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One Tamriel (2.6)
Updated:12/14/16 07:02 AM
Created:07/19/14 07:47 AM
Monthly downloads:18,190
Total downloads:473,687
Favorites:478
MD5:
Categories:Plug-Ins & Patches, Buff, Debuff, Spell, Casting Bars, Cooldowns
2.6
Srendarr - Aura, Buff & Debuff Tracker  Popular! (More than 5000 hits)
Version: 2.3.4f
by: Phinix, Garkin, Kith, silentgecko
SRENDARR Description:

Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance, and even more options to categorize and filter the auras that may appear including multiple display windows, groupings for auras of a similar nature and a blacklist for unwanted aura display.

As of version 2.0.0 (and above), S'rendarr uses the API changes made in late 2015 to allow for 'perfect' knowledge about aura details. All auras on the player and their target are now displayed and accurate, as is the castbar for the few abilities in game that have a cast time. The downside to this change is the occasional display of 'junk' auras you may not care about. These can be added to the included blacklist or, if you believe the aura should never be displayed, please report its name and when it appeared and it can be included in a 'never show' list built into the mod itself.

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under Addon Settings, S'rendarr.


NEW DEBUG OPTIONS:

A new debug option has been added to help track down missing/incorrect auras. Options are under Addon Settings -> Srendarr.
  • 'Show All Combat Events' - Shows the ID, name, source, and target of every named effect that occurs in combat (both on your character and caused by them),
    including gear set procs and enchant procs which add a buff effect (but which don't necessarily show on your character sheet for Srendarr to pick up automatically).
  • 'Show Nameless Events' When enabled, the above option will also show events with no name as well.
  • 'Disable Flood Control' - By default, events will only show once until a reload (to prevent chat spam), however you can type /sdbclear at any time to reset the debug memory.
    Enabling this option however will turn off the flood filter entirely, allowing events to show multiple times.
  • 'Allow Manual Debug Edit' - The option lets you type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show)
    to add/remove ID's from the flood filter. You can turn the above on to show everything and then manually blacklist just the specific events you aren't interested in,
    letting others show multiple times.

/sdbclear -- Clears the current flood filter.
/sdbadd -- Adds a single ID to the flood filter so it is no longer shown (must enable manual debug option).
/sdbremove -- Remove a single ID from the flood filter.


Bugs & Feedback:

Please use the Author Portal to report Bugs and Features

I NEED IN-GAME GOLD!
@PerpetualRevisionist on NA Megaserver
v2.3.4f ~Phinix
- Added the Infallible Aether proc.

v2.3.4e ~Phinix
- Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.3.4c ~Phinix
- Updated LibAddonMenu to r22.

v2.3.4b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.3.4a ~Phinix
- Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.
- Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix
- Added additional debug options.

v2.3.3 ~Phinix
- Updated Japanese localization and fixed incorrect acronym that was causing it not to work.
- Minor database maintenance.

v2.3.2b ~Phinix
- Fixed extra blank entry in options menu left in accidentally from testing.
- Added some new default blacklist entries.

(thanks Scootworks)
v2.3.2a ~Phinix
- Fixed error related to bug/oversight in last update.
- Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix
- Fixed ultra-short auras (<3 sec) still showing.
- Fixed other people's Trap Beast showing on you.
- Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix
- Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix
- Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix
- German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix
- Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix
- Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix
- Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.
- Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix
- Fixed Rearming Trap IV debuff timer constantly resetting.
- Fixed custom debuffs not showing after changing targets.
- Improved debug information for Show All Combat Events.
- Improved tooltip description for Show All Combat Events option.
- Rearranged settings menus to be more clean/intuitive.
- Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix
- Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix
- Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.
- Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies.
- Errors (should be) resolved.

v2.2.7 ~Phinix
- Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.
- Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix
- Added support for Sorcerer ability Defensive Rune.
- Added Fighters Guild Circle of Protection and morphs to new consolidation system.

v2.2.6 ~Phinix
- Fixed duplicate Charging Maneuver aura.
- Fixed Mage Light passive in Long buffs.
- Fixed un-morphed Inferno in Long buffs.
- Added option to consolidate multi-aura passives like Restoring Light.

v2.2.5a ~Phinix
- Added the following armor set procs to the proc list: Trial By Fire, Whitestrake's Retribution, Vampire's Kiss, Tava's Favor, Clever Alchemist, Armor Master.
- Gave enchant procs more appropriate icons.

v2.2.5 ~Phinix
- Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!
- Added weapon/spell power and damage shield enchants to the above new category.
- Added new section to addon settings, "Debug Options" (at the very bottom).

Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!

UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.2.4 ~Phinix
- Fixed staged long duration auras (like vampire stages) displaying -0.0 when timer ran out at stage 4.
- Updated German translation file (thanks Scootworks).
- Added support for Assassin's Scourge ability (thanks code65536).
- Re-uploaded with slight changee to previous hour/minutes fix. Now will show seconds when minutes is zero instead of showing Xh0m for a whole minute. Will show XhYs.

v2.2.3 ~Phinix
- Added option to also show minutes remaining for timers greater than an hour.
- Fixed missing custom vampire stage icons and moved stage indicator to top left for better visibility (was hidden behind timer).

v2.2.2 ~Phinix
- Updated API to latest for Dark Brotherhood.
- Updated to latest LibAddonMenu and LibStub.

v2.2.1
- Added missing abilityID to Soul Summons filter
- Tooltips now show full description when available, or just name otherwise

v2.2.0
- Converted abilityID debug to a user setting
- Added toggle to display aura on dead targets
- Removed Repentance Minor Effects from 'always filter' list
- Added ability to blacklist and set prominent auras by abilityID

v2.1.9
- Added the option to group passive Major|Minor Buffs as either Passives or with timed Major|Minor Buffs
- Corrected missing Experience Potion aura

v2.1.8
- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

v2.1.7
- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

v2.1.6
- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

v2.1.5
- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

v2.1.4
- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

v1.51
- Added Beast Trap and its morphs to debuffs
- Added Path of Darkness and its moprhs to debuffs
- Removed missadded IDE config ;)

v1.50
- Updated for API version 100013 (Orsinium Update)
- Added Options to Hide Minor and Major Buffs, for e.g. "Minor Prophecy" or "Major Intellect"

v1.49g
FYI: This update doesn't support all changes in game Update 7 yet.
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v1.49f
- changed way of checking active shields in order to avoid UI error reported by cheshyr.

v1.49e
- attempt to fix issue that shield timers were removed instead of refreshed

v1.49d
- corrected cast time for Crystal Fragments with Crystal Fragments Passive proc (reported by Gaulomatic)
- fixed proc animations after weapon pair is swapped

v1.49c
- disabled Warmth proc
- added vampirism stage icons (thanks to Dominoid)

v1.49b
- added buff timer for templar's Sun Fire abilities (it gives Major Prophecy upon activation)
- added Bit an Ally to vampire/werewolf filters

v1.49a
- fixed UI error for triggered events which haven't defined duration in AuraData
- class passive effects timers are now correctly started after you finish casting

v1.49
- added timers for class passive abilities (for example Illuminate for templar or Shadow Barrier for nightblade)
- added timer for Entropy buff
- added Battle Spirit and Blessing of War to Cyrodiil buffs
- added Vigor abilities (Alliance War -> Assault)
- re-added 8s timer for Crystal Fragments Passive
- corrected a few timers for class abilities

v1.48a
- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

v1.48
- added potion timers (experimental)
- added Meteor abilities

v1.47f
- fixed missing "self." in :UpdateAuras()

v1.47e
- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

v1.47d
- added Dark Stalker to vampire passives list
- added ESO Plus Member to ignored buffs list

v1.47c
- added Grand Healing abilities
- moved procs from long term buffs to short term buffs (example: Crystal Fragments Passive)

v1.47b
- added Lightning Splash abilities
- filtered out unwanted effects - Concentration (light armor), Medicinal Use (alchemy), Nourishing (champion points), Soul Siphoner (nghtblade) and Spell Shield (champion points).
- fixed aura padding when frame is scaled
- fixed UI error triggered in addon settings

v1.47a
- added Destructive Touch abilities (added by silentgecko)

v1.47
- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library

v1.46b
- added short term buffs threshold slider (default value is now 90 seconds)
- updated fontblock widget

v1.46a
- fixed settings menu (fontblock widget)

v1.46
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0
- fixed typo in function Srendarr:GetAbilityIdFromPlayersBuff(buffId)

v1.45f
- fixed UI error with crystal fragments proc

v1.45e
- fixed issue with crystal fragment proc animation when you swap weapons
- fixed issue with channeled abilities (such as Drain Essence)

v1.45d
- added slot animation & sound for Crystal Fragments Passive proc (you're right, I've started play sorcerer...)

- TODO: convert settings from LibAddonMenu-1.0 to 2.0

v1.45c
- corrected & updated tracked abilities (many thanks to Lumber)

v1.45b
- support for Crystal Fragments Passive (sorcerer ability)

v1.45a
- fixed issue with debuffs applied out of combat

v1.45
- ability names are now translated automatically
- a few new tracked abilities (bow, destro staff, werewolf, ...)

v1.44
- updated LibMediaProvider-1.0 (r7)
- a lots of corrections in ability names
- attempt to make buff timers more accurate
- attempt to fix issues with show/hide buff frames

v1.43c
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v1.43b
(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

v1.42b
- updated API version to 100008

v1.42a
- updated LibMediaProvider-1.0 library

v1.42
- updated API version to 100007
- properly formated french and german buff names (removed control characters "^")
- corrected a few buff/debuff names (english: "To" -> "to", "Of" -> "of", german: xx8xx's corrections.)
- updated libraries
Archived Files (73)
File Name
Version
Size
Author
Date
2.3.4e
136kB
Phinix
12/14/16 03:03 AM
2.3.4d
136kB
Phinix
10/05/16 08:36 PM
2.3.4c
136kB
Phinix
08/06/16 09:21 AM
2.3.4b
135kB
Phinix
08/01/16 02:08 PM
2.3.4a
136kB
Phinix
07/26/16 07:22 PM
2.3.4
135kB
Phinix
07/24/16 08:38 AM
2.3.3
135kB
Phinix
07/13/16 06:31 AM
2.3.2b
135kB
Phinix
07/11/16 01:50 PM
2.3.2a
134kB
Phinix
07/11/16 03:11 AM
2.3.2
134kB
Phinix
07/10/16 10:00 AM
2.3.1a
134kB
Phinix
07/04/16 10:32 PM
2.3.1
127kB
Phinix
06/30/16 05:10 AM
2.2.9
127kB
Phinix
06/30/16 12:05 AM
2.2.8c
127kB
Phinix
06/29/16 09:26 PM
2.2.8b
127kB
Phinix
06/29/16 05:00 PM
2.2.8a
127kB
Phinix
06/28/16 11:20 PM
2.2.8
126kB
Phinix
06/28/16 04:53 AM
2.2.7b
125kB
Phinix
06/27/16 02:14 PM
2.2.7a
125kB
Phinix
06/27/16 12:56 AM
2.2.7
125kB
Phinix
06/26/16 04:56 PM
2.2.6a
124kB
Phinix
06/26/16 03:27 AM
2.2.6
124kB
Phinix
06/25/16 10:56 PM
2.2.6
124kB
silentgecko
06/25/16 09:58 PM
2.2.5a
123kB
silentgecko
06/23/16 05:00 PM
2.2.5
123kB
silentgecko
06/23/16 12:10 PM
2.2.5
123kB
silentgecko
06/23/16 01:03 AM
2.2.4
122kB
silentgecko
06/16/16 09:00 PM
2.2.4
122kB
silentgecko
06/15/16 07:11 AM
2.2.3
122kB
silentgecko
06/13/16 04:49 AM
2.2.2
111kB
silentgecko
06/09/16 01:11 AM
2.2.1
108kB
silentgecko
04/01/16 04:57 PM
2.2.0
108kB
silentgecko
03/15/16 09:24 PM
2.1.9
107kB
silentgecko
03/14/16 02:56 PM
2.1.8
107kB
silentgecko
03/13/16 11:53 PM
2.1.7
107kB
silentgecko
03/12/16 03:45 PM
2.1.6
95kB
silentgecko
03/11/16 03:14 PM
2.1.5
95kB
silentgecko
03/09/16 07:52 PM
2.1.4
88kB
silentgecko
03/09/16 12:23 AM
1.51
107kB
silentgecko
12/23/15 10:42 AM
1.50
113kB
Garkin
11/29/15 06:41 PM
1.49g
102kB
Garkin
09/07/15 07:48 AM
1.49f
96kB
Garkin
04/20/15 11:56 AM
1.49e
96kB
Garkin
04/14/15 04:35 PM
1.49d
96kB
Garkin
04/13/15 10:22 AM
1.49c
96kB
Garkin
04/13/15 06:52 AM
1.49b
85kB
Garkin
04/09/15 03:36 PM
1.49a
85kB
Garkin
04/02/15 11:30 AM
1.49
85kB
Garkin
04/01/15 07:56 PM
1.48a
83kB
Garkin
03/30/15 10:05 AM
1.48
83kB
Garkin
03/29/15 09:01 PM
1.47f
80kB
Garkin
03/28/15 05:10 PM
1.47e
80kB
Garkin
03/28/15 04:01 PM
1.47d
80kB
Garkin
03/16/15 10:20 PM
1.47c
80kB
Garkin
03/12/15 12:21 PM
1.47b
80kB
Garkin
03/08/15 10:47 AM
1.47a
79kB
Garkin
03/07/15 09:48 AM
1.47
79kB
Garkin
03/03/15 02:43 PM
1.46b
75kB
Garkin
02/14/15 01:14 PM
1.46a
75kB
Garkin
02/13/15 11:56 PM
1.46
75kB
Garkin
02/13/15 08:58 AM
1.45f
54kB
Garkin
01/19/15 11:31 AM
1.45e
54kB
Garkin
01/17/15 12:51 PM
1.45d
54kB
Garkin
01/07/15 04:54 PM
1.45c
54kB
Garkin
01/06/15 11:10 AM
1.45b
53kB
Garkin
01/05/15 03:12 PM
1.45a
53kB
Garkin
01/03/15 11:24 AM
1.45
53kB
Garkin
12/27/14 01:53 PM
1.44
68kB
Garkin
12/24/14 11:04 AM
1.43c
71kB
Garkin
11/03/14 03:15 PM
1.43b
71kB
Garkin
11/03/14 10:47 AM
1.42b
61kB
Garkin
08/05/14 08:02 AM
1.42a
60kB
Garkin
07/21/14 11:06 AM
1.42
60kB
Garkin
07/19/14 07:47 AM


Post A Reply Comment Options
Unread 01/08/17, 06:03 PM  
Baertram
 
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Forum posts: 1005
File comments: 921
Uploads: 40
Could you please add the following armor set proc (Briarheart / DornenHerz) to the file AuraDAta.lua, at line 73:

Lua Code:
  1. [71107] = {unitTag = 'player', duration = 10, icon = '/esoui/art/icons/gear_artifacthound_head_a.dds'}, -- Briarheart / Dornenherz

Many thanks
Last edited by Baertram : 01/08/17 at 06:03 PM.
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Unread 01/02/17, 09:44 PM  
Stan-Lee

Forum posts: 0
File comments: 1
Uploads: 0
First of all a big thx for this wonderfull addon

i`ve read the question from JUNKdeLUXE and i think he can do everything he want with this addon (after a view changes^^)


If i understand it right, he wants to have nearly the same like "Action Duration Reminder"
-so first of all put your lets say 10 skills in the special bar (Filter) a view of them will not work (Dot,etc)
-find out the abiltynr. from this skills and put them into the faked aura section.

[GetAbilityName(41009)] = {unitTag = 'groundaoe', duration = 10, abilityID = 200007},

-give all of them an groundaoe unitTag
-now open every ground aoe in lets say bar 3

for me that works wonderfull all my skills shows up and i can see every skill and its remaining time.

i`ve also kicked out these alpha function and put the fading time up to 50000

now the skill will change the colour to grey and stay in window after i refresh the skill the colour comes back and time starts again its perfect best addon ever

Last edited by Stan-Lee : 01/02/17 at 09:59 PM.
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Unread 01/01/17, 09:24 PM  
ReXaZ

Forum posts: 0
File comments: 5
Uploads: 0
Hello I've been using this mod for a while and it's working great but I've just recently bite someone in my vampire the cooldown timer didn't show up but when I use my werewolf bite it shows up I'm curious what setting do I enable to show the bite timers? and I've checked and changed the filter it doesn't change anything the name of the aura is "fed on ally" thanks before
Last edited by ReXaZ : 01/01/17 at 09:27 PM.
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Unread 12/30/16, 10:52 AM  
Phinix
 
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Forum posts: 87
File comments: 555
Uploads: 23
Re: Duration of dots and ground spells

Originally Posted by Scootworks
the only aura that i can't see is Retribution Aura. the rest should work. you have to activate: target debuffs and aoe effects!
Retribution Aura is working, I just haven't uploaded the new version yet (was finishing other things first). However, it is important to know that the REASON it works is because Retribution Aura has an active effect (healing on you, damage on enemies) which is what the addon tracks.

From what I understood, what JUNKdeLUXE was asking about was more like the cooldown on abilities. So like if you put Retribution Aura down but weren't necessarilly standing in it, you would still have a countdown timer for how long remained until it went away.

That's why I linked that other addon for tracking cooldowns and non-effect durations for abilities.
Last edited by Phinix : 12/30/16 at 10:54 AM.
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Unread 12/30/16, 10:44 AM  
Scootworks
 
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Forum posts: 78
File comments: 211
Uploads: 6
Re: Duration of dots and ground spells

Originally Posted by JUNKdeLUXE
I've been trying to use Srendarr to visualize the time remaining on my dots (to help with rotation).

I'm a Magplar and wanted to show Elemental Blockade, Reflective Light, Retribution Aura, Channeled Focus etc. but no matter what I write in the "prominent buffs" under "Filters" but this doesn't work... what can I do instead?

I'm looking for a simple way to show all my rotational abilities with duration in one simple window. Some are buffs, some are shields, some are targeted dots or debuffs and others are ground dots/buffs/debuffs.
the only aura that i can't see is Retribution Aura. the rest should work. you have to activate: target debuffs and aoe effects!
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Last edited by Scootworks : 12/30/16 at 10:44 AM.
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Unread 12/28/16, 09:06 PM  
Phinix
 
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Re: Duration of dots and ground spells

Originally Posted by JUNKdeLUXE
I've been trying to use Srendarr to visualize the time remaining on my dots (to help with rotation).

I'm a Magplar and wanted to show Elemental Blockade, Reflective Light, Retribution Aura, Channeled Focus etc. but no matter what I write in the "prominent buffs" under "Filters" but this doesn't work... what can I do instead?

I'm looking for a simple way to show all my rotational abilities with duration in one simple window. Some are buffs, some are shields, some are targeted dots or debuffs and others are ground dots/buffs/debuffs.
It sounds like you might be looking for something like Action Duration Reminder. Srendarr doesn't currently track the duration of ground effect you put down, only the time remaining of buffs and debuffs that are actually on you or other units.

I am working on adding support for tracking the cooldown on armor set procs so I might try to add a more general tracking for abilities with a duration.
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Unread 12/28/16, 08:54 PM  
JUNKdeLUXE

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Duration of dots and ground spells

I've been trying to use Srendarr to visualize the time remaining on my dots (to help with rotation).

I'm a Magplar and wanted to show Elemental Blockade, Reflective Light, Retribution Aura, Channeled Focus etc. but no matter what I write in the "prominent buffs" under "Filters" but this doesn't work... what can I do instead?

I'm looking for a simple way to show all my rotational abilities with duration in one simple window. Some are buffs, some are shields, some are targeted dots or debuffs and others are ground dots/buffs/debuffs.
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Unread 12/21/16, 07:23 AM  
Phinix
 
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OK all, sorry for the delay but I have been busy and struggling with disability and having no money. But I wanted to give everyone an update of what is currently planned for Srendarr:
  • Add a proper Whitelist that will hide everything except things you add. Will include all standard abilities by default but can be edited. Considering implementing on a per-bar basis so you can for example only show things you specify on your target debuff bar, but still show everything on your self buff/debuff bars.
  • Add an option to "only show my debuffs" on the target. Need testing but it SHOULD be possible even with enchant procs and other "fake buffs" tracked by Srendarr only (not visible to in-game UI buff/debuff tracking).
  • Add support for tracking proc set cooldowns.

I will try to keep you all updated as progress is made.
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Unread 12/19/16, 12:53 AM  
sAnn92

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Hello Addon author or anyone else, i'd like to know if it's possible to display the cooldown of set procs. Not the buffs itselves, but the cooldown for the next proc. For example i'd like to display a tracker of the 60 seconds cooldown of lich set or the 12 seconds of burning spellweave.

Thank you very much, and ofc, amazing addon.
Last edited by sAnn92 : 12/19/16 at 12:58 AM.
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Unread 12/18/16, 11:02 AM  
Scootworks
 
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Re: Re: Re: Rearming trap

Originally Posted by MercerusFulgura
Originally Posted by Scootworks
Originally Posted by MercerusFulgura
Why is it spamming the top left corner of my screen with rearming trap counters, or occasionally caltrops? It just seems to happen at random while I'm out walking or something. And i don't wanna blacklist them cause I do use em on some toons
you could use just the skill ID's.. blacklist all except:

-- Trap Beast
- 35750
- 42706
- 42713
- 42720

-- Rearming Trap
- 40382
- 42727
- 42737
- 42747

-- Lightweight Beast Trap
- 40372
- 42757
- 42764
- 42771

but you will still have some traps more... but the question is, don't you use the minor buff instead trap aura?
Idk? I use the default settings.
check it in the settings menu please
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Unread 12/18/16, 10:16 AM  
MercerusFulgura

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Re: Re: Rearming trap

Originally Posted by Scootworks
Originally Posted by MercerusFulgura
Why is it spamming the top left corner of my screen with rearming trap counters, or occasionally caltrops? It just seems to happen at random while I'm out walking or something. And i don't wanna blacklist them cause I do use em on some toons
you could use just the skill ID's.. blacklist all except:

-- Trap Beast
- 35750
- 42706
- 42713
- 42720

-- Rearming Trap
- 40382
- 42727
- 42737
- 42747

-- Lightweight Beast Trap
- 40372
- 42757
- 42764
- 42771

but you will still have some traps more... but the question is, don't you use the minor buff instead trap aura?
Idk? I use the default settings.
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Unread 12/15/16, 09:22 PM  
Krileon

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Originally Posted by Scootworks
Originally Posted by Krileon
Where do I find the blacklist settings? The dropdown has gotten so massive it's impossible to read it. I've checked in the addon settings file and I don't see the blacklist there.

Also as others have reported rearming traps is spamming it like crazy resulting in said massive blacklist.
the stuff is saved in the savedvariables folder, not in the addon folder
Yeah, just totally forgot it doesn't save to file until you exit the game. lol, whoops.
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Unread 12/15/16, 09:17 PM  
Scootworks
 
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Originally Posted by Krileon
Where do I find the blacklist settings? The dropdown has gotten so massive it's impossible to read it. I've checked in the addon settings file and I don't see the blacklist there.

Also as others have reported rearming traps is spamming it like crazy resulting in said massive blacklist.
the stuff is saved in the savedvariables folder, not in the addon folder
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Unread 12/15/16, 09:15 PM  
Krileon

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Where do I find the blacklist settings? The dropdown has gotten so massive it's impossible to read it. I've checked in the addon settings file and I don't see the blacklist there.

Also as others have reported rearming traps is spamming it like crazy resulting in said massive blacklist.

Edit: N/M forgot it doesn't save to the file until you exit the game.
Last edited by Krileon : 12/15/16 at 09:21 PM.
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Unread 12/13/16, 10:20 AM  
Liofa

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Thanks so much guys ! It works and works exactly like I wanted . Have a good day
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