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Updated: 07/20/17 12:03 AM
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Horns of the Reach (3.1)
Morrowind (3.0)
Updated:07/20/17 12:03 AM
Created:06/25/16 12:39 AM
Monthly downloads:9,608
Total downloads:174,056
Favorites:300
MD5:
3.1
Votan's Mini Map  Popular! (More than 5000 hits)
Version: 1.2.0
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

Out-dated: If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

ToDo
- Try to enable tooltips
version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
240kB
08/14/17 03:11 PM
Addon


Archived Files (20)
File Name
Version
Size
Author
Date
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread Yesterday, 01:00 PM  
Octopuss
 
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I don't like the border It stands out too much.
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Unread Yesterday, 12:55 PM  
votan
 
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Originally Posted by Octopuss
Is there any way to turn the map border off? It's possible to hide it, but it's still there, and other parts of the UI could get underneath.
You could try to change to "Modern" style.
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Unread Yesterday, 11:36 AM  
Octopuss
 
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Is there any way to turn the map border off? It's possible to hide it, but it's still there, and other parts of the UI could get underneath.
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Unread 10/16/17, 01:54 PM  
votan
 
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Re: YESSS THANK YOU

Originally Posted by HoneyHawthorne
PLEASE add this to this addon's description (and all other compatible addons you have with it, like the circular mini map) so that people know they exist!
Good catch. Thanks I will do so.
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Unread 10/16/17, 01:18 PM  
HoneyHawthorne

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YESSS THANK YOU

Originally Posted by votan
Originally Posted by MarkusFox
Is it possible to add in tracking of the combat state of group members (in combat, dead, ect)? I have trouble identifying where dead group members are when looking at the minimap since they all use the standard white chevron/crown icons.

Right now as I understand it, this add-on does little else besides directly pull the primary map for its display. So that's why I asked if it was possible. Fyrakin's was certainly different in this regard and that had performance impacts (especially now that it is almost four months out of date).
This is what I can offer: Votan's Group Pins
OMG YES!! THANK YOU SO MUCH VOTAN!!!!

PLEASE add this to this addon's description (and all other compatible addons you have with it, like the circular mini map) so that people know they exist! I spent hours looking for different mini maps this morning because I need a map that shows dead player locations. I love your mini map and had no idea this was a option! I know of so many fellow pvpers who don't use this mini map just because it doesn't have this feature they don't know of this!

It could look something like this at the bottom of your description:

This addon is compatible with: (OR) If you like this addon, you may also be interested in:
Circular Votan's Mini Map Is a modification that makes the minimap circular.
Votan's Group Pins Shows group pins in different colors and/or icons, such as showing a different color for dead players.
Last edited by HoneyHawthorne : 10/16/17 at 01:21 PM.
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Unread 10/07/17, 02:39 PM  
votan
 
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Re: Can i ask if u can

Originally Posted by Bayerithe
Hello,

First sorry for my english, i m French and i know my english isn't very good..
Can i ask you if u can in a future and if u got the time a Color on Map Pin for quest? ( Or Perhaps i should post in this add-on : http://www.esoui.com/downloads/info1...roupPins.html?)
Just like the AUI Minimap DO, but i guess i m not using this big addon, i prefer use one Add on for one thing instead of one add on doing lot of things)
And i'm used to use all your add-on but i guess this feature will be fantastic!

Anyway i think doing that take long time, i don t know how to create Add-on and i ll understand if u don t want loose time.

Thanks for reading me!
Yes, this should be doable for most map pins. And you are right, that does not belong to a mini map. But I can create a new one.
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Last edited by votan : 10/07/17 at 02:39 PM.
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Unread 10/07/17, 11:23 AM  
Bayerithe

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Can i ask if u can

Hello,

First sorry for my english, i m French and i know my english isn't very good..
Can i ask you if u can in a future and if u got the time a Color on Map Pin for quest? ( Or Perhaps i should post in this add-on : http://www.esoui.com/downloads/info1619-VotansGroupPins.html?)
Just like the AUI Minimap DO, but i guess i m not using this big addon, i prefer use one Add on for one thing instead of one add on doing lot of things)
And i'm used to use all your add-on but i guess this feature will be fantastic!

Anyway i think doing that take long time, i don t know how to create Add-on and i ll understand if u don t want loose time.

Thanks for reading me!
Last edited by Bayerithe : 10/07/17 at 12:56 PM.
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Unread 10/06/17, 01:55 PM  
votan
 
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Originally Posted by Octopuss
Certain areas having static map (as in not movign as I move around), like The Endless Stair in Coldharbour, is the addon bug, or something about the base game?
Base game. The map is always set to player position. Which does not change.
You can verify that. The World Map behaves the same even without addons.
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Last edited by votan : 10/06/17 at 01:56 PM.
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Unread 10/06/17, 01:30 PM  
Octopuss
 
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Certain areas having static map (as in not movign as I move around), like The Endless Stair in Coldharbour, is the addon bug, or something about the base game?
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Unread 09/23/17, 12:23 PM  
BigM
 
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Going to post here and over at Potion Maker. Getting this error when making potions.

user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:35: user:/AddOns/PotionMaker/PotionMaker100015.lua:1032: operator # is not supported for # nil
stack traceback:
user:/AddOns/PotionMaker/PotionMaker100015.lua:1032: in function 'PotMaker.Potion:MatchesQuest'
user:/AddOns/PotionMaker/PotionMaker100015.lua:1101: in function 'PotMaker.Potion:conformsToSearch'
user:/AddOns/PotionMaker/PotionMaker100015.lua:1681: in function 'CreatePotion'
user:/AddOns/PotionMaker/PotionMaker100015.lua:1739: in function 'FindDoubleSlot'
user:/AddOns/PotionMaker/PotionMaker100015.lua:1759: in function '(anonymous)'
(tail call): ?
[C]: in function 'pcall'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:21: in function 'DoCallback'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:49: in function 'DoJob'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:94: in function 'Scheduler'
stack traceback:
[C]: in function 'error'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:35: in function 'DoCallback'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:49: in function 'DoJob'
user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:94: in function 'Scheduler'
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Unread 09/05/17, 09:46 AM  
Bierdeife

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Originally Posted by votan
Originally Posted by Bierdeife
Originally Posted by votan
Originally Posted by Bierdeife
Okay, thank you. What's about cardinals?
Yes, doable. But why?
It's just a request. If you dont like it, you don't need to bring it.
Ok. Thanks. I think it is more useful to use compass addons for that.
I would like to have small notes on my Mini Map!
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Unread 09/04/17, 10:43 AM  
votan
 
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Originally Posted by Bierdeife
Originally Posted by votan
Originally Posted by Bierdeife
Okay, thank you. What's about cardinals?
Yes, doable. But why?
It's just a request. If you dont like it, you don't need to bring it.
Ok. Thanks. I think it is more useful to use compass addons for that.
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Unread 09/04/17, 03:54 AM  
Bierdeife

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Originally Posted by votan
Originally Posted by Bierdeife
Okay, thank you. What's about cardinals?
Yes, doable. But why?
It's just a request. If you dont like it, you don't need to bring it.
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Unread 09/03/17, 10:56 PM  
votan
 
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Originally Posted by Bierdeife
Okay, thank you. What's about cardinals?
Yes, doable. But why?
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Unread 09/02/17, 05:26 AM  
Bierdeife

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Originally Posted by votan
Originally Posted by Bierdeife
Originally Posted by votan
Originally Posted by Bierdeife
Could you add the possibility to make the map longer not just quadratic?
Not yet. Build-in source still unchanged.
What does that mean?
Btw: Could you add cardinal Points, please?
That means, that the code of the built-in world-map assumes the map to be quadratic. One could make it non-quadratic, but the player pin will drift out of the center. => No way, dot.
Okay, thank you. What's about cardinals?
Last edited by Bierdeife : 09/02/17 at 05:26 AM.
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