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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/23/17 10:41 PM
Created:12/14/16 01:54 AM
Monthly downloads:1,786
Total downloads:61,666
Favorites:38
MD5:
3.2
Miat's PVP Alerts (Battlegrounds Edition)  Popular! (More than 5000 hits)
Version: 3.29
by: dorrino [More]
This addon provides a plethora of useful features to display various pvp-related information in a convenient way.

When the addon starts you will see all addon windows unlocked and movable on your screen. You can drag them individually until satisfied with their position. Then you go to the addon options (or use /pvpmenu command) and lock them is place. The addon is ready.



Key features:


1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.

Each channeled/flight time attack icon has an indicator for its duration.

As a bonus feature the addon shows Piercing Mark application along with the name of the player who applied it.

2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge
- Unrelenting Grip

The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

3. Counter of players you encounter. Provides the numbers of players that attacked/buffed/healed you or get attack/buffed/healed by you or those you mouseovered within the last 10 seconds cetegorized by factions. You can mouseover the colored number and as long as it's not zero you will get a list of all affected players of the corresponding faction. Alternatively you can use the keybinds to show/hide the lists for each faction separately.

4. Kill Feed. As long as somebody you attacked/healed before dies nearby it provides a line of text on the screen with the name of the player who died and the ability that killed him. The feed is also saved into a separate chat tab for later examination.

The feed distinguishes between your killing blows and all other kills.

Since 3.22 the kills in the feed has amounts of AP you gained from each particular kill and how much AP did you get from offensive/defensive ticks.

5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

Additionally the KOS list shows friends who are nearby.

As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.

The modes are switched by dragging a slider below the list.

You can add players to the KOS list using any of the following ways (NOTE: the player has to be the your database before you can add him to KOS list. See below.):

- right click his name in zone/guild/group/whisper chat or attackers frame/Kill Feed(window and chat tab) and choose "Add to KOS" option from the context menu.

- use console command /who and right-click names there (see below)
- use a special keybind. You will need to mouseover the player and press the keybind.

To remove a player from KOS list you right-click his name in chats/stealthed list/kill feed or KOS list itself and choose "Remove from KOS" option from the context menu.

6. Players database search. While playing the game with this addon on, it will remember all players you encounter. This feature allows you to search throughout your database of players.

- "Who is this?" item in the context menu will output the list of all other known characters of that person.

- /who charname - slash command will try to find the char name provided and output other chars on that account.

- /who @accountname - slash command to lookup account name

The /who commands will strip the provided names from speceial characters and decapitalize them. So in most cases you should be able to look up a fancy name with a simpler version of it.

Additionally, /who charname looks up loose matches for the input name. Example /who heals will return 'Heals-for-life' or 'healsnot' in addition to 'Heals'.

All account and charracter names returned by /who are fully interactable with mouse buttons.

7. List of recent attackers. When you attack somebody or anybody attacks you their names will appear in that list. The icons are:

- red reticle - they attacked you, but you never attacked them
- crossswords - you attacked them
- skull - they died
- white flag - they released

8. Players spec detection. The addon will try to detect specs of players you interact with in Cyrodiil. The result of the detection is indicated by the color of their class icon in the addon.

Meaning of the colors:

- gray color - no spec have been detected yet.
- green color - stamina spec
- blue color - magicka spec
- red color - hybrid/weird spec

9. Nearby forward camp and pvp buffs frame.

If you're in the range of a friendly forward camp you will have a camp icon light up in the frame. The colors of the icon denote the distance to the closest forward camp in range.
- 'Green' - you're within 0-65% of the camp radius;
- 'Yellow' - you're within 66-89% of the camp radius;
- 'Red' - you're within 90-100% of the camp radius;

So if the icon goes red - you're almost out of the camp's range.

Additionally there're sound notifications when you get in range of a friendly forward camp and when you get out of its range.

Position of the frame can be changed from the options.

The frame also contains icons for 3 pvp specific buffs:

- Continuous Attack (center);
- Ayleid Health Bonus (left);
- Blessing of War (right);

Each of the buff icons has 3 states:

- grayed out - the buff is absent;
- white - the buff is on;
- yellow/green - the buff will expire soon;
- red - the buff almost expired.

10. Capture frame for nearby objectives. When near a pvp objective (keep, outpost, resource, ic district) you will see a frame with the information about this objective status along with % of capture of its flags.

There're 2 modes of operation of the Capture frame:

1. 'Neighboring capture frame' option is OFF. You will only see the status information for the objective you're in range of.

2. 'Neighboring capture frame' option is ON (default mode). You will see information about other objective related to the one you're in range of. For the keeps you will see all their resources status. For the resources the keep and other resources, for the ic districts - you will see the status of all districts at once. The objective you're in range of will have a backdrop around it.

11. Target Name Frame. You will have a draggable frame with the name of the player you're targeting. The name will have class/spec/kos/friend/cool/group/attackers icons added to it.

You can change the frame's scale, transparency, text alignment and fadeout delay from the addon options.

12. Death screen additions. If you die to a player in pvp you will have 2 additional options in your death screen:

- 'Respawn at Forward camp' - if you're in range of a friendly forward camp this option with appear on your screen. Note, you will still have this option even if you're on camp respawn cooldown. The default keybind is 'Q' or use quickslot.

- 'Respawn at KEEPNAME' - the addon finds the nearest keep of your faction that you can respawn at and puts its name into this option. The default keybind is 'Y' or Stack All items key.

13. Integration to vanilla target frame. If you use vanilla target frame, the name of the player there will have the icon with his spec color to the left of his name and friend/cool/kos etc icon to the right of his name.

14. Sound notifications. Different sounds were implemented to play when:

- you make a killing blow on an enemy player
- you make a killing blow on an enemy player from your KOS list
- AP tick obtained
- a friend apprears nearby
- an enemy KOS appears nearby
- in the range of a friendly camp
- obtained Continuos Attack buff

15. 3D icons for objectives and map pings!

All pvp objectives (resources, keeeps, towns, ic districts) as well as various locations on the map (Ayleid wells, delves, camps, crossswords, elder scrolls) now have 3d icons in the gameworld on top of them. Each battleground has 3d icons for its objectives and team bases.

Added icons for Alessia Bridge and Chalman and Ash Gates. The icons have the color of the faction that currently has Alessia, Chalman or Ash keeps respectively.

The icon shows faction owning the objective, its under attack status, number of sieges status and its capture status.

You can mouseover the icons to see the name of the objective, your distance from it and exact number of sieges near it.

Map pings (player waypoint, rally point, players' pings) will also have 3d icons in the gameworld at their location.

As a side feature, if you're in a group and place player waypoint on the map the addon automatically places your ping at the same position (the ping will disappear in a few seconds). Pings have unique colors depending on group index of the player setting the ping. Additionally there's a keybind that allows setting waypoints/rally by mouseovering a 3dicon.

While at your faction gates you will see a special icons. If you mouseover it a frame with current campaign information (campaign name, current score, emperor status and your position in the campaign) will appear.

All 3d icons can be seen through by the terrain, just like ZOS quest\group markers.

As beta features there are group members 3d icons and compass directions 3d letters.



Important information:


1. Most player-related features of the addon will NOT work until you build a database of players. To do so you will need to mouseover (look at) everybody you see in Cyrodiil. The more players you 'remember' this way the more accurate the numbers and kill feed will be.

You will NOT be able to add anybody to KOS list until you have them in the database.

You can enable an option in the addon's settings to show the number of characters and accounts stored in your database(if this option is on the addon will output the number of stored players to your chat each 2 min).

2. The addon will NOT work AT ALL outside of Cyrodiil/Imperial City/Sewers/Cyrodiil delves/battlegrounds. None of the windows will show up. The addon will NOT build the database of players outside of PVP as well.


Thanks and shoutouts:

Huge thanks for beta testing and being awesome to Enzo, Mizaru, Killabees, Ahchoo and Reddington James!

Additionally:

- @MichaelOfHouseBolton for powerleveling my ep bank mule to 10 to get into ep starting cyro zones!

- CaptainBlagbird for sieged keeps textures! Check the source addon here - SiegedKeeps

- Shinni for Lib3D as a source of inspiration

3.29 - fix for town flag icons

3.28 - new patch related fixes

3.27 - added a custom made rank icon for pvp rank 50 (Grand Overlord grade 2). Can be reverted in the options. Restart the game for the icon to appear.

3.26 - compass icons now use 3dbuffer (get obscured by the terrain)

- added an option to only show leader 3d icon

- minor fixes

3.25 - minor fix

3.24 - yet another fix for 3d icons,

- adjustments for compass letters

3.23 - added compass directional letters to 3d icons. Enjoy:)

3.22 - additional adjustments

3.21 - minor adjustments to ticks reports

3.2 - added offensive/defensive ticks reports to the Kill Feed.

- added individual town flags to 3d icons.

- multiple fixes

3.15 - finally found the cause and fixed glitches with 3dicons

3.14 - fixed 3d icons glitch

3.13 - added Flame Clench and Shock Clench to the alerts.

3.12 - added Teleport Strike (thanks Oscar The Freak) and Unrelenting Grip to important abilities alerts.

- by request added an option to show group 3d icons at any distance (not recommended)

- a lot of minor fixes (thanks misfitmanic and Majeure)

3.11 - fixed the option to show group leader 3d icon at any distance.

3.1 - added animation when a channeled attack fires against you in addition to the channel animation

- added experimental (probably not great) support for 3d icons for the group memebers (off by default).

- added 3d icon for nightblade shadow image location. The color of the icon corresponds to the distance to the shadow image. Light Grey means you're out of range to port back to it. Active only if 3d icons are enabled.

3.06 - fixed a lot of sounds not playing

- by request added an option to show only player's killing blows both in main chat tab and the addon's chat tab

3.05 - fix for rare problem with underattack icon

3.04 - fixed missing scrolls icons

- by request added an option to have killfeed in the general chat

- slightly increased the duration of the medal popup in battlegrounds.

3.03 - added an option for hide joined/left messaged in battegrounds.

3.02 - fix for bg stuttering

3.01 - added 2 missing powerups locations to 3d icons. Minor tweaks.

3.0 - morrowind update with full battlegrounds support and various improvements.

2.392 - fixed double death screen buttons to respawn at keep

2.391 - yet another performance improvements with 3d icons

2.39 - ping 3d icons now have different colors depending on the group member group index.

- added a keybind to set waypoint on the position of the selected 3d icon. If you're in a group and is the group leader it puts rally marker instead.

- polished 3d icons positions for scrolls.

- performance optimization and a possible (untested) fix for error 318.

- added faction holdings numbers to the campain 3d icon tooltip.

2.38 - another slight performance adjustment of 3d icons. Got rid of unused libraries.

2.37 - added scrolls to 3d icons.

2.36 - performance adjustments for 3d icons

2.35 - minor code adjustments

2.34 - emperor crown icon now matches the color of the border keep icon.

- minor fixes

2.33 - popin/popout animation for 3d icons now should have consistent time independent of fps.

- death screen keybinds changed so if there're no camps around respawn at keep option will be bound to default Q. This way pressing Q will give you the closest respawn location.

- adjusted objectives flipping animation

2.32 - fixed weird capture bar behavior (thanks @@ShadoPandauin)

2.31 - added an icon for Odil Milegate (thanks @Lucas_ESO)

- corrected keybind for add to KOS.

2.30 - 3d icons major feature added.

- minor bugfixes

2.24 - fixed lua error at Bruma (thanks The Zohr-Father!)

2.23 - fix for rare lua error and some general minor fixes

2.22 - rearranged addon options.

- added fadeout start delay option for Target Name Feature.

2.21 - fix for huge icons in default target frame.

2.20 - added objective capture status and target name frames.

- now you shouldn't have an option to travel to nearby keep in Cyrodiil from Imperial Ciity death screen if all districts are unavailable for respawn.

- disabled addon feature will now be hidden when controls are unlocked.

- minor bug fixes

2.13 - added pvp buffs icons to the Forward Camp Frame.

- Minor fixes and tweaks.

2.12 - Added camp frame and death screen options.

2.08 - QoL changes. Kill Feed, Attackers Name and KOS frames can now be scaled.

- Additionally it's now possible to choose text alignment for the Kill Feed.

2.07 - most features of the addon (besides spec detection) should now work in non-english clients.

Huge thanks to @Scootworks

2.06 - fix for non intended activation of the addon in pve world.

- possible fix for lua errors in non-English clients

2.05 - major rework of the addon. See description.
ps. Yep, looks like i lied about 1.10 being final:)

1.10 - final version of the addon. Spec detection feature added.

1.09 - Minor bug and QoL fixes

1.08 - Major pass on addon options.
Added an option to separately disable Kill Feed window and Kill Feed chat.
Changed group/group leader icons color to friends color (light green).

1.07 - initial public release
Archived Files (48)
File Name
Version
Size
Author
Date
3.28
334kB
dorrino
10/23/17 10:37 AM
3.27
334kB
dorrino
09/28/17 01:34 PM
3.26
328kB
dorrino
09/25/17 08:00 PM
3.25
329kB
dorrino
08/29/17 12:04 AM
3.24
329kB
dorrino
08/28/17 02:33 PM
3.23
285kB
dorrino
08/28/17 12:22 AM
3.22
254kB
dorrino
08/27/17 08:12 PM
3.21
254kB
dorrino
08/27/17 06:48 PM
3.2
254kB
dorrino
08/27/17 06:20 PM
3.15
253kB
dorrino
08/25/17 04:56 PM
3.14
253kB
dorrino
08/14/17 06:59 PM
3.13
253kB
dorrino
08/06/17 01:39 AM
3.12
252kB
dorrino
08/02/17 08:42 PM
3.11
252kB
dorrino
07/03/17 11:01 PM
3.1
252kB
dorrino
07/03/17 12:32 PM
3.06
246kB
dorrino
05/27/17 01:52 AM
3.05
246kB
dorrino
05/25/17 07:30 PM
3.04
246kB
dorrino
05/25/17 12:41 AM
3.03
246kB
dorrino
05/23/17 02:21 PM
3.02
246kB
dorrino
05/23/17 02:11 AM
3.01
246kB
dorrino
05/22/17 09:57 PM
3.0
246kB
dorrino
05/22/17 07:14 PM
2.392
208kB
dorrino
04/12/17 01:57 AM
2.391
208kB
dorrino
04/11/17 10:00 PM
2.39
209kB
dorrino
04/10/17 07:18 PM
2.38
208kB
dorrino
04/09/17 05:56 PM
2.37
230kB
dorrino
04/09/17 05:12 PM
2.36
230kB
dorrino
04/09/17 01:21 AM
2.35
229kB
dorrino
04/08/17 06:45 PM
2.34
229kB
dorrino
04/08/17 02:48 PM
2.33
228kB
dorrino
04/08/17 01:53 AM
2.32
230kB
dorrino
04/07/17 06:49 PM
2.31
229kB
dorrino
04/07/17 04:48 PM
2.30
229kB
dorrino
04/07/17 03:56 PM
2.24
97kB
dorrino
03/21/17 06:12 PM
2.23
96kB
dorrino
03/19/17 01:40 AM
2.22
97kB
dorrino
03/17/17 02:20 AM
2.20
97kB
dorrino
03/16/17 11:09 PM
2.13
85kB
dorrino
03/12/17 01:20 AM
2.12
84kB
dorrino
03/11/17 11:39 AM
2.08
80kB
dorrino
03/09/17 01:08 PM
2.07
79kB
dorrino
03/08/17 03:30 PM
2.06
78kB
dorrino
03/08/17 12:56 AM
2.05
78kB
dorrino
03/07/17 06:04 PM
1.10(final)
69kB
dorrino
01/17/17 04:17 PM
1.09
63kB
dorrino
12/17/16 11:52 PM
1.08
63kB
dorrino
12/14/16 08:55 PM
1.07
63kB
dorrino
12/14/16 01:54 AM


Post A Reply Comment Options
Unread 11/20/17, 09:03 PM  
dorrino
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Forum posts: 47
File comments: 145
Uploads: 8
Originally Posted by HowellQagan
Also is it possible for a PvE version of this addon? Like when mobs are about to use Uppercut on you. Sometimes when you fight like 10 at the same time it's a bit hard to see if any one of them is using a chargeup skill.
This and your previous request are possible. Though at this point i consider pvp alerts finished and it's not very likely i'll add new things to it. Sorry about that.
Last edited by dorrino : 12/02/17 at 12:26 PM.
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Unread 11/20/17, 02:48 AM  
HowellQagan
 
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Also is it possible for a PvE version of this addon? Like when mobs are about to use Uppercut on you. Sometimes when you fight like 10 at the same time it's a bit hard to see if any one of them is using a chargeup skill.
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Unread 11/04/17, 04:39 AM  
HowellQagan
 
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Question CP display

Hi!

I've been wondering if you could add a setting that would allow us to watch someone's full CP even in PvE. For duels maybe? Also is it possible to show someone's CP even if they are not lvl50 yet? That would be even more useful for duels
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Unread 09/29/17, 06:56 AM  
Baertram
 
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http://www.esoui.com/downloads/info7...ndPreview.html

Maybe this helps to preview sounds ingame and choose the correct one in other addons then.

Originally Posted by Bierdeife
Originally Posted by dorrino
Originally Posted by Bierdeife
Originally Posted by dorrino
Originally Posted by Bierdeife
Is there a Preview?
There's no preview of sounds
Could you upload a video on YT with the sounds?
Nope. The addon reuses game sounds and all of them can be easily experienced while playing with the addon
I'm not using an addon before I exactly know what it does but thank you anyways!
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Unread 09/29/17, 04:01 AM  
Bierdeife

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Originally Posted by dorrino
Originally Posted by Bierdeife
Originally Posted by dorrino
Originally Posted by Bierdeife
Is there a Preview?
There's no preview of sounds
Could you upload a video on YT with the sounds?
Nope. The addon reuses game sounds and all of them can be easily experienced while playing with the addon
I'm not using an addon before I exactly know what it does but thank you anyways!
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Unread 09/27/17, 08:12 AM  
dorrino
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Originally Posted by Bierdeife
Originally Posted by dorrino
Originally Posted by Bierdeife
Is there a Preview?
There's no preview of sounds
Could you upload a video on YT with the sounds?
Nope. The addon reuses game sounds and all of them can be easily experienced while playing with the addon
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Unread 09/27/17, 08:11 AM  
dorrino
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Originally Posted by manavortex
Originally Posted by dorrino
There's no preview of sounds
While technically that is true, there's always this. Something like
Lua Code:
  1. for key, value in pairs(SOUNDS) do
  2.     zo_callLater(function()
  3.         PlaySound(SOUNDS[key])
  4.         d(value)
  5.     end, 1000)
  6. end

Thank you for this AddOn, by the way. I'm actually here to point out two bugs:
  • on the Arcane university, the 3d markers are grossly oversized. I didn't see anything in the last release's chance log - since I got my 100 relics dye, I've been slacking. If you have addressed this already, I haven't said a word.
  • Often the floating 3d marker doesn't show the game type ("The game type is", or the line doesn't show up at all).

Lua Code:
  1. local bgTypes = {
  2.     [0] = BATTLEGROUND_GAME_TYPE_NONE,
  3.     [1] = BATTLEGROUND_GAME_TYPE_CAPTURE_THE_FLAG,
  4.     [2] = BATTLEGROUND_GAME_TYPE_DEATHMATCH,
  5.     [3] = BATTLEGROUND_GAME_TYPE_KING_OF_THE_HILL,
  6.     [4] = BATTLEGROUND_GAME_TYPE_DOMINATION,
  7.     [5] = BATTLEGROUND_GAME_TYPE_CRAZY_KING,
  8.     [6] = BATTLEGROUND_GAME_TYPE_MURDERBALL,
  9. }
  10.  
  11. GetBattlegroundGameType(GetCurrentBattlegroundId())

Keep up the good work!
Yep. Itís possible to make a preview Thereís no need though, since it reuses game sounds anyway.


Iím aware about arcane university problems and hopefully the last update disabled 3d icons there. I wonít be supporting both new maps and new bg gamemodes until zos introduced custom matches. Itís a pain to develop for bgs.

Iíll take a look into game modes thingie, though.
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Unread 09/27/17, 04:05 AM  
Bierdeife

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Originally Posted by dorrino
Originally Posted by Bierdeife
Is there a Preview?
There's no preview of sounds
Could you upload a video on YT with the sounds?
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Unread 09/27/17, 01:38 AM  
manavortex
 
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Originally Posted by dorrino
There's no preview of sounds
While technically that is true, there's always this. Something like
Lua Code:
  1. for key, value in pairs(SOUNDS) do
  2.     zo_callLater(function()
  3.         PlaySound(SOUNDS[key])
  4.         d(value)
  5.     end, 1000)
  6. end

Thank you for this AddOn, by the way. I'm actually here to point out two bugs:
  • on the Arcane university, the 3d markers are grossly oversized. I didn't see anything in the last release's chance log - since I got my 100 relics dye, I've been slacking. If you have addressed this already, I haven't said a word.
  • Often the floating 3d marker doesn't show the game type ("The game type is", or the line doesn't show up at all).

Lua Code:
  1. local bgTypes = {
  2.     [0] = BATTLEGROUND_GAME_TYPE_NONE,
  3.     [1] = BATTLEGROUND_GAME_TYPE_CAPTURE_THE_FLAG,
  4.     [2] = BATTLEGROUND_GAME_TYPE_DEATHMATCH,
  5.     [3] = BATTLEGROUND_GAME_TYPE_KING_OF_THE_HILL,
  6.     [4] = BATTLEGROUND_GAME_TYPE_DOMINATION,
  7.     [5] = BATTLEGROUND_GAME_TYPE_CRAZY_KING,
  8.     [6] = BATTLEGROUND_GAME_TYPE_MURDERBALL,
  9. }
  10.  
  11. GetBattlegroundGameType(GetCurrentBattlegroundId())

Keep up the good work!
Last edited by manavortex : 09/27/17 at 02:00 AM.
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Unread 09/26/17, 07:49 PM  
dorrino
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File comments: 145
Uploads: 8
Originally Posted by Bierdeife
Is there a Preview?
There's no preview of sounds
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Unread 09/26/17, 04:55 AM  
Bierdeife

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14. Sound notifications. Different sounds were implemented to play when:

- you make a killing blow on an enemy player
- you make a killing blow on an enemy player from your KOS list
- AP tick obtained
- a friend apprears nearby
- an enemy KOS appears nearby
- in the range of a friendly camp
- obtained Continuos Attack buff
Is there a Preview?
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Unread 09/25/17, 08:22 PM  
dorrino
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Re: Suggestions

Originally Posted by syzgod
First of all amazing job. Can't imagine Cyrodiil without this add-on.

I have some suggestions:

Can you add an option to show only the group leader 3d icon? And the option to recolor the 3d icons for members and group leader?
And add more fonts to the compass?

Thanks.
Group leader only option is added
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Unread 09/24/17, 02:03 PM  
syzgod

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Suggestions

First of all amazing job. Can't imagine Cyrodiil without this add-on.

I have some suggestions:

Can you add an option to show only the group leader 3d icon? And the option to recolor the 3d icons for members and group leader?
And add more fonts to the compass?

Thanks.
Last edited by syzgod : 09/24/17 at 11:19 PM.
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Unread 09/05/17, 10:57 PM  
dorrino
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Originally Posted by IcyDeadPeople
Thanks very much for your work on the 3D map icons. They look very professional and elegant. I would perhaps be interested in a separate add on which consists of the map features only.

The only suggestion I have is to add a toggle so that we can disable the new North, South, East, West icons. The style of these icons doesn't quite fit with the other icons, and it's already rather easy to see which direction I'm going by looking at the compass.
Thank you I'm not sure we need a separate addon for that, since, hopefully all other features of pvpalerts can be turned off.

Just like the compass. There is an option to disable it entirely.
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Unread 08/31/17, 09:33 AM  
IcyDeadPeople

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Thanks very much for your work on the 3D map icons. They look very professional and elegant. I would perhaps be interested in a separate add on which consists of the map features only.

The only suggestion I have is to add a toggle so that we can disable the new North, South, East, West icons. The style of these icons doesn't quite fit with the other icons, and it's already rather easy to see which direction I'm going by looking at the compass.
Last edited by IcyDeadPeople : 08/31/17 at 09:33 AM.
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