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Wolfhunter (4.1)
Updated:09/16/18 08:12 AM
Created:06/25/16 12:39 AM
Monthly downloads:34,128
Total downloads:625,395
Favorites:647
MD5:
4.1
Votan's Minimap  Updated this week!  Popular! (More than 5000 hits)
Version: 1.4.6
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
240kB
08/20/18 12:33 PM
Addon


Archived Files (37)
File Name
Version
Size
Author
Date
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 09/20/18, 04:40 PM  
Drakanwulf
 
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Forum posts: 8
File comments: 29
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Re: Re: Is this what you meant to do?

Originally Posted by votan
Originally Posted by Drakanwulf
About line 1213 in Votan's Minimap, I noticed these lines of code:

Code:
	local defaults = {
		showHUD = self.account.showHUD or true,
		showLoot = self.account.showLoot or true,
		showMounted = self.account.showMounted or true,
		showCombat = self.account.showCombat or false,
		showSiege = self.account.showSiege or false,
	}

	self.player = ZO_SavedVars:NewCharacterIdSettings("VotansMiniMap_Data", 1, nil, defaults)

	defaults = {
		showHUD = true,
		showLoot = true,
		showMounted = true,
		showCombat = false,
		showSiege = false,
	}
	self.defaults = defaults
Does the second table declaration for "defaults" overwrite the data in the first local declaration? Or does the second table declaration for "defaults" result in a global variable?

I am asking because I like the way the Initialize function code saves and/or retrieves saved variables from the nested $Accountwide and characterId subtables. I am just confused about the having two tables with the same "defaults" variable name but each being used for a different purpose.

I think the second "defaults" table code is initializing the first local "defaults" table with different values again but I am not sure.
The first one is for taking over for new characters. The second defaults are the real defaults for the reset button.
Thanks, Votan. As usual you thought of the things I didn't.
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Unread 09/20/18, 01:04 AM  
votan
 
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Re: Is this what you meant to do?

Originally Posted by Drakanwulf
About line 1213 in Votan's Minimap, I noticed these lines of code:

Code:
	local defaults = {
		showHUD = self.account.showHUD or true,
		showLoot = self.account.showLoot or true,
		showMounted = self.account.showMounted or true,
		showCombat = self.account.showCombat or false,
		showSiege = self.account.showSiege or false,
	}

	self.player = ZO_SavedVars:NewCharacterIdSettings("VotansMiniMap_Data", 1, nil, defaults)

	defaults = {
		showHUD = true,
		showLoot = true,
		showMounted = true,
		showCombat = false,
		showSiege = false,
	}
	self.defaults = defaults
Does the second table declaration for "defaults" overwrite the data in the first local declaration? Or does the second table declaration for "defaults" result in a global variable?

I am asking because I like the way the Initialize function code saves and/or retrieves saved variables from the nested $Accountwide and characterId subtables. I am just confused about the having two tables with the same "defaults" variable name but each being used for a different purpose.

I think the second "defaults" table code is initializing the first local "defaults" table with different values again but I am not sure.
The first one is for taking over for new characters. The second defaults are the real defaults for the reset button.
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Unread 09/19/18, 06:37 PM  
Drakanwulf
 
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Is this what you meant to do?

About line 1213 in Votan's Minimap, I noticed these lines of code:

Code:
	local defaults = {
		showHUD = self.account.showHUD or true,
		showLoot = self.account.showLoot or true,
		showMounted = self.account.showMounted or true,
		showCombat = self.account.showCombat or false,
		showSiege = self.account.showSiege or false,
	}

	self.player = ZO_SavedVars:NewCharacterIdSettings("VotansMiniMap_Data", 1, nil, defaults)

	defaults = {
		showHUD = true,
		showLoot = true,
		showMounted = true,
		showCombat = false,
		showSiege = false,
	}
	self.defaults = defaults
Does the second table declaration for "defaults" overwrite the data in the first local declaration? Or does the second table declaration for "defaults" result in a global variable?

I am asking because I like the way the Initialize function code saves and/or retrieves saved variables from the nested $Accountwide and characterId subtables. I am just confused about the having two tables with the same "defaults" variable name but each being used for a different purpose.

I think the second "defaults" table code is initializing the first local "defaults" table with different values again but I am not sure.
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Unread 09/17/18, 05:17 PM  
Gamer1986PAN

Forum posts: 67
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Incompatibility issues with BeamMeUp

Hi Votan. We have a problem with our addon if the User is using your Mini-Map. Please take a look and help us here for a quick fix with your great knowledge and wisdom to make our addons be able to work together. Thanks in advance.

http://www.esoui.com/downloads/filei...=2143#comments


#edit: Thanks for your help. Should work as intended now.
Last edited by Gamer1986PAN : 09/18/18 at 05:27 AM.
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Unread 09/16/18, 10:22 AM  
Dahlia Nightshade

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Thank you very very much for the absolute rocket fast reply and solution.


Much much appreciated, thanks again

Dahlia
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Unread 09/16/18, 10:00 AM  
ovinnik

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Re: Re: Square to Rectangular

Originally Posted by votan
/edit: But stay tuned. I finally found a way.
/edit 2: Try version 1.4.6.
Votan, you're a magician.

I can finally switch to your awesome and now (optionally) rectangular minimap. It's all I ever wanted. Thank you.
Last edited by ovinnik : 09/16/18 at 10:02 AM.
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Unread 09/16/18, 03:56 AM  
votan
 
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Re: Square to Rectangular

Originally Posted by Dahlia Nightshade
Hello, would it be possible to adjust the map shape from Square to Rectangular?

Is there a line of code (or more) that I could edit to make it rectangular?



Thank you

Dahlia
You can do this in chat:
Code:
/script VOTANS_MINIMAP.modeData.keepSquare=false
And you will see what will happen.

/edit: But stay tuned. I finally found a way.
/edit 2: Try version 1.4.6.
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Last edited by votan : 09/16/18 at 08:15 AM.
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Unread 09/16/18, 01:34 AM  
Dahlia Nightshade

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Square to Rectangular

Hello, would it be possible to adjust the map shape from Square to Rectangular?

Is there a line of code (or more) that I could edit to make it rectangular?



Thank you

Dahlia
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Unread 08/19/18, 07:34 PM  
marlonbrando
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Re: Re: Strange zooming when

Originally Posted by votan
Originally Posted by marlonbrando
I've been noticing strange excessive zooming in the minimap when MapTools is also loaded. For instance, if you are in a Cyrodiil at the North Morrowind gate the minimap is presented as zoomed all the way in. If I go into the settings and play with subzone zooming, it gets better until I leave the area.

I've reported the problem in the MapTools comments. I haven't noticed this type of problem with the AUI minimap but 1) that functionality is somewhat broken in AUI currently and 2) I'd like to stick with this addon since it feels faster.

FYI.
No wonder. Map Tools does change the zoom level regardless the World Map scene is shown or not. As the load order of the addons is unpredictable, I can not do anything.
Thanks for clarifying. I'll try to work this with the Map Tools maintainer.
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Unread 08/19/18, 02:59 AM  
votan
 
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Re: Strange zooming when

Originally Posted by marlonbrando
I've been noticing strange excessive zooming in the minimap when MapTools is also loaded. For instance, if you are in a Cyrodiil at the North Morrowind gate the minimap is presented as zoomed all the way in. If I go into the settings and play with subzone zooming, it gets better until I leave the area.

I've reported the problem in the MapTools comments. I haven't noticed this type of problem with the AUI minimap but 1) that functionality is somewhat broken in AUI currently and 2) I'd like to stick with this addon since it feels faster.

FYI.
No wonder. Map Tools does change the zoom level regardless the World Map scene is shown or not. As the load order of the addons is unpredictable, I can not do anything.
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Unread 08/18/18, 10:31 PM  
marlonbrando
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Strange zooming when "MapTools" addon is loaded

I've been noticing strange excessive zooming in the minimap when MapTools is also loaded. For instance, if you are in a Cyrodiil at the North Morrowind gate the minimap is presented as zoomed all the way in. If I go into the settings and play with subzone zooming, it gets better until I leave the area.

I've reported the problem in the MapTools comments. I haven't noticed this type of problem with the AUI minimap but 1) that functionality is somewhat broken in AUI currently and 2) I'd like to stick with this addon since it feels faster.

FYI.
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Unread 08/18/18, 06:43 AM  
Fastolph

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I noticed today that when using Wayshrines to teleport, I would always have to pay gold for it. After disabling a few addons to see which one was causing it, it turned out to be this Minimap.

I already had the World Map tweaks disabled so it might not be linked to that. Anyone else having that issue?
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Unread 08/17/18, 11:36 AM  
crafty35a
 
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Hey Votan, one thing that would be great to have is another zoom setting for Battlegrounds only. Typically you want to be zoomed way out to see all the objectives. Currently I have to switch it back and forth because it's too zoomed out for non-Battlegrounds play. Thanks for your great work!
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Unread 08/16/18, 05:32 PM  
dolandemort
 
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Originally Posted by thehendrix
Hi,

Ever since the new patch and update, when I switch to gamepad mode there is a left and right trigger button under the minimap that says 'switch level'. I can't seem to get rid of or disable it. It doesn't appear when gamepad mode is off. Is this a bug? Thanks.
can confirm this
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Unread 08/14/18, 12:21 AM  
FWSWBN
 
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@Votan

your last changes worked
no errors when I open settings in minimap.

THX
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