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Updated: 02/06/17 02:34 AM
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Compatibility:
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/06/17 02:34 AM
Created:07/23/14 10:49 PM
Monthly downloads:1,569
Total downloads:48,070
Favorites:167
MD5:
Categories:Graphic UI Mods, Combat Mods, PvP
2.7
Combat Reticle  Popular! (More than 5000 hits)
Version: 1.5.4
by: Aetheron, calia1120
WHAT IT IS:
Combat Reticle is a graphical add-on that greatly enhances visibility and utility of the on-screen reticle for targeting and interacting with items, NPCs, and other players in the game world. The primary goal is to make the reticle more visible during combat to improve targeting accuracy. This is accomplished by allowing the user to customize the reticle image, color, opacity, scale, rotation, and animation mode. A customized reticle can either use a single image or include an addition overlay image with it's own independent visual settings. Considering the large number of included reticle images (73 and counting), and the fact that there are nine distinct reticle modes that can be used and configured, the result is a nearly infinite number of reticle configuration possibilities! (for the math geeks, it's over 1e300 combinations!)

Combat Reticle does not acquire or display any target data. This is partly due to performance considerations in large PvP battles, and partly due to a preference for a minimal UI. If you would like to have target data, it's possible that Combat Reticle could coexist with another reticle add-on. Compatibility with Rainbow Reticle is confirmed. I have not tested with others, though I plan to. If you use other target information reticle addons, though please report any issues you encounter to help improve this. Thanks! - Calia

WHAT's NEW:
Version 1.5.3 contains a fix for a LibAddonMenu error on load when no other addons are installed.

FEATURES:
  • Nine configurable reticle modes (including four stealth/disguised modes)
  • Customize reticle image, color, opacity, scale, rotation, and animation
  • Overlay mode for composite reticles
  • 73 available reticle images to choose from
  • Rotation includes plain and pendulum modes
  • Animation can modulate opacity, saturation, or scale
  • Interaction mode can indicate empty/blocked items
  • A variety of pre-made themes for easy and fast configuration
  • Ten quick slots to store and retrieve configuration sets
  • Reticle brightness control (with hot-key mapping)
  • Allows on-screen interaction and/or stealth text to be hidden or shown
  • Anti-flicker reticle mode filter
  • High-performance implementation, CPU-intensive features can be disabled
  • Comprehensive configuration panel with "live" reticle preview

RETICLE MODES
Combat Reticle supports nine specific reticle modes. Each mode can be customized, disabled, or set to game default (i.e. show standard ESO reticle). Stealth modes utilize the default ESO "stealth eye" as the base reticle, but an overlay image can be used with full customization options. The reticle modes are:
  • Interactive - An interactable item or friendly NPC/player character is targeted.
  • Target Hostile - An enemy (hostile) mob, NPC, or player character is targeted and range is close enough to activate skill bar. Like the skill bar, this does not always mean that the target is close enough to attack.
  • Target Neutral - An attackable neutral mob is targeted and range is similar to "target hostile" mode (skill bar is not shown until unit is attacked).
  • Combat - Player is engaged in combat.
  • Normal - Default reticle mode (i.e. none of the above modes and not stealthed or disguised).
  • Stealth Interactive - Player is hidden and an item or friendly NPC/player character is targeted and can be interacted with.
  • Stealth Target Hostile - Player is hidden and an enemy (hostile) mob, NPC, or player character is targeted.
  • Stealth Target Neutral - Player is hidden and an attackable neutral mob is targeted.
  • Stealth Combat - Player is hidden and engaged in combat.
  • Stealth Normal - Player is hidden and no other reticle modes apply.

DETAILED DOCUMENTATION
Please refer to the "readme.rtf" file located in the "docs" folder of the add-on for complete, detailed information on how to use and configure Combat Reticle.

DEPENDENCIES
LibStub by Seerah (embedded)
LibAddOnMenu 2.0 by Seerah (embedded)

KNOWN ISSUES
- There is a potential stealth-mode issue when exiting certain dungeons (just re-stealth to work around)
- When a normal reticle mode is disabled, associated stealth mode configuration options or not disabled

See the Change Log tab for Revision History[/size]
1.5.4 ~ Calia1120 (2/6/17)
- Updated API for Homestead (100018)
- Moved keybinds to their own category instead of being under general

1.5.3 ~ Aetheron (12/21/16)
- Fixed issue in manifest file preventing LibAddonMenu from loading correctly
- Updated LibAddonMenu to r23

1.5.2 ~ Aetheron (10/29/16)
- Fixed rare nil function error on load

1.5.1 ~ Calia1120 (10/4/16)
- Updated LAM (LibAddMenu) to version 2.0 r22
- Updated API for One Tamriel (100017)

1.5.0 ~ Calia1120 (8/7/16)
- Updated API Shadows of the Hist (100016)
To Do: Update LAM to R22 for nested submenus (still testing) and clean up settings menu (THANK YOU @sirinsidiator for making these work!)

1.4.0 ~ Calia1120 (7/23/16)
- Updated LAM (LibAddMenu) to version 2.0 r21
- Updated API for Dark Brotherhood (100015), still testing for Shadows of the Hist (100016)
- Separated readme and revision history - revision history now in changelog file for easier reading.

1.3.0
- Update for ESOUI API 100012
- Added NEW "owned" warning icon option for interactive items
- Added a new "Imperial" theme in honor of the new Imperial City DLC
- Clean-up global name space a bit

1.2.0
- Added Stealth Combat reticle mode

1.1.1
- Updated for ESOUI API 100011 (patch 6)
- Fixed a bug causing stealth text to remain hidden after reconfigured to be shown
- Updated to latest libaddon library

1.1.0
- Updated for ESOUI API 100010 (patch 5)
- Updated to latest libaddon library

1.0.0
- Added "empty/blocked" setting to interactive mode reticle
- Fixed a bug preventing brightness adjustment from affecting stealth reticles.
- Fixed a bug that allowed rotation and animation settings to apply to default ZO reticles
- Reorganized documentation (readme.txt) file

0.5.2
- Update for API version 10009

0.5.1
- Fixed a crash-level bug with anti-flicker filter

0.5.0
- Added support for stealth mode reticles

0.4.0
- Reticle rotation
* Clockwise, counter-clockwise, and "pendulum" rotation modes
- Reticle animation/modulation
* Modulation of transparency
* Modulation of saturation
* Modulation of scale
* sine wave, square wave, ramp-up, ramp-down modulations
- Full control of speed, and direction/intensity of rotation/modulations
- All rotations/modulations can be applied to base and overlay images selectively
- Ability to disable specific reticle modes
- Brightness control (via /cr +/-, or hotkeys)
- Reticle mode "debounce" filter
- Copy/paste settings between reticle modes
- Backward compatibility with saved settings
- New rotation/animation themes
- Optimizations

0.3.0
- Added live reticle preview to configuration panel
- Added theme support with five built-in themes
- Set first time settings to "Focus" theme
- Fixed a bug causing interaction text to show while stealthed when text was disabled
- Refactored code for better modularity (to support some up-coming features)
- Changed directory structure slightly (created Reticles folder) also for up-coming features

0.2.1
- Moved this file into docs folder to prevent ESO seeing it as an add-on

0.2.0
- Added ~lots~ of new reticle images (62 total)
- Split "target" mode into "target hostile" and "target neutral"
- Added reticle settings quick slots. Can save/load from settings and quick-load with /cr x, where x is the slot number (0 to 9)
- Added /crs slash command to open Combat Reticle settings directly
- Added image categories to make it easier to find images. Select category first, then image pull-down will show only images in that category.
- Added options to hide stealth/disguise/interaction text
- Fixed the zip file structure!

0.1.0
- Initial version
Archived Files (4)
File Name
Version
Size
Author
Date
1.5.3
203kB
Aetheron
12/21/16 09:53 PM
1.5.2
200kB
Aetheron
10/29/16 08:06 AM
1.5.1
198kB
Aetheron
10/05/16 12:35 AM
1.5.0
196kB
Aetheron
08/07/16 09:02 PM


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Unread 03/13/17, 05:11 AM  
BeatrixLachance

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Love This

I am really enjoying this add-on, It does a wonderful job in displaying tactical combat info. GG on creating this. I use this most frequently to determine if I am in combat or not.
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Unread 03/01/17, 08:39 PM  
Inquisitive

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Originally Posted by Aetheron
Originally Posted by Inquisitive
Originally Posted by Inquisitive
Love the mod!

Question: Is there a way to make the reticle visible all the time?
I'm new to the game and just discovered the reticle is meant to be on all the time.. I truly do not understand this.. bug? The mod works as intended for one character and for the one with the issue, the reticle when [normal] flashes, then disappears. It works as intended for interactive, stealth, and combat. But is completely missing with normal.

Any help you can provide would be greatly appreciated.
Hi, I've not seen what you describe - check the combat reticle settings for normal mode and make sure it's enabled and turn off any advanced features. Do you have any other add-ons installed? If so, try disabling all but combat reticle and give it a try. Post up what you find out.

-A
It's Wykkyd's Full Immersion causing the issue, not sure how since I had the same settings across two characters, but the reticle was set to "smart hide" which is why it was visible sometimes and not others.

Thanks for your help!
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Unread 02/27/17, 06:49 PM  
Aetheron
 
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Originally Posted by Inquisitive
Love the mod!

Question: Is there a way to make the reticle visible all the time?
I think even if the reticle was moved (which I don't think I can do), the actual aim point wouldn't move which would make it hard to... aim.

-A
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Unread 02/27/17, 06:46 PM  
Aetheron
 
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Originally Posted by Inquisitive
Originally Posted by Inquisitive
Love the mod!

Question: Is there a way to make the reticle visible all the time?
I'm new to the game and just discovered the reticle is meant to be on all the time.. I truly do not understand this.. bug? The mod works as intended for one character and for the one with the issue, the reticle when [normal] flashes, then disappears. It works as intended for interactive, stealth, and combat. But is completely missing with normal.

Any help you can provide would be greatly appreciated.
Hi, I've not seen what you describe - check the combat reticle settings for normal mode and make sure it's enabled and turn off any advanced features. Do you have any other add-ons installed? If so, try disabling all but combat reticle and give it a try. Post up what you find out.

-A
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Unread 02/27/17, 01:17 PM  
calia1120
 
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Originally Posted by Inquisitive
Originally Posted by Inquisitive
Love the mod!

Question: Is there a way to make the reticle visible all the time?
I'm new to the game and just discovered the reticle is meant to be on all the time.. I truly do not understand this.. bug? The mod works as intended for one character and for the one with the issue, the reticle when [normal] flashes, then disappears. It works as intended for interactive, stealth, and combat. But is completely missing with normal.

Any help you can provide would be greatly appreciated.
Are you referring to when you're interacting with things? If so, there are some options for interactions a bit further down in the settings menu. I'm on mobile, so can't grab a screen clip at the moment.
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Unread 02/27/17, 01:15 PM  
calia1120
 
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Originally Posted by Bierdeife
Is it possible to move the reticle a little bit down?
Not easily, and this would complicate targeting and a handful of other functions.
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Unread 02/24/17, 03:20 PM  
Inquisitive

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Originally Posted by Inquisitive
Love the mod!

Question: Is there a way to make the reticle visible all the time?
I'm new to the game and just discovered the reticle is meant to be on all the time.. I truly do not understand this.. bug? The mod works as intended for one character and for the one with the issue, the reticle when [normal] flashes, then disappears. It works as intended for interactive, stealth, and combat. But is completely missing with normal.

Any help you can provide would be greatly appreciated.
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Unread 02/19/17, 10:53 PM  
Inquisitive

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Love the mod!

Question: Is there a way to make the reticle visible all the time?
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Unread 02/04/17, 03:28 PM  
Aetheron
 
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Re: Feature Request

Originally Posted by XaqNautilus
I love this addon, thanks so much for making it.

This addon is the perfect platform for a better bounty indicator. Would it be possible to add a mode that changes the default non-combat reticle when you are wanted by the law? Especially on large monitors, the normal bounty indicator isn't enough and I think it would be really cool if the I had an indicator where I cannot ignore and forget it.

Thanks again for the addon.
Hi, Glad you're enjoying my add-on! What you're requesting is indeed possible, but my concern is with the proliferation of reticle modes and the ensuing configuration complexity (it's quite bewildering already!). I've been testing an un-published version of Combat Reticle (2.0) that adds two more combat mode (hostile/friendly targets), so now I'm up to 12 reticle modes. Adding a "heat" mode would impact not just "normal" mode but probably also interactive and stealth modes. I wonder if it might be cleaner to use a separate add-on that would place a heat indicator anywhere on-screen you want it - including right nest to the reticle (like stendar's buff/debuff)? This way you would see it regardless of reticle mode. You might bounce this off the add-on request forum, if you haven't already.

-A
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Unread 01/12/17, 09:04 AM  
XaqNautilus

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Lightbulb Feature Request

I love this addon, thanks so much for making it.

This addon is the perfect platform for a better bounty indicator. Would it be possible to add a mode that changes the default non-combat reticle when you are wanted by the law? Especially on large monitors, the normal bounty indicator isn't enough and I think it would be really cool if the I had an indicator where I cannot ignore and forget it.

Thanks again for the addon.
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Unread 12/23/16, 12:10 AM  
Aetheron
 
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Re: Target

Originally Posted by tjbhunter
There are a lot of comments for this add-on, so I apologize if it has been addressed. I could not find it in the comments.

I really like the add-on, but I am trying to figure out if there is a feature I am missing, or if it's just not included... When you use the regular reticle in the game, the reticle changes when you hover over a hostile target, regardless of if you are in combat. I cannot seem to find this feature in the Combat Reticle add on.

To clarify when I mean... When the "Combat" mode is active, is there a way to have a distinction when I am targeting a hostile target with the reticle, and when I am not? Example would be for Dolmens or large group raids. A lot is going on, and sometimes it's hard to tell if you have your reticle on the enemy target or not... I would like the animation/color to change while in "combat mode" to tell me that my target is locked... Is this possible?
Thank you!
Hey, no, you're not missing anything - it doesn't have that feature currently. I thought about it early on, but decided I already had so many modes that it might be overkill (and make the configuration even more complex). I like the idea though. I guess in combat, you would have a default combat reticle, then optional hostile and neutral target reticles. I would need to add two more modes with configurations. Or maybe another option would be to use the other existing reticle modes in combat (normal, neutral, and hostile target), then add a third combat texture overlay (like a red bracket, for example) when in combat. Let me think about it...

-A
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Unread 12/22/16, 11:45 PM  
tjbhunter

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Target "Lock"

There are a lot of comments for this add-on, so I apologize if it has been addressed. I could not find it in the comments.

I really like the add-on, but I am trying to figure out if there is a feature I am missing, or if it's just not included... When you use the regular reticle in the game, the reticle changes when you hover over a hostile target, regardless of if you are in combat. I cannot seem to find this feature in the Combat Reticle add on.

To clarify when I mean... When the "Combat" mode is active, is there a way to have a distinction when I am targeting a hostile target with the reticle, and when I am not? Example would be for Dolmens or large group raids. A lot is going on, and sometimes it's hard to tell if you have your reticle on the enemy target or not... I would like the animation/color to change while in "combat mode" to tell me that my target is locked... Is this possible?
Thank you!
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Unread 12/21/16, 09:57 PM  
Aetheron
 
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LibAddonMenu error fixed

FYI, I just uploaded the fix for the LibAddonMenu error seen when no other addons were installed. There was an error in the manifest file that was preventing the menu library from loading properly. I also updated to the latest version of LibAddonMenu (r23).

-A
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Unread 12/21/16, 09:09 PM  
Aetheron
 
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Re: Re: Re: Re: Re: Re: Re: error

Ah, yes I see the error now after removing all my other addons. I should have tried that fisrt, but I was guessing it was an interaction issue with the translation mod. I'll try to debug this, but libaddonmenu isn't my code so it might take me a while. Thanks for your patience!

-A

Originally Posted by Noisy
I unnistall all add-ons, even completely reinstalled game, but nothing help, all time the same error..
Originally Posted by Aetheron
I looked at this translation add-on, but unfortunately it's not a standard add-on. It includes an executable (flagged as dangerous by my anti-virus software) and likely makes modifications to directly to ESO files. So, I won't be testing it out! I recommend uninstalling all add-ons, then re-install combat reticle first to see if that works. I strongly suspect that the translation add-on is conflicting somehow with libaddonmenu. (I'm not sure who maintains libaddonmenu these days.)

-A

Originally Posted by Noisy
No i dont try to reinstalling game, only try to turn off language add-on, no combat reticle never work for me, it was my first try and immediately the error I showed, link to a language add-on http://elderscrolls.net/files/downlo...?rueso=11.0b26
Originally Posted by Aetheron
Have you tried re-installing it? And also without the language add-on? Did combat reticle ever work for you, then stop working? I'm not really sure what could be causing this as no one else has reported such an issue. A lot of other add-ons use the same libaddon menu, so I doubt that's really the issue. Could you send me a link to the language add-on you're using and I will try to recreate the issue on my system.

-A

Originally Posted by Noisy
yes it`s happen all the time when i enter the game, i use only your addon and addon for language change, i turn it off but this did not help...
Originally Posted by Aetheron
Hi,
Sorry, been away from here for a while... I've not seen an error like this before, but I'm thinking it may be a conflict with another addon using a different version of libaddonmenu. Does it happen all the time? Are all of your addons up to date? Could you try disabling any other addons and seeing if this goes away? If so, turn them back on one-by-one until you get the error again.

-A

Originally Posted by Noisy
can you help me with my problem ? error appears at game start

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Unread 12/21/16, 03:19 PM  
Noisy

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Re: Re: Re: Re: Re: Re: error

I unnistall all add-ons, even completely reinstalled game, but nothing help, all time the same error..
Originally Posted by Aetheron
I looked at this translation add-on, but unfortunately it's not a standard add-on. It includes an executable (flagged as dangerous by my anti-virus software) and likely makes modifications to directly to ESO files. So, I won't be testing it out! I recommend uninstalling all add-ons, then re-install combat reticle first to see if that works. I strongly suspect that the translation add-on is conflicting somehow with libaddonmenu. (I'm not sure who maintains libaddonmenu these days.)

-A

Originally Posted by Noisy
No i dont try to reinstalling game, only try to turn off language add-on, no combat reticle never work for me, it was my first try and immediately the error I showed, link to a language add-on http://elderscrolls.net/files/downlo...?rueso=11.0b26
Originally Posted by Aetheron
Have you tried re-installing it? And also without the language add-on? Did combat reticle ever work for you, then stop working? I'm not really sure what could be causing this as no one else has reported such an issue. A lot of other add-ons use the same libaddon menu, so I doubt that's really the issue. Could you send me a link to the language add-on you're using and I will try to recreate the issue on my system.

-A

Originally Posted by Noisy
yes it`s happen all the time when i enter the game, i use only your addon and addon for language change, i turn it off but this did not help...
Originally Posted by Aetheron
Hi,
Sorry, been away from here for a while... I've not seen an error like this before, but I'm thinking it may be a conflict with another addon using a different version of libaddonmenu. Does it happen all the time? Are all of your addons up to date? Could you try disabling any other addons and seeing if this goes away? If so, turn them back on one-by-one until you get the error again.

-A

Originally Posted by Noisy
can you help me with my problem ? error appears at game start

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