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Morrowind (3.0)
Updated:06/19/17 03:37 PM
Created:04/26/16 04:14 PM
Monthly downloads:62,393
Total downloads:275,283
Favorites:216
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Categories:Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns
3.0
Combat Metrics  Updated this week!  Popular! (More than 5000 hits)
Version: 0.7.4
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

I made Combat Metrics basically for two reasons. First to have a tool to analyse my fights in a useful and comfortable manner. The second was to provide more insightful and meaningful damage parses.

Combat Metrics is an addon to track your fights. You can use it to measure your DPS, you can analyse which skills make your DPS or who caused your incoming damage. You can also analyse the heals you received or cast. You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. You can Analyse the Combat log, filter it to analyse specific issues.

Combat Metrics basically just records your fight during combat and analyses it after you are out of combat. That way I hope to keep the impact on the fps as low as possible. Since it saves the data of the whole fight, you might hit the lua memory limit especially when a lot of heavy fights are happening in a row (I suspect Cyrodil is a candidate)

The main report window can be toggled by assigning a key to it or by typing /cmx into the chatbox.
You can also assign keys to post the damage per second (DPS) or healing per second (HPS) of your most recent fight to the chat. Alternatively you can use /cmx dps, /cmx sdps, /cmx mdps, /cmx alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. You can use /cmx hps to post you healing per second.

I want to thank Atropos for letting me use his functions to build the user interface. Coolmodi's addons were also quite insightful especially for handling the event registrations. I also learned from the addons of Circonian and Spellbuilder. Finally I want to mention @EgoRush and all participants in his thread at Tamrielfoundry. The discussions there lead to my motivation for creating this addon.

Known Issues
  • Sometimes a buff event is missed (probably). The addon dismisses these cases which might lead to (slightly) reduced uptimes shown in the report.
  • If you want to see Statistics in AvA areas, disable "Light Mode in Cyrodil"
Decay2 aka Solinur (Pact EU)
Version 0.7.4
  • Fixed Ultimate reg and drain tracking
  • Fixed a bug that threw an error message when the player didn't do anything
  • Added an option to turn off display of stacks
  • Some minor changes for integration of a new addon (coming soon)

Version 0.7.3
  • Removed a spammy debug message that got lost.
  • Fixed a bug that caused more fights to be kept in the recent fight list than it was specified in the settings.

Version 0.7.2
  • Added a fix to posting damage via slash commands
  • Added a fix to showing crit % in the ability panel
  • Added a fix to combat log text when receiving damage.

Version 0.7.1
  • Added a fix for the "Turn off in Cyrodil" setting
  • Added a fix to correctly hide the Live Report Window according to the respective setting
  • Added a fix to correctly set group tracking
  • Added a fix where posting DPS didn't work correctly when using options involving bosses
  • Fixed streaming combat log to the chat window.
  • Added option to rename the chat tab where combat log data gets streamed to.

Version 0.7.0
  • Rewrote major parts of the code to improve performance and efficiency. This resulted in a new data structure which makes it neccessary to reset all saved data, including saved fights and your settings
  • Most of the things are still the same (just done differently in the background) so don't expect any larger changes.
  • I will rework the UI code next. I don't plan to change much, but feel free to send me any ideas or comments regarding the interface.
  • Posting damage to chat can now be done anytime and is no longer affected by the current calculation status of the fight. You won't accidentially post low DPS numbers anymore.
  • Fights will no longer be calculated after the end of the fight. They now will get calculated when you attempt to view them the fight report. The progress of the calculation is now shown, so you no longer have to wonder if the addon got stuck. The calculation is now faster, and also uses a more aggresive setting that might cause minor frame drops but further increases the speed.
  • Support for stackable buffs: Each number of stacks will show up as a separate buff. This potentially increases the number of buffs quite a bit. I have ideas how to organize stacked buffs better and will implement improvements in the future.
  • Support for group buffs: Buff uptime is given for group and player separately.
  • DPS or HPS in the unit window is now shown as the damage per second between the first and the last hit or heal to that unit. This means, the total DPS/HPS will not be the sum of the individual unit DPS/HPS.
  • Fights are now saved accountwide so you can review them on any of your chars. The overview shows the Character that you played with in the fight.
  • Since the introduction of group buffs tracking in Homestead, fights are quite large so only a few could be saved before reaching the file size limit (64MB). If you normally save a fight now by clicking the save button you will no longer save the combat log. This allows to save a lot more fights. If you wish to save a fight including the log, press Shift+Click. This is also explained by the tooltip.

Version 0.6.21
  • API Bump to Morrowind (100019)
  • Added warning for upcoming update: At the end of this week, between May 26th and May 28th a new, almost completely rewritten update for Combat Metrics will be released. Due to changes to the data structure, it is neccessary to reset all data. Maybe make a backup or some screenshots of your favorite fights.

Version 0.6.20
  • Small fixes

Version 0.6.19
  • Added some bugfixes to buff tracking (duplicate events, some buffs not showing)
  • Added some slash commands to post dps: /CMX dps, /CMX sdps, /CMX mdps, /CMX alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. /CMX hps to post HPS
  • Fixed a typo and some small code improvements (thx @ Ayantir)

Version 0.6.18
  • Changed buff tracking so it should behave more or less like before the Homestead update, with one exception: Enemy debuffs are now tracked globally (so they don't reflect your contribution but the one from the whole group. In a future update I will try to display both)

Version 0.6.17
  • Added missing Icons

Version 0.6.16
  • Fixed the broken bufftracking introduced recently.

Version 0.6.15
  • Fixed a critical error introduced in last patch.

Version 0.6.14
  • While we further wait for the API patch, I implemented a few fixes for stuff that stopped working due to the API change issue. (Group heal/incoming DPS not shown, Fight reset @ Mage ..)

Version 0.6.13
  • Added a workaround for "better" buff tracking. It's a bit weird, but probably a bit better. You'll see.

Version 0.6.12
  • Removed tracking of effects for other units than the player. This removes debuff tracking for now. This was necessary since all debuff events are broadcasted now which lead to performance issues.

Version 0.6.11
  • Add setting to disable group damage monitoring in large groups
  • Added keybind to toggle the live damage window
  • Added option to turn off the automatic channel selection when posting damage
  • Added tracking of Crusher Enchantment
  • Replaced the delete icon. (It was confused with one indicating to close a window)
  • API Bump to Homestead (100018)

Version 0.6.10
  • Fixed a bug where an error message appeared when a certain combination of selections was made
  • Added Ability IDs for buffs if the respective debug option is switched on
  • Added the possibility to replace ability names or icons. Refer to the addon description for more details
  • Outgoing Damage that gets absorbed by a shield now contributes towards total damage.
  • Added a check to ignore damage from "The Mage" and "The Warrior" when they blow up remaining adds on entering their enrage phase. This was setting the group damage values off.
  • The fight will now reset when The Mage reaches the ground.
  • You can now manually reset the fight (via Keybind or by typing "/cmx reset"). Use with caution, as it may cause issues.

Version 0.6.9
  • Fixed a critical error introduced in last patch.

Version 0.6.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.6.7
  • Updated Japanese Translation

Version 0.6.6
  • Added a light mode option to turn of statistic calculations (and only show dps/hps in the live window)
  • Added an option to turn on light mode for cyrodil
  • Added an option to turn all addon activity off for cyrodil
  • Fixed an issue where sometimes no outgoing buffs were shown in the "Healing caused" tab
  • Attempted to fix an issue where group members were used to name the fight.
  • Fixed a bug where player buffs were recorded twice when in group.
  • Fixed a bug where buffs in combat log wouldn't show other targets then the player.
  • Fixed a bug where player selfheal was not getting filtered properly in combat log
  • Fixed a bug where resource and stat data were not shown in the combat log when the fight was loaded from saved fights.
  • Fixed a bug where permanent buffs were not shown in the buff recap.
  • Note: Combat Metrics got moved to Combat Addons since a lot of things are working quite good, I'd say.
  • Note: Some entries in the Outgoing (De-)buffs tab are clearly not related to the player (The passive boni from repentance, Warhorn.. ). Since I have no good way to filter them without impairing functionality I'll leave it as it is.

Version 0.6.5
  • API Bump to One Tamriel

Version 0.6.4
  • implemented japanese translation from @Lionas (if someone wants to do other translations, just go ahead ;) )

Version 0.6.3
  • fixed a bug that appeared in 0.6.2 when posting damage to chat
  • fixed some issues with the UI scaling (e.g. slider bars hiding some numbers)

Version 0.6.2
  • Updated LibAddonMenu to 2.0r22
  • Added a timestamp to the Combat Start/end message in Chatlog
  • Added digit grouping to DPS posts
  • Fixed a bug that could appear if you were getting into combat but not participating
  • Fixed a bug that could appear if you were inviting someone into the group
  • Removed compatability with API 100015

Version 0.6.1
  • add indication when Boss DPS is shown
  • Mark bosses in unit overview
  • Slight change in Boss DPS post to chat format to indicate when boss dps is shown.
  • removed forgotten debug output
  • fixed a bug that caused a lua error

Version 0.6.0
  • Added tracking of group buffs and debuffs that you apply to an enemy (It looks to me like it is not possible to track debuffs applied from group members)
  • Added detailed tracking of resource drain/gain effects
  • Added two more layouts for the live report ("Horizontal" and "Vertical"), in addition to the standard one which is called "Compact".
  • Added several debug options. Most of them should not be needed for the average player but they might help in identifying bugs/problems.
  • Added a scaling option for the live report window
  • Added a scaling option for the fight report window
  • Added little info tooltips to explain the function of the buttons (hope I didn't miss any)
  • Added Major Force, Weapon Enchant procs and some set procs to the buffs tracking. They had to be added manually because the tracking for them works different than for the other buffs, which can be tracked directly via the API. Those Effects were taken from Srendarr, big thanks to @Phinix, check out his fantastic Addon if you haven't
  • Changed the way DPS is posted. There also is a new option which posts Boss DPS in bossfights and the Sum DPS in all other fights.
  • Added API Compatibility for the Shadows of the Hist DLC (I have run a Dungeon without problems but I didn't thoroughly test everything yet)
  • updated LibAddonMenu to version 2.0r20.2

Version 0.5.10
  • Fixed an issue where the addon was still "stuck" in calculations for people who experienced this before the fix in version 0.5.8 and couldn't resolve it since (e.g. by resetting the SavedVariables).
  • Added a slash command to toggle the main window.

Version 0.5.9
  • Attempted to fix a bug that caused the game to crash after bossfights with multiple enemies. (thx to @timidobserver and @code65536 for the detailed reports)

Version 0.5.8
  • Fixed a bug that appeared when no fights had been saved and a recent fight was selected in the overview.
  • Combat log now shows blocked and shielded hits.
  • Attempted again to fix an issue where the addon gets "stuck" in calculations.

Version 0.5.7
  • Fixed a bug that showed wrong colors for skills in fights with multiple targets

Version 0.5.6
  • When all data has been deleted the panel will now properly reset.
  • You can now choose to hide the background for the live window
  • You can no longer save or load fights multiple times. The save button will be greyed out for fights which are already among the saved fights, when trying to load a fight which is already loaded you will jump to the fight instead.
  • Skills are now coloured by skill type. (note that this feature only works for new fights. Saved fights which were recorded previously will still shop up in the old way)
  • Sometimes long-term buffs were shown to have been active > 100% even if they were active all the time. This has been fixed to a degree but might still appear due to lag. (Thanks to @Scootworks for reporting)
  • Attempted to fix an issue with Blade of Woe causing problems with dps calculation
  • Attempted to fix an issue where "empty" fights were being recorded.
  • Attempted to fix an issue where the addon gets "stuck" in calculations
  • Fixed a bug where the page buttons for the combat log were not hiding properly
  • Fixed a bug where a fight would be named after a boss, when a boss was nearby but not participating in the fight.

Version 0.5.5
  • Fixed a bug introduced in the previous version.

Version 0.5.4
  • Fixed an error appearing when you browsed trough fights but had some units selected
  • Attempted to fix an issue where the Main Report Window got stuck and wouldn't update anymore. (thanks @mra4nii for reporting this)

Version 0.5.3
  • Damage and Heal done by pets is now included. The respective skills are marked as (pet) in the skill overview. Please note that the activated ability of pets is technically originating from the player and not the pet. That means only the automatic actions of the pets are registered towards them. Right now I don't plan to implement incoming damage and heal on pets, as I don't know how to show that in the interface. If you really think you need this please contact me.
  • You can now choose account wide settings
  • The elements of the live window can now be disabled one by one
  • In order to save space you can now delete the log of saved fights, the calculated stats will still be available but of course will take up only very little space.
  • If the lines in the combat log exceed the limit page buttons will now appear on the header bar of the combat log frame. You can use them to browse trough the complete (filtered) log.
  • Added API compatibility for Dark Brotherhood Patch

Version 0.5.2
  • fixed an error appearing when someone left the group

Version 0.5.1
  • fixed an issue where the chat log tab was created even when the option was disabled.
  • fixed an issue of showing group damage when not in group
  • fixed an issue where the live report window was shown even when it was disabled in the options.

Version 0.5.0
  • added combat log stream to chat window. When enabled this will automatically create a chat tab and stream damage and heal events to the combat log window. You can choose to show only e.g. outgoing damage or heal according to your preference.
  • added an option to disable the live report window
  • added more control bindings to selectively post only multi target or single target dps data.
  • fixed a bug that caused wrong calculations if the report window was opened too early. This was probably the main cause for the occurrence of buffs with more than 100% uptime.
  • increased the speed of report calculations. This is not due to an optimization, I just increased the limiter a bit, so it is now more aggressive, but still shouldn't be noticeable. If anyone notices big framerate drops just in the seconds after large fights please contact me.
  • Added a security check to prevent corruption of the SavedVariable/CombatMetrics.lua file. This is just an estimation and should keep the file size below 55MB. If anyone sees the file getting bigger than 60MB, please contact me.

Version 0.48
  • initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.6.1
48kB
08/06/16 08:30 AM
Patch


Archived Files (38)
File Name
Version
Size
Author
Date
0.7.3
119kB
decay2
05/31/17 03:09 PM
0.7.2
119kB
decay2
05/30/17 03:55 PM
0.7.1
119kB
decay2
05/29/17 05:34 PM
0.7.0
119kB
decay2
05/28/17 03:41 PM
0.6.21
116kB
decay2
05/22/17 02:41 PM
0.6.20
116kB
decay2
03/19/17 07:28 AM
0.6.19
116kB
decay2
03/01/17 05:01 PM
0.6.18
110kB
decay2
02/20/17 02:55 PM
0.6.17
111kB
decay2
02/17/17 02:36 PM
0.6.16
106kB
decay2
02/17/17 02:18 PM
0.6.15
106kB
decay2
02/16/17 03:31 AM
0.6.14
106kB
decay2
02/15/17 04:57 PM
0.6.13
107kB
decay2
02/08/17 03:48 PM
0.6.12
106kB
decay2
02/06/17 06:04 PM
0.6.11
106kB
decay2
02/05/17 08:51 AM
0.6.10
106kB
decay2
01/08/17 05:38 PM
0.6.9
105kB
decay2
11/01/16 02:20 PM
0.6.8
105kB
decay2
11/01/16 02:10 PM
0.6.7
102kB
decay2
10/24/16 02:40 PM
0.6.6
102kB
decay2
10/23/16 03:26 PM
0.6.5
101kB
decay2
10/05/16 05:40 AM
0.6.4
101kB
decay2
08/14/16 04:33 PM
0.6.3
92kB
decay2
08/08/16 02:18 PM
0.6.2
92kB
decay2
08/07/16 02:33 PM
0.6.1
91kB
decay2
07/15/16 02:08 PM
0.6.0
91kB
decay2
07/11/16 05:28 PM
0.6.0
87kB
decay2
07/02/16 07:23 AM
0.5.10
87kB
decay2
06/28/16 05:10 PM
0.5.8
87kB
decay2
06/21/16 06:00 PM
0.5.7
87kB
decay2
06/13/16 05:00 PM
0.5.6
87kB
decay2
06/13/16 03:12 PM
0.5.5
118kB
decay2
05/29/16 04:29 PM
0.5.4
118kB
decay2
05/29/16 03:49 PM
0.5.3
118kB
decay2
05/25/16 03:56 PM
0.5.2
85kB
decay2
05/19/16 05:52 PM
0.5.1
85kB
decay2
05/19/16 04:22 PM
0.5.0
85kB
decay2
05/18/16 03:14 PM
0.48
84kB
decay2
04/26/16 04:14 PM


Post A Reply Comment Options
Unread Yesterday, 12:38 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 150
Uploads: 5
Originally Posted by Aerithone
Originally Posted by decay2
Originally Posted by Aerithone
For how much longer CM gonna be broken while testing dps on the training dummies?
i got 23k dps from 36k overall group dps, while i was in party with person,who didn`t damage this dummy, just staying near me.
13k dps for scamp? really?
I gladly admit that I'm not a trained programmer and I'm doing this in my free time which includes me coding while being slightly intoxicated and/or tired. Still as far as I see on my client the addon works fine.

That being said you can either uninstall it and use some other addon or give me more details and information to work with (maybe a screenshot?) so I actually have a chance to figure this out.
I dont blame you, nonono, it is actually the best addon for dps count.
I just wonder, does this problem occur only to me, or for someone else, and maybe there is some fix for it.

Surely you need to continue your work, it is awesome.

About screenshot: what exactly i should capture? some debug info or some log?
Ok, I just misunderstood you then.
A Screenshot of the main window after the fight and maybe since we have this at the training dummy include the zos output (in the first tab).

Can you somehow reproduce this issue? If so can you explain how?
Does this behaviour stay after reload ui or after closing client and launcher and restart the game?
Are you the only one in your group doing damage (not just to the Dummy you are fighting, also damage to anything else even another dummy in another house) ?
Have you checked if the fight is properly reset. (Is the combat time reasonable? )
Are pets involved?
Thanks for helping to address this issue.
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Unread 06/21/17, 05:53 PM  
Aerithone

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Originally Posted by decay2
Originally Posted by Aerithone
For how much longer CM gonna be broken while testing dps on the training dummies?
i got 23k dps from 36k overall group dps, while i was in party with person,who didn`t damage this dummy, just staying near me.
13k dps for scamp? really?
I gladly admit that I'm not a trained programmer and I'm doing this in my free time which includes me coding while being slightly intoxicated and/or tired. Still as far as I see on my client the addon works fine.

That being said you can either uninstall it and use some other addon or give me more details and information to work with (maybe a screenshot?) so I actually have a chance to figure this out.
I dont blame you, nonono, it is actually the best addon for dps count.
I just wonder, does this problem occur only to me, or for someone else, and maybe there is some fix for it.

Surely you need to continue your work, it is awesome.

About screenshot: what exactly i should capture? some debug info or some log?
Last edited by Aerithone : 06/21/17 at 05:55 PM.
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Unread 06/21/17, 09:50 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 150
Uploads: 5
Re: Request

Originally Posted by [email protected]
I would really like a damage mitigated or shielded per second statistic with this addon. As a DK healer, one of the things I like to do in-between heals is shield allies:

Igneous Shield
Reviving Barrier
Prayer Set's Shield Proc

As it stands, it's hard to determine how effective my support build is without knowing this statistic. If it's possible, I would greatly appreciate this being added into the addon. Either way though, I really like it.
Well I can try to figure out if I can add this as a sort of heal to the healing metrics? But first I need to check if the API gives any info on shielding other players though.
Last edited by decay2 : 06/21/17 at 09:51 AM.
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Unread 06/21/17, 08:36 AM  
Request

I would really like a damage mitigated or shielded per second statistic with this addon. As a DK healer, one of the things I like to do in-between heals is shield allies:

Igneous Shield
Reviving Barrier
Prayer Set's Shield Proc

As it stands, it's hard to determine how effective my support build is without knowing this statistic. If it's possible, I would greatly appreciate this being added into the addon. Either way though, I really like it.
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Unread 06/21/17, 06:46 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 150
Uploads: 5
Originally Posted by Aerithone
For how much longer CM gonna be broken while testing dps on the training dummies?
i got 23k dps from 36k overall group dps, while i was in party with person,who didn`t damage this dummy, just staying near me.
13k dps for scamp? really?
I gladly admit that I'm not a trained programmer and I'm doing this in my free time which includes me coding while being slightly intoxicated and/or tired. Still as far as I see on my client the addon works fine.

That being said you can either uninstall it and use some other addon or give me more details and information to work with (maybe a screenshot?) so I actually have a chance to figure this out.
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Unread 06/21/17, 02:57 AM  
Aerithone

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For how much longer CM gonna be broken while testing dps on the training dummies?
i got 23k dps from 36k overall group dps, while i was in party with person,who didn`t damage this dummy, just staying near me.
13k dps for scamp? really?
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Unread 06/19/17, 03:39 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 150
Uploads: 5
Originally Posted by rockmassif
Originally Posted by decay2
Originally Posted by rockmassif
Hello, ever since that major update my combat logs are usually filled with multiple instances of Wrath passive(Heavy Armor). I play mostly a tank in trials so I really couldn't care less about the uptime on this and so far all it does is just clutter my buff/debuff uptime log. Is it possible to blacklist it somehow?

Currently this is how it looks: http://i.imgur.com/2S29JVt.png

And also as you can see in screenshot my ultimate regen and drain also do not work. Not sure if it's a known bug. Asked couple friends they also confirmed it.
Maybe an option to not show individual entries per stack would be sufficient?
Alternatively I could probably add a blacklist of sorts, but its not as simple.
Yeah I suppose so, as long as it's not cluttering the log with multiple entries I'd be fine with it.
Just uploaded a new version with the setting implemented. Had a few fixes lined up too, like the ulti regen one.
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Unread 06/19/17, 12:12 PM  
rockmassif

Forum posts: 0
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Originally Posted by decay2
Originally Posted by rockmassif
Hello, ever since that major update my combat logs are usually filled with multiple instances of Wrath passive(Heavy Armor). I play mostly a tank in trials so I really couldn't care less about the uptime on this and so far all it does is just clutter my buff/debuff uptime log. Is it possible to blacklist it somehow?

Currently this is how it looks: http://i.imgur.com/2S29JVt.png

And also as you can see in screenshot my ultimate regen and drain also do not work. Not sure if it's a known bug. Asked couple friends they also confirmed it.
Maybe an option to not show individual entries per stack would be sufficient?
Alternatively I could probably add a blacklist of sorts, but its not as simple.
Yeah I suppose so, as long as it's not cluttering the log with multiple entries I'd be fine with it.
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Unread 06/19/17, 10:01 AM  
decay2
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Originally Posted by rockmassif
Hello, ever since that major update my combat logs are usually filled with multiple instances of Wrath passive(Heavy Armor). I play mostly a tank in trials so I really couldn't care less about the uptime on this and so far all it does is just clutter my buff/debuff uptime log. Is it possible to blacklist it somehow?

Currently this is how it looks: http://i.imgur.com/2S29JVt.png

And also as you can see in screenshot my ultimate regen and drain also do not work. Not sure if it's a known bug. Asked couple friends they also confirmed it.
Maybe an option to not show individual entries per stack would be sufficient?
Alternatively I could probably add a blacklist of sorts, but its not as simple.
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Unread 06/19/17, 08:04 AM  
rockmassif

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Hello, ever since that major update my combat logs are usually filled with multiple instances of Wrath passive(Heavy Armor). I play mostly a tank in trials so I really couldn't care less about the uptime on this and so far all it does is just clutter my buff/debuff uptime log. Is it possible to blacklist it somehow?

Currently this is how it looks: http://i.imgur.com/2S29JVt.png

And also as you can see in screenshot my ultimate regen and drain also do not work. Not sure if it's a known bug. Asked couple friends they also confirmed it.
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Unread 06/10/17, 03:06 PM  
redcano
 
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CombatLog to Chat

CombatLog to Chat didn't seem to work - so i turned off Light Mode. There it is, again
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Unread 06/06/17, 10:47 AM  
decay2
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Re: Feature Request

Originally Posted by tjbhunter
@Decay2 - First I would like to say, thank you for building this addon. It is fantastic. We require it's use by the members in our trials guild. It is the perfect addon for judging our member's abilities for DPS on a Practice Dummy. Thank you!

One thing I would really love to see added, and maybe this has been requested before, and/or there is a reason it hasn't already been added, is for both the character name and userID (@name) to be included at the top of the Fight Report.

Additionally, but not as important, is it would be great to be able to see the class and CP of the character. Right now, the only way for me to tell their class is to look at the abilities list and try to figure out what kind of character they are.


Would either of these features be possible? If not automatically, perhaps just make the "Character" window open alongside the Fight Report?
Thank you!

@TJBHunter
Should be no problem. Will do that.
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Unread 06/06/17, 09:23 AM  
tjbhunter

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Feature Request

@Decay2 - First I would like to say, thank you for building this addon. It is fantastic. We require it's use by the members in our trials guild. It is the perfect addon for judging our member's abilities for DPS on a Practice Dummy. Thank you!

One thing I would really love to see added, and maybe this has been requested before, and/or there is a reason it hasn't already been added, is for both the character name and userID (@name) to be included at the top of the Fight Report.

Additionally, but not as important, is it would be great to be able to see the class and CP of the character. Right now, the only way for me to tell their class is to look at the abilities list and try to figure out what kind of character they are.


Would either of these features be possible? If not automatically, perhaps just make the "Character" window open alongside the Fight Report?
Thank you!

@TJBHunter
Last edited by tjbhunter : 06/06/17 at 09:23 AM.
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Unread 06/01/17, 06:37 AM  
danno8

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Originally Posted by decay2
Originally Posted by danno8
Hi there!

Since the update, scaling the damage meter lower than the default results in some really tiny numbers, yet the spacing between the "damage" and "healing", etc... is very large for such small text.

Is there any way to refine that a bit? I use to be able to use the "horizontal" option but now to make it fit where it use to the text becomes unreadable it is so small.

Thanks for the great addon!
Can you post a screenshot? For me it looks like below, the space is needed for the group percentage. If you turn "Monitor Group Damage" off, it would go to a more narrow form.

Ah that was it. I guess it got reset with the rest of the settings on Monday. Thanks for the debug message fix too!
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Unread 05/31/17, 02:42 PM  
decay2
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Forum posts: 37
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Originally Posted by danno8
Hi there!

Since the update, scaling the damage meter lower than the default results in some really tiny numbers, yet the spacing between the "damage" and "healing", etc... is very large for such small text.

Is there any way to refine that a bit? I use to be able to use the "horizontal" option but now to make it fit where it use to the text becomes unreadable it is so small.

Thanks for the great addon!
Can you post a screenshot? For me it looks like below, the space is needed for the group percentage. If you turn "Monitor Group Damage" off, it would go to a more narrow form.

Last edited by decay2 : 05/31/17 at 02:44 PM.
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