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Updated: 12/14/16 11:51 AM
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Updated:12/14/16 11:51 AM
Created:08/26/14 12:25 PM
Monthly downloads:87
Total downloads:1,699
Favorites:9
MD5:
Categories:Miscellaneous, Character Advancement, Combat Mods, RolePlay
iView
Version: 3.6
by: darkretailer, Scootworks
info
You can set a specific camera distance for default, in combat, in stealth or while mounted.

slash-commands
type /iview for opening the settings menu

language
There are in English and German. If you want more languages, just send me a request!
Version 3.6
- dont change view while mounted and entering combat

Version 3.5
- fixed the bug from 3.4 :D thx @emeraldbay for testing

Version 3.4
- fixed a bug, thanks for report @emeraldbay

Version 3.3
- added Debug Mode again
- added lib folder

Version 3.2
- set disable function in settings menu
- enable to zoom 0 = first person

Version 3.1
- totally rewritten for camera distance
- set standard camera distance
- fixed mount/combat

Version 2.0
- API-Version-Fix
- LAM updated to r23
- bugfixes
- added Scootworks to team

Version: 1.6d
- API-Version-Fix

Version: 1.6c
- API-Version-Fix

Version: 1.6b
- API-Version-Fix

Version: 1.6
- Faster zooming
- New Feature: Zoom out by stealth-mode

Version: 1.2
- BugFix: If you will be involved in a fight while your are riding

Version: 1.1
- Smoother zooming
- Different 'Zoom Steps' per Type (fight, mount)

Version: 1.0
- 'Zoom Steps'-Settings: How far should be zoomed out: 1 = not far; 17 = so far how possible
- 'Force FirstPerson'-Checkbox: If like FirstPerson but not during fights
Archived Files (11)
File Name
Version
Size
Author
Date
3.5
46kB
darkretailer
12/05/16 09:29 PM
3.4
46kB
darkretailer
12/05/16 01:32 PM
3.3
46kB
darkretailer
12/05/16 07:34 AM
3.2
42kB
darkretailer
12/02/16 06:21 PM
3.1
42kB
darkretailer
12/02/16 05:59 PM
3.0
43kB
darkretailer
11/25/16 02:54 AM
1.6d
27kB
darkretailer
11/07/14 12:17 PM
1.6c
26kB
darkretailer
11/06/14 11:39 AM
1.6b
26kB
darkretailer
09/20/14 04:53 AM
1.6
26kB
darkretailer
09/14/14 02:28 AM
1.2
26kB
darkretailer
09/01/14 11:36 AM


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Unread 12/05/16, 09:28 PM  
Scootworks
 
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Forum posts: 78
File comments: 211
Uploads: 6
oh cool, thx a lot for testing that... i will update it as soon as possible

Originally Posted by emeraldbay
Hm, after updating to the version you uploaded earlier today the addon now appears to recognize me as being "inStealth" with every check, but no longer checks when I crouch. :/ Here's a quick screenshot of the debug that occurred from me slapping a rat just to toggle combat. Note that I wasn't in stealth at all during this time.



Oddly, this issue persists even when I have "iView for stealth" turned off.

Edit: I think I've fixed it! In the end, I made and reverted so many changes that I don't know exactly WHAT all I did, but I have the lines that I've messed with below for your perusal. The trick seemed to be in removing the line that defines unitTag as a local variable. Since the variable "unitTag" never had a value, it was never "player"--it was never anything. So it couldn't run checks for stealth, because those conditions were never met. After removing that line, I've had no issues with it at all!
Lua Code:
  1. function Stealth_iView(eventCode, unitTag, stealthState)
  2.     local currentZoom = GetSetting(SETTING_TYPE_CAMERA, CAMERA_SETTING_DISTANCE)
  3.     if stealthState == 0 and local_inStealth then
  4.         local_inStealth = false
  5.         if (Addon.SavedVars.stealth_iView) and not local_inCombat then
  6.             check_state()
  7.             Debug("local_inStealth = false")
  8.         end
  9.     elseif stealthState ~= 0 and not local_inStealth and unitTag == "player" then
  10.         local_inStealth = true
  11.         if (Addon.SavedVars.stealth_iView) and not local_inCombat and unitTag == "player" then
  12.             check_state()
  13.             Debug("local_inStealth = true")
  14.         end
  15.     end
  16. end
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Unread 12/05/16, 02:52 PM  
emeraldbay

Forum posts: 1
File comments: 2
Uploads: 0
Hm, after updating to the version you uploaded earlier today the addon now appears to recognize me as being "inStealth" with every check, but no longer checks when I crouch. :/ Here's a quick screenshot of the debug that occurred from me slapping a rat just to toggle combat. Note that I wasn't in stealth at all during this time.



Oddly, this issue persists even when I have "iView for stealth" turned off.

Edit: I think I've fixed it! In the end, I made and reverted so many changes that I don't know exactly WHAT all I did, but I have the lines that I've messed with below for your perusal. The trick seemed to be in removing the line that defines unitTag as a local variable. Since the variable "unitTag" never had a value, it was never "player"--it was never anything. So it couldn't run checks for stealth, because those conditions were never met. After removing that line, I've had no issues with it at all!
Lua Code:
  1. function Stealth_iView(eventCode, unitTag, stealthState)
  2.     local currentZoom = GetSetting(SETTING_TYPE_CAMERA, CAMERA_SETTING_DISTANCE)
  3.     if stealthState == 0 and local_inStealth then
  4.         local_inStealth = false
  5.         if (Addon.SavedVars.stealth_iView) and not local_inCombat then
  6.             check_state()
  7.             Debug("local_inStealth = false")
  8.         end
  9.     elseif stealthState ~= 0 and not local_inStealth and unitTag == "player" then
  10.         local_inStealth = true
  11.         if (Addon.SavedVars.stealth_iView) and not local_inCombat and unitTag == "player" then
  12.             check_state()
  13.             Debug("local_inStealth = true")
  14.         end
  15.     end
  16. end
Last edited by emeraldbay : 12/05/16 at 04:42 PM.
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Unread 12/05/16, 01:33 PM  
Scootworks
 
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Forum posts: 78
File comments: 211
Uploads: 6
Originally Posted by emeraldbay
I found a bug! When other players near you enter stealth (actual stealth, not just crouching), the addon adjusts the camera as if you were crouching, even when you aren't. Not sure if anyone else has this issue or not.
thanks for report.. new version is coming soon!
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Unread 12/05/16, 01:08 PM  
emeraldbay

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I found a bug! When other players near you enter stealth (actual stealth, not just crouching), the addon adjusts the camera as if you were crouching, even when you aren't. Not sure if anyone else has this issue or not.
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Unread 12/05/16, 12:12 PM  
JoKim
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Forum posts: 7
File comments: 29
Uploads: 0
Ok mounting/unmounting works great, uses the same view distance every time

However combat does nothing anymore XD
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Unread 12/02/16, 06:09 PM  
Scootworks
 
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Forum posts: 78
File comments: 211
Uploads: 6
Originally Posted by JoyceKimberly
- BugFix: If you will be involved in a fight while your are riding
i think it shoud works now... maybe in a future time i could add more settings for: pvp/delves/raids or smtg...
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Last edited by Scootworks : 12/02/16 at 06:10 PM.
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Unread 11/25/16, 01:53 PM  
JoKim
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Forum posts: 7
File comments: 29
Uploads: 0
Works fine the first time it switches to third person zooming to the specified level, but after that it seems to zoom out maximum distance until reloadui...

- BugFix: If you will be involved in a fight while your are riding
This still happens to me from time to time


Also, it'd be really great to have a keybind to dis/enable Force First Person setting, for instance in Cyrodiil or trials I'd rather not zoom in, but solo I love it
Last edited by JoKim : 11/29/16 at 11:00 AM.
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Unread 11/06/14, 12:23 PM  
QuadroTony
 
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Forum posts: 814
File comments: 3900
Uploads: 3
good addon
can you add also this features to it?? from this addon?

http://www.esoui.com/downloads/info7...lyCamZoom.html

will be nice to use one addon instead of two
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