Download
(10 Kb)
Download
Updated: 03/09/24 07:20 AM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/09/24 07:20 AM
Created:01/26/15 12:27 AM
Monthly downloads:5,590
Total downloads:389,380
Favorites:318
MD5:
9.3.0
Votan's Search Box  Popular! (More than 5000 hits)
Version: 1.9.0
by: votan [More]
DependenciesDescription
This add-on enables the build-in search box of the inventory and decorates it, so that it fits the ESO style much better.
This addon can be used stand-alone or with Advanced Filter or FilterIt.
And if you think you don't need a search box using Advanced Filter/FilterIt, you can hide it again with this addon.

The text box does not just filter for the name:
  • Name (ZOS)
  • Equip type: e.g. Hand, Head, ... (ZOS)
  • Style type: e.g. Argonian, Breton, ... (ZOS)
  • Set name: e.g. "Shadow Dancer's Raiment" in items of the Shadow Dancer (this add-on since 1.3.0)

Guild bank search box fixes included now.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

Beschreibung
Dieses Addon blendet die im Inventar standardmäßig ausgeblendete Suchmaske ein und passt das Einscheinungsbild an, damit es besser zum ESO Stil passt.
Das Addon kann allein oder mit Advanced Filter oder FilterIt benutzt werden.
Und falls ihr der Meinung seit, dass ihr mit Advanced Filter/FilterIt auch ohne Suchmaske auskommt, kann die Suchmaske mit diesem Addon auch wieder ausgeblendet werden.

Die Textbox filtert nicht nur nach Namen:
  • Name (ZOS)
  • Ausrüstungstyp: z.B. Hand, Kopf, ... (ZOS)
  • Stil: z.B. Argonier, Bretonen, ... (ZOS)
  • Set Name: z.B. "Kleidung des Schattentänzers" in Gegenständen des Schattentänzers (Dieses Addon ab 1.3.0)

Wenn Du nicht mit dem zweiten Hauptmenüeintrag für "Erweiterungen" leben kannst, schau Dir mal Harven's AS to LAM adapter an.

To Do
- none
version 1.9.0:
- Guild history search box fixed for update 41.

version 1.8.6:
- Search-box for deconstruction assistant.

version 1.8.5:
- API bump.
- Fixed sub filter layout for update 37.

version 1.8.4:
- Update for API 101035.

version 1.8.3:
- French localization update. Thanks to @lexo1000.

version 1.8.1:
- API update.

version 1.8.0:
- Removed previous API code.
- Fixed magnification glass icon overlapping text.
- Fixed small issue with LibTextFilter integration. (QuickSlot)
- Fixed built-in bug, that the cursor always moves to the end while typing.

version 1.7.13:
- Update to API 100034 "Flames of Ambition".

version 1.7.12:
- Fixed advanced search functionality.

version 1.7.10:
- Update to API 100033 "Markarth".

version 1.7.9:
- Update to API 100032 "Stonethorn".

version 1.7.8:
- Update to API 100031 "Greymoor".
- Fixed guild label length.
- Fixed rare nil error. Plus additional debug output, if LibDebugLogger is installed.

version 1.7.7:
- New search box for "Guild Finder" and "Guild Store - Listings".

version 1.7.6:
- Update to API 100029 "Dragonhold".
- New options: Make additional searches optional. Default on. As requested by @Beartram.

version 1.7.5:
- Russian translation. Thanks to @GJSmoker.

version 1.7.4:
- Update to libCommonInventoryFilters 1.4.0.
- Using new libCommonInventoryFilters for positioning the search box.

version 1.7.3:
- Update to API 100028 "Scalebreaker".

version 1.7.2:
- Limit the width of the guild name label, so that it does not cover the search box.
- Same for Awesome Guild Store guild selector.

version 1.7.1:
- Update to API 100027 "Elsweyr".

version 1.7.0:
- Update to french translation. Thanks to @lexo1000.
- Using LibTextFilter from AwesomeGuildStore for advanced text filter syntax.

version 1.6.0:
- Upon wish of @KL1SK, the author of 'Perfect Pixel', the searchbox is re-anchored a more compatible way.
- Update to libCommonInventoryFilters 1.3
- Added search box to guild history. Requested by @Marazota.

version 1.5.8:
- Fixed nil error.
- Fixed visibility of "Craft Bag Extended" symbols after tab switch, if "Keep Search Text" is enabled.

version 1.5.7:
- Update to API 100026 "Wrathstone".

version 1.5.6:
- "Quick Slot" search box also applies to quest items and collectibles, now.

version 1.5.5:
- Added search box to "Quick Slot" inventory window. As requested.

version 1.5.4:
- API bump 100025 "Murkmire".
- Search in master writ description. As requested.

version 1.5.3:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.5.2:
- Update to API 100024 "Wolfhunter".
- New library load structure.
- Search Box at "Buy" tab.

version 1.5.1:
- Bring back libCommonInventoryFilters rev. 10. It was still rev. 9 in the PTS folder.

version 1.5.0:
- API bump 100023 "Summerset".
- New option: Use sticky search text for all tabs.

version 1.4.2:
- Added house bank search box
- Update to libCommonInventoryFilters rev 10: Fix Trading House error. line 19.

version 1.4.1:
- API bump for "Dragon Bones".

version 1.4.0:
- Added search boxes to Improvement, Deconstruction and Transmutation Station.

version 1.3.6:
- Update to libCommonInventoryFilters rev 1.9: Fix Trading House error.
- Right-click search box clears text. Was requested.

version 1.3.5:
- Compatibility with "Craft Bag Extended" II.

version 1.3.4:
- Clockwork City
- Compatibility with "Craft Bag Extended".

version 1.3.3:
- Multiple search. Split by '+'.

version 1.3.2:
- API bump for Horns of the Reach.

version 1.3.1:
- Update to libCommonInventoryFilters rev 1.6.
- Localization. Thanks to @lexo1000 for french translation.

version 1.3.0:
- ESO 2.7 'Homestead' ready.
- Search includes set names.

version 1.2.2:
- ESO 2.6 'One Tamriel' ready.

version 1.2.1:
- ESO 2.5 (Shadows of the Hist) ready.
- Update to LibHarvensAddonSettings 7.1: Fixing name plate loosing settings.

version 1.2.0:
- ESO 2.4 (Dark Brotherhood) support

version 1.1.3:
- ESO 2.3 (100014)
* Still working in ESO 2.2 (Orsinium) as "out-dated", which is in fact "pre-dated" or use Fast API.

version 1.1.2:
- Include guild bank search box fixes. Thanks to Circonian.

version 1.1.1:
- Just API update to 100013

version 1.1.0:
- Update APIversion 100012
- Update to HAS r7
- Update to LibStub r4

version 1.0.4:
- Searchbox position was not good in mail window

version 1.0.3:
- Add a close button: Clear filter with single click instead of click to focus and press ESC.

version 1.0.2:
- LHAS r6
- fixed typo in folder name
- new style: edit box with text has a border
- update API version 100011

version 1.0.1: (broken!)
- new style: edit box with text has a border
- update API version 100011

version 1.0.0
- Initial version.
Archived Files (51)
File Name
Version
Size
Uploader
Date
1.8.6
10kB
votan
05/28/23 06:53 AM
1.8.5
10kB
votan
02/11/23 08:02 AM
1.8.4
10kB
votan
07/24/22 07:37 AM
1.8.3
10kB
votan
05/28/22 07:20 AM
1.8.1
10kB
votan
03/19/22 05:50 AM
1.8.0
10kB
votan
03/23/21 12:25 PM
1.7.13
10kB
votan
02/20/21 09:31 AM
1.7.12
10kB
votan
11/07/20 10:03 AM
1.7.11
10kB
votan
11/04/20 01:10 PM
1.7.10
10kB
votan
10/25/20 07:26 AM
1.7.9
10kB
votan
08/22/20 04:55 AM
1.7.8
10kB
votan
05/10/20 07:43 AM
1.7.7
30kB
votan
10/26/19 08:56 AM
1.7.6
29kB
votan
10/20/19 10:40 AM
1.7.5
29kB
votan
09/09/19 12:24 PM
1.7.4
28kB
votan
08/23/19 10:57 AM
1.7.3
28kB
votan
08/12/19 11:12 AM
1.7.2
28kB
votan
06/26/19 12:13 PM
1.7.1
28kB
votan
05/18/19 08:07 AM
1.7.0
35kB
votan
03/30/19 09:48 AM
1.6.0
28kB
votan
03/03/19 10:44 AM
1.5.8
25kB
votan
02/27/19 02:35 PM
1.5.7
29kB
votan
02/23/19 10:15 AM
1.5.6
25kB
votan
11/10/18 10:47 AM
1.5.5
24kB
votan
10/21/18 10:02 AM
1.5.4
24kB
votan
10/20/18 10:36 AM
1.5.3
23kB
votan
08/13/18 02:11 PM
1.5.2
23kB
votan
08/13/18 11:18 AM
1.5.1
16kB
votan
05/13/18 11:12 PM
1.5.0
16kB
votan
05/08/18 11:44 AM
1.4.2
15kB
votan
02/17/18 06:28 AM
1.4.1
15kB
votan
01/21/18 05:56 AM
1.4.0
15kB
votan
11/18/17 09:32 AM
1.3.6
15kB
votan
11/11/17 07:57 AM
1.3.5
14kB
votan
11/04/17 08:07 AM
1.3.4
14kB
votan
09/24/17 03:57 AM
1.3.3
14kB
votan
09/10/17 05:58 AM
1.3.2
14kB
votan
08/04/17 10:52 AM
1.3.1
14kB
votan
04/30/17 04:09 AM
1.3.0
11kB
votan
01/22/17 03:14 AM
1.2.2
11kB
votan
09/20/16 01:52 PM
1.2.1
11kB
votan
07/28/16 11:00 AM
1.2.0
10kB
votan
05/15/16 08:15 AM
1.1.3
10kB
votan
03/02/16 01:00 PM
1.1.2
10kB
votan
11/12/15 02:40 AM
1.1.1
10kB
votan
11/02/15 01:35 PM
1.1.0
10kB
votan
09/02/15 01:24 PM
1.0.4
9kB
votan
03/25/15 12:18 AM
1.0.3
9kB
votan
03/23/15 12:29 AM
1.0.2
9kB
votan
03/04/15 01:08 PM
1.0.0
9kB
votan
01/26/15 12:27 AM


Post A Reply Comment Options
Unread 10/30/23, 11:02 AM  
Aylish

Forum posts: 0
File comments: 57
Uploads: 0
For some reason the search box is moved up above the inventory window with Advanced Filters installed.
I'm playing on a German client but it works as intended without AF, although the category text it getting much longer than with AF
Report comment to moderator  
Reply With Quote
Unread 05/28/23, 11:11 PM  
Darkstride

Forum posts: 0
File comments: 74
Uploads: 0
Re: Re: Search Functionality in Decon Assistant

Thank you! Downloading the update now

Originally Posted by votan
Done with version 1.8.6.
Report comment to moderator  
Reply With Quote
Unread 05/28/23, 06:55 AM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Re: Search Functionality in Decon Assistant

Originally Posted by Darkstride
Hello, this mod has been great.

Is there any way to get it to work with the decon assistant from the crown store? The search fields show up fine when I'm at the crafting stations and in the deconstruction menu, but it doesn't work for the universal deconstructor at all.

Thank you
Done with version 1.8.6.
Last edited by votan : 05/28/23 at 07:59 AM.
Report comment to moderator  
Reply With Quote
Unread 05/26/23, 01:11 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Re: Search Functionality in Decon Assistant

Originally Posted by Darkstride
Hello, this mod has been great.

Is there any way to get it to work with the decon assistant from the crown store? The search fields show up fine when I'm at the crafting stations and in the deconstruction menu, but it doesn't work for the universal deconstructor at all.

Thank you
Thanks. I check that.
Report comment to moderator  
Reply With Quote
Unread 05/26/23, 10:48 AM  
Darkstride

Forum posts: 0
File comments: 74
Uploads: 0
Search Functionality in Decon Assistant

Hello, this mod has been great.

Is there any way to get it to work with the decon assistant from the crown store? The search fields show up fine when I'm at the crafting stations and in the deconstruction menu, but it doesn't work for the universal deconstructor at all.

Thank you
Report comment to moderator  
Reply With Quote
Unread 07/16/22, 01:26 PM  
votan
 
votan's Avatar
AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1667
Uploads: 40
Originally Posted by Marazota
error on PTS
after this game become locked - cannot access any menus

Code:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:175: attempt to index a nil value
stack traceback:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:175: in function 'updateBackground'
|caaaaaa<Locals> control = ud, text = "" </Locals>|r
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:197: in function 'bagSearch.SetText'
/EsoUI/Ingame/Inventory/Inventory.lua:825: in function 'ZO_InventoryManager:ActivateInventorySearch'
|caaaaaa<Locals> self = [table:1]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventorySearchText = "" </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:682: in function 'ORIG_inventroyFragmentOriginalStateChangeFunc'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:120: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "showing", duration = 200, fireCallbackDepth = 1, _name = "INVENTORY_FRAGMENT"}, eventName = "StateChange", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{4 = F}, callback = user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:111, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:2], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:2], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:5]{name = "inventory", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, state = "showing", wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F}, fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:145: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:5], fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:6]{exitUIModeOnChatFocusLost = F, initialized = F, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, remoteSceneSequenceNumber = 15, numTopLevelShown = 0}, fragment = [table:2], state = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:6], fragmentGroup = [table:7]{}, i = 1, fragment = [table:2] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback'
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:8]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:9]{clickSound = "Quickslot_Close", normal = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", categoryName = 4715, descriptor = 4715, highlight = "EsoUI/Art/Inventory/inventory_..."} </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:10]{m_clickSound = "Click_MenuBar", m_relativePoint = 8, m_animationDuration = 200, m_downSize = 64, m_normalSize = 51, m_point = 2, m_buttonPadding = 20}, descriptor = 4715, skipAnimation = T, buttonObject = [table:8] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:11]{lastFragmentName = 4715}, name = 4715, SKIP_ANIMATIONS = T </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:11] </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:12]{quickslotToggleFragment = 4715} </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:13]{animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "showing", duration = 200, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:14]{}, callbackInfoIndex = 1, callbackInfo = [table:15]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:13], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:13], asAResultOfSceneStateChange = T, refreshedForScene = [table:5], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, i = 20, fragment = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:6], scene = [table:5], sequenceNumber = 15 </Locals>|r
Jo, jo. I know.
A lot addons, which copied xml from in-game, have trouble with text-boxes on PTS.
Report comment to moderator  
Reply With Quote
Unread 07/13/22, 02:06 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1517
Uploads: 2
error on PTS
after this game become locked - cannot access any menus

Code:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:175: attempt to index a nil value
stack traceback:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:175: in function 'updateBackground'
|caaaaaa<Locals> control = ud, text = "" </Locals>|r
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:197: in function 'bagSearch.SetText'
/EsoUI/Ingame/Inventory/Inventory.lua:825: in function 'ZO_InventoryManager:ActivateInventorySearch'
|caaaaaa<Locals> self = [table:1]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventorySearchText = "" </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:682: in function 'ORIG_inventroyFragmentOriginalStateChangeFunc'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:120: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "showing", duration = 200, fireCallbackDepth = 1, _name = "INVENTORY_FRAGMENT"}, eventName = "StateChange", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{4 = F}, callback = user:/AddOns/FCOChangeStuff/src/FCOCS_inventory.lua:111, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:2], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:2], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = [table:5]{name = "inventory", disallowEvaluateTransitionCompleteCount = 1, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, state = "showing", wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F}, fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:145: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = [table:5], fragment = [table:2] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = [table:6]{exitUIModeOnChatFocusLost = F, initialized = F, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, remoteSceneSequenceNumber = 15, numTopLevelShown = 0}, fragment = [table:2], state = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:148: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = [table:6], fragmentGroup = [table:7]{}, i = 1, fragment = [table:2] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:89: in function 'callback'
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:286: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = [table:8]{m_state = 1, m_highlightHidden = T, m_locked = T}, upInside = T, skipAnimation = T, playerDriven = F, buttonData = [table:9]{clickSound = "Quickslot_Close", normal = "EsoUI/Art/Inventory/inventory_...", pressed = "EsoUI/Art/Inventory/inventory_...", categoryName = 4715, descriptor = 4715, highlight = "EsoUI/Art/Inventory/inventory_..."} </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:604: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = [table:10]{m_clickSound = "Click_MenuBar", m_relativePoint = 8, m_animationDuration = 200, m_downSize = 64, m_normalSize = 51, m_point = 2, m_buttonPadding = 20}, descriptor = 4715, skipAnimation = T, buttonObject = [table:8] </Locals>|r
(tail call): ?
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = [table:11]{lastFragmentName = 4715}, name = 4715, SKIP_ANIMATIONS = T </Locals>|r
/EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = [table:11] </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:177: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = [table:12]{quickslotToggleFragment = 4715} </Locals>|r
/EsoUI/Ingame/Inventory/InventoryMenuBar.lua:35: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:13]{animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "showing", duration = 200, fireCallbackDepth = 1}, eventName = "StateChange", registry = [table:14]{}, callbackInfoIndex = 1, callbackInfo = [table:15]{4 = F}, callback = /EsoUI/Ingame/Inventory/InventoryMenuBar.lua:33, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:13], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:13], asAResultOfSceneStateChange = T, refreshedForScene = [table:5], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, i = 20, fragment = [table:13] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "inventory", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:6], scene = [table:5], sequenceNumber = 15 </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 07/07/22, 06:30 PM  
sshogrin
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 62
Uploads: 5
Re: PTS error

Originally Posted by Marazota
on PTS

Code:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:420: attempt to index a nil value
stack traceback:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:420: in function 'SetupControls'
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:587: in function 'Initialize'
|caaaaaa<Locals> eventType = 65536, addonName = "VotanSearchBox", defaults = [table:1]{hideSearchBox = F, searchSetName = T, keepSticky = F, searchMasterWrit = T, allSameText = F} </Locals>|r


On live also currently. Only happens at Build Banks. I have to logout to get UI back.
Report comment to moderator  
Reply With Quote
Unread 05/06/22, 01:13 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1517
Uploads: 2
PTS error

on PTS

Code:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:420: attempt to index a nil value
stack traceback:
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:420: in function 'SetupControls'
user:/AddOns/VotanSearchBox/VotanSearchBox.lua:587: in function 'Initialize'
|caaaaaa<Locals> eventType = 65536, addonName = "VotanSearchBox", defaults = [table:1]{hideSearchBox = F, searchSetName = T, keepSticky = F, searchMasterWrit = T, allSameText = F} </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 03/03/22, 03:12 PM  
Malzen333

Forum posts: 1
File comments: 10
Uploads: 0
Is there any syntax or possibility of adding search filters for Bound items (for instance in Housing editor) and for Outfit Style only, as opposed to Motif Styles, in the Collections menu and at the dye station? There is so much in this game and those two filters would help declutter and save so much time for me. Thanks
Last edited by Malzen333 : 03/03/22 at 03:15 PM.
Report comment to moderator  
Reply With Quote
Unread 11/06/21, 11:57 PM  
Jazzpunk

Forum posts: 0
File comments: 4
Uploads: 0
I'm also getting the same error Onigar is getting where it enters text backward. Like the cursor is being placed at the beginning of the text entry box after each letter.
Report comment to moderator  
Reply With Quote
Unread 10/04/21, 04:39 AM  
Onigar
 
Onigar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 361
Uploads: 4
A very minor Bug (maybe).

This is what I have so far.

There are times when the cursor in the search box returns to the very left after a key entry so to get the correct search word I need enter it backwards like "htolc" and then I see "cloth" in the box.

This has happened several times now and the last time it happened, I was at the bank in vivec, under the bank writs tab entered "jewel" and withdrew jewelry writs. I then opened my mail interface and chose writs tab and entered "jewel" but saw this was backwards, adjusted for this. mailed items.

opened inventry writs interface typed in cloth but saw htolc.

It seems to be related to having used the search while in the mail interface.

Really its not so bad just you need type a word in backwards and that is not very hard to do.
Report comment to moderator  
Reply With Quote
Unread 04/25/21, 04:16 AM  
TheMikrobe
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 16
Uploads: 1
Since one of the recent updates, searching for style names no longer works. Is it possible to fix this?

I used it to search 'undaunted' to find monster sets
Last edited by TheMikrobe : 04/25/21 at 04:16 AM.
Report comment to moderator  
Reply With Quote
Unread 04/03/21, 12:34 AM  
StrongMamaBear

Forum posts: 0
File comments: 1
Uploads: 0
Re: Issue with guild bank interface

Originally Posted by efster
Hello! Since the latest update, whenever I leave the guild bank interface, I get the following error, my UI disappears, and I am forced to reload. It doesn't seem like others are having this issue so I guess it must be an interaction with another addon/library but I can't figure out which. Any insight? Unfortunately, a screenshot is all I can grab because the UI is completely locked up and all I can do is type in the chat.

I've been having a UI error leaving a guild bank too, have to /reloadui. I checked the Change Log and it mentioned "Fixed small issue with LibTextFilter integration". As I didn't have that Lib, I installed it. Still have a UI error leaving bank that leaves me stuck, but it has different text now. Don't know if this helps troubleshoot, but at least you know you aren't the only one!

Report comment to moderator  
Reply With Quote
Unread 03/29/21, 04:13 AM  
efster

Forum posts: 0
File comments: 8
Uploads: 0
Question Issue with guild bank interface

Hello! Since the latest update, whenever I leave the guild bank interface, I get the following error, my UI disappears, and I am forced to reload. It doesn't seem like others are having this issue so I guess it must be an interaction with another addon/library but I can't figure out which. Any insight? Unfortunately, a screenshot is all I can grab because the UI is completely locked up and all I can do is type in the chat.

Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: