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Flames of Ambition (6.3.5)
Updated:03/14/21 07:42 PM
Created:03/14/21 07:42 PM
Monthly downloads:110
Total downloads:6,026
Favorites:11
MD5:
No Research Dupes  Popular! (More than 5000 hits)
Version: 3
by: kierdavis [More]
Description

NoResearchDupes is an Elder Scrolls Online add-on to detect when you have more than one item that can be researched to provide the same trait, and mark all but one of them as a "duplicate" so that you can sell or deconstruct them.

Researching a trait isn't affected by the quality of the item you use for the research, but deconstructing the other items is. NoResearchDupes priorities the higher quality items for deconstruction (i.e. marked as "duplicate") and leaves the lowest quality item for research.

Duplicate items are shown in the UI by changing the colour of the magnifying glass icon indicating that the item has a researchable trait to a dark grey colour. Currently, this is only done in the blacksmithing/clothing/woodworking/jewelry deconstruction view, but could easily be extended to other inventory views.

Support

If you have any problems using this addon, feel free to:

I work on this in my free time, so I don't provide any guarantees about when/if I will respond, but I try my best.

Source code

This addon is free and open source software. The source code is available on Github here.
Version 3 (2021-03-09)
  • Support latest ESO release (Flames of Ambition a.k.a. version 6.3.5 a.k.a. API 100034).

Version 2 (2021-02-13)
  • Fix occasional crash when opening deconstruction window.
  • Fix poor performance due to hooks being installed multiple times unnecessarily.
  • Add a description of the addon to the in-game addon list UI.

Version 1 (2021-02-01)
  • First release.
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Unread 03/07/24, 01:49 AM  
DruiD

Forum posts: 2
File comments: 36
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Originally Posted by KradoQC
Just found out why it stopped working for me.
There is a conflict when both "no research dupe" and "auto category-revised by shadowfen" are active at the same time.
That is what had "broke" the no research dupe mod for me at least.
Leaving this here in case someone has a similar issue Disable everything and add the other mods a couple at a time.
This also is an isssue for me I believe, @Krado - do you see the issue where the UI gets locked, eg if you Decon at blacksmith - go anywhere else, eg Jewellcrafting, or even just switch to say armour from weapons, your Decon UI still shows the first Decon UI when you decon Blacksmith armour - and also the items dont "grey out" etc.

BugCatcher caught this code. I really REALLY like AutoCatagory, so disabling No Dupes for now and keeping Autocatagory.

Code:
user:/AddOns/NoResearchDupes/NoResearchDupes.lua:158: operator < is not supported for nil < nil
stack traceback:
user:/AddOns/NoResearchDupes/NoResearchDupes.lua:158: in function '(anonymous)'
<Locals> entry1 = [table:1]{typeId = 998, top = 210, bottom = 252}, entry2 = [table:2]{typeId = 998, top = 0, bottom = 42}, slot1 = [table:3]{stackLaunderPrice = 0, AC_categoryName = "Researchable", AC_sortPriorityName = "0400Researchable", AC_catCount = 6, AC_isHeader = T, AC_bagTypeId = 5}, slot2 = [table:4]{stackLaunderPrice = 0, AC_categoryName = "Low Level", AC_sortPriorityName = "0150Low Level", AC_catCount = 4, AC_isHeader = T, AC_bagTypeId = 5} </Locals>
[C]: in function 'table.sort'
user:/AddOns/NoResearchDupes/NoResearchDupes.lua:140: in function 'sortInventoryViewByModifiedTraitInformation'
<Locals> inventory = [table:5]{filterType = 2, sortOrder = T, dirty = F, currentFilter = 2, performingFullRefresh = T, sortKey = "traitInformationSortOrder"}, scrollData = [table:6]{} </Locals>
user:/AddOns/NoResearchDupes/NoResearchDupes.lua:163: in function 'sortInventoryView'
<Locals> inventory = [table:5] </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function '(anonymous)'
(tail call): ?
/EsoUI/Ingame/Crafting/Keyboard/CraftingInventory.lua:131: in function 'ZO_CraftingInventory:PerformFullRefresh'
<Locals> self = [table:5] </Locals>
[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Crafting/SharedCraftingInventory.lua:53: in function 'ZO_SharedCraftingInventory:OnShow'
<Locals> self = [table:5] </Locals>
ZO_LoreLibrary_Show:3: in function '(main chunk)'
<Locals> self = ud, hidden = F </Locals>
[C]: in function 'SetHidden'
/EsoUI/Ingame/Crafting/Keyboard/SmithingExtraction_Keyboard.lua:71: in function 'ZO_SmithingExtraction:SetHidden'
<Locals> self = [table:7]{LibFilters3_filterType = 33}, hidden = F </Locals>
/EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:788: in function 'ZO_Smithing:SetMode'
<Locals> self = [table:8]{mode = 3, oldCraftingType = 1, interactingWithSameStation = F, shouldRefineForQuest = F}, mode = 3, oldMode = 1 </Locals>
(tail call): ?
[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:477: in function 'callback'
<Locals> tabData = [table:9]{categoryName = 6328, normal = "EsoUI/Art/Crafting/enchantment...", descriptor = 3, pressed = "EsoUI/Art/Crafting/enchantment...", disabled = "EsoUI/Art/Crafting/enchantment...", highlight = "EsoUI/Art/Crafting/enchantment..."} </Locals>
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release'
<Locals> self = [table:10]{m_locked = T, m_state = 1, m_highlightHidden = F}, upInside = T, skipAnimation = F, playerDriven = T, buttonData = [table:9] </Locals>
/EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:657: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
<Locals> self = ud, button = 1, upInside = T </Locals>
ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
<Locals> self = ud, button = 1, upInside = T, ctrl = F
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Unread 07/06/23, 08:56 AM  
KradoQC

Forum posts: 0
File comments: 3
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Just found out why it stopped working for me.
There is a conflict when both "no research dupe" and "auto category-revised by shadowfen" are active at the same time.
That is what had "broke" the no research dupe mod for me at least.
Leaving this here in case someone has a similar issue Disable everything and add the other mods a couple at a time.
Last edited by KradoQC : 07/12/23 at 09:35 AM.
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Unread 07/05/23, 08:38 PM  
MartinL

Forum posts: 5
File comments: 98
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Just want to let people know, it still works for me, just installed
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Unread 06/24/22, 01:21 PM  
Jamel Seyek

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File comments: 3
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Is the addon's author still around? I would like to know if this addon works with the portable decons NPC (Giladil the Ragpicker) before I spend 5k crowns on that. Thanks in advance.
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Unread 11/06/21, 07:36 PM  
Granny

Forum posts: 0
File comments: 1
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I know the most recent update just came out but if you get a chance to update it I would really appreciate it. this is exactly the add-on I was looking for and zenimax broke it lol

EDIT: nvm I'm just dumb. I thought it would show up in my inventory and bank but you only see it when you're in the deconstruction menu. glad it's still working
Last edited by Granny : 11/06/21 at 07:54 PM.
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Unread 05/25/21, 08:40 PM  
matterandstuff

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File comments: 5
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Any chance of an option to just highlight all duplicates and not try to guess which one is best to deconstruct? I'd prefer to make my own decision (because I can salvage useful mats that I'd lose if I followed the addon's assumptions in some cases) but it doesn't tell me what the other duplicate is which negates half the usefulness of the addon.

I'm also repeatedly having cases where I can't locate the supposed duplicate (where there aren't many of that item) which makes me hesitant to rely on them. It's a problem which would disappear if it just showed all duplicates. For example, my clothing deconstruct tab on my sorcerer shows (with this add-on) that I have four duplicate items, but I manually checked all researchable items and according to the game I have zero dupes.
Last edited by matterandstuff : 05/27/21 at 05:06 AM.
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Unread 05/05/21, 06:17 AM  
Nomizak

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You saved me so much bank space! Thank you!
Last edited by Nomizak : 05/05/21 at 06:18 AM.
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Unread 03/31/21, 03:14 AM  
fregrin

Forum posts: 7
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Re: Re: colour

Originally Posted by kierdavis
Great idea!

I'll let you know as soon as I get a chance to implement this (it might take some time for me to understand how to create a settings menu).
any progress ?
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Unread 03/17/21, 01:48 PM  
Hobbes443

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Nice!!

Fantastic!! This has saved my bank!

I like the color idea too. Only other option that I can think of would be a button that selected all those duplicates. But really, this is a god send addon if you are just starting the research grind.

Thanks!
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Unread 03/15/21, 06:13 PM  
kierdavis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
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Re: colour

Great idea!

I'll let you know as soon as I get a chance to implement this (it might take some time for me to understand how to create a settings menu).
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Unread 03/15/21, 06:20 AM  
fregrin

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colour

Hello,

Can an option to add color instead just dark grey be added?
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