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Summerset (4.0)
Updated:05/24/18 03:26 AM
Created:06/09/15 03:54 PM
Monthly downloads:1,950
Total downloads:13,742
Favorites:26
MD5:
4.0
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 3.1
by: ahmetertem, MaralieRindu
MassDeconstructor deconstructs items based on your filter settings. These filters are:
If you're not using item saver addons please be carefull and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items in bank: off
  • Deconstruct bound items: off
  • Deconstruct ornate items: off
  • Deconstruct set pieces: off
  • Deconstruct intricate items: off
  • Deconstruct crafted items: off
  • Maximum item quality to deconstruct: 4 (Epic/Purple)

Used/benefited some functions and algorithms in:
For in-game donations: @ManicDee.

For out-of-game donations: [email protected]

Reddit Discussion Post
Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Author
Date
3.0
38kB
ahmetertem
05/21/18 02:14 AM
2.5
37kB
ahmetertem
04/08/18 03:36 PM
2.4
37kB
ahmetertem
02/12/18 02:26 PM
2.3
37kB
ahmetertem
01/30/18 07:21 AM
2.2
37kB
ahmetertem
01/28/18 02:12 PM
2.1
37kB
ahmetertem
01/28/18 11:59 AM
2.0
37kB
ahmetertem
10/25/17 02:37 AM
1.3
37kB
ahmetertem
08/15/17 03:53 AM
1.2d
40kB
ahmetertem
07/16/17 07:02 AM
1.2c
40kB
ahmetertem
07/07/17 04:40 AM
1.2b
40kB
ahmetertem
07/07/17 03:39 AM
1.2a
7kB
ahmetertem
06/30/17 04:04 AM
1.2
7kB
ahmetertem
06/24/17 06:47 PM
1.1c
142kB
ahmetertem
08/02/15 01:07 PM
1.1b
36kB
ahmetertem
06/14/15 03:04 PM
1.1a
36kB
ahmetertem
06/14/15 02:02 AM
1.0
34kB
ahmetertem
06/09/15 03:54 PM


Post A Reply Comment Options
Unread 06/12/18, 05:03 PM  
Corgan

Forum posts: 0
File comments: 18
Uploads: 0
While FCO item saved items should be filter out i just lost few worthy marked as dynamic icon that had prevent deconstruction turned on. Also seem it works outsixe of decon ui so doesnt respect fco filter buttons either.
Last edited by Corgan : 06/13/18 at 01:32 AM.
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Unread 06/12/18, 02:29 PM  
Judge

Forum posts: 0
File comments: 17
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Won't Deconstruct on iMac

user:/AddOns/MassDeconstructor/MassDeconstructor.lua:90: function expected instead of nil
stack traceback:
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:90: in function 'IsMarkedForBreaking'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:258: in function 'AddItemsToDeconstructionQueue'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:281: in function 'BuildDeconstructionQueue'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:323: in function 'MD.StartDeconstruction'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:533: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:32: in function 'OnButtonClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:188: in function 'ZO_KeybindButtonMixin:OnClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:258: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
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Unread 05/26/18, 12:36 PM  
M-ree

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File comments: 19
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I have found another odd issue. After testing with adding extended debug messages, I determined that mass refine does not detect raw mats which have 0 quantity in craftbag for any reason. E.g., in inventory marked stolen, etc.

Apparently, GetNextVirtualBagSlotId doesn't look into the backpack.
Last edited by M-ree : 05/26/18 at 01:24 PM.
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Unread 05/25/18, 02:29 PM  
MaralieRindu

Forum posts: 5
File comments: 37
Uploads: 0
Originally Posted by MaralieRindu
Looks like I've broken the deconstruction of enchantments.

Looking into this now!
Enchanting deconstruction should be working again! So sorry
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Unread 05/23/18, 07:40 AM  
MaralieRindu

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Looks like I've broken the deconstruction of enchantments.

Looking into this now!
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Unread 04/24/18, 07:15 PM  
MaralieRindu

Forum posts: 5
File comments: 37
Uploads: 0
Originally Posted by Martok73
Rough Oak still refuses to mass refine have to refine it manually.
Rough oak weirdness is next in line: https://github.com/MaraRinn/ESO-Mass...ctor/issues/18
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Unread 04/21/18, 05:01 AM  
Martok73

Forum posts: 0
File comments: 9
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Rough Oak still refuses to mass refine have to refine it manually.
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Unread 04/20/18, 05:56 PM  
MaralieRindu

Forum posts: 5
File comments: 37
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Unread 04/19/18, 08:13 AM  
MaralieRindu

Forum posts: 5
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If you are on the PTS NA PC can you please send rings and necklaces to @ManicDee so I can get Mass Deconstruct updated for Summerset?

I spent two hours today farming instances and got a half dozen pieces of jewellery. I'm clearly doing it wrong ^.^

Thank you so much!
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Unread 04/17/18, 07:28 PM  
Jhenox
 
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Forum posts: 34
File comments: 283
Uploads: 4
Very minor issue with Mass Refine

Hello. With the flood of materials from the anniversary event, something I have noticed a few times when using Mass Refine is that it will refine everything including Rough Oak but stops before the last stack of Rough Oak at the woodworking table. Closing and reopening the table will still not refine the last bit of RO. I can, however, do it manually. This has only ever happened specifically with Rough Oak and I have not seen it happen with any other material at any other table.



Thank you for your work and this addon has helped me quite a bit for a very long time!
Last edited by Jhenox : 04/17/18 at 07:31 PM.
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Unread 04/09/18, 06:55 AM  
lukkian
 
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Forum posts: 3
File comments: 31
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Thank you very much, my friend.
Now I do not have to be afraid to mistaken deconstruct items of the daily craft missions.

Originally Posted by MaralieRindu
Okay, only two months of being slack and lazy but here it is.
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Unread 04/08/18, 02:57 PM  
MaralieRindu

Forum posts: 5
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Originally Posted by Madlark
Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
Yikes. I'll have a look and see what I can sort out.
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Unread 04/08/18, 02:52 PM  
MaralieRindu

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File comments: 37
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Originally Posted by lukkian
Nice!
Okay, only two months of being slack and lazy but here it is.
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Unread 03/11/18, 06:56 AM  
M-ree

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Originally Posted by Madlark
Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
Same. But I have also enabled debug and see that it does not get detected at all, and the relevant code is simply looking for type -- so ESO error?

Code:
  itemType = GetItemLinkItemType(itemLink)
  if (
      itemType == ITEMTYPE_RAW_MATERIAL
      or (MD.isBlacksmithing and itemType == ITEMTYPE_BLACKSMITHING_RAW_MATERIAL)
      or (MD.isClothing and itemType == ITEMTYPE_CLOTHIER_RAW_MATERIAL)
      or (MD.isWoodworking and itemType == ITEMTYPE_WOODWORKING_RAW_MATERIAL)
      ) then
I have also verified that it happens no matter where it is -- craft back, inventory, bank.
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Unread 02/25/18, 07:26 AM  
Madlark

Forum posts: 2
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Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
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