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Horns of the Reach (3.1)
Morrowind (3.0)
Updated:07/20/17 12:03 AM
Created:06/25/16 12:39 AM
Monthly downloads:31,229
Total downloads:132,661
Favorites:249
MD5:
3.0
Votan's Mini Map  Updated this week!  Popular! (More than 5000 hits)
Version: 1.2.0
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the build-in world map, because it is the build-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

ToDo
- Try to enable tooltips
version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
240kB
05/27/17 11:12 AM
Addon


Archived Files (20)
File Name
Version
Size
Author
Date
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread Yesterday, 03:15 AM  
almcfly

Forum posts: 0
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Re: Re: Lock Position and Resize Issue

Originally Posted by votan
Originally Posted by almcfly
Hello. This minimap is everything I ever could have hoped for. However, there is one slight issue.

When you choose the option "Lock Position and Prevent Resize", this completely locks you out of using your mouse on the Chat box to right-click on names. In other words, when you turn this feature on, your mouse pointer cannot right-click on player's names talking in chat. Deactivating the feature allowed interaction with chat again. I would love to lock my minimap in place, but chat box interaction is way more important.
Even with the map in the bottom left area, I can't reproduce that. Are you using the latest version?
Oof, false alarm. I locked the mini-map again, rezoned, and waited for someone to speak in chat. It is working 100% perfectly now. False alarm. It must have been my client acting weird. Disregard my bug report
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Unread Yesterday, 02:02 AM  
votan
 
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Re: Lock Position and Resize Issue

Originally Posted by p6kocka
Thank you for this awesome mod. Could you add transparency slider or make it darker?
@p6kocka: Transparency of the whole map is less cool as it sounds. The background makes the map unreadable. Because you ever know if a pixel is on the map or from background.
Brightness? Hmm. maybe.

Originally Posted by almcfly
Hello. This minimap is everything I ever could have hoped for. However, there is one slight issue.

When you choose the option "Lock Position and Prevent Resize", this completely locks you out of using your mouse on the Chat box to right-click on names. In other words, when you turn this feature on, your mouse pointer cannot right-click on player's names talking in chat. Deactivating the feature allowed interaction with chat again. I would love to lock my minimap in place, but chat box interaction is way more important.
Even with the map in the bottom left area, I can't reproduce that. Are you using the latest version?
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Unread Yesterday, 08:01 PM  
almcfly

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Lock Position and Resize Issue

Hello. This minimap is everything I ever could have hoped for. However, there is one slight issue.

When you choose the option "Lock Position and Prevent Resize", this completely locks you out of using your mouse on the Chat box to right-click on names. In other words, when you turn this feature on, your mouse pointer cannot right-click on player's names talking in chat. Deactivating the feature allowed interaction with chat again. I would love to lock my minimap in place, but chat box interaction is way more important.
Last edited by almcfly : 07/22/17 at 08:02 PM.
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Unread 07/22/17, 03:13 PM  
p6kocka

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Thank you for this awesome mod. Could you add transparency slider or make it darker?
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Unread 07/21/17, 06:19 PM  
akanderson

Forum posts: 1
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Originally Posted by akanderson
Originally Posted by votan
Originally Posted by akanderson
Is there a way that, when active, the bounty indicator will always be one layer above the mini-map if placed in the bottom right corner? I'm finding that when the mini-map is placed there it will cover the bounty indicator.
I check that.

/edit: Yes. Doable.
Thanks for looking into this Votan, very much appreciated.
Worked like a charm Votan, just had to access the add-on and hit apply without making any changes and now it's layered with the bounty on top. You are awesome.
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Unread 07/20/17, 10:48 AM  
votan
 
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Originally Posted by Marazota
wrong map under ground part of that dungeon
always the same and now moving or showing players too
is there any unofficial patch addons i can report to?
No addon I know of.
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Unread 07/20/17, 02:26 AM  
Marazota

Forum posts: 4
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Originally Posted by votan
Originally Posted by Marazota
hey mate can you pls fix Tempest island underground map? i know its zos issue but it will take ages for them to fix it
And what issue has "Tempest island underground"? A not moving player pin?

I have to work with the same API as ZOS. Simulating movement based on some assumptions is as bad as not moving the pin.

Don't forget: I just make the world map control visible as a mini map.
wrong map under ground part of that dungeon
always the same and now moving or showing players too
is there any unofficial patch addons i can report to?
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Unread 07/20/17, 02:18 AM  
votan
 
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Originally Posted by Marazota
hey mate can you pls fix Tempest island underground map? i know its zos issue but it will take ages for them to fix it
And what issue has "Tempest island underground"? A not moving player pin?

I have to work with the same API as ZOS. Simulating movement based on some assumptions is as bad as not moving the pin.

Don't forget: I just make the world map control visible as a mini map.
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Unread 07/19/17, 10:37 AM  
Marazota

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hey mate can you pls fix Tempest island underground map? i know its zos issue but it will take ages for them to fix it
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Unread 07/17/17, 05:15 PM  
akanderson

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Originally Posted by votan
Originally Posted by akanderson
Is there a way that, when active, the bounty indicator will always be one layer above the mini-map if placed in the bottom right corner? I'm finding that when the mini-map is placed there it will cover the bounty indicator.
I check that.

/edit: Yes. Doable.
Thanks for looking into this Votan, very much appreciated.
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Unread 07/17/17, 11:36 AM  
RiverBrian

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Originally Posted by votan
Originally Posted by FyreBird
Originally Posted by RiverBrian
how do you move the map? ive tried clicking and dragging it but that doesnt work. went through settings and made sure it was not locked in place.
Try grabbing it by the border
And be sure to be in keyboard mode. Due to all the hackings, resizing/moving does not work in gamepad mode.
thank you turning off gamepad mode did it
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Unread 07/16/17, 10:58 PM  
votan
 
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Originally Posted by akanderson
Is there a way that, when active, the bounty indicator will always be one layer above the mini-map if placed in the bottom right corner? I'm finding that when the mini-map is placed there it will cover the bounty indicator.
I check that.

/edit: Yes. Doable.
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Last edited by votan : 07/17/17 at 11:15 AM.
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Unread 07/15/17, 07:18 PM  
akanderson

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Is there a way that, when active, the bounty indicator will always be one layer above the mini-map if placed in the bottom right corner? I'm finding that when the mini-map is placed there it will cover the bounty indicator.
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Unread 07/12/17, 12:06 AM  
votan
 
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Originally Posted by FyreBird
Originally Posted by RiverBrian
how do you move the map? ive tried clicking and dragging it but that doesnt work. went through settings and made sure it was not locked in place.
Try grabbing it by the border
And be sure to be in keyboard mode. Due to all the hackings, resizing/moving does not work in gamepad mode.
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Last edited by votan : 07/12/17 at 12:06 AM.
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Unread 07/11/17, 07:43 PM  
FyreBird

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Originally Posted by RiverBrian
how do you move the map? ive tried clicking and dragging it but that doesnt work. went through settings and made sure it was not locked in place.
Try grabbing it by the border
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