlonbrando
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Forum posts: 17
File comments: 137
Uploads: 8
Re: Not asking again

Originally Posted by boltyr
There's some quests that I accidentally pressed ALT to close the chat but ended up instead "saying no" to the auto-accept behaviour. However the addon isn't again if that quest should be auto-accepted the next day I get it. Do you happen to know why?
Sorry for the late response. I don't know why I didn't get a notification about this.

Currently there is no way to reenable the ask behavior without editing the AAQ.lua saved variable file.

Sorry. I'll add some sort of UI to my todo.
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Unread 04/16/23, 07:10 PM  
boltyr

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Not asking again

There's some quests that I accidentally pressed ALT to close the chat but ended up instead "saying no" to the auto-accept behaviour. However the addon isn't again if that quest should be auto-accepted the next day I get it. Do you happen to know why?
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Unread 03/31/20, 01:38 AM  
Lord_Romzess_V

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Originally Posted by marlonbrando
I just uploaded a new release which should fix that behavior. I noticed it a couple of days ago and completely forgot to fix it. Thanks for the report.
Thank you too. After all, you are not required to engage in support and this is only your initiative.

Originally Posted by marlonbrando
As I said, this will be a shortcoming of AAQ for non-English clients. The addon uses the word "writ" to determine if it should avoid messing with any writ. If the quest is not presented with the word "writ" then it will treat the quest like any other repeatable quest. That would be the case for any non-English client.
Well... Now I fully understand. Thank you for your answers and work, I wish you for commentators more competent here than me here, who can not only point out problems, but also help in development.

I will continue to monitor updates, although the 1.8 interface seems to me more convenient so far. In the end, there are not even such modifications in World of WarCraft, either there all quests are skipped, or all are not skipped - no tracking of repeatable. Your work is really unique!
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Unread 03/30/20, 12:33 PM  
marlonbrando
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Originally Posted by marlonbrando
It sounds like you may have "Apply to non-repeatable quests" set to true in the addon settings. If so, turn that off. The addon is supposed to skip writs but it's only going to work on English clients since it looks for the string "writ".
Regarding this setting. I really don’t understand - can you explain, should it activate the permanent work of the modification in relation to daily tasks or in general to all, including those that I have not yet completed?
I’m just not a big connoisseur of the language, and for me "repeatable" sounds just like "daily", like "crafting daily" or the "Undaunted's job".
"non-repeatable" is the opposite of "repeatable" so this setting essentially means "apply to all quests". You don't want it to apply to all quests. You only want repeatable quests. Turn it off if you have it on.

Originally Posted by marlonbrando
Yes, addons can certainly interfere with each other.
Regrettably. I will take this into account. But still you have no idea why the modification window from my screenshot may not respond to "E" or "Alt"? Now it looks more like a bug.
I just uploaded a new release which should fix that behavior. I noticed it a couple of days ago and completely forgot to fix it. Thanks for the report.

Another modification interferes with the work of Dolgubon's Lazy Writ Crafter, specifically setting up "Auto-questing". Can I somehow add craft orders ("Ремесленные заказы на экипировку") to the ignore list?
The modification intercepts tasks before Lazy Writ Crafter and completes the dialogue by accepting only one quest, which is why you have to constantly click on the bulletin board several times when the second addon is sharpened to accept all tasks.
As I said, this will be a shortcoming of AAQ for non-English clients. The addon uses the word "writ" to determine if it should avoid messing with any writ. If the quest is not presented with the word "writ" then it will treat the quest like any other repeatable quest. That would be the case for any non-English client.

The new update I just uploaded should allow you to hit Alt to stop the addon from asking about the writ quests though so that's what you, and any other non-English client will have to do.
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Unread 03/28/20, 11:05 PM  
Lord_Romzess_V

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Originally Posted by marlonbrando
Hmm. Still way too much text to digest.
Okay. I suspect my semblance of English is difficult to read. And to writed briefly .. Alas, nature has not given me such a gift :-)

Originally Posted by marlonbrando
It sounds like you may have "Apply to non-repeatable quests" set to true in the addon settings. If so, turn that off. The addon is supposed to skip writs but it's only going to work on English clients since it looks for the string "writ".
Regarding this setting. I really don’t understand - can you explain, should it activate the permanent work of the modification in relation to daily tasks or in general to all, including those that I have not yet completed?
I’m just not a big connoisseur of the language, and for me "repeatable" sounds just like "daily", like "crafting daily" or the "Undaunted's job".

Originally Posted by marlonbrando
Yes, addons can certainly interfere with each other.
Regrettably. I will take this into account. But still you have no idea why the modification window from my screenshot may not respond to "E" or "Alt"? Now it looks more like a bug. It’s hard for me to say which quests this relates to, because it has been met in relation to about half of quests those that I have encountered.

UPD
Another modification interferes with the work of Dolgubon's Lazy Writ Crafter, specifically setting up "Auto-questing". Can I somehow add craft orders ("Ремесленные заказы на экипировку") to the ignore list?
The modification intercepts tasks before Lazy Writ Crafter and completes the dialogue by accepting only one quest, which is why you have to constantly click on the bulletin board several times when the second addon is sharpened to accept all tasks.

Lua Code:
  1. AAQ =
  2. {
  3.     ["Default"] =
  4.     {
  5.         ["@LordRomzessV"] =
  6.         {
  7.             ["$AccountWide"] =
  8.             {
  9.                 ["version"] = 1,
  10.                 ["repeatable"] =
  11.                 {
  12.                 },
  13.                 ["nonrepeatable"] = false,
  14.                 ["quests"] =
  15.                 {
  16.                     ["Холгун"] = "Наследие предков",
  17.                     ["Нарил Хелеран"] = "Изысканные слезы",
  18.                     ["Ремесленные заказы на экипировку"] = "Заказ портному",
  19.                 },
  20.             },
  21.         },
  22.     },
  23. }

Now I'm sure I used version 1.8 earlier. Dialog after quest acceptance is very annoying.
Last edited by Lord_Romzess_V : 03/29/20 at 02:03 AM.
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Unread 03/28/20, 01:09 PM  
marlonbrando
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Forum posts: 17
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[quote=Lord_Romzess_V]
Originally Posted by marlonbrando
A little too much extraneous information there.

What quest is this? The dialog is to be expected. It's new in the last six months or so. It was required to properly find repeated quests. It should only show up once if you hit one of the buttons.
Hmm. Still way too much text to digest.

It sounds like you may have "Apply to non-repeatable quests" set to true in the addon settings. If so, turn that off. The addon is supposed to skip writs but it's only going to work on English clients since it looks for the string "writ".

And to the question of the freezing window. Can a mod conflict with other mods? For example, I have installed SlowDialogs and Skylike Dialog.
Yes, addons can certainly interfere with each other.
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Unread 03/28/20, 02:47 AM  
Lord_Romzess_V

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Originally Posted by marlonbrando
A little too much extraneous information there.

What quest is this? The dialog is to be expected. It's new in the last six months or so. It was required to properly find repeated quests. It should only show up once if you hit one of the buttons.
The window appeared immediately on many quests in Summerset - crafting daily, the “duelist dilemma" (the same annoying dialogue between craft stations and the stable), "Pearls Before the Traitors" - a task at the entrance to Tor-Hame-Khard. By the way, with regard to crafting daily on the second the day noticed another problem - due to the fact that Dolgubon's Lazy Writ Crafter skips the dialogs of these quests - Automatically Accept Quests is break, after the dialogue is complete, it does not respond to E or Alt, Esc just closes the window - and the next day it starts again.

I tried to check the work on the example of the main storyline task of Stonefalls. Arriving at the Davon's Watch as the first character, I completed the "Heritage of the Ancestors" task, passed it and accepted the following.

As the second character, I accepted the task in the same way, completed, handed over and took the following - no dialogs with the modification arose, no dialogs with the characters were automatically skipped.

When I entered the game as the third character, I activated the "Apply to non-repetable quests" setting that was turned off - I do not fully understand how the setting relates: to tasks that I already performed with some character or to daily tasks. After activating the settings, at the end of the job acceptance dialog, the add-on asked a question about whether to automatically accept or complete tasks from the NPC. I have approved. When the task was completed, I also completed it manually - but probably in this case this is due to the fact that the task is surrendered to another NPC. At the same time, at the end, when I took the next task - the confirmation window for automatically skipping a task just broke and did not accept consent or refusal, but turned off only with Esc ... I canceled the task and tried to take it again - the same situation.

Finally, the fourth character - at the beginning of the dialogue with the NPC, he immediately opened on the replica "Goodbye" - the dialogue is skipped, the quest is accepted. The following descriptive quest dialogs are scrolled by hand (not cool, alas). The quest also surrendered manually - again, another NPC. The following modification dialog window also broke. For verification, I decided to launch some other task from the city - "Exquisite Tears" offered a dialogue with the modification, which I managed to approve.

In order to finally confirm or refute the path traveled, I ran the fifth character, the last on which this quest has not yet been completed. At the questgiver, all the dialogs scrolled again, the dialogue itself for some reason did not close, but this is no longer scary - the quest is accepted. In the neighborhood, the orc again tried to invite to Orsinium - again a bug with a frozen modification window. For intermediate dialogues during the quest, there are again no gaps, it is annoying - sometimes there are a lot of them, but obviously the modification does not set itself the goal of skipping intermediate dialogs (although it is strange, it seems six months ago I set it). The quest surrenders manually; upon accepting the next, the modification window freezes ...

As a result, if I understand correctly - the modification dialog itself appears only if I have already completed the accepted task, and for tasks that are being executed for the very first time, the modification does not ask whether it is necessary to start skipping them - this is logical. But why then do we need this question at all times after the first? That I approve or refute my decision to click again on phrases in dialogs with characters? But what is the point, if with agreement the modification should start skipping this task on each new character and can only be canceled by completely clearing the database of skipped tasks. Well, freezing dialog windows is clearly not the intended modification work. This again casts doubt on the usefulness of this dialog, is it some kind of script created to skip subsequent dialogs due to new restrictions in the game engine, or can you somehow turn it off and automatically approve each re-quest?

And to the question of the freezing window. Can a mod conflict with other mods? For example, I have installed SlowDialogs and Skylike Dialog.
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Unread 03/27/20, 01:29 PM  
marlonbrando
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Originally Posted by Lord_Romzess_V
Good day!

I have to admit that I have not entered the game since September of last year. I know that the game has undergone at least one significant client update recently, which has affected a significant number of modifications. In any case, I did not find any messages about my problem.

When I used the modification before, it recorded the completed tasks in the background and, when repeated, safely flipped through the dialogs I already knew. Now I am faced with the problem that literally on each task and on each individual character the modification requires a separate indication of whether this task should be automatically accepted and completed or not .. At the same time, replicas during the task continue to be displayed as always, and the dialogue with completion of the task is skipped automatically ... So does the modification work now? Or is it some kind of bug?



I am using a modification of version 1.15, a game client for EU, but with a modification of RuESO - a translation for the Russian region.

If this is a bug, you can ask me to provide some materials, but I am not good at modmaking and generally a beginner in the game, so more detailed instructions may be required.
A little too much extraneous information there.

What quest is this? The dialog is to be expected. It's new in the last six months or so. It was required to properly find repeated quests. It should only show up once if you hit one of the buttons.
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Unread 03/27/20, 02:52 AM  
Lord_Romzess_V

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Good day!

I have to admit that I have not entered the game since September of last year. I know that the game has undergone at least one significant client update recently, which has affected a significant number of modifications. In any case, I did not find any messages about my problem.

When I used the modification before, it recorded the completed tasks in the background and, when repeated, safely flipped through the dialogs I already knew. Now I am faced with the problem that literally on each task and on each individual character the modification requires a separate indication of whether this task should be automatically accepted and completed or not .. At the same time, replicas during the task continue to be displayed as always, and the dialogue with completion of the task is skipped automatically ... So does the modification work now? Or is it some kind of bug?



I am using a modification of version 1.15, a game client for EU, but with a modification of RuESO - a translation for the Russian region.

If this is a bug, you can ask me to provide some materials, but I am not good at modmaking and generally a beginner in the game, so more detailed instructions may be required.
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Unread 01/06/20, 10:39 AM  
marlonbrando
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Originally Posted by Kaltana
This is brilliant, thank you so much. I love the stories but I've done it two-three times so this is great for alts. Do you accept donations via game? I'd like to send a little something your way.
Thank you for the kind words.

If you click on the download link this site will show you my paypal donation link. I assume it works since you're the first person to ever ask!
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Unread 01/06/20, 08:08 AM  
Kaltana
 
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This is brilliant, thank you so much. I love the stories but I've done it two-three times so this is great for alts. Do you accept donations via game? I'd like to send a little something your way.
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Unread 01/03/20, 01:10 PM  
marlonbrando
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Originally Posted by madmadisson
I just needed to come back to say that it's amazing how much work and effort you've put on this addon. You make our lives on Tamriel a little better thanks to you. Thank you marlonbrando.
Wow, thanks. I'm a little surprised that anyone besides me finds this useful.
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Unread 01/03/20, 01:08 PM  
madmadisson
 
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I just needed to come back to say that it's amazing how much work and effort you've put on this addon. You make our lives on Tamriel a little better thanks to you. Thank you marlonbrando.
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Unread 01/02/20, 11:24 PM  
EinsErr0R

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Re: Re: Not working - german client

Originally Posted by marlonbrando
Originally Posted by EinsErr0R
Hi,

tested latest version on a german client - there is no menu under settings.
cleared all other addons.
latest working version for me is 1.8 - there is a menu, but many other errors, not useable for me.

maybe you can check, please
I just checked the German client and "Automatically Accept Quests" has an entry. The code for displaying the addon settings hasn't changed so there is no reason why 1.8 would work while later versions fail.

Make sure all of your libraries are up-to-date. If you haven't updated "LibAddonMenu" then that could be the issue.

Otherwise, if you are having "many errors" please send a screen dump or put them in the report.
Hi, there is only your addon, action duration reminder and libaddonmenu, savedvariables cleared.

https://imgur.com/a/NpH3GXE

No automatically accecpt quests if i try to start any new quest !


And now with old version 1.8 - two other addons needed - libcustommenu and libdialog !

https://imgur.com/a/wVzrbZO

you can see, there is a new entry in the first picture !

With version 1.8 i´ve many errors, if it try to accecpt quests automatically !

With your new version - there is nothing to auto accept quests.
Last edited by EinsErr0R : 01/02/20 at 11:42 PM.
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Unread 01/02/20, 10:03 AM  
marlonbrando
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Re: Not working - german client

Originally Posted by EinsErr0R
Hi,

tested latest version on a german client - there is no menu under settings.
cleared all other addons.
latest working version for me is 1.8 - there is a menu, but many other errors, not useable for me.

maybe you can check, please
I just checked the German client and "Automatically Accept Quests" has an entry. The code for displaying the addon settings hasn't changed so there is no reason why 1.8 would work while later versions fail.

Make sure all of your libraries are up-to-date. If you haven't updated "LibAddonMenu" then that could be the issue.

Otherwise, if you are having "many errors" please send a screen dump or put them in the report.
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