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Updated: 05/26/18 09:51 AM
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Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:05/26/18 09:51 AM
Created:03/15/17 11:18 AM
Monthly downloads:207
Total downloads:5,930
Favorites:33
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InventoryManager  Popular! (More than 5000 hits)
Version: 2.1.1
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
iwontsay
03/15/17 11:18 AM


Post A Reply Comment Options
Unread 08/01/18, 11:48 AM  
aisle

Forum posts: 0
File comments: 1
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um

So am I mistaken or is this addon won't even let me push my materials into the bank even if they have a stack inside when my bank is full? That's basically the only function I want to make space in my bag. Sadly I have to go back to bank manager even it has stopped update for 5 months. What a waste of time to use your addon
Last edited by aisle : 08/01/18 at 11:54 AM.
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Unread 07/30/18, 01:40 AM  
ovinnik

Forum posts: 11
File comments: 33
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So, after some testing, here's what I noticed:

- Neither Jewelry nor Furnishing materials are handled by this addon. (I set up a rule to push all materials to my personal bank.)

- Preferences set up via the Settings-tab don't stick. Gold and Tel Var stones keep being moved to my bank against my wishes. Auto-Sell Junk keeps getting switched to ON.

- Profile Management is counter-intuitive. There are presets I'm never going to use and can't delete, and they edge aside the profile(s) I'm actually interested in.

- When loading a custom profile, the rules set up for it should be displayed prominently.

- Auto-Sell Junk should be set to OFF by default.

- Options for Gold and Tel Var stones should be set to OFF by default. This option doesn't currently exist, instead a workaround needs to be set up that applies limits to your bank. This, too, is counter-intuitive.

- Items are moved when using a storage option at one's home. They are not moved to that very storage, however. They are moved to your bank. Curious. (These should be properly distinguished. An option to set up rules for one's housing storage specifically would be even better.)

- Some of these issues could be resolved by not letting the addon move items automatically, but instead at the press of a button. Automation has its advantages, though. When it works, it's very convenient.

I think that this addon is capable of being incredibly helpful, and that it allows for much flexibility. The idea behind it is great! However, its current behaviour is somewhat flaky. I hope it keeps being worked on.
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Unread 07/26/18, 12:18 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 133
Uploads: 1
Wishlist: switch to deconstruction tab automatically when needed

When I have items that need deconstruction, it'd be great if IM would just switch automatically to the appropriate tab, and deconstruct them, without needing me to manually switch.

Bonus points for a progress tracker showing how many items are being processed that way.
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Unread 07/23/18, 08:54 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 133
Uploads: 1
Originally Posted by Baertram
Did you allow items marked for deconstruction within FCOIS to be able to be deconstructed?
Check the FCOIS settings -> protective settings -> Deconstruction -> Allow deconstruction of "marked for decon" items (or similar ooption).
Hey. Finally got back to this: I had that set to allow deconstruction of "marked for decon", indeed. Dryrun tells me it was getting told it was locked, but I'll dig a bit further to figure out what the underlying issue is...

...oddly enough, down in the FCOIS code. Here is the debug output for an item that should be returning "yes" to deconstruct. Thank you, by the way, for the d(...) statements you left through the code, which made it much easier than having to write my own.

Code:
[22:47] [FCOIS]DeconstructionSelectionHandler - Bag: 1, Slot: 44, Echo: false
[22:47] No deconstruction ->  Use ItemSelectionHandler
[22:47] [FCOIS]ItemSelectionHandler - Bag: 1, Slot: 44, Echo: false, overrideChatOutput: true, suppressChatOutput: true, overrideAlert: true, suppressAlert: true, calledFromExternalAddon: false, panelId: 16
[22:47] >Where are we: 76, isBlocked: true, singleItemChecks: nil
[22:47] [FCOIS]ItemSelectionHandler - icon: 1
[22:47] [FCOIS]ItemSelectionHandler - icon: 2
[22:47] [FCOIS]ItemSelectionHandler - icon: 3
[22:47] [FCOIS]ItemSelectionHandler - icon: 4
[22:47] [FCOIS]ItemSelectionHandler - icon: 5
[22:47] [FCOIS]ItemSelectionHandler - icon: 6
[22:47] [FCOIS]ItemSelectionHandler - icon: 7
[22:47] [FCOIS]ItemSelectionHandler - icon: 8
[22:47] [FCOIS]ItemSelectionHandler - icon: 9
[22:47] >> Item is protected with the icon 9, isDynamic: false
[22:47] >>WhereAreWe <> FCOIS_CON_FALLBACK
[22:47] isBlockedLoop: true -> Item is protected!
Now, as noted, this *should* allow deconstruction, because the item is set to permit it:

Warning: Spoiler
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Unread 07/23/18, 04:34 PM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 133
Uploads: 1
wishlist: it would be great to have the option for a "global" profile, used by everyone.
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Unread 07/23/18, 07:04 AM  
Juniiim
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Forum posts: 0
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Bank Item count

Hi great addon, if possible put one option to check the quantity of itens in the bank before move. I generally stock my crafting material in bank with one stack of each.
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Unread 07/21/18, 04:32 AM  
Assassin AKA Talon

Forum posts: 1
File comments: 6
Uploads: 0
Hello,

Loving the addon for the most part. Only thing I am running into is I have 15 characters all set up to different crafting levels etc

I have created profiles for each group of 2 or 3 characters. It is kind of a pain that the addon only tells you what profile your running IF you go into settings which is kind of redundant in my mind.


I would humbly request in future version perhaps have it tell you in chat what profile your running upon log in / reload / character switch so that way I can decide if I need to go to settings.


What would be even better is a keybind to CYCLE through profiles and have it echo profile to chat etc.

Anyway, aside from that minor inconvenience, really loving the addon thanks!!
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Unread 07/21/18, 03:39 AM  
ovinnik

Forum posts: 11
File comments: 33
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Does this addon move items automatically, provided there are rules set up? Or is there a key or button of some sort?

The description indicates the former, but I'd like to make sure, as I think the latter would be preferable. Might also solve this:

Originally Posted by VulcanTourist
...a bank or even a home chest (because it doesn't properly distinguish the two)...
Last edited by ovinnik : 07/21/18 at 03:50 AM.
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Unread 07/19/18, 06:50 AM  
TaxTalis

Forum posts: 0
File comments: 15
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Originally Posted by koolkaracter
How do i set this blasted thing up? Lol, im XP farming and I dont want to loot a bunch of stuff that fills my bags. I'd like to loot everything, then upon looting destroy everything that isn't a legendary or a crafting material.... keep in mind i don't want to delete anything that is already in my bag which has a large range. Just delete the new stuff picked up... is this possible?
should theoretically be possible with a little trick via junking, but I don't know if it will work as the Addon seems to have some problems in rule evaluation here and there.

In theory you could junk any item which is not a crafting material, or which is legendary and destroy any junk if your inventory fills up.


ALL THIS WITHOUT ANY WARRANTY AND AT YOUR OWN RISK.

Go to Settings>Addons>InventoryManager
Expand the Rule Management

In the "Rule list" dropdown select "On picking up a item, junk it if..."
Scroll down a litte an set "Negate" to ON, and the dropdown of "Minimum Quality" and "Maximum Quality" to "Legendary".
General type stays at "Item", Trait is "(irrelevant)" and FCOIS Marking "Don't Care".
All ON/OFF switches below set to OFF.
Scroll up again and click "Add Rule after this one".

Down again and put "Minimum Quality" to "Worn", and "General type" to "Material" and set "Negate" to true. Trait is "(irrelevant)" and FCOIS Marking "Don't Care". All ON/OFF switches below set to OFF.
Up you go, clicking "Add Rule after this one" again.

Next "Rule list" to "When Inventory filled up, destroy..."
Negate set to OFF.
General type stays at "Item", Trait is "(irrelevant)" and FCOIS Marking "Don't Care".
All ON/OFF switches below set to OFF, except "In Junk" set this to ON.

Now, anything below legendary and all non material should go to Junk and fill up your inventory. But when its full (you can specify the free slots you want to keep in "Settings" just below the "Rule Management") it will destroy all junked items you have until there are non left or the slots free again.
Last edited by TaxTalis : 07/19/18 at 06:53 AM.
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Unread 07/18/18, 11:01 AM  
koolkaracter

Forum posts: 4
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How do i set this blasted thing up? Lol, im XP farming and I dont want to loot a bunch of stuff that fills my bags. I'd like to loot everything, then upon looting destroy everything that isn't a legendary or a crafting material.... keep in mind i don't want to delete anything that is already in my bag which has a large range. Just delete the new stuff picked up... is this possible?
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Unread 07/17/18, 10:13 AM  
VulcanTourist
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Forum posts: 27
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LUA error

user:/AddOns/InventoryManager/libs/LibNeed4Research/LibNeed4Research.lua:324: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryManager/libs/LibNeed4Research/LibNeed4Research.lua:324: in function 'AddKnownTrait'
I was not feeling well and sleep-deprived at the time, but this might have occurred because of the presence of my very first Exemplary ring obtained from a Psijic portal when I interacted with bank or crafting station. That ring got quietly sucked into research by AutoResearch.
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Unread 07/15/18, 03:40 PM  
Baertram
 
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Did you allow items marked for deconstruction within FCOIS to be able to be deconstructed?
Check the FCOIS settings -> protective settings -> Deconstruction -> Allow deconstruction of "marked for decon" items (or similar ooption).

FCOIS allows you to amrk the items but ALL items marked with any of the FCOIS marker icons are protected until you allow them to be used/extracted/deconstructed/sold/etc.

Originally Posted by SlippyCheeze
]Hi! This worked great at my bank, but it doesn't seem to want to automatically deconstruct items at a crafting station:


[20:47] Sell at shop or fence ... (rules: 1)
[20:47] Rule 1:Any item marked as for sale with quality from worn to superior
[20:47] ----
[20:47] Deconstruct at crafting station ... (rules: 1)
[20:47] Rule 1:Any item marked as deconstruction with quality from worn to superior
[20:47] ----
[20:47] Store in own bank ... (rules: 1)
[20:47] Rule 1:Any item marked as for research
[20:47] ----


I have 4 FCO ItemSaver items markes for deconstruction, confirmed, in my inventory.

I'm uncertain what the next step to work with this would be; please advise.
Last edited by Baertram : 07/15/18 at 03:40 PM.
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Unread 07/14/18, 08:30 AM  
SlippyCheeze
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Forum posts: 33
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]Hi! This worked great at my bank, but it doesn't seem to want to automatically deconstruct items at a crafting station:


[20:47] Sell at shop or fence ... (rules: 1)
[20:47] Rule 1:Any item marked as for sale with quality from worn to superior
[20:47] ----
[20:47] Deconstruct at crafting station ... (rules: 1)
[20:47] Rule 1:Any item marked as deconstruction with quality from worn to superior
[20:47] ----
[20:47] Store in own bank ... (rules: 1)
[20:47] Rule 1:Any item marked as for research
[20:47] ----


I have 4 FCO ItemSaver items markes for deconstruction, confirmed, in my inventory.

I'm uncertain what the next step to work with this would be; please advise.
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Unread 07/05/18, 11:07 PM  
RavenMind
 
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Originally Posted by mongor
intricate jewelry is not being covered by
store in own bank
General type: Apparel
Specific type: Any
Trait: Intricate
min quality: worn Maximum quality Legendary

Also noticed if you just put jewelry for specific intricate isn't even listed.
Just as an FYI to the author, I'm seeing comments by several other mod authors saying there are a number of different "ornate", "intricate", etc. ID's of varying levels that now need to be specifically accounted for.
Last edited by RavenMind : 07/05/18 at 11:08 PM.
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Unread 07/04/18, 07:28 PM  
wambo

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user:/AddOns/InventoryManager/InventoryManager.lua:35: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryManager/InventoryManager.lua:35: in function 'IM:ReportAction'
user:/AddOns/InventoryManager/Modules/Banking.lua:259: in function 'ProcessMove'
user:/AddOns/InventoryManager/Modules/DelayedProcessor.lua:58: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'
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