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Updated: 05/29/14 09:59 PM
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Live (1.0)
Updated:05/29/14 09:59 PM
Created:04/15/14 12:24 AM
Monthly downloads:32
Total downloads:59,924
Favorites:129
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
Luminary-Trade Sales History  Popular! (More than 5000 hits)
Version: 5.16
by: awesomebilly [More]
Thanks for the run. I'm happy that this addon got a few others going.

While I was MIA Khaibit has made an awesome addon:
http://www.esoui.com/downloads/info616-Shopkeeper-SalesHistoryandAlerts.html

I've moved this into discontinued since other Addons have exceeded in functionality/features..

I'm sad to move this into discontinued since it was my pride and joy (and a ton of downloads ) but I'm flakey at best with ESO currently.

I'm developing a new Guild Manager Add On, hopefully it's something awesome
5.16
Update for the false alerts.

5.15
Fixed Refresh bug that Mortosk and silverbow25 pointed out.
I seen it 'slow' but then I seen it updating.. however I reload ui a lot thats why It appeared to work for me.
So.. the problem:
I was getting all sales over 13 seconds
Refreshing the UI after 2 seconds.. the UI refreshed before the sales did.
After 13 seconds I'd force a refresh (with old data) blah.



5.14
Shortcuts added.
/history
/qaz
/showhistory

5.13
Option to disable sold item alerts.
Fix to hopefully not trigger all alerts when an item has sold.


5.11
Reproduced line 81 bug.
Was dividing by zero.

5.10
added nil check in math file line 81.

5.9
Minor bug with refreshing sales. Was logging the complete 5 times.


5.8
Turned of logs... dang

5.7
MAJOR CHANGES.
1. I spaced out even more the checks between each guild. This should reduce the lag even more.
2. I've added math. blah.

5.6
Couldn't find the bug in main chunk, couldn't reproduce it on my machine, however my wife could... :(
I reverted back to 5.4 code and still made a few lag adjustments. Hope it helps!

5.5
Removed various checks when fetching data to prevent duplicates, we still have duplicate checks but not as many.
Removed the event "OnUpdate" and instead we're just doing callBacks.
This should greatly reduce any lag.


5.4
Additional fixes for the trade lag.
I've made the calls async(ish) so the processor has a few seconds in between calculating tables.

5.3
Hopefully this has the duplicate issue fixed. jesus the damn tables wont listen to me.. I really hate LUA language. :)

5.2
Limit 5 days max history.
Meaning... after 5 days the data is removed, so you'll always have fresh 5 days of data.
This is to prevent lag.

v5.1.5
Fix for quantity

v5.1.4
Added "total items found" Should help searching and seeing how many items you have.
This number should grow rather large.

5.1.3
Mailbox is now ascending
Double clicking user name while the "Send To" mailbox window is open will pre-fill the mail field.
Hopefully I've finally fixed the issue where sales don't exceed more than 1 day or a few hundred sales.
It should now, hopefully grow out of control ;)
+ few other various bugs.


Known bugs:
Inventory Insights breaks my tooltips :(



5.1.2
1. Default sort by time ascending
2. Fix "Player Sales" vs "All REcorded History" in some scenarios
3. Changed All Recorded Sales to "All Guild Sales"
4. refreshin isn't very fresh anymore, updated to 'Refreshing... '
5. Removed brackets on linking items. its coming from the server without them?

5.11
Fixed Quantity when scrolling
Fixed some math to reflect ESO's new AH cuts.

5.01
Bug fix in trade house.

5.0 Major feature changes. Please see main page.

Major Update for version 4.0
Included Localization for EN, FR, DE *See Above
FIXED the all guild saved history, this is recorded in savedVars.All_Sales_Forever.. but you need to enable record_all_guild_sales in the settings menu.

Added 'sticky' to remember where you've moved the window!


v3.0.4
Fixed issue where time sold after a few days is displayed wrong.
Addon loads faster now (Thanks Zolan)

v3.0.3
Fixed tooltips going out of whack. tricky little bugger :)

Update for 3.0.2:
1. By default the application does not record all guild history sales, only yours. If you want this information please turn on the setting, in settings. Most people are not using this and its a huge overhead.
2. Fixed 2 bugs that 'may' be causing duplicates.
3. Added code to remove duplicates.

Sadly, if you have duplicates with different times, they will remain, however this should be prevented in the future.

V3.0.0
Added Tooltips! See screenshot for example.

V2.07 -- Needs testing
Made a hotfix for alchemist conflict.

v2.06
1. Made adjustment to SavedVars.All_Sales_Forever
2. Found an issue with how price/gold was being saved. Gold was off.

v2.04
Sort by Ascending Descending
Fixed Resize bug
Fixed Refresh bugs

v2.02
New Alerts!

v2.01
2 bug fixes:
1. Removed anything to do with GuildSearchStore, now that the addon can resize they both can be on screen
2. Buyer, GuildName was missing on header.

VERSION 2.0 FEATURES
1. Ability to re-size the list
2. Lists unlimited amount of sales (instead of 20 limit)
3. Has an awesome scroll view (thanks unicorn)
3. Saves all recorded sales
4. Can toggle between recent sales, or total sales.

V1.6
Bug fix for overlapping guilds. etc

v1.5
Added Guild Name into the history

v1.4
1. Fixed nil issue with colors. This is now local and controlled through a setter/getter
2. Added buttons to hook into guild search history
3. Added button into the trade house.
Optional Files (0)


Archived Files (37)
File Name
Version
Size
Uploader
Date
5.15
35kB
awesomebilly
05/27/14 09:09 PM
5.14
35kB
awesomebilly
05/27/14 08:33 PM
5.13
35kB
awesomebilly
05/27/14 07:45 PM
5.11
35kB
awesomebilly
05/26/14 10:45 PM
5.10
35kB
awesomebilly
05/24/14 04:44 PM
5.9
35kB
awesomebilly
05/24/14 02:55 AM
5.7
35kB
awesomebilly
05/24/14 02:52 AM
5.6
26kB
awesomebilly
05/22/14 08:24 PM
5.5
29kB
awesomebilly
05/20/14 08:21 PM
5.4
27kB
awesomebilly
05/17/14 07:56 PM
5.3
27kB
awesomebilly
05/17/14 01:17 PM
5.2
27kB
awesomebilly
05/17/14 04:22 AM
5.1.5
27kB
awesomebilly
05/17/14 03:23 AM
5.1.4
27kB
awesomebilly
05/13/14 12:59 AM
5.1.3
27kB
awesomebilly
05/13/14 12:44 AM
5.1.2
26kB
awesomebilly
05/11/14 01:24 PM
5.1.1
26kB
awesomebilly
05/11/14 12:54 PM
5.1
26kB
awesomebilly
05/11/14 03:51 AM
5.01
26kB
awesomebilly
05/10/14 02:32 AM
5.0
26kB
awesomebilly
05/10/14 12:08 AM
4.0
25kB
awesomebilly
04/29/14 10:28 PM
4.0
25kB
awesomebilly
04/29/14 10:27 PM
3.0.5
21kB
awesomebilly
04/27/14 11:59 PM
3.0.4
21kB
awesomebilly
04/27/14 10:25 PM
3.0.3
21kB
awesomebilly
04/24/14 07:28 PM
3.0.2
21kB
awesomebilly
04/23/14 02:07 PM
3.0.0
21kB
awesomebilly
04/21/14 10:58 PM
2.07
21kB
awesomebilly
04/21/14 02:13 PM
2.06
21kB
awesomebilly
04/21/14 12:58 AM
2.04
21kB
awesomebilly
04/20/14 10:31 PM
2.02
21kB
awesomebilly
04/20/14 01:06 AM
2.01
21kB
awesomebilly
04/19/14 11:30 PM
1.6
17kB
awesomebilly
04/17/14 12:29 AM
1.5
17kB
awesomebilly
04/16/14 02:23 PM
1.4
17kB
awesomebilly
04/15/14 09:47 PM
1.4
18kB
awesomebilly
04/15/14 09:30 PM
1
17kB
awesomebilly
04/15/14 12:24 AM


Post A Reply Comment Options
Unread 04/15/14, 02:01 AM  
Eleventeen

Forum posts: 16
File comments: 122
Uploads: 0
Look great.

Though would be preferable to have this sort of addon integrated into a more comprehensive auction house enhancement addon.

EG: Guild Store Search is very useful (near required to find any materials in a reasonable time really)

And by the looks of your screenshot, your ui would take up the spot his uses too, so incompatible.

His is invoked via a slash command, so having yours work similar might fix this.

Though would be even more awesome if you guys could collaborate on integrating the two together for the ultimate auction house addon.
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Unread 04/15/14, 02:37 PM  
trinta

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File comments: 8
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Thanks so much for the add-on!

I'm getting an error (I wasn't the first few times I opened it):
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:74perator .. is not supported for nil .. string
stack traceback:
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:74: in function 'setupSalesUI'
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:259: in function 'MailBoxIsOpen'

I do have mail in my inbox, but no new sales notifications. Only getting this error on one character. Not sure what else could be contributing.
Last edited by trinta : 04/15/14 at 02:41 PM.
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Unread 04/15/14, 02:46 PM  
trinta

Forum posts: 0
File comments: 8
Uploads: 0
Hmmm. Now I'm getting it on another character. The common element is that it occurred when I opened the mailbox from the bank screen. I was viewing my bank and I hit the mail key without closing the bank. The error then began occurring every time I opened my mail, regardless of the status of the bank window.

Logging out and back in on that character did not fix the error, now I'm getting:
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:249: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:249: in function 'forceLoadGuildHistory'
user:/AddOns/Luminary_TradeHistory_Sales/LumaryTradeHistory_Sales.lua:311: in function 'LuminaryTradeHistorySalesUpdate'
4306537791813425524:3: in function '(main chunk)'

The above is on character load. Opening the mail window still gives the first error messages I reported.
Last edited by trinta : 04/15/14 at 02:47 PM.
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Unread 04/15/14, 02:53 PM  
trinta

Forum posts: 0
File comments: 8
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Bah. Disregard my attempts at telling what happens when or what seems to trigger it. The errors are accurate, but the patterns are random. Sometimes it works, and sometimes it gives me those errors. I would say that reloading the UI helps it work again, but as soon as I do, it would prove me wrong!
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Unread 04/15/14, 04:56 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by trinta
Bah. Disregard my attempts at telling what happens when or what seems to trigger it. The errors are accurate, but the patterns are random. Sometimes it works, and sometimes it gives me those errors. I would say that reloading the UI helps it work again, but as soon as I do, it would prove me wrong!
Thank you so much for these reports. I'll look into them after I'm out of work.

Few Questions: Which other addons do you have? (I'll check for conflict)
It's only on 1 toon, or all but random?
After you get the error, does the UI still open when opening mail or trade?

Thanks
@AB
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Unread 04/15/14, 05:00 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by awesomebilly
Originally Posted by trinta
Bah. Disregard my attempts at telling what happens when or what seems to trigger it. The errors are accurate, but the patterns are random. Sometimes it works, and sometimes it gives me those errors. I would say that reloading the UI helps it work again, but as soon as I do, it would prove me wrong!
Thank you so much for these reports. I'll look into them after I'm out of work.

Few Questions: Which other addons do you have? (I'll check for conflict)
It's only on 1 toon, or all but random?
After you get the error, does the UI still open when opening mail or trade?

Thanks
@AB
Both errors look like they are coming from setting the colors.
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Unread 04/15/14, 05:46 PM  
trinta

Forum posts: 0
File comments: 8
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If you still need answers to your questions, the UI does not open when the error occurs.

I'm using quite a few other add-ons:
Bank Bag Searcher
Bank Stuffer
BatmanStoreFilter
Binder
Wykkyd's Framework
Wykkyd's Mail Return Bot
Wykkyd's Outfitter
Wykkyd's Quest Tools
ChatMultiWindow
Esohead
FTC
GuildStore
insjunkyard
Inventory Grid View
Inventory Item Borders
Research Assistant
SpamFilter
T's Chat Coloring Neutralizer
X4D Chat
XrysGatherer
XTimeStamp
ZrMiniMap
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Unread 04/15/14, 09:33 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Red face Fixed?

Originally Posted by trinta
If you still need answers to your questions, the UI does not open when the error occurs.

I'm using quite a few other add-ons:
Bank Bag Searcher
Bank Stuffer
BatmanStoreFilter
Binder
Wykkyd's Framework
Wykkyd's Mail Return Bot
Wykkyd's Outfitter
Wykkyd's Quest Tools
ChatMultiWindow
Esohead
FTC
GuildStore
insjunkyard
Inventory Grid View
Inventory Item Borders
Research Assistant
SpamFilter
T's Chat Coloring Neutralizer
X4D Chat
XrysGatherer
XTimeStamp
ZrMiniMap
Hey I sent you in game mail, I updated the addon.. hopefully it'll fix any nil issues you had.
One of your addons (I believe and hope) was using a same global variable as me. I've updated mine to be local through setter/getter and shouldn't be an issue.

If it is, the logs you sent are extremely helpful, thank you so much!
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Unread 04/15/14, 09:36 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Eleventeen
Look great.

Though would be preferable to have this sort of addon integrated into a more comprehensive auction house enhancement addon.

EG: Guild Store Search is very useful (near required to find any materials in a reasonable time really)

And by the looks of your screenshot, your ui would take up the spot his uses too, so incompatible.

His is invoked via a slash command, so having yours work similar might fix this.

Though would be even more awesome if you guys could collaborate on integrating the two together for the ultimate auction house addon.
Hello Eleventeen, I spent most of the weekend creating this Addon, after I released it I seen your comment and thought.. YES he's 100 % right.

Maybe in the future we'll have 1 trade house addon, but instead I've hooked into Guild Store Search and made a few features.

If His addon is open, and you open my addon, it will close his.
I've added a button in my addon to reopen Guild Store Search and close mine.

I've also exposed a variable that will allow for Guild Store Search to close my addon (if he chooses)

furthermore, we've both added buttons to the trade house itself.. so it basically is what you're looking for?

Please take the update and let me know what you think.

Thanks,
AB
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Unread 04/16/14, 06:16 AM  
trinta

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Re: Fixed?

Originally Posted by awesomebilly
Hey I sent you in game mail, I updated the addon.. hopefully it'll fix any nil issues you had.
One of your addons (I believe and hope) was using a same global variable as me. I've updated mine to be local through setter/getter and shouldn't be an issue.

If it is, the logs you sent are extremely helpful, thank you so much!
Looks good so far, no errors yet! Thanks!
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Unread 04/16/14, 09:45 AM  
jrr6415sun

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is there anyway to know which guild store the item was sold from?
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Unread 04/16/14, 10:25 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by jrr6415sun
is there anyway to know which guild store the item was sold from?
Sure, I can add that in the next release.
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Unread 04/16/14, 02:24 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by jrr6415sun
is there anyway to know which guild store the item was sold from?
I've added this

Please take the update.
I was on my lunch, I validated my guild luminary showed up, please let me know if you see your other guilds too, or if its only showing 1 guild for everything.

Thanks,
AB
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Unread 04/16/14, 02:41 PM  
kepian

Forum posts: 3
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Thanks

Thanks for your addon. You probably play on US*servers, don't you?*I tried to send you couple of golds as my "thank you"*but say you don't exists.

One small future request:*is it possible to have clicable links for sold items in overview?
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Unread 04/16/14, 02:55 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Re: Thanks

Originally Posted by kepian
Thanks for your addon. You probably play on US*servers, don't you?*I tried to send you couple of golds as my "thank you"*but say you don't exists.

One small future request:*is it possible to have clicable links for sold items in overview?
Yes, this is on my todo this for sure, very soon.
I'm trying to see how to do it, I can have it print to the console easy enough and click there. but hte actual menu is giving me problems.

I'll keep looking at it.
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