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Updated: 02/06/17 02:30 PM
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Compatibility:
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:02/06/17 02:30 PM
Created:03/18/15 08:14 PM
Monthly downloads:233
Total downloads:6,660
Favorites:9
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
2.7
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.0.9c
by: Baertram [More]
FCO Ultimate Sound

Application is Fast API ready

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from 20 different sounds to play
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.
0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
Baertram
03/18/15 08:14 PM


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Unread 02/28/17, 12:23 PM  
Baertram
 
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Forum posts: 1103
File comments: 1013
Uploads: 42
Re: Re: Icon for Ultimate?

I'm working on an addon which shows the current ultimate skill as icon / shows if the ultimate is ready as a text message on screen.

FCO Ultimate Reminder
Originally Posted by Baertram
Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
Last edited by Baertram : 03/01/17 at 08:25 AM.
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Unread 02/25/17, 08:01 AM  
Baertram
 
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File comments: 1013
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Re: Icon for Ultimate?

Hi Gandamir,

thanks for the kind words.
I think this should be possible but I'm not able to currently work on this.
But placing the icon at the action bar would interfer with many other addons like (my personal favorit) "Action Duration Reminder".
That's why I'd prefer a drag&drop icon like FCOSS provides for the food/drinks and potions, so you can move it whereever you want to see it.

I'll put this request on the list and will think about it.


Originally Posted by Gandamir
Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 02/24/17, 12:59 PM  
Gandamir

Forum posts: 2
File comments: 2
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Icon for Ultimate?

Hey Baertram,

I use quite a few addons of your, so first off, a big thanks!

That brings me to my question. I am looking for an icon on screen to remind me to cast my ultimate, similar to how FCO Starve Stop has an icon to eat.

Could you add that to this addon? Preferably showing the icon for the ultimate on the current bar, visible only if ultimate is ready? Maybe an option to always show with ultimate number /required to cast?

Just an idea. Let me know what you think.

Sincerely,


Gandamir
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Unread 12/18/16, 11:46 AM  
Baertram
 
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Thanks for the details, I'll have a look at it.
I guess they "moved the sound indices" and thus NO SOUND will be heard anymore as a sound without noise is played.

Edit:
found the problem. ZOs changed the weapon change event. It is only run once for each change now and I had to adjust the whole code...
Should be fixed now but the addon SavedVariables needed to be reset.
Last edited by Baertram : 12/18/16 at 04:37 PM.
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Unread 12/14/16, 11:09 PM  
Morazen

Forum posts: 0
File comments: 4
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Re: Re: Not Working Properly

Originally Posted by Baertram
Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
Version 0.0.9a (new ESO steam client install, if that even matters)

General Settings
Turn 'Ultimate ready' Sound Off - Works
Weapon Bar 1 'Ultimate ready' Sound - Sound works but only plays once (edit* modified sound not triggering consistently)
Weapon Bar 2 'Ultimate ready' Sound - Sound will not play at all (even tested using just bar 2 in combat to charge its ultimate Werewolf form, but still does not play)
Only Play in Combat - Having this off still doesn't play outside of combat
Play on Weapon Switch - Will not play on weapon switch in or out of combat for both ultimate abilities

Weapon Switch Sound
Bar 1 & 2 - Doesn't play at all in or out of combat (tried using multiple sounds)

UI - 'Defaults' key at the bottom of the addon settings page doesn't revert changes made
Last edited by Morazen : 12/14/16 at 11:11 PM.
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Unread 12/04/16, 11:58 AM  
Baertram
 
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Re: Not Working Properly

Please give me more details WHAT is not working as you expected it to do?
For me the addon is working properly and my guild mates told me it's fine for them too.

Thanks for a more detailed error description, so i'm able to test and rebuild what is not working for you.

Originally Posted by Morazen
Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 12/02/16, 06:07 PM  
Morazen

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Not Working Properly

Just wanted to see if anyone else is having an issue with this addon not working properly atm. Tried turning off all other addons and playing with settings but still no go.
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Unread 04/13/15, 04:51 AM  
Baertram
 
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I don#t know about the animals etc. but check the addons about the "bards"! There is one addon reducing their noise or even making them sing silent^^
Maybe you can gather information about the songs the bards use in the source code of this addon (don't know the name anymore but I think it was something with "mute" or "bard").

Originally Posted by Phinix
Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame v
ariables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 04/09/15, 12:54 PM  
Phinix
 
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Originally Posted by Baertram
I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.
Thanks Baertram, that's very helpful. Also a really cool idea for an addon.

From what I can gather it seems that "passive" sounds in the game like the noise a deer makes when it dies or a crocodile roar, etc. are hard-coded in the game and not available as a variable, at least not that I can find.

Also, the various songs the bards sing...
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Unread 04/09/15, 09:43 AM  
Baertram
 
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I have just used the ingame possibilities in lua to dump an array of sound names.
You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables.
This way you can get the content of all variables that are global in the game.
You just need to know what is the name of the variables.
But therefor you can use ressources like the ESO UI wiki and other websites.

Originally Posted by Phinix
Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
Last edited by Baertram : 04/09/15 at 09:44 AM.
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Unread 04/08/15, 11:00 PM  
Phinix
 
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Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
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