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Updated: 05/01/14 07:01 PM
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Live (1.0)
Updated:05/01/14 07:01 PM
Created:04/18/14 01:10 AM
Monthly downloads:19
Total downloads:6,419
Favorites:18
MD5:
Categories:Discontinued & Outdated, Data Mods, Utility Mods, Developer Utilities
Guild Market Exporter  Popular! (More than 5000 hits)
Version: 0.2.4
by: zalrenic [More]
Guild Market Exporter automatically scans all of your guild stores, and guild stores' sale history, in order to export data to a saved variables file. This file can then be used in other programs outside of ESO.

Why? To help "make trade" of course.

Usage

1. Open a guild store

2. Use the command /gme

3. Wait for the scan to complete

4. Click the 'save' button

Output

After saving, look inside the ~/Documents/Elder Scrolls Online/live/SavedVariables folder. You will find a file named GuildMarketExporter.lua. This file contains all the exported data from the mod.
The Merchants Guild (esomerchants.org) has also launched a web based item/pricing database based on exported guild store data using this mod.

You can browse the database by going to esomerchants.org/item-database/

You can contribute by uploading your saved variables file to esomerchants.org/upload/

See the README file for additional details, or fork it on github. github.com/renic/esomerchants

---- New in Version 0.2 ----
* Fixed bug where Wrong Guild was Associated to Orders
* Added Item Level to Exported Data
* Added Actual Prices Paid on Completed Orders Via Guild History

---- Change in 0.2.1 ----
Re-Added Check to See if Guild Store is Open

---- Change in 0.2.2 ----
Added extra check to prevent UI error when not all guild slots are filled.

---- Change in 0.2.3 ----
Now reinitializes itself every time the guild store is opened to stomp a bug that prevented it from moving to the next guild when the number of guilds changes after intial loading of the addon.

---- Change in 0.2.4 ---
The 1.0.6 patch for ESO has limited guild store page loads to one per 3 seconds. Slowed the addon down to comply.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
0.2.3
6kB
zalrenic
04/24/14 06:14 PM
0.2.2
6kB
zalrenic
04/22/14 02:29 PM
0.2.1
6kB
zalrenic
04/21/14 11:48 PM
0.2
6kB
zalrenic
04/21/14 11:26 PM
0.1
4kB
04/18/14 01:10 AM


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Unread 02/08/15, 07:53 AM  
JordyMoos
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Forum posts: 12
File comments: 11
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I made an addon that stored the guild sales (not history yet) so it can be accessed by other addons. http://www.esoui.com/downloads/info9...eSnapshot.html
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Unread 07/24/14, 02:06 PM  
halvard4685

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Abandoned

The addon and website have been abandoned I believe. I've had to move on to other active guilds but would be willing to come back to Merchants if the website and addon were updated.
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Unread 07/24/14, 09:07 AM  
gillysan

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Originally Posted by halvard4685
I really hope we can get the website and addon going again. The game hasn't been the same without it. I tried messaging Zalrenic but have not had a response in a week. Hopefully he's just taking a short break.
Perhaps so but with the amount of addons that the players appear to have moved on, I'm spending today uninstalling all those the got broken. Time to carry on.
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Unread 07/07/14, 11:58 AM  
halvard4685

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I really hope we can get the website and addon going again. The game hasn't been the same without it. I tried messaging Zalrenic but have not had a response in a week. Hopefully he's just taking a short break.
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Unread 07/04/14, 08:37 PM  
SystemiK

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Currently, due to changes to the API, this addon seems no longer able to complete a scan of the guild stores (it will scan your Guild1 Store and then hang indefinitely). With the addon not functioning and data imports to the website not possible, the Item and Pricing Database has gradually purged itself of data.

The addon has not been updated in over 2 months and Zalrenic has not been in game for over 2 weeks. As far as I can tell, support for the website and addon have been abandoned.

It was a really awesome tool (and guild) while it had support, if Zalrenic is really abandoning ship it would be great if someone could take over where this left off...
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Unread 06/05/14, 01:04 PM  
Sp00sty

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Just got an error on upload says old version I have 0.2.4 ??

I just tried to upload data from yesterday and it said cannot upload "you must be using and older version". As far as I know 0.2.4 is the latest and what is downloaded from ESOUI correct?

==================
I am just running for first time as I now have 5 trade guilds.

I notice that it starts running against ALL subscribed guilds even Merchants. That's by design? You want your own guild collected as well? I thought you would already have that data in-house?
Last edited by Sp00sty : 06/08/14 at 10:06 AM.
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Unread 05/09/14, 03:34 PM  
MercierX

Forum posts: 8
File comments: 33
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Re: Re: Patch on NA This Morning (4/30)

Originally Posted by zalrenic
Originally Posted by zalrenic
There were several changes to the server and the ESO client's handling of the mod API (1.0.6 - 4/30) that have rendered the addon inoperable. I've patched the code, but before I can release a new version I need to write handling for new limits on how quickly you can request search results from the market. This will slow down the scans significantly.

I will have an update posted ASAP.
New version is out... market scans are very slow due do to forced throttling. Considering limiting info to actual sales so that the addon can be more passive.
Sales data > posted for sale data
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Unread 05/05/14, 11:06 PM  
zalrenic
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File comments: 11
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Re: How to use GME

Originally Posted by Saiasanc
You may want to add a note here in the Addon Info area explaining that you have to type /gme after opening the guild store for it to scan. Without these instructions, the info makes it seem like it does it automagickally in the background. Which is not the case.

Also the link to the Readme file is not properly formatted, thus leading to a page not found error. You might want to fix that as well.

--Sai
Thank you for your feedback. The addon description has been modified to be more informative, and the broken link was corrected.
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Unread 05/05/14, 01:29 PM  
Saiasanc

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How to use GME

You may want to add a note here in the Addon Info area explaining that you have to type /gme after opening the guild store for it to scan. Without these instructions, the info makes it seem like it does it automagickally in the background. Which is not the case.

Also the link to the Readme file is not properly formatted, thus leading to a page not found error. You might want to fix that as well.

--Sai
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Unread 05/03/14, 11:58 PM  
zalrenic
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Forum posts: 1
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Re: Patch on NA This Morning (4/30)

Originally Posted by zalrenic
There were several changes to the server and the ESO client's handling of the mod API (1.0.6 - 4/30) that have rendered the addon inoperable. I've patched the code, but before I can release a new version I need to write handling for new limits on how quickly you can request search results from the market. This will slow down the scans significantly.

I will have an update posted ASAP.
New version is out... market scans are very slow due do to forced throttling. Considering limiting info to actual sales so that the addon can be more passive.
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Unread 04/30/14, 10:16 AM  
zalrenic
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Patch on NA This Morning (4/30)

There were several changes to the server and the ESO client's handling of the mod API (1.0.6 - 4/30) that have rendered the addon inoperable. I've patched the code, but before I can release a new version I need to write handling for new limits on how quickly you can request search results from the market. This will slow down the scans significantly.

I will have an update posted ASAP.
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Unread 04/30/14, 01:58 AM  
awesomebilly
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Forum posts: 23
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MSG From IRC

Code:
Luminary_TradeHistory_Sales_SV =
{
    ["Default"] = 
    {
        ["@UserName"] = 
        {["Massive Peak"] = 
            {
                ["record_all_guild_sales"] = true,
                ["TH_x"] = 169,
                ["Enable_Mail"] = true,
                ["Forever_Sales"] = 
                {
                    [1] = 
                    {
                        ["itemName"] = [[|HFFFFFF:item:54984:2:3:0:0:0:0:0:0:0:0:0:0:0:0:6:0:0:0:0|hEr-Jaseen's Worn Jack|h]],
                        ["eventType"] = 15,
                        ["someParam"] = 1,
                        ["soldAmount"] = 255,
                        ["guildName"] = [[Luminary]],
                        ["secsSinceEvent"] = 76666,
                        ["timestampz"] = 1398766619,
                        ["seller"] = [[@awesomebilly]],
                        ["buyer"] = [[@Tenesmus]],
                    },
["All_Sales_Forever"] = 
                {
                    [1] = 
                    {
                        ["secsSinceEvent"] = 0,
                        ["guildName"] = [[]],
                        ["timestampz"] = 1398843285,
                        ["eventType"] = 0,
                    },
                    [2] = 
                    {
                        ["secsSinceEvent"] = 0,
                        ["guildName"] = [[Luminary]],
                        ["timestampz"] = 1398843285,
                        ["eventType"] = 0,
                    },
                    [3] = 
                    {
                        ["itemName"] = [[|H3A92FF:item:45231:4:16:5365:4:16:0:0:0:0:0:0:0:0:0:6:0:0:0:0|hverde battle axe of frost^n|h]],
                        ["eventType"] = 15,
                        ["someParam"] = 1,
                        ["soldAmount"] = 400,
                        ["guildName"] = [[Luminary]],
                        ["secsSinceEvent"] = 5511,
                        ["timestampz"] = 1398837774,
                        ["seller"] = [[@knaughtii]],
                        ["buyer"] = [[@ZeroTehRay]],
                    },
Note All_Sales_Forever Index 0,1 is usually coming bad from the server. Other than that this is the format. Glancing at someParam thats the quantity, I'll have to patch that.

Let me know if you need edits.
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Unread 04/24/14, 06:16 PM  
zalrenic
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Re: Error

Originally Posted by Renwa
lua error 115: attempt to index a nil value
this is on 2nd guild out of five, then of course the script hangs
I believe I've fixed this bug in 0.2.3. If the problem persists, please contact me in game to help me further diagnose the problem. (@zalrenic)
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Unread 04/23/14, 05:23 PM  
zalrenic
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Originally Posted by MercierX
You're the man. Regarding uploading our gStore data to the website - how often is optimal? If I upload my data and then upload it again 10 minutes later will the website detect that it is the same info and ignore the 2nd input?
Yes it will.

We use order expiration date on orders, combined with the seller's name, to uniquely identify orders.

We use the sale's time stamp, combined with buyer and seller names to uniquely identify sales.

The 'Last Seen' column, which exists on most tables, reflects how long ago the data was uploaded.

Thank you for your compliment - now if I only I can get the bugs squashed.
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Unread 04/23/14, 02:10 PM  
MercierX

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You're the man. Regarding uploading our gStore data to the website - how often is optimal? If I upload my data and then upload it again 10 minutes later will the website detect that it is the same info and ignore the 2nd input?
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