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Updated: 03/31/14 03:20 PM
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Compatibility:
Live (1.0)
Beta (0.18)
Updated:03/31/14 03:20 PM
Created:03/15/14 03:46 PM
Monthly downloads:67
Total downloads:277,493
Favorites:409
MD5:
ZrMiniMap  Popular! (More than 5000 hits)
Version: 1.0b
by: Zerorez [More]
A working minimap!

So I guess a lot of people have been excited since I said I was working on this. Well here it finally is! Still an early version most likely with bugs. More features to come hopefully.

Known Issues:
- applying a map pin filter for the world map does not update the minimap until reload/map change
v0.01:
- uploaded

v0.02:
- fixed some problems with quest pins
- added size option
- added Reload Pins button

v0.03:
- options now save
- position now saves
- addons that add map pins should work properly now.

v0.04:
- added alpha slider option
- the issue with the WorldMap displaying incorrectly should be fixed.
- quest circle areas now display on the MiniMap
- quest pins should show on top of all other pins now
- some blinking quest pins are fixed

v0.05
- updated to new api version
- added option for MiniMap pin scale

v1.0
- fixed problem with map in upper right blocking some interface elements

v1.0b
- removed minimap hiding when game menu open (to fix the line 44 error)
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.0
10kB
Zerorez
03/31/14 01:13 PM
0.05
9kB
Zerorez
03/24/14 12:32 PM
0.04
9kB
Zerorez
03/17/14 11:35 AM
0.03
9kB
Zerorez
03/16/14 11:16 AM
0.02
9kB
Zerorez
03/15/14 07:55 PM
0.01
9kB
03/15/14 03:46 PM


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Unread 03/15/14, 03:48 PM  
Cairenn
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YAY!
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Unread 03/15/14, 04:22 PM  
Biki
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File comments: 67
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Bug report: Zooming out in the main map doesn't work anymore after a specific point with this addon enabled.
Last edited by Biki : 03/15/14 at 04:22 PM.
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Unread 03/15/14, 05:52 PM  
Morpheusdead

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Its Big

So there is no way to change the frame size? This thing is frikkin huge
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Unread 03/15/14, 08:58 PM  
mackeh
 
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This looks promising .. I'll definitely keep my eye on this one.
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Unread 03/15/14, 10:35 PM  
D3fence

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Wow thanks for this, I was actually working on something similar. Unfortunately it seems to break my normal map at the moment

Just a quick issue, on changing the size I get a nill error, looks like you never declared ZrMM.SV.
Last edited by D3fence : 03/15/14 at 10:40 PM.
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Unread 03/16/14, 03:19 AM  
Toldorn

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Not sure this will last long. They had a minimap in early beta, but they removed it because it broke what they were trying to achieve.

Well done for making it - but I'll pass. The game is just fine (some argue better) without one.
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Unread 03/16/14, 04:38 AM  
Nijjion

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Thanks for this... Hoping good things from this.

ESO is missing a minimap BIG TIME!
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Unread 03/16/14, 08:59 AM  
JaPeMo

Forum posts: 4
File comments: 8
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Hi!!!! grtz by this addon.

Comments:
When I loaded EsoHead Markers addon some white boxes appear. I suppose they are the icons of the items that apply ESOHead collection.

Thanks!!!!
Last edited by JaPeMo : 03/16/14 at 09:00 AM.
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Unread 03/16/14, 09:17 AM  
Shinni
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Originally Posted by JaPeMo
Hi!!!! grtz by this addon.

Comments:
When I loaded EsoHead Markers addon some white boxes appear. I suppose they are the icons of the items that apply ESOHead collection.

Thanks!!!!
the map tries to draw a pin but doesnt know which texture is to be used.
i'm not sure if this fixes the error but it's worth a try:

in the MM_PinCopy()
instead of that long if clause for the textures try
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
if its a string or
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture(mPin)
if its a function
Last edited by Shinni : 03/16/14 at 09:18 AM.
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Unread 03/16/14, 09:23 AM  
JaPeMo

Forum posts: 4
File comments: 8
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Originally Posted by Shinni
Originally Posted by JaPeMo
Hi!!!! grtz by this addon.

Comments:
When I loaded EsoHead Markers addon some white boxes appear. I suppose they are the icons of the items that apply ESOHead collection.

Thanks!!!!
the map tries to draw a pin but doesnt know which texture is to be used.
i'm not sure if this fixes the error but it's worth a try:

in the MM_PinCopy()
instead of that long if clause for the textures try
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
if its a string or
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture(mPin)
if its a function
I dont know program language, sorry... MP!!
Last edited by JaPeMo : 03/16/14 at 09:24 AM.
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Unread 03/16/14, 10:17 AM  
Zerorez
 
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Originally Posted by Shinni
the map tries to draw a pin but doesnt know which texture is to be used.
i'm not sure if this fixes the error but it's worth a try:

in the MM_PinCopy()
instead of that long if clause for the textures try
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
if its a string or
zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture(mPin)
if its a function
Thanks for this. Definately better than the if/then ladder lol.
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Unread 03/16/14, 10:44 AM  
Shinni
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File comments: 550
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i really like your minimap. it makes using the gatherer much easier, since it doesnt support compass pins.
i made a little tweak so the addons are compatible. it's still using the if clauses but at least it displays the custom mappins
Lua Code:
  1. local mPin = v.m_Pin
  2.         local size = 40
  3.         if mPin:IsLocation() == true then
  4.             zrpin.texture = mPin:GetLocationIcon()
  5.         elseif mPin:IsPOI() == true then
  6.             zrpin.texture = mPin:GetPOIIcon()
  7.         elseif mPin:IsFastTravelWayShrine() == true then
  8.             zrpin.texture = mPin:GetFastTravelIcons()
  9.         elseif mPin:IsQuest() == true then
  10.             zrpin.IsQuest = true
  11.             if mPin:IsAssisted() == true then
  12.                 zrpin.texture = "EsoUI//Art//MapPins//questPinAssisted.dds" -- the default get icon function returns another function for these
  13.             else
  14.                 zrpin.texture = "EsoUI//Art//MapPins//questPin.dds"
  15.             end
  16.         elseif mPin:IsUnit() == true then
  17.             if mPin:GetPinType() == 1 then
  18.                 zrpin.texture = "EsoUI//Art//MapPins//UI-WorldMapGroupPip.dds"
  19.             end
  20.         elseif mPin:IsMapPing() == true then
  21.             zrpin.texture = "EsoUI//Art//MapPins//MapPing.dds"
  22.         else
  23.             if ZO_MapPin.PIN_DATA[ mPin.m_PinType ] then
  24.                 zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
  25.                 size = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].size or 20
  26.             end
  27.         end
  28.         pin:SetHidden(v.Zone)
  29.         pin:SetTexture(zrpin.texture)
  30.         pin:SetDimensions(size, size)
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Unread 03/16/14, 10:57 AM  
JaPeMo

Forum posts: 4
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Originally Posted by Shinni
i really like your minimap. it makes using the gatherer much easier, since it doesnt support compass pins.
i made a little tweak so the addons are compatible. it's still using the if clauses but at least it displays the custom mappins
Lua Code:
  1. local mPin = v.m_Pin
  2.         local size = 40
  3.         if mPin:IsLocation() == true then
  4.             zrpin.texture = mPin:GetLocationIcon()
  5.         elseif mPin:IsPOI() == true then
  6.             zrpin.texture = mPin:GetPOIIcon()
  7.         elseif mPin:IsFastTravelWayShrine() == true then
  8.             zrpin.texture = mPin:GetFastTravelIcons()
  9.         elseif mPin:IsQuest() == true then
  10.             zrpin.IsQuest = true
  11.             if mPin:IsAssisted() == true then
  12.                 zrpin.texture = "EsoUI//Art//MapPins//questPinAssisted.dds" -- the default get icon function returns another function for these
  13.             else
  14.                 zrpin.texture = "EsoUI//Art//MapPins//questPin.dds"
  15.             end
  16.         elseif mPin:IsUnit() == true then
  17.             if mPin:GetPinType() == 1 then
  18.                 zrpin.texture = "EsoUI//Art//MapPins//UI-WorldMapGroupPip.dds"
  19.             end
  20.         elseif mPin:IsMapPing() == true then
  21.             zrpin.texture = "EsoUI//Art//MapPins//MapPing.dds"
  22.         else
  23.             if ZO_MapPin.PIN_DATA[ mPin.m_PinType ] then
  24.                 zrpin.texture = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].texture
  25.                 size = ZO_MapPin.PIN_DATA[ mPin.m_PinType ].size or 20
  26.             end
  27.         end
  28.         pin:SetHidden(v.Zone)
  29.         pin:SetTexture(zrpin.texture)
  30.         pin:SetDimensions(size, size)
Yeah!!!! Thanks!!!



Other error:

2014-03-16T18:06:13.061+01:00 |cff0000Lua Error:

user:/AddOns/ZrMM/ZrMM.lua:363: attempt to index a nil value
stack traceback:
user:/AddOns/ZrMM/ZrMM.lua:363: in function 'MM_SetMapSize'
user:/AddOns/ZrMM/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:85: in function '(anonymous)'|r
Last edited by JaPeMo : 03/16/14 at 11:10 AM.
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Unread 03/16/14, 12:08 PM  
Oyjord

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Has great potential, thanks for this!
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Unread 03/16/14, 12:43 PM  
eSporks

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When I adjust the scale I get this error.

The scale successfully changes though; however the next time the UI gets reloaded it reverts to default scale.

Also, as a feature request being able to adjust transparency would be nice, individually for background and icons would be even nicer.
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