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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:391
Total downloads:1,608,479
Favorites:1,714
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


Post A Reply Comment Options
Unread 02/28/14, 01:54 AM  
Anceane
 
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Forum posts: 306
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Hiding, Mouse over on Unit frames

Actually the unit frames are hidden while not in combat?

or will you add this feature later?


(seems like an obsession for me to have my UI nearly as empty as i can :P)
Last edited by Anceane : 02/28/14 at 02:00 AM.
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Unread 02/28/14, 02:00 AM  
Atropos
 
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Re: Hiding, Mouse over on Unit frames

Originally Posted by Anceane
Actually the unit frame are hidden while not in combat?

or will you add this feature later?
The frames are transparent (but not entirely hidden) when you are not in combat. This may be a future option.
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Unread 02/28/14, 02:03 AM  
Anceane
 
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Re: Re: Hiding, Mouse over on Unit frames

Originally Posted by Atropos
Originally Posted by Anceane
Actually the unit frame are hidden while not in combat?

or will you add this feature later?
The frames are transparent (but not entirely hidden) when you are not in combat. This may be a future option.
That would be great, as i really like this basic feature from the original UI.

Now if i keep the Basic Frames, will the buffs tracking and cast bars still apply?
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Unread 02/28/14, 02:58 AM  
Gothrek

Forum posts: 2
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maybe in future versions:
- not scrolling damage ma just appear the damage near the enemy and disappear after x (like gw2)
- different size damage/heal depending the value
- info about damage/heal not in 2 windows but near the enemy/friend position
- info scrolling not from bottom to up but in another direction (maybe setting the degrees)
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Unread 02/28/14, 04:20 AM  
DonKiller
 
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Thanks Atropos !
I like all of the features and options of this AddOn.
I hope, with future upgrades, we can see just the icons of buff/debuff with the classic countdown in number or border color, and the tooltip whit description, when mouseover.

Thanks for public version before the Beta weekend
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Unread 02/28/14, 10:34 AM  
onurtag
 
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Nothing, will edit when I find bugs that nobody submitted here.
Last edited by onurtag : 03/01/14 at 02:40 PM.
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Unread 02/28/14, 10:40 AM  
Erden

Forum posts: 1
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Some problems/feature requests I'm having:
-Can't seem to move the target frame as it disappears going into mouse mode unless I focus target an enemy and even then it's iffy

-My own blocking toggle-buff shows up on target frame

-No moveable castbars, they should also be switch-able in which direction they fill and show seconds of the cast counting down if possible (and also resizeable)

-No resize options it seems for the frames

-Stamina and mana shouldn't push up health bars of the target frame, so at the first time I aligned it with my own health bar with the help of a mob I was surprised when a player's mana and stamina pushed the health display upwards. So as a result, to have player stats aligned with my own, now the NPC's health drops down to where my stamina is.

-No horse stamina shown?

-No ToT

-Can't seem to move the permanent boon display in the bottom right
Last edited by Erden : 02/28/14 at 10:55 AM.
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Unread 02/28/14, 10:50 AM  
Feroc
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Forum posts: 5
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Thanks for the addon, very nice.

A small thing: Looks like the level indicator in the unit frame doesn't update. It still shows level 6 even though I am already level 7.
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Unread 02/28/14, 10:10 PM  
HeyBert

Forum posts: 0
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Character Sheet

I get an error when trying to bring up the character sheet with the hotkey i assigned.

user:/AddOns/FoundryTacticalCombat/components/Character.Iua:147: attempt to index a nil value stack traceback:
user:/AddOns/FoundryTacticalCombat/components/Character.Iua:147: in function 'FTC.DisplayCharSheet'
:1: in function '(main chunk)'


It happens every time, haven't gotten to see the sheet once.
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Unread 03/01/14, 01:43 AM  
celebfindel

Forum posts: 1
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Re: Re: Hiding, Mouse over on Unit frames

Originally Posted by Atropos
Originally Posted by Anceane
Actually the unit frame are hidden while not in combat?

or will you add this feature later?
The frames are transparent (but not entirely hidden) when you are not in combat. This may be a future option.
Love the mod thanks.

But please add
"frames hidden out of combat" or
"frames hidden if max"
as option

Thanks
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Unread 03/02/14, 05:59 AM  
SilverWF
 
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Some thing to improve:

Hey mate, your addon is f*cking great, really! Thanks for your work.

Anyway, there is something to improve:
Move all buffs to the top of the unit frames and all debuffs - under it.
Move all 'long' buffs from the right bottom corner to the 'buffs' frame
Maybe, you need to hide standart target frame.

Combat-text: does it possible to show it in the straight line and not like fountain of numbers?
Last edited by SilverWF : 03/02/14 at 06:47 AM.
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Unread 03/02/14, 12:05 PM  
Garkin
 
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Re: Character Sheet

Originally Posted by HeyBert
I get an error when trying to bring up the character sheet with the hotkey i assigned.

user:/AddOns/FoundryTacticalCombat/components/Character.Iua:147: attempt to index a nil value stack traceback:
user:/AddOns/FoundryTacticalCombat/components/Character.Iua:147: in function 'FTC.DisplayCharSheet'
:1: in function '(main chunk)'


It happens every time, haven't gotten to see the sheet once.
Its because you have disabled SCT component. Modify Character.lua line 147:

from:
Code:
FTC_DamageMeter:SetHidden( true )
to:
Code:
if ( FTC.init.SCT ) then FTC_DamageMeter:SetHidden( true ) end
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Unread 03/02/14, 12:22 PM  
SilverWF
 
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If someone wanna to move 'long' buffs, he need too change string 13 in the components/Buffs.lua:
Code:
	PB.long = FTC.UI.Label( "FTC_PlayerBuffsLong" , PB , "inherit" , {TOPLEFT,TOPLEFT,26,-180} , "ZoFontAnnounceSmall" , nil , {0,0} , false )
and the 'long' buffs will be moved to the top of the player frame
Last edited by SilverWF : 03/02/14 at 12:23 PM.
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Unread 03/02/14, 05:04 PM  
Garkin
 
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Originally Posted by Feroc
Thanks for the addon, very nice.

A small thing: Looks like the level indicator in the unit frame doesn't update. It still shows level 6 even though I am already level 7.
To fix this, you need to add function which will update player level. I did it this way:

Open HUD.lua and add event listener right after line 63:
Code:
	EVENT_MANAGER:RegisterForEvent( "FTC" , EVENT_LEVEL_UPDATE , FTC.UpdatePlayerLevel )
To the end of HUD.lua add this simple function:
Code:
function FTC.UpdatePlayerLevel( unitTag, level )
	FTC.InitializeCharacter()
	FTC_PlayerFrameLevel:SetText(FTC.character.level < 50 and FTC.character.class .. "  " .. FTC.character.level or FTC.character.class .. "  v" .. FTC.character.vlevel)
end
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Unread 03/02/14, 09:27 PM  
Atropos
 
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@Garkin, thanks for the snippets. There's definitely some stray odds and ends that still need some tidying up before a "launch" version is ready!
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