Quantcast
Download
(37 Kb)
Download
Updated: 02/12/18 02:26 PM
Pictures
File Info
Compatibility:
Dragon Bones (3.3)
Updated:02/12/18 02:26 PM
Created:06/09/15 03:54 PM
Monthly downloads:1,758
Total downloads:7,941
Favorites:18
MD5:
3.3
Mass Deconstructor  Updated this week!  Popular! (More than 5000 hits)
Version: 2.4
by: ahmetertem, MaralieRindu
MassDeconstructor deconstructs items based on your filter settings. These filters are:
If you're not using item saver addons please be carefull and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items in bank: off
  • Deconstruct bound items: off
  • Deconstruct ornate items: off
  • Deconstruct set pieces: off
  • Deconstruct intricate items: off
  • Maximum item quality to deconstruct: 4 (Epic/Purple)

Used/benefited some functions and algorithms in:
For in-game donations: @ManicDee.

For out-of-game donations: [email protected]

Reddit Discussion Post
Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
2.3
37kB
ahmetertem
01/30/18 07:21 AM
2.2
37kB
ahmetertem
01/28/18 02:12 PM
2.1
37kB
ahmetertem
01/28/18 11:59 AM
2.0
37kB
ahmetertem
10/25/17 02:37 AM
1.3
37kB
ahmetertem
08/15/17 03:53 AM
1.2d
40kB
ahmetertem
07/16/17 07:02 AM
1.2c
40kB
ahmetertem
07/07/17 04:40 AM
1.2b
40kB
ahmetertem
07/07/17 03:39 AM
1.2a
7kB
ahmetertem
06/30/17 04:04 AM
1.2
7kB
ahmetertem
06/24/17 06:47 PM
1.1c
142kB
ahmetertem
08/02/15 01:07 PM
1.1b
36kB
ahmetertem
06/14/15 03:04 PM
1.1a
36kB
ahmetertem
06/14/15 02:02 AM
1.0
34kB
ahmetertem
06/09/15 03:54 PM


Post A Reply Comment Options
Unread 02/13/18, 05:49 AM  
lukkian
 
lukkian's Avatar

Forum posts: 0
File comments: 9
Uploads: 0
Nice!

You can follow the adventure here: https://github.com/MaraRinn/ESO-Mass...ctor/issues/15
Last edited by lukkian : 02/13/18 at 05:49 AM.
Report comment to moderator  
Reply With Quote
Unread 02/13/18, 02:20 AM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Originally Posted by lukkian
Could you please put a filter to NOT deconstruct crafted items?
You can follow the adventure here: https://github.com/MaraRinn/ESO-Mass...ctor/issues/15
Report comment to moderator  
Reply With Quote
Unread 02/07/18, 05:29 AM  
lukkian
 
lukkian's Avatar

Forum posts: 0
File comments: 9
Uploads: 0
Hello, congratulations on the great addon.
Could you please put a filter to NOT deconstruct crafted items?
This would be very useful for someone who uses other addons that creates items automatically for the daily crafting quests.
Thank you.
Report comment to moderator  
Reply With Quote
Unread 01/30/18, 03:28 PM  
Madlark

Forum posts: 2
File comments: 76
Uploads: 0
Re: Horns of the Reach

Originally Posted by MaralieRindu
Okay, I'll put this one down to not reading my own code I didn't actually check if an item was locked

New version out. See if this resolves the blocked queue issue you were having!
Tested and working as intended. Awesome job, thank you very much!

That togglable chat decon list feature you mentioned on GitHub is actually a pretty good idea - I used to quickly check it before pressing Decon to see if I missed some item I wanted locked. But you've done enough already, this is just an afterthought ^_^

Cheers!
Report comment to moderator  
Reply With Quote
Unread 01/30/18, 07:19 AM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Horns of the Reach

Originally Posted by Madlark
2. The addon usually decons an item or two, then a locked item from my inventory appears in the decon slot and just sits there;
3. The slot is dim;
4. Pressing the Mass Deconstruct button again does nothing;
5. Manually selecting a deconstructable item from the list replaces the stuck locked item with the selected one, and pressing R decons the selected item as intended... but then, immediately, another locked item pops into the slot and occupies it.
Okay, I'll put this one down to not reading my own code I didn't actually check if an item was locked

New version out. See if this resolves the blocked queue issue you were having!
Last edited by MaralieRindu : 01/30/18 at 07:22 AM.
Report comment to moderator  
Reply With Quote
Unread 01/29/18, 02:30 PM  
Madlark

Forum posts: 2
File comments: 76
Uploads: 0
Re: Re: Re: Re: Re: Clockwork City!

Originally Posted by MaralieRindu
I have a fix for the "don't deconstruct intricates" option being ignored.

Next is figuring out why the deconstruction fails.
Confirmed, intricate items behave as intended now. Thank you.

Originally Posted by MaralieRindu
If you see this happen again, can you describe for me whether the deconstruction tab is selected (the add-on should do this automatically), and whether the item slot is glowing or dim, and if you have the option to manually deconstruct the item, does the automatic deconstruction pick up normally?

Also, if there are crafted items that seem to regularly trigger the stalled deconstruction let me know. I'll try crafting my own to see if the problem happens for me too.
This happens all the time when Deconstruct bound items is on, there is no "if".

When I use a crafting station and press the Mass Deconstruct button:

1. The right-side menu stays on the Refine tab, even though its contents change to deconstructable weapons/armor. The middle bar/slot change to Decon;
2. The addon usually decons an item or two, then a locked item from my inventory appears in the decon slot and just sits there;
3. The slot is dim;
4. Pressing the Mass Deconstruct button again does nothing;
5. Manually selecting a deconstructable item from the list replaces the stuck locked item with the selected one, and pressing R decons the selected item as intended... but then, immediately, another locked item pops into the slot and occupies it.

I hope it helps!
Last edited by Madlark : 01/29/18 at 02:31 PM.
Report comment to moderator  
Reply With Quote
Unread 01/29/18, 03:45 AM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Re: Re: Re: Re: Clockwork City!

Originally Posted by Madlark
I can confirm none of the items that block the decon queue qualify as "special" - they are always parts from crafted sets, world drop sets or monster sets. But always set pieces, not random setless items. So I'm thinking there is a bug in there after all.
If you see this happen again, can you describe for me whether the deconstruction tab is selected (the add-on should do this automatically), and whether the item slot is glowing or dim, and if you have the option to manually deconstruct the item, does the automatic deconstruction pick up normally?

Also, if there are crafted items that seem to regularly trigger the stalled deconstruction let me know. I'll try crafting my own to see if the problem happens for me too.
Report comment to moderator  
Reply With Quote
Unread 01/28/18, 01:59 PM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Re: Re: Re: Re: Re: Clockwork City!

I have a fix for the "don't deconstruct intricates" option being ignored.

Next is figuring out why the deconstruction fails.
Report comment to moderator  
Reply With Quote
Unread 01/28/18, 12:14 PM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Re: Re: Re: Re: Clockwork City!

Originally Posted by Madlark
Intricate, on the other hand, get deconned 100% of the time when "Decon bound items" is off, even if "Deconstruct intricate" is off in the appropriate section (Blacksmithing, Woodworking etc.) I just tested with all three crafting workbenches, with all addons except MD disabled, and this behaviour is consistent.
I'll see what I can do about this. You can follow the issue on GitHub if you're really keen
Report comment to moderator  
Reply With Quote
Unread 01/27/18, 06:07 PM  
Madlark

Forum posts: 2
File comments: 76
Uploads: 0
Re: Re: Re: Clockwork City!

First of all, thank you for replying!

Originally Posted by MaralieRindu
This happens for me with some special items, for example some quest rewards are items that cannot be sold or deconstructed.
I can confirm none of the items that block the decon queue qualify as "special" - they are always parts from crafted sets, world drop sets or monster sets. But always set pieces, not random setless items. So I'm thinking there is a bug in there after all.

Originally Posted by MaralieRindu
Wait so with "deconstruct bound items" and "deconstruct ornate items" both unticked, Mass Deconstructor will sometimes deconstruct ornate items?
Exactly, except I meant Intricate, not Ornate - sorry about that, I always confuse the two. Ornate items are fine.

Intricate, on the other hand, get deconned 100% of the time when "Decon bound items" is off, even if "Deconstruct intricate" is off in the appropriate section (Blacksmithing, Woodworking etc.) I just tested with all three crafting workbenches, with all addons except MD disabled, and this behaviour is consistent.

Originally Posted by MaralieRindu
I'll get that fixed today.
Awesome! ^_^

Please let me know if you need any additional info. And thank you for taking care of this add-on - it's one of the few on my list I can't really go on without =)
Last edited by Madlark : 01/27/18 at 06:08 PM.
Report comment to moderator  
Reply With Quote
Unread 01/27/18, 02:19 PM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Re: Re: Clockwork City!

Originally Posted by Madlark
I'm using vanilla ZOS item lock, and when I push the Mass Deconstruct button, the queue usually gets blocked by a seemingly random locked item from my inventory which just sits there and won't let the queue progress.
This happens for me with some special items, for example some quest rewards are items that cannot be sold or deconstructed.

Originally Posted by Madlark
UPD: This does not happen if I untick the "Deconstruct bound items" option. But I do want the add-on to decon unwanted dungeon drops for me, so it's not really a solution. Also, with that option unticked, the add-on deconstructs Ornate items, even though *that* option is unticked, too.
Wait so with "deconstruct bound items" and "deconstruct ornate items" both unticked, Mass Deconstructor will sometimes deconstruct ornate items?

Originally Posted by Madlark
Also, a keybind for Mass Refine is still missing.
I'll get that fixed today.
Report comment to moderator  
Reply With Quote
Unread 01/27/18, 02:14 PM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Re: Suggestion

Originally Posted by AkaraTopaz
Hi,
Was just wanting to suggest that you add the option to exclude crafted items from being decon-ed, it happens to me sometimes and it'd be handy if I could prevent it

Great addon, I always recommend
Yeah, I really should! It gets in my way when doing crafting writs and I run out of space, so I try mass deconstructing and the only things deconstructed are the ones I just crafted!
Report comment to moderator  
Reply With Quote
Unread 01/15/18, 09:04 PM  
AkaraTopaz

Forum posts: 0
File comments: 1
Uploads: 0
Talking Suggestion

Hi,
Was just wanting to suggest that you add the option to exclude crafted items from being decon-ed, it happens to me sometimes and it'd be handy if I could prevent it

Great addon, I always recommend
Report comment to moderator  
Reply With Quote
Unread 01/12/18, 06:59 PM  
Madlark

Forum posts: 2
File comments: 76
Uploads: 0
Re: Clockwork City!

Originally Posted by MaralieRindu
Welcome to Clockwork City!

Our factotums have been hard at work rerouting the radial dissectors and optimising the paradetic flow. Exodromals can now enjoy the speed and efficacy of Clockwork City's best reprocessors!
  • Error with not deconstructing stacks of items correctly is resolved
  • Experimental Mass Refine feature available (tick the box in settings)
  • Items flagged for deconstruction through FCOIS will be deconstructed, this takes precedence over other FCOIS flags
Hi!

I'm using vanilla ZOS item lock, and when I push the Mass Deconstruct button, the queue usually gets blocked by a seemingly random locked item from my inventory which just sits there and won't let the queue progress. I also get a red question mark icon in place of the item icon. Could you please look into this?

Also, a keybind for Mass Refine is still missing.

UPD: This does not happen if I untick the "Deconstruct bound items" option. But I do want the add-on to decon unwanted dungeon drops for me, so it's not really a solution. Also, with that option unticked, the add-on deconstructs Ornate items, even though *that* option is unticked, too.

Could someone take a look please? Anyone? =/

Cheers!
Last edited by Madlark : 01/26/18 at 05:42 PM.
Report comment to moderator  
Reply With Quote
Unread 10/25/17, 02:55 AM  
MaralieRindu

Forum posts: 5
File comments: 30
Uploads: 0
Clockwork City!

Welcome to Clockwork City!

Our factotums have been hard at work rerouting the radial dissectors and optimising the paradetic flow. Exodromals can now enjoy the speed and efficacy of Clockwork City's best reprocessors!
  • Error with not deconstructing stacks of items correctly is resolved
  • Experimental Mass Refine feature available (tick the box in settings)
  • Items flagged for deconstruction through FCOIS will be deconstructed, this takes precedence over other FCOIS flags
Last edited by MaralieRindu : 10/25/17 at 03:59 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: