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Updated: 12/14/16 11:50 AM
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Compatibility:
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:12/14/16 11:50 AM
Created:12/14/16 11:50 AM
Monthly downloads:304
Total downloads:420
Favorites:12
MD5:
2.6
Joviex's Addon Settings Transfer (Update)
Version: 1.5.0
by: Crabby654 [More]
This is an updated version of the Joviex's Addon Settings Transfer addon created by Joviex

Joviex's Addon Settings Transfer

This is the description from the original addon page not created by me (Crabby654)

If you are feeling generous donate anything you can! I accept paypal and ingame *gold or anything!
Every bit helps ease the monthly cost and any development time I do.

ingame - @Joviex
www.paypal.com email:[email protected]

HUGE PROPS TO:

Wykkyd for the inspirational addons!
Seerah for the awesome LibAddonMenu wrapper
SinusPi && Errc for Zgoo <--- best support Addon, ever

Transfer your addon settings (non-global, character specific) from one character to as many characters as you want on a per addon basis.

They said it could not be done -- easily. Thanks Zgoo!

LICENSE

MIT License.

But I ask that you please let me know what/where you use any of the code.
I love to share, and I also love to pick through other code.

FEATURES

Toggle which characters receive the settings from the master character
Select which add-ons should transfer
Toggle to reload scene after transfer (Auto-Reload)
Toggle for per character per addon output (Show Debug)
Delete user settings -- right click on the "transfer" user
Little wonky if you do not have ALL addons turned on and you want to remove ALL settings
Dynamic scroll bar for addon lists that are over 20+ items (user selectable length in options)
Right-Click Addon list to toggle a single addon active (Useful for characters with lots of addons but you only need a few i.e. invert the selection set)

USAGE

Select a Master, only one will light up green
Select some targets. Any names in green are active targets
Select any add-ons. Any names in green are active targets
Click Transfer Settings!

TODO

Allow removal of user settings per add-on
Add prompt to confirm removal of character data
Add prompt to confirm overwrite of character data
Find some fix for "" entries -- Seems to be an overflow server problem
Get pretty print name for addons -- currently using the SavedVariable key name

KNOWN ISSUES

Waiting for someone to tell me =)
12/14/2016 Version 1.5.0
- Updated APIVersion to 100017
- Updated LibaddonMenu to newest version
- Updated LibStub to newest version
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Unread 01/04/17, 12:05 PM  
QuadroTony
 
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Originally Posted by Elmseeker
Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
so how to fix this?
i have double more heroes in saved variables
and for every character name there is duplicate with id
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Unread 12/17/16, 08:37 AM  
Crabby654
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Forum posts: 6
File comments: 16
Uploads: 5
Re: Re: Re: Error trying to run

Originally Posted by Brawny
Originally Posted by Crabby654
Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
Can cofirm its the updated version, clean install of addon. If Master merchant is on this is the error given, with it off it runs. The update 4 version of this addon works with master merchant on so I guess I'll just keep using that one instead.
Interesting, I can't replicate this error at all even with my version of Jovast and MasterMerchant...hmm.
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Unread 12/16/16, 10:01 AM  
Brawny

Forum posts: 1
File comments: 37
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Re: Re: Error trying to run

Originally Posted by Crabby654
Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
Can cofirm its the updated version, clean install of addon. If Master merchant is on this is the error given, with it off it runs. The update 4 version of this addon works with master merchant on so I guess I'll just keep using that one instead.
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Unread 12/15/16, 03:56 PM  
Elmseeker
 
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Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
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Unread 12/15/16, 02:02 PM  
Crabby654
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Forum posts: 6
File comments: 16
Uploads: 5
Originally Posted by zasy99
New install, load character, this is what pops up:

Code:
user:/AddOns/jovAST/jovAST.lua:11: Cannot find a library instance of "LibUtil".
stack traceback:
	user:/AddOns/AdvancedFilters/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
	user:/AddOns/jovAST/jovAST.lua:11: in function '(main chunk)'
It seems like you might be using an outdated version of AdvancedFilters perhaps? Try to either update AdvancedFilters or disable it and let me know if the error persists!
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Unread 12/15/16, 01:59 PM  
QuadroTony
 
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so, because of them sv files is like twice larger
any chance we can keep only id's but not names?
or need edit every file by hands
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Unread 12/15/16, 01:45 PM  
votan
 
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Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
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Unread 12/15/16, 01:25 PM  
QuadroTony
 
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what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

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Last edited by QuadroTony : 12/15/16 at 01:29 PM.
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Unread 12/14/16, 10:00 PM  
zasy99

Forum posts: 3
File comments: 33
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New install, load character, this is what pops up:

Code:
user:/AddOns/jovAST/jovAST.lua:11: Cannot find a library instance of "LibUtil".
stack traceback:
	user:/AddOns/AdvancedFilters/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
	user:/AddOns/jovAST/jovAST.lua:11: in function '(main chunk)'
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Unread 12/14/16, 05:18 PM  
Crabby654
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Forum posts: 6
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Uploads: 5
Originally Posted by QuadroTony
you sure addons cannot delete strings from saved variables?

because if im not mistaken CraftStore can handle deleting characters for example
but only of his own SV files
No no, I think addons can delete strings from variables, I'm just saying I have no idea how to do it. Oddly enough I went through all my saved variables and deleted all my old characters but jovast still see's them...not sure why.
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Unread 12/14/16, 02:57 PM  
QuadroTony
 
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you sure addons cannot delete strings from saved variables?

because if im not mistaken CraftStore can handle deleting characters for example
but only of his own SV files
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Unread 12/14/16, 02:45 PM  
Crabby654
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Forum posts: 6
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Uploads: 5
Originally Posted by QuadroTony
please add ability to delete heroes from saved variables of all addons
if you deleting your heroes, the records is still there
and they all displaying in the /jovast
So doing some poking around. What JOVAST does is, it searches inside of the Saved Variable files for character names. Unfortunately the only way to remove those characters is to go into each saved variable file and delete the character you no longer have.

As an example in ZO_Ingame.lua I see

Code:
["Crabzy"] =
With about 50 lines of code after it, which is the saved settings for the character Crabzy, which I no longer have but it remains in that saved variable folder.

In order to remove the names from jovast, I believe you would need to figure out a way to delete the old characters from the saved variables files for every addon that has one.
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Unread 12/14/16, 02:42 PM  
Crabby654
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Forum posts: 6
File comments: 16
Uploads: 5
Re: Error trying to run

Originally Posted by Brawny
Still getting the same error as the other version when trying to open using /jovast command.

Code:
user:/AddOns/jovAST/jovAST.lua:86: attempt to index a number value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:86: in function 'JOV_AST:WindowInit'
	user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
	user:/AddOns/jovAST/jovAST.lua:55: in function 'JOV_AST.SlashCommand'
	EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1813: in function 'SharedChatSystem:SubmitTextEntry'
	EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2523: in function 'ZO_ChatTextEntry_Execute'
	ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
	(tail call): ?
No Matter what I do, I can't replicate this error message at all. I even installed Master Merchant because people thought that it was a source of the error and nothing. Are you sure you have the newest Jovast installed? Also what I've noticed those lua lines do not match up with what I have in the new version I updated.
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Unread 12/14/16, 02:12 PM  
Crabby654
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Forum posts: 6
File comments: 16
Uploads: 5
I'm not the original creator, however I will take a look into both of the issues. The error I am not sure because I don't receive it but I will look into it. And deleting old characters, I have the SAME issue and I will also look into that!
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Unread 12/14/16, 01:47 PM  
QuadroTony
 
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please add ability to delete heroes from saved variables of all addons
if you deleting your heroes, the records is still there
and they all displaying in the /jovast
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