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Updated: 10/26/17 05:21 AM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:10/26/17 05:21 AM
Created:04/14/14 02:35 PM
Monthly downloads:3,588
Total downloads:201,902
Favorites:341
MD5:
Categories:Info, Plug-in Bars, Graphic UI Mods, RolePlay, Miscellaneous
3.2
Clock - Tamriel Standard Time  Popular! (More than 5000 hits)
Version: 0.7.13
by: Tyx [More]
Clock
Tamriel Standard Time
by @Tyx

Thank you all for more than 150.000 Downloads.

I would like to thank all the people who gave me donations. It means a lot to me.
I guess you want to stay anonymous but if you like to be named, please write me a PM.



Latest Update
The moon is finally separately resizable
Additionally, the style of the moon label can be changed independently for better visibility.
Furthermore, the vertical offset is now customizable.

Overview

This addon Clock - TST adds a completely customizable and moveable label to the game which shows you the current date and time of Tamriel and of Earth (linked to your system time, thus it is accurate where ever you are).
Additionally, it also shows the current state of the moon and the remaining time to the next phase.


Updates

With update 0.7.6 comes a Japanese translation thanks to @BowmoreLover from the ESOUI community.
Together with the new localisation, Clock can now set to show 0 am instead of 12 am at midnight with the 12h setting.

Since 0.7.2 also with Russian localisation! (next to English and German).

With Update 7 a new background feature was added. The Clock - TST never looked that good before. Check it out.
Additional to that and a few bug fixes, you can now have your real time next to the Tamriel time instead of beneath.

You can use this addon together with Harven's Dwemer Clock to get the in-game Time as a fantastic looking, animated clock. Install both addons then right-click on the Dwemer Clock and click "Use Tamriel Standard Time Clock" option. You can change the size of the Dwemer Clock by clicking on it (left mouse button) and then scrolling with your mouse wheel over the Clock.

Check out kerb9729's Addon for Clock - TST: Midnight. It will show you the time until midnight.

Follow the Clock on GitHub to always get the latest beta/alpha Version (caution: unstable)
I will release every stable build here as soon as possible!
If you like an offline desktop application of the Clock to see the current time in Tamriel where ever a PC is, search no further and look here (still an alpha Version)


Features

This AddOn will show you the current time in Tamriel.
It is displayed on the Interface wherever you want it to be - completely movable.
You are also able to set the size, font and style of the clock to your liking.

The time in Tamriel is not a fact.

There is not function in the API which gets us the length back.
Many people right now are trying to figure out how long a day is.
Zenimax Online stated in their FAQ that the time is a bit less than 5h, but after many tests, I am sure it is 5,83h long.
If you agree with me or not is up to you.
You are able to customize the length of the day easily in the Clock - TST settings.
This can be done to a precision of seconds.

The time could be off after a maintenance or something else.
With the settings menu or commands you can choose one out of four times to synchronize the clock.
For example, you see the sun right under your South needle of the compass.
You are sure that it is noon right now.
No problem: Just write /cl noon in the chat or use the "Noon is now!" button in the settings to sync your clock.



The best way to sync your Clock is to set the clock to noon at noon and wait a day or more (in-game).
Then set your time (at noon again) so that your clock shows exactly 12:00.
When this is done you should have a perfectly synced clock
Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at your compass.

Right now, the settings and the Clock is localized in English, German and Russian.


If you are from the US or any other country which uses a 12-hour clock, you are able to change the clock to that format too. You can even hide the am/pm signs.
Of course you can use the formats: 12h or 24h wherever you are from.
You can also hide the 0 before a single number: 01:12 -> 1:12.

I personally love to see the seconds pass by. It is fun to see if they reach the zero or step over it (because of the game to real time ratio). It is like the screensaver of a DVD player... you have to watch for some reason.
If they distract you too much - like me - or you just don't want to see them, just disable them.
You can disable to show seconds in the settings menu.

You can let the Clock AddOn show you the current moon phase and the time to the next one.
This feature is like the time not based on a fact but on an adjustable algorithm.
After many months of studying it, I am sure the one cycle is 30 Tamriel days long, but you can still change the length of the different phases.
You can customize the length of a moon phase at the settings menu.

Clock does not stop there.
You can also let the Clock show you the current lore date on your screen either as a real calculated date or a fake one representing the current real date as a lore date.

The look of the time and date are fully customizable.
Write a String like this in the text field in the settings:
_DDD, _D day of _MMM _YY _hh:_mm:_ss

It will return you a date looking like this:
Fredas, 4th day of First Seed 2E 582 07:09:08


If you want the Clock will also show you the current real date and time as customizable as the lore time and date.


TL;DR
Clock - TST gives you a fully customizable lore- (and real-) date and time system with moon cycle integration.


If you want a new feature to be added too, feel free to suggest it here.


Commands

You can easily change all settings in the menu:
The panel can be called with writing the command /clsettings in the chat.
Or To open it press "esc" -> choose "settings" and look for "Clock - Tamriel Standard Time".

If it is too much of a hassle for you, there are also chat commands.
The meta command is /cl
/cl active toggle the clock on or off
/cl date toggle the date on or off
/cl ldate toggle the lore date on or off
/cl fldate toggle the fake lore date on or off
/cl help will give all available commands
/cl moon toggle the lines for the moon phase under your clock on or off
/cl rt toggle the Real Time on or off
/cl reset resets the clock to the default values (all saved values will be lost)
/cl resetUI resets the changes only to the clock look
/cl sec toggle to show seconds on or off
/cl show shows the length of a day and the upcoming times in real world time

Synchronize the Clock
/cl midnight will save the current time as midnight
/cl sunrise will save the current time as sunrise
/cl noon will save the current time as noon
/cl sunset will save the current time as sunset

/cl us Toggle am/pm format on or off


Known Bugs

Clock will "jump" around if you activate or deactivate the date functions


If you notice one please use this link to report it.
It will help me a lot.


Future Plans

#0.1 Add ingame time algorithm
#0.2 Display ingame time
#0.3 Create commands to adjust time
#0.4 Create user interface to adjust clock
# 0.41 Bugfixes
# 0.42 Add hide seconds
# 0.43 Rewrite time algorithm
# 0.44 Make clock moveable and add colorize, fonts, styles, size to settings
# 0.45 Bugfixes
#0.5 Create moon cycle database
# 0.51 Moon icon
# 0.52 Various improvements
#0.6 Various bug fixes and improvements
#0.7 Added background

#0.8 Display for moon cycle

0.6.0+ will only be improvements and bug fixing.
Thanks to Harven I don't need to provide you with a custom animated Clock.
He made already a really beautiful one compatible with this addon.


#0.8 Make clock visible at the map
#0.9 Animate clock
#1.0 Add moon cycle to the clock (animated)


Thanks

I am really thankful to the Community of ESOUI which helped me a lot in the forum and the comments or per PM.

Special thanks to Seerah for helping me out and giving us the LibAddonMenu, LibMediaProvider and LibStub which I use in this Addon.

Furthermore to name some helpful users which reported bugs and/or presented features:
Munkry, Friiar, Sephiroth018, fosley, LegoManIAm94, WatersMoon110, Kraeius, Phinix, logan9a, oldbushie, MAOofDC, QuadroTony, GT-Schorsch, Philgo68, Phinix, KiriX, kerb9729, BowmoreLover,
Fifish, Kenza
and of course Garkin.

I am sorry if I forgot to mention you if you helped me out too


Zenimax Disclosure

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates.
The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries.
All rights reserved.


---- 0.7.13 ----
- Tested with update 16 (Clockwork City)
- Updated LAM 2.0 to r25
--------------------
---- 0.7.12 ----
- Tested with update 3.1 (Horns of the Reach)
- Updated LAM 2.0 to r24
--------------------
---- 0.7.11 ----
- Added customizable vertical offset of the moon
- Improved performance by limiting the computation to once per second
- Fixed moon style not applying (thanks Kenza)
--------------------
---- 0.7.10 ----
- Added independently sizeable moon and phase label
- Added customizable look of moon label independent of the clock label
- Improved moon alignment inspired by Kenza
- Limited label font size to maximum allowed
--------------------
---- 0.7.8 ----
- Tested with update 3.0 (Morrowind)
- Updated French localization (all thanks to Fifish)
--------------------
---- 0.7.7 ----
- Tested with update 2.7 (Homestead)
--------------------
---- 0.7.6 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am can be set to 0 am with the 12h setting
- Added Japanese localization - Thank you BowmoreLover
- + Hotfix for localisations (0.7.6a)
--------------------
---- 0.7.5 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am/pm and 0 to 12 12h-time bugfix (thanks to the ESOUI Community for telling me about it).
--------------------
---- 0.7.4 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.5 (Shadows of the Hist).
--------------------
---- 0.7.3 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.4 (Dark Brotherhood).
--------------------
---- 0.7.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Garkin and sirinsidiator (who took over for Seerah if I understood correctly) for updating these two.
- Tested with update 2.3 (Thieves Guild).
- Added Russian localisation - Thank you KiriX (sorry for adding it so late outside of GitHub)

Big thanks to kerb9729 for updating Clock when I was not around.
Check out his Addon Midnight for Clock - TST.
--------------------
---- 0.7.0 ----
- Update for Elder Scrolls Online: Tamriel Unlimited (API 100011)
- Fixed End of the Year Bug - Thank you Philgo68
- Fixed Waxing/Waning moon switch - Phinix
- Added Phinix's start of moon phase as default (hope it is ok)
- Added Background feature - Thanks for the suggestion GT-Schorsch
- Added Horizontal feature
- Added base for future features
- Updated LibMediaProvider
- Updated LibAddonMenu
- Known Bugs:
-- Various label "hops" when switching toggles
-- Moveable area is much larger than Clock label and background
--------------------
---- 0.6.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Seerah for these two.
- Tested with game version 5.
Thanks for the bug report and testing this Version Jigen.
--------------------
---- 0.6.0 ----
-Updated Moon algorithm to a 30 day period
- Changed moon starting time to 14.08.2014 3:00 am
- Changed some strings
- Removed bug from am/pm
- Various fixes
Attention: Will reset the Saved Variables
--------------------
---- 0.5.9 --
- fixes a nasty date bug which came with 0.5.8
Thanks to WatersMoon110, Phinix and logan9a for reporting it and helping me fix it
- fixes a little bug where the Clock would disappear when AutoHide is off and you open the settings menu.
Thanks to WatersMoon110 for reporting it.
--------------------
---- 0.5.8 --
- changes the manual language selection to a client based language
- fixed a bug with the days in the lore date
- added a picture to show how to sync the Clock at noon
--------------------
---- 0.5.7 --
- I made GetTST() a global function. Feel free to use it (like "OptionalDependsOn: Clock" not without my Addon) if you want to get the current in-game time as a table (hours, minutes, seconds)
- Small adjustment to the day length (-1sec). I think it is now as exact as it gets with only seconds to work with
- I changed the semantic versioning to a more transparent one. vX.Y.Z => v = Version, X = Major change, Y = Minor change with new Save Variable Version (will reset your customization), Z = Patches or Quickfixes
--------------------
---- 0.552 --
- implemented fully customizable format system
- added option to hide the time
-quick fix for the autohide feature - thanks Garkin and Kraeius
--------------------
---- 0.544 ------
-- add commands:
-- - /clsettings will call the settings panel
-- - /cl resetTime will only reset the saved times
-- - /cl num will delete the added 0 before a single number
-- - /cl move will fix the clock
-- - /cl ldate will show the lore date
-- - /cl fldate will show the fake lore date
-- Added support for the LibAddonMenu-2.0
-- Changed settings panel to matches the LibAddon from Seerah
-- Localised Strings in german (de) and English (en - default)
-- Added lore date and fake lore date
-- Rewrote code to only use one global variable "cl" instead of (cl,tm,st,vi,ui,ln,mn)
-- Added option to automatically hide clock - thanks for the idea Kraeius
--------------------
---- 0.53 ----
- added reset ui without manual sync /cl resetUI
- updated to game version 1.00004
--------------------
---- 0.522 ----
- Bugfix - Thank you for noticing SkOODaT
- Bugfix - Thank you for noticing Frimlin
--------------------
---- 0.52 ----
- improved time algorithm
- improved moon algorithm
- improved moon icons
- added real time
- added date
--------------------
---- 0.51 ----
- icon for moon phase added to the clock
--------------------
---- 0.5 ----
- moon phase algorithm implemented
- lines for moon phase under the clock added
- settings for moon phase added
--------------------
---- 0.45 ----
Bugfixes:
- rewrite reset function
--------------------
---- 0.44 ----
- make clock moveable
- add colourize, fonts style, size to settings
--------------------
---- 0.43 ----
- rewrite time algorithm
--------------------
---- 0.42 ----
- add hide seconds
--------------------
---- 0.41 ----
Bugfixes:
- save bug fixed - at least I hope so
---- 0.4 ----
- possibility to change to am/pm clock
- settings now accessible through a menu
-------------------
---- 0.3 ----
Bugfixes:
- onload Error
- time overflow before midnight
- error when time < 6am
------------------
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
0.7.12
205kB
Tyx
08/29/17 05:04 AM
0.7.0
165kB
Tyx
03/21/15 11:15 PM
0.6.0
153kB
Tyx
08/27/14 06:27 AM
0.5
16kB
Tyx
04/18/14 07:54 AM
0.4
10kB
Tyx
04/14/14 07:22 PM
0.3
3kB
Tyx
04/14/14 04:51 PM
0.2
3kB
Tyx
04/14/14 02:35 PM


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Unread 08/31/17, 06:47 PM  
Shadowshire

Forum posts: 1
File comments: 70
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Clock 0.712 - Horizontal ON

I've used the Horizontal setting to display the system time after the Tamriel time on the same line. If I don't turn Horizontal On, then the system time shows at the start of a line with a blank line between the two. I display the output line above the Compass, since I've never seen anything else there on the HUD.

However, apparently, if the name of the day and/or of the month is longer than a certain length, then the system time is "pushed" to the right. As a resulit the system time can become displayed on the line below the primay one. This interferes with displaying the Compass below. Can you change this so that the entire output of Clock will remain displayed on one line?

Thanks for the add-on. It adds context and a frame of reference to the game HUD that I enjoy.
__________________
---- Shadowshire ..... nil carborundum illegitimi
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Unread 08/29/17, 05:53 AM  
Tyx
 
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Re: Update 3.1

Originally Posted by Snakefish
Please do API bump and LAM update to remove the annoying "out of date" status!

Thanks
Sure thing. Warning should be gone now.

Cheers
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Unread 08/20/17, 02:08 PM  
Snakefish

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Update 3.1

Please do API bump and LAM update to remove the annoying "out of date" status!

Thanks
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Unread 06/04/17, 01:36 PM  
Tyx
 
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Originally Posted by Kenza
I was playing around with it and I think I found a bug; Changing 'Style' will change both the moon text and clock text, but changing 'Moon style' does nothing (as far as I can tell).
Big thanks for testing and reporting back. It is alway very helpful to get a bug report and yeah, it was a bug.
Updated the Git. Didn't find anything myself. Thus I will release it here in the next couple of days.
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Unread 06/02/17, 03:29 PM  
Kenza

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Originally Posted by Tyx
Version 0.7.11 is ready to be tested @Github.
Moon offset is working great for me, and so much easier! Yay!

I was playing around with it and I think I found a bug; Changing 'Style' will change both the moon text and clock text, but changing 'Moon style' does nothing (as far as I can tell). I don't think I tested that in previous versions, so not sure if its new on the test version or not.. It doesn't really matter to me if clock and moon have separate style options, I'm just pointing it out since I noticed~
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Unread 06/02/17, 10:58 AM  
Tyx
 
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Version 0.7.11 is ready to be tested @Github.
It adds the feature of changing the y-offset of the moon manually.
This change is small but could alter the current position of the Clock UI due to the various possible settings it can affect. Thus I am not ready to release it without further testing. But sooner or later I will also make it available here at esoui

P.S: Don't worry Kenza, I take your commenting as enthusiasm for Clock and that is always a good thing
Last edited by Tyx : 06/02/17 at 10:59 AM.
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Unread 06/01/17, 02:47 PM  
Kenza

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Woot, if it's not too hard, that sounds awesome! Sorry for being so harrassy! (or at least it feels like I am with so many comments, haha)

Thanks for the awesomeness!
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Unread 06/01/17, 02:42 PM  
Tyx
 
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Originally Posted by Kenza
Ah, so it must just be a matter of personal preference, those all look off to me because I'm trying to make the moon vertically centerd with the text.
Haha ok. Well, that explains a lot
Yeah, I made the moon intentional higher than the text (when same sized), but now that we understand each other, I can implement a solution. Maybe more see it the way you see it. Will include an option to align the moon with the text in the next version. shouldn't be too hard. Only the offset must be reduced.
Last edited by Tyx : 06/01/17 at 02:42 PM.
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Unread 06/01/17, 02:30 PM  
Kenza

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Originally Posted by Tyx
Warning: Spoiler

It looks always fine to me...
Ah, so it must just be a matter of personal preference, those all look off to me because I'm trying to make the moon vertically centered with the text. But if those look fine to you, don't worry about it~ I'm still happy with the addon and don't mind changing the few lines to adjust my own copy!
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Unread 06/01/17, 06:42 AM  
Tyx
 
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Originally Posted by Kenza
Oooo, I do very much like being able to adjust the moon size! Very nice!
Thanks, glad you like it
Originally Posted by Kenza
Depending on the combination of clock size/moon size it looks fine at some points, and off other times... This seems complicated.
Can't really reproduce that. I have tested it with various values and looks:
Warning: Spoiler

It looks always fine to me...
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Unread 05/31/17, 01:25 PM  
Kenza

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Oooo, I do very much like being able to adjust the moon size! Very nice!

But the alignment is still off for me.. :x haha But I noticed that it also depends on the clock sizing too.. Set clock size too far down and moon will get too far down, set clock size too far up and moon will be too far up, then if you set moon size too far down, moon will be too far up, and moon size too far up, moon will be too far down, haha @[email protected] Depending on the combination of clock size/moon size it looks fine at some points, and off other times... This seems complicated.

Perhaps an easier fix would be to add an option for the user to adjust Y position of the moon in the addon's settings? If that's not too hard to add! I don't think I've ever had an issue with X pos. (Assuming Y is vertical and X is horizontal and I'm not just getting confused.. haha x.x)
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Unread 05/28/17, 04:49 PM  
Tyx
 
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Originally Posted by Kenza
Maybe make the default values <34?
Good idea. Will do that
Next update will include your values as default offsets for font sizes smaller than 32 (until 18 or so they look good, and after that, it is unreadable anyway )

EDIT: I changed it again. When changing to your values from mine, the moon "jumps" because of the different offset of the moon texture. To prevent that, I removed the difference in the texture offset and compensated the label offset. I also found out, that the label offset does not work (for some reason) if the font size is smaller than 20. So I changed the offset of the moon texture instead if the size is smaller than 20.
Additionally, the x offset does now recognise if the label is single or double digit and compensates accordingly.
Thus the label should now always stay in the middle of the moon texture (hopefully)
Last edited by Tyx : 05/31/17 at 04:41 AM.
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Unread 05/27/17, 03:02 PM  
Kenza

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Yay adjustable moon!
Originally Posted by Tyx
I noticed, that when setting the moon size bigger than 34, the alignment with the current values should work perfectly fine. I guess the fonts do not grow/shrink linear like the textures...
Ah, I have my moon set to only 24, that must be why its so off to me. Just got the new version today and the moon is still offset up and to the left of my clock, so I just put back in my values and it looks normal.. but if I make the moon any bigger, those values woudlnt work. Maybe make the default values <34? or are they already and mine are just lower cause I have my settings saved from forever ago? Ah well, either way good job and I look forward to the rest of your updates!
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Unread 05/27/17, 09:00 AM  
Tyx
 
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Originally Posted by Kenza

Edit: Confirmed looks fine to me with single digits, will check again later when its double digits in case to confirm for them too~
Edit2: Checked, double digits look fine too~
Sadly I can't reproduce. I tried it with different sizes of the moon (new feature. yay ) but I looked kinda off every time... so I will not use these values after all. But I adjusted the current ones a bit towards yours. Anyway, thanks for your help .
I noticed, that when setting the moon size bigger than 34, the alignment with the current values should work perfectly fine. I guess the fonts do not grow/shrink linear like the textures...

I also changed a bit of other stuff and added another much needed feature: You can now change the look of the label in the moon separately (outline works best) to increase the visibility. Will upload it soon on Github for testing and later here.

Btw. I was a little bit bored and made a standalone application to see the time and moon phase outside of the game. Small and simple. You can find it here if you are interested.
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Unread 05/24/17, 09:39 AM  
Kenza

Forum posts: 21
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Originally Posted by Tyx
I will test it and see if I include it in the main code if it works well (did you test it with single and double digit numbers?)
For the numbers on the moon in game? (Those are hours til next moon phase, right? I never really payed attention to them much..) I think they were in double digits when I was fiddling with it this time, I don't recall them looking 'off' if they were in single numbers later, but I'll double check next time I'm on!

Edit: Confirmed looks fine to me with single digits, will check again later when its double digits in case to confirm for them too~
Edit2: Checked, double digits look fine too~
Last edited by Kenza : 05/24/17 at 04:45 PM.
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