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Orsinium (2.2.4)
Updated:11/06/15 01:31 PM
Created:05/25/14 08:46 AM
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Total downloads:31,568
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Categories:Discontinued & Outdated, Group, Guild & Friends, Mail, RolePlay
TESO Ingame Messenger - TIM  Popular! (More than 5000 hits)
Version: 5.65
by: Sternentau [More]
*superseded by TOM* -> download and use TOM - Tamriel Online Messenger from here


Never miss an important message!


We all have discovered a weakness in TESO... the ingame chat management.
Nearly everyone of us has missed a whisper because we were in combat or distracted by anything special.
Seconds later the chat has faded out or shifted up by messages and spam and we never take notice about.

This now comes to an end!
TIM - the TESO Ingame Messenger will keep your messages and set you on alert.

It does not matter if there is an incoming whisper, a call from the guild or a party message that arrives... TIM will keep an eye to all game channels until your return
Depending on your setup, TIM will open automatically or you will be noticed by a flashing sign if anything has happen while you was away - let TIM take the responibility not to miss anything important.

For guild masters and active guild members there are now many guild functions implemented as display status, jump to guildmember, mail to guild member, whisper to guild member, and more other

Within the catacombs of TIM you may store Scrolls of your own text and post them to the chat - great for roleplay and trade

Hint: For sure you will have to open or close TIM often in future - so i would recommend you to create a keybinding for this action (i would suggest the F12 key i.e). Guild masters would bind another key (F11) to the guild functions and a third one for the catacombs


What are the features?

At this time there is implemented:
- separated channel recordings (party, zone, guild)
- separated speech channel (say, yell)
- separated tab for each whisper (one per person/account)
- self-prepared messages for roleplay or trade (catacombs)
- rotate through discussions (keyBind able)
- magic messages (dynamic channels with messages selected by keywords from ALL channels)
- every channel can be set to alert if a message arrives (default is whisper/party only)
- you may setup TIM to open automatically if an important message arrives
- TIM will close immediately if you are entering combat
- you may answer a channel by a simple click (answering via chat window because addons are forbidden to talk)
- messages will survive a UI reload or relog (even if you are disconnected by the server)
- resizeable in settings or predefined with command /tim <n> (where <n> is a number from 0-5)
- your personal window size may saved using "/tim <n> SAVE" (where <n> is a number from 6 to 9)
- guildmaster functions now implemented within a separated guild function window
- display status, jump to guildmember, mail to guild member, whisper to guild member, dismiss guild member implemented
- all guilds separated shown in the guild functions window
- a target scanner and mail functions helps to simplify guild advertisements
- localized for german and english clients


I hope, TIM will be able to help and enthuse you
see you all in Tamriel!


Sternentau


------------------------------------------------

* ersetzt durch TOM * -> download and use TOM - Tamriel Online Messenger from here


Nie wieder eine wichtige Nachricht verpassen!

Leider muessen wir alle eine besondere Schwäche von TESO miterleben - den Chat im Spiel.
Beinahe jeder von uns hat schon einmal eine wichtige Fluesternachricht verpasst, weil er gerade im Kampf oder anderweitig abgelenkt war.
Einige Sekunden spaeter sind diese wichtigen Zeilen verschwunden oder durch Spam nach oben in die Unsichtbarkeit geschoben.

Dies hat nun ein Ende!
TIM - der TESO Ingame Messenger bewahrt Deine Nachrichten auf und wird Dich alarmieren.

Es ist egal ob eine Fluesternachricht, ein Gildenchat oder eine Gruppennachricht eintrifft, TIM hat bis zu Deiner Rueckkehr ein Auge auf alle Nachrichtenkanaele.
Je nach Deiner Konfiguration wird TIM automatisch öffnen oder ein blinkendes Symbol zeigen, wenn waehrend Deiner Abwesenheit etwas Wichtiges hereingekommen ist - ueberlasse TIM die Verantwortung, wachsam zu sein.

Gildenmeister und aktive Gildenmitglieder verfuegen nunmehr über implementierte Gildenfunktionen wie Status anzeigen, Sprung zum Gildenmitglied, Guildennachricht senden, Gildenmitglied anfluestern und mehr

In den Katakomben von TIM kannst Du Deine eigenen Schriften (Nachrichten) für das Roleplay oder den Handel aufbewahren

Ein Tip: Ihr werdet sicher TIM oefters oeffnen oder schliessen wollen - legt Euch hierfuer eine Schnelltaste über die Steuerungseinstellungen an - ich empfehle z.B. F12. Gildenmeister werden die Gildenfunktionen an eine weitere Taste (F11) binden wollen und vielleicht eine dritte für die Katakomben


Was ist bereits alles moeglich?

Implementiert ist derzeit:
- Getrennte Kanaele (Gruppe, Zone, Gilde)
- Getrennte Sprachkanaele (sprechen, rufen)
- Getrennte Tabs für jedes Gespraech (einer pro Person/Account)
- selbsterstellte Nachrichten fuer das Roleplay oder den Handel (Katakomben)
- Durch Diskussionen rotieren (keyBinding moeglich)
- Magische Nachrichten (dynamische Kanaele mit Nachrichten, welche über Schlagworte aus ALLEN Kanaelen ausgewaehlt werden)
- alle Kanaele können den Alarm bei Nachrichteneingang setzen, wenn sie so konfiguriert sind
- TIM wird sofort schliessen, wenn der Spieler in einen Kampf eintritt
- Antworten funktioniert mit einem einzelnen Klick - allerdings via Chat (da AddONs keine Nachrichten senden duerfen)
- gespeicherte Nachrichten ueberdauern auch einen UI Reload oder gar Relog (sogar, wenn der Server die Verbindung trennt)
- Fenstergroesse einstellbar im Setup oder vordefiniert mit /tim <n> (wobei <n> eine Zahl von 0-5 ist)
- Eigene Fenstergroessenkönnen jetzt mit "/tim <n> SAVE" gespeichert werden (wobei <n> eine Zahl von 6-9 ist)
- Gildenmeister Funktionen sind jetzt ueber ein eigenes Fenster implementiert
- Status anzeigen, zum Gildenmitglied reisen, Post an Gildenmitglieder senden, Gildenmitglieder anfluestern und der Gilde verweisen sind jetzt implementiert
- alle moeglichen 5 Gilden sind in den Gildenfunktionen separat gehalten
- Ein Spieler-Scanner mit Mailunterstützung helfen bei der Gildenwerbung
- Lokalisierung derzeit verfuegbar für deutsch und englisch


Ich hoffe,TIM wird Euch helfen und begeistern können
Bis bald in Tamriel!


Sternentau
version 5.6 (Eladriel)
- adjusted to meet ESO Orsinium


version 5.5 (Eladriel)
- adjusted to meet ESO Update 5
- clipboard functions removed


version 5.2 (Genesis)
- adjusted channel recognition to catch a bug with incoming guild messages


version 5.1 (Genesis)
- adjusted to meet ESO version 1.4.4.1055250


version 5.0 (Genesis)
- Major release: All primary functions are in place and working
- applied all remaining bug fixes (design, sliders, localization)

============================================================

version 4.98 (Tamlorn)
- link handlers are back on duty now
- adapted to ESO Update 4 (1.4.3.1053720)
- updated: TIM'ish language (experimental)


version 4.96 (Tamlorn)
- removed link handlers to avoid an error caused by the vanished "ZO_ChatSystem_OnLinkClicked()" function


version 4.95 (Tamlorn)
- adapted to ESO Update 4 (1.4.3.1053420)
- introduced: TIM'ish language (experimental)


version 4.91
- fixed: TIM missed to translate the accountname into the actual charactername


version 4.9 (Alanel)
- added functions to copy messages into the clipboard for later use


version 4.85 (Cyrodiil)
- no functional changes, fixed a typo within the english settings menu


version 4.8 (Cyrodiil)
- added an option not to auto close TIM while in combat
- fixed a bug (introduced with v4.7) - caused TIM to crash if loading the very first time


version 4.7 (Tamriel)
- alert options now configurable for each guild
- added guild member status changes (reportable for the primary guild)
- added a (key bindable) target scan to simplify guild advertisements
- added a interface to catacombs and mail onto the target scan


version 4.65 (Auridon)
- fixed bug within the catacomb DEBUG system (tnx, Raydir)


version 4.6
- fixed: TIM missed to close while chattering
- added keybinding option to fast logout


version 4.5 (Glenumbra)
- catacombs introduced... define your own messages for RP or trade!
- magic messaged bug fixed


version 4.4 (Itanica)
- adjusted to meet Update 3 (1.3.3.1030803)


version 4.3 (Tambrium)
- maximum magic messages raised from 6 to 30
- name of the sender is now included in magic message selection
- an omit field is now available to exclude words in magic message selection
- discussion history introduced, you may now rotate through your last discussions
- discussion history size adjustable from 7 to 25
- TIM is now showing up the discussion you posted your last message (configurable)
- color for guild officer's chat adjusted


version 4.2
- TIM now holds guild officer chat in a separated channel near guild channel


version 4.1
- adapted to ESO 1.2.6.1023773 (no functional changes)


version 4.0
- no more open bug reports - debug code removed
- proudly presenting the first non-beta version!!

============================================================

version 3.9b
- no functional changes
- upgraded to LibAddonMenu version 2.0
- adapted to ESO version 1.2.3.1010888
- zenimax changed savedvariablesformat, so TIM is no longer able to find old data - but they are still there (you may decide to delete your tim.lua file located within the savedvariables directory to clean up the garbage)


version 3.8b
- no functional changes, code implemented to investigate/catch a reported bug


version 3.7b
- no functional changes, fixed a bug introduced with version 3.6b


version 3.6b
- you may now answer by rightclicking the name within the left side of the main window
- refreshbutton within guildfunctions now works
- added guildfunction "subject>guildchat", "message>guildchat", "subject>zone", "message>zone"
- added guildfunction "subject>DE", "message>DE", "subject>EN", "message>EN",
- added guildfunction "subject>FR", "subject>say","message>say","subject>party","message>party"


version 3.5b
- guildmaster functions now implemented within a separated guild function window
- display status, jump to guildmember, mail to guild member, whisper to guild member, dismiss guild member implemented
- all guilds separated shown in the guild functions window
- player links within TIM are now shown as links (included in brackets)
- your personal window size may saved using "/tim <n> SAVE" (where <n> is a number from 6 to 9)


version 3.4b
- window now sizeable in settings or with fastcommand "/tim x"
- TIM now aware of guild changes
- fixed a misplaced slider bug


version 3.3b
- no functional changes, update to investigate a reported bug


version 3.2b
- certain channels can now be hidden from display
- fixed bracket bug within magic messages
- background transparency is now adjustable
- done some cosmetics to the window and the code


version 3.1b
- accountnames now adjusted to charnames in guildchannels
- added some info-tooltips


version 3.0b
- have to change another global name (will unfortunately reset all stored messages and settings)


version 2.7b
- fixed an incompatability with some addons caused by using same global names


version 2.6b
- fixed a bug crashing TIM if there are leading/ending or double brackets within the message text


version 2.5b
- introduced magic messages
- added some tooltips


version 2.4b
- links in TIM are now clickable


version 2.3b
- fixed a bug within the garbage collection
- added mousewheel support to scroll the messages


version 2.2b
- emote messages now recorded within the /say channel


version 2.1b
- Channels no longer recorded if set to ignore


version 1.9b
- TIM no longer opens automatically on own messages


version 1.8b
- initial release
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Unread 05/26/14, 08:16 PM  
KeithVSmith

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Originally Posted by Sternentau
Hello KeithVSmith,

currently i am not able to catch this error.
Did you use the actual version 2.2b? And is the error persistent and reproduceable?
If yes, please send me your "tim.lua" file located in your "savedvariables" directory using PM

thanks for your help

Sternentau
Yes, shows up every time I reloadui and on 2.2b. I'll PM you the lua.
Last edited by KeithVSmith : 05/26/14 at 08:26 PM.
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Unread 05/26/14, 10:55 PM  
Sternentau
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Originally Posted by KeithVSmith
Yes, shows up every time I reloadui and on 2.2b. I'll PM you the lua.
Hello KeithVSmith,

with your file i was able to detect the bug.
I will PM you the adapted file back so you are loosing nothing.

TIM version 2.3 is currently uploading...
Thank you for the report and help


Sternentau
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Unread 05/27/14, 03:10 AM  
Xcelent

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Thanks for the fast response yesterday - everything works like a charm now.

But, I found out that if someone posts an item (armor, food, recipe, etc) you can't click it in TIM so that you see the details. So, just for that purpose I would still need guild-chats and others active in the normal chatbox - which kind of defeats the purpose of the whole addon from my point of view.

So, is that something that could be fixed or otherwise implemented?
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Unread 05/27/14, 03:21 AM  
Sternentau
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Originally Posted by Xcelent
Thanks for the fast response yesterday - everything works like a charm now.
But, I found out that if someone posts an item (armor, food, recipe, etc) you can't click it in TIM so that you see the details.
Hello Xcelent,

yes, this is a big letter on my to-do-list.
In fact, TIM should have this links enabled, but actually it doesn't work and i have no idea what went wrong.

Currently, my time is limited a little - but i hope, i can get this fixed these days.


Sternentau
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Unread 05/27/14, 05:28 AM  
Xcelent

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version 2.4b
- links in TIM are now clickable
Well, that was fast!

Thanks again!
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Unread 05/27/14, 07:16 AM  
KeithVSmith

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Originally Posted by Sternentau
Hello KeithVSmith,

with your file i was able to detect the bug.
I will PM you the adapted file back so you are loosing nothing.

TIM version 2.3 is currently uploading...
Thank you for the report and help


Sternentau
Thank you, will try it out after work, ;-).
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Unread 05/27/14, 10:38 AM  
DuchessOfKvetch

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I saw that you are very busy now, but I wanted to make a suggestion.

A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later.

If you have chat hidden (to avoid the spam, typically!) but -need- to be alerted when certain topics come up, this is VERY informative. You can then check when convenient and see who said what. For example, I belong to one of the large "RP" guilds that are used for networking and collaboration. We need to be able to know when someone is actually roleplaying in an area (same as someone else might want to know when a "Looking for Group" message arrives). Then we can see who said it, and travel to them. In guilds, this is easy to do, but we lack a tool to easily isolate these sort of informative messages.

Thank you for your consideration!
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Unread 05/27/14, 10:54 AM  
kaco76

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TIM

Love this mod. Due to multiple guilds would it be possible at some point to add the option to not display/alert anything for specific guilds?

I would like to only have my first guild and current alliance guild playing.

After long periods of play I do get errors randomly like when I open merchant window or do something in inventory. If there is something extra I can post here other than just the error text let me know.

Below is what I got on log in today with the 2.4 update:

2014-05-27T12:59:19.886-05:00 |cff0000Lua Error: user:/AddOns/tim/tim.lua:475: operator < is not supported for number < string
stack traceback:
user:/AddOns/tim/tim.lua:475: in function 'tim.msgtimestamp'
user:/AddOns/tim/tim.lua:864: in function 'tim.GarbageCleanQueue'
user:/AddOns/tim/tim.lua:907: in function 'tim.GarbageCollection'
user:/AddOns/tim/tim.lua:1277: in function 'tim.Initialize'|r
Last edited by kaco76 : 05/27/14 at 11:03 AM.
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Unread 05/27/14, 03:53 PM  
Sternentau
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Re: TIM

Originally Posted by kaco76
Below is what I got on log in today with the 2.4 update:
Servus kaco76,

hmmm...
this looks like a relict from an error we had in version 2.2 to 2.3
Unfortunately your saved variables are affected so one way to "heal" this problem would be simple to delete the tim.lua file within your savedvariables directory. After this all should be fine.

And yes, your messages would be lost if you do so. If you have important messages in there, send me your tim.lua file via PM, i could adjust it manually


Sternentau
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Unread 05/27/14, 04:13 PM  
kaco76

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Re: Re: TIM

Originally Posted by Sternentau
Originally Posted by kaco76
Below is what I got on log in today with the 2.4 update:
Servus kaco76,

hmmm...
this looks like a relict from an error we had in version 2.2 to 2.3
Unfortunately your saved variables are affected so one way to "heal" this problem would be simple to delete the tim.lua file within your savedvariables directory. After this all should be fine.

And yes, your messages would be lost if you do so. If you have important messages in there, send me your tim.lua file via PM, i could adjust it manually


Sternentau
Ohhh their is a saved variables folder, this explains why nothing changed with my settings and the error when I uninstalled/reinstalled the mod. deleting the lua file sorted it out.

Another thought will it be possible to set it to display character name or player name?
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Unread 05/27/14, 04:15 PM  
Sternentau
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Originally Posted by DuchessOfKvetch
A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later.

Thank you for your consideration!

Servus DuchessOfKvetch,

well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection.

Hmmm...
yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON.
If this stage is reached, then we can build castles onto this platform.
But until this time i would rather concentrate my attention to bugs and their removal in first priority.

Thanks a lot for your suggestion, i put it on my to-do list and
...cu in Tamriel!


Sternentau
Last edited by Sternentau : 05/27/14 at 10:17 PM.
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Unread 05/30/14, 03:37 PM  
DuchessOfKvetch

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Originally Posted by Sternentau
Originally Posted by DuchessOfKvetch
A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later.

Thank you for your consideration!

Servus DuchessOfKvetch,

well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection.

Hmmm...
yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON.
If this stage is reached, then we can build castles onto this platform.
But until this time i would rather concentrate my attention to bugs and their removal in first priority.

Thanks a lot for your suggestion, i put it on my to-do list and
...cu in Tamriel!

Sternentau
Danke schon, Sternentau!

The main "bugs" I see now are:

1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584.

2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist.

As another suggestion, please also consider making it optional to show character names, instead of "@ handles", in the chat logs. This is a common feature of such mods as X4DChat, and most of us are used to seeing <character name>@<User name> or some combination of this, in our chat windows.
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Unread 05/30/14, 11:29 PM  
Sternentau
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Originally Posted by DuchessOfKvetch

Danke schon, Sternentau!

The main "bugs" I see now are:

1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584.

2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist.

Servus DuchessOfKvetch,

thats bad news.
Especially because i am not able to reproduce this behaviour here on my systems.

Storing the variables to the savedvariables directory is done by the lua system so missing brackets there are strange.
I would ask you to mail me this tim.lua file ([email protected]) maybe this gives me a hint.
If you move the tim.lua fle out of there (to simulate the first run)... is the error persistent?


Sternentau
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Unread 05/31/14, 01:24 AM  
Sternentau
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Investigating bracket bug

After some checks i found out that variables stored by the LUA system must not start or end with brackets "[", "]" and are not allowed to contain double brackets "[[, "]]".

Therefore i now adjust incoming messages recorded by TIM in that way i am temporarily replacing double brackets with "{{" and "}}" as well as pre/suffixing starting/ending brackets with a space.
Maybe you have to delete the tim.lua file within your savedvariables directory to get TIM up running again.

Maybe this strange messages are sent by another AddON (this also would enlighten that only few of you are affected by this bracket bug) so i am monitoring this occurrence for a while.

If you was affected please tell me if the problem is gone and/or if there are more curiousities while running TIM


Sternentau
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Unread 05/31/14, 09:26 AM  
Sternentau
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Changed some global names

With your hints i have discovered an incompatabilitiy to some addONs caused by using the same global names.
I hope to have fixed this incident by changing TIMs variables to something more special.

Now TIM should no longer been interfered


Sternentau
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