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Updated: 06/06/21 04:32 PM
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Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/06/21 04:32 PM
Created:07/26/16 12:56 PM
Monthly downloads:49
Total downloads:11,444
Favorites:10
MD5:
TTMP: Merge  Popular! (More than 5000 hits)
Version: 3.5.0
by: SirAndy [More]
_______________________
Updating/Merging your TTMP Asset file:
If you have already used TTMP, you can use my latest "SavedVariables/TamrielMapping.lua" file and the TTMPMerge AddOn to merge my asset file with your existing one.
In fact, you can merge files from any other TTMP user as well.

USAGE:
To use TTMPMerge you need to:

- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

You can run a "test" by using "/ttmp merge test" which will process the new file but not make any changes to your local TTMP file.

NOTE:
Running a merge will freeze the game for several seconds, depending on how large the file is you're trying to import. This is OK!
It shouldn't take any longer than 5 - 10 seconds.

As always, please make sure you have a backup of your existing "SavedVariables" files before doing a merge!
## 3.5.0
- Updated to API Version 100035

## 3.4.0
- Updated to API Version 100034

## 3.3.0
- Updated to API Version 100033

## 3.2.0
- Updated to API Version 100032

## 2.7.0
- Updated to API Version 100027

## 2.6.0
- Updated to API Version 100026

## 2.5.0
- Updated to API Version 100025

## 2.4.0
- Updated to API Version 100024

## 2.1.0
- Updated to API Version 100021

## 2.0.0
- Updated to API Version 100020

## 1.8.0
- Updated to API Version 100018

## 1.7.0
- Updated to API Version 100017
- Switched to global SavedVariables asset format

## 1.6.0
- Updated to API Version 100016

## 1.5.1
- Changed versioning numbers to be more in line with the ESO API version number

## 1.0.1
- Updated some comments

## 1.0.0
- Initial code
Archived Files (12)
File Name
Version
Size
Uploader
Date
3.4.0
4kB
SirAndy
05/12/21 10:46 AM
3.3.0
4kB
SirAndy
11/07/20 03:01 PM
3.2.0
4kB
SirAndy
10/07/20 12:15 PM
2.7.0
4kB
SirAndy
05/21/19 11:10 PM
2.5.0
5kB
SirAndy
11/04/18 01:22 PM
2.4.0
4kB
SirAndy
09/11/18 06:14 PM
2.1.0
4kB
SirAndy
11/25/17 08:52 PM
2.0.0
4kB
SirAndy
08/20/17 04:33 PM
1.8.0
4kB
SirAndy
03/11/17 06:49 PM
1.7.0
3kB
SirAndy
11/18/16 09:16 PM
1.6.0
3kB
SirAndy
08/02/16 06:33 PM
1.5.2
3kB
07/26/16 12:56 PM


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Unread 01/11/20, 10:36 PM  
CastorSugar

Forum posts: 0
File comments: 3
Uploads: 0
Okay, now that I've got this working, I have to say that I like what I'm seeing so far, but there's still a LOT of missing icons that the only other two similar add-ons do show - particularly for lorebooks and many locked chests and quests. Some of these in particular are placed in pretty blatant places so I find it difficult to believe that you've not come across them, at least given how much else is included. Trouble is, your icon set is completely different from the other contenders, so what anyone wanting to use these mods in tandem is going to be in for is one hell of a cluttered map. When what you're doing is some form of map completion or farm, a cluttered map is a no-go. The alternative is to rely on as few differing map pin mods as possible. Since the other two seem more complete than this one, I have to pick them for the sake of usability and completion. For now, this will be one of those add-ons that remains disabled for me, at least until/unless it boasts more pins.

I'm going to finish on that pins still remain once they've been collected. It doesn't matter so much for chests, but for collections such as quests and lorebooks, it absolutely matters. What's worse than being unable to see where these things are in the vanilla game is being able to see where they all are, if permanently - you end up spending even longer pouring over your map to research exactly what you have left to gather and do.
Last edited by CastorSugar : 01/11/20 at 11:11 PM.
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Unread 12/29/16, 12:19 AM  
Augestflex

Forum posts: 4
File comments: 164
Uploads: 0
Re: Re: Interesting Merge with the 2.6 file from Nov 28 2016

Originally Posted by SirAndy
Originally Posted by Augestflex
... To my surprise it found around 700 new assets to add. Note that it found 0 new zones this time ...
Hmmm, that is certainly unexpected. I take it you updated TTMP to 1.7.1 before you did the merge?

I'll dig into this over the next few days and thanks for the heads up!
You are correct. I had the current TTMP from Minion prior to the merge.
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Unread 12/28/16, 12:20 PM  
SirAndy
 
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Forum posts: 2
File comments: 81
Uploads: 9
Re: Interesting Merge with the 2.6 file from Nov 28 2016

Originally Posted by Augestflex
... To my surprise it found around 700 new assets to add. Note that it found 0 new zones this time ...
Hmmm, that is certainly unexpected. I take it you updated TTMP to 1.7.1 before you did the merge?

I'll dig into this over the next few days and thanks for the heads up!
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Unread 12/27/16, 01:59 PM  
Augestflex

Forum posts: 4
File comments: 164
Uploads: 0
Interesting Merge with the 2.6 file from Nov 28 2016

Hello SirAndy!

First keep up the awesome work.

Second, I just used the TTMP Merge addon to merge with your 2.6 merge file from November 28th. Note that I followed all the instructions to the letter.

I ran the test first and saw that a bunch of zones (around 500) and assets were to be added, so I went ahead and then did the actual merge. After doing the merge I was encouraged (thank you) to do a /ttmp save which did a UI reload as far as I can tell.


Now for the interesting bit!
For the heck of it after the reloadui from /ttmp save brought me back into the game I went ahead and did a /ttmp merge test again.

To my surprise it found around 700 new assets to add. Note that it found 0 new zones this time. I did not proceed with an actual merge but it leaves me wondering why those ~700 weren't merged the first time around. Or if they had been merged but the test command did not properly detect that.

Anyways, just thought I would let you know!

Cheers!
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