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Summerset (4.0)
Updated:08/07/18 08:49 PM
Created:05/24/17 11:24 PM
Monthly downloads:7,489
Total downloads:84,167
Favorites:121
MD5:
Dolgubon's Lazy Set Crafter  Popular! (More than 5000 hits)
Version: 2.0.5
by: Dolgubon [More]
Dolgubon's Lazy Set Crafter

This addon lets you easily make sets of gear of yourself, or other players, at any quality! You can even access the UI from anywhere, so you'll never have to worry about forgetting an order again! Once added to the queue, the addon will also tell you how many materials are required.

Once you've added a piece to the crafting queue, the addon will craft it when you arrive at a station where it can do so, assuming you have the knowledge and materials to make it.

You can set:
Quality
Set
Style
Trait
Level

/dsc , /dlsc , /setcrafter - Opens the Set Crafter UI
You can also set a keybinding in the Controls menu, or simply visit any equipment Crafting Station to open the UI. (If the setting is on)

Note: If you only see helms, please logout and login to fix it. Textures require a full restart of the game to show up.

Planned Features:
Mail to player option
Public API - maybe

Thanks to all the beta testers who helped out, as well as @xpleader, @PaigeEvenstar, @HappyElephant and Memoraike who helped with translations.

This addon contains LibCustomTitles. If you want to disable this library, check out DisableLibCustomTitles
Allergy Warning: This addon may contain eggs, especially on Easter and other holidays.

Version 2.0.5:

API Bump
Library updates
Some more mail update stuff
Added TTC prices. Will only be used if there is no MM price
There is a hole between the Mail requirements and the userID editbox. This is intentional. The mail request button will be there, it's just hidden for now as the functionality does not wor
Removed the feedback.xml and feedback.lua files and ported over to the LibFeedback format

Version 2.0.4:

Fixed a bug where Healthy and Robust traits were switched

Version 2.0.3:

Added a total cost counter
Fixed a bug where items from saved variables would not be crafted after a reloadui

Version 2.0.2:

Toggle text in English in settings menu will be clearer
Typing a name in the UserID box will no longer cause errors
The UserID box will show the auto complete box
Attempting to send mats in a mail will no longer cause errors

Version 2.0.1.1:

The Multiplier box will now save its text, and won't put that text into the level box.

Version 2.0.1:

Fixed a bug where many armour items would not be crafted properly
The craft button now starts as hidden correctly
The multiplier now has a minimum of 1, and if you do a decimal number it will use the floor of it.

Version 2.0.0: Major Update!

Support for Jewelry Crafting!
Added an Auto Craft toggle button. Defaults to ON. If ON the addon will behave in the same way it previously did. If OFF, the addon will not automatically craft items when you interact with a station. Instead, a button will appear which will have the addon begin to craft when pressed. If you exit the station, the addon will stop crafting and will not continue crafting until you reenter.
Added a Mimic Stone toggle. Defaults to OFF. If ON, any items added to the queue will use a Crown Stone. WARNING: If you turn the toggle off, they will still continue to use a Crown Stone! If an item requires a Crown Stone, the text in the queue will be yellow, and mousing over it will bring up a tooltip notifying you that it will use a Mimic Stone.
These toggle buttons can be found in the top left of the window.
The Set Crafter window is now resizeable!! There may be some minor graphical bugs associated with this new feature. A ton of stuff was reanchored and changed to accommodate this new feature. (You owe me Mana!)
The window will remember its last size.
The toggle button will now remember where you last put it.
Removed Universal from the style list.
Rewrote the Pattern buttons and the AddToQueue functions to make them more streamlined.
Added a Multicraft feature! If you type a number in the multipler box, it will add that many copies of the item to the queue when you click Add To Queue!
Pattern Buttons have been moved around, and are now more centered
Fixed a bug where some dropdowns were not interactable in the spaces over other dropdowns
Numbers in mat requirements over 1k are now shortened
Dropdown sizes changed according to the length of text within them
Feedback window changed to match Writ Crafter feedback window. It also now fully shows up on the EU server. Gold sent on EU will be passed along to other addon authors.
A large amount of French and German translations have been added. Most strings, if not all of them, should be translated. If you come across any which are not, let me know.
Fixed a minor bug in the toggles.lua file, where toggles starting in the OFF setting would have the wrong MouseOver texture
The divider between the input and Material Requirements is now a bar
Oh, and API Bump

Version 1.1.12:

Redid how the addon compiles Material Requirements. This will fix a bug which occurred when adding non white quality items to the queue.
Added divider.lua and 100023 to the .txt file.

Version 1.1.11:

Added a toggle button for the UI. You can go into the settigns menu to have the button show up all the time, but it will always show up when you are at a crafting station.
Removed an empty table in the language files.
Some more German translations
Missing strings in the language files will no longer cause a lua error

Version 1.1.10:

Settings have been wiped. In return, there is now a simple saved variables profiling. By default, all settings are account wide, however you can choose any number of characters to have a character specific saved variable profile. Some settings are always account wide.
Some backend work for Jewelry support was done
Added an option to not close the UI when you exit a crafting window
(Second upload): Added placeholder strings for non English languages in the settings menu

Version 1.1.9:

The materials list will now have a red background when you do not have enough mats, rather than a tooltip. Instead, there will now be a tooltip showing the item.

Version 1.1.8:

Fixed a bug where shields were requiring a weapon trait to be selected - they were still being crafted with the correct armour trait though.

Version 1.1.7:

API Bump.
Added the ability to mail crafting requirements to players.

Version 1.1.6:

Added output to show the current total of mats, as well as red highlighting if the user does not have enough. Also shows a tooltip when hovering over it with the mouse.
Added a to-Chat option.
Changed the size of the material scroll list slightly to accommodate new buttons, and set mouseEnabled=false.
Modified the getItemLinkFromItemId to remove the text added onto the end. (A bug, in a sense, because it is not expected)
Removed some unneeded comments.
Removed the debugFunctions call - with the saved choices it is not really required anymore.

Version 1.1.5:

Added a valid level prompt, which will notify you if an invalid level is selected.
LLC update - should increase accuracy as well as backwards compatibility.

Version 1.1.4:

Added saving of the last selected options. Does not save the patterns, only attributes. Toggleable in the settings menu.

Version 1.1.3:

Fixed a bug where the materials for medium armour would say they needed light armour materials.
Fixed a bug where adding multiple items at one time to the set crafter while at a station would cause one item to be crafted twice and another not crafted at all.
Addon will now remove the initial crafting mats from the mat list as the white normal item is created, leaving behind the improvement mats.
Quality colours now use the vanilla game colours.

Version 1.1.2:

non CP items will again be crafted.

Version 1.1.1:

Fixed a bug where creating multiple items with green or higher quality would cause some white items to be made too many times.
Fixed a bug where the wrong improvement mat requirements would be given.
Fixed a bug where sometimes the wrong ability would be checked when determining the improvement skill level.
Fixed multiple lua errors.

Version 1.1.0:

Added a Materials Total! Now you can see how much mats it will cost to make items in the queue.
Added an error message if you do not have any pieces selected.
Moved all virtual templates to their own file - there's quite a few now.

Version 1.0.24:

Fixed a bug where clothing items were using incorrect trait knowledge.

Version 1.0.23:

Possibly fixed the double crafting issue.
Added the images back in.

Version 1.0.22:

Updated LLC version numbers.
Added a potential fix to the rare double crafting bug.

Version 1.0.21:

Fixed a bug where adding a new item would cause all other items with the same attribute to also say they cannot be crafted or vice versa. (For example, if you know how to make well fitted pauldrons, but not well fitted chests, and the chests is added second, the addon would state you cannot make both)
Made the order of the queue as displayed consistent
Added per-item style knowledge
Added a new debug feature - when in debug mode, the addon will show the references of items

Version 1.0.20:

Fixed the trait knowledge checking. Trait knowledge should be correctly highlighted both for single traits and sets.
Fixed a bug where the addon would ask you to select an armour trait when only creating weapons.

Version 1.0.19:

Uploaded the wrong file.

Version 1.0.18:

API Bump. I forgot.

Version 1.0.17:

Removed some d() outputs
Updated LLC

Version 1.0.16:

Fixed a bug where the saved vars version would be in the range of a few gigabytes. Unfortunately, I'm not sure if this update will fix it completely, and you may need to manually delete the saved variables (Documents/Elder Scrolls Online/live/saved variables/DolgubonsLazySetCrafter, or through minion)

Version 1.0.15:

Fixed a Lua error inadvertently introduced with the last version

Version 1.0.14:

Fixed a bug where running Writ Worthy at the same time would prevent crafting the Clockwork City sets
Updated LibLazyCrafting

Version 1.0.13:

Updated the addon to include the Clockwork City Craftable sets

Version 1.0.12:

Minor changes to LibLazyCrafting. See the library page for more info
Added comments to the manifest file, giving a quick overview of the function of each file

Version 1.0.11:

Fixed a rare LUA error that could appear when used in conjunction with Writ Worthy

Version 1.0.10:

Removed some debug messages

Version 1.0.9:

API Bump
Fixed the Lua error on login.

Version 1.0.8:

Attributes of an item that prevent crafting will be coloured red. Let me know if there's any issues with this
Crafting Queue label no longer moves if you add items to it... I don't know about you, but this was bugging me
For other addons hooking into it: The queue structure was changed

Version 1.0.7:

Fixed some minor errors in LibLazyCrafting
Addon will now craft immediately if you add an item at a station. This change was not listed originally
Added Russian Localization

Version 1.0.6:

The window will now remember where it last was
Added a settings menu
Added an option in the settings menu to stop the window opening automatically at crafting stations

Version 1.0.5:

Removed a d() left in

Version 1.0.4:

Added a feedback button
Added a counter for the queue, so you know how many items are in it
The Bandits stole Primal Kyogre and Groudon so that it could be in the list. They have been punished. (Primal style was added back in, and Bandit style was removed)

Version 1.0.3:

Fixed a bug that prevented the addon from making non set items.

Version 1.0.2:
Removed an extraneous d()
Updated the German localization slightly
Removed some versions of the slash command to open it, to reduce clutter

Version 1.0.1:

Fixed a bug where shields were using Weapon traits instead of Armour traits. This resulted in the addon not crafting, unless No Trait was selected, as well as the addon requiring you to select a weapon trait.

Version 1:

Made the Style and Set dropdowns scrollable
Added an error message when the user does not select all attributes. You can neglect to select a weapon trait if no weapons are requested, and the same for armour.
Added buttons to clear the queue, as well as reset all choices to the default
Added German and French localizations
Styles should now always be correctly coloured
Epic colour changed
Some styles and Set names have acquired shorter versions, mainly for English. If you have an issue with any on German or French, let me know, with a short version and I will likely add it in.
Added a Keybind
Combobox options are now added using zo_strformat, so you will no longer see ^M or something similar on other languages

--- Beta Versions ---

Version 0.1.8:

Sets are now sorted Alphabetically
Styles that you do not know are greyed out in the queue. You can still select it for an item, though it won't be crafted. If you change to a toon that does know it, it will no longer be greyed out, and vice verse.
Items in the queue will now no longer run into each other. Some sets and styles have received shortened names.
Added colours to Quality
Changed the layout a little bit again. The queue is also now part of the main window, instead of being a seperate window.
Removed Styles that are not in the game from the dropdown box (Dropup? Does it count as a dropdown box if it fills the whole screen?)

Version 0.1.7:

Wooden Weapons should now craft properly.

Version 0.1.6:

Added Morrowind Sets
API Bump
Window will no longer show up at Enchanting, Provisioning and Alchemy Stations

Version 0.1.5:

Order of the combobox options is overall improved
Styles will now be greyed out if they are not known - let me know if it's greyed out enough or if it needs to be clearer
Changed the layout veeeery slightly
Added a CP label that shows up when CP is selected

Version 0.1.4:

Items in queue will now be saved

Version 0.1.3:

Moved the Level Input
Made the window slightly smaller
The window will now always open when you go to a crafting station, rather than closing if it was already open
Added Outlaw style
German, French, and JP style names should be correct now

Version 0.1.2:

Fixed a bug where the adodn would craft items one level higher

Version 0.1.1:

Added images in
Minor text change
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0.4
304kB
06/05/18 09:28 PM
Patch


Archived Files (48)
File Name
Version
Size
Author
Date
2.0.4
280kB
Dolgubon
05/29/18 06:41 PM
2.0.3
279kB
Dolgubon
05/29/18 06:05 PM
2.0.2
279kB
Dolgubon
05/28/18 05:23 PM
2.0.1.1
279kB
Dolgubon
05/21/18 01:24 PM
2.0.1
279kB
Dolgubon
05/21/18 01:16 PM
2.0.0
279kB
Dolgubon
05/21/18 02:32 AM
1.1.13
259kB
Dolgubon
05/06/18 10:13 AM
1.1.13
154kB
Dolgubon
05/05/18 11:41 PM
1.1.12
154kB
Dolgubon
05/05/18 06:17 PM
1.1.11
261kB
Dolgubon
05/04/18 01:58 AM
1.1.10
261kB
Dolgubon
05/03/18 04:10 PM
1.1.10
260kB
Dolgubon
05/03/18 04:02 PM
1.1.9
257kB
Dolgubon
03/01/18 04:54 PM
1.1.8
257kB
Dolgubon
02/07/18 08:50 PM
1.1.7
257kB
Dolgubon
02/04/18 08:49 PM
1.1.6
255kB
Dolgubon
12/23/17 04:28 PM
1.1.5
255kB
Dolgubon
12/22/17 11:09 AM
1.1.4
254kB
Dolgubon
12/15/17 03:24 PM
1.1.3
253kB
Dolgubon
12/15/17 10:48 AM
1.1.2
253kB
Dolgubon
12/14/17 09:49 PM
1.1.1
253kB
Dolgubon
12/14/17 01:22 PM
1.1.0
253kB
Dolgubon
12/13/17 10:57 AM
1.0.24
251kB
Dolgubon
12/12/17 12:28 PM
1.0.23
251kB
Dolgubon
12/10/17 10:48 AM
1.0.22
93kB
Dolgubon
12/09/17 04:22 PM
1.0.21
248kB
Dolgubon
12/09/17 02:07 PM
1.0.20
247kB
Dolgubon
12/09/17 12:35 PM
1.0.19
247kB
Dolgubon
11/08/17 06:07 PM
1.0.18
130kB
Dolgubon
11/08/17 05:45 PM
1.0.17
247kB
Dolgubon
11/04/17 11:16 PM
1.0.16
500kB
Dolgubon
10/29/17 01:12 AM
1.0.15
247kB
Dolgubon
10/28/17 05:21 PM
1.0.14
247kB
Dolgubon
10/28/17 04:13 PM
1.0.13
247kB
Dolgubon
10/23/17 12:52 PM
1.0.12
246kB
Dolgubon
08/27/17 12:59 AM
1.0.11
246kB
Dolgubon
08/24/17 01:48 PM
1.0.10
246kB
Dolgubon
08/18/17 10:12 PM
1.0.10
246kB
Dolgubon
08/17/17 06:09 PM
1.0.9
246kB
Dolgubon
08/17/17 02:12 PM
1.0.8
239kB
Dolgubon
06/01/17 12:41 AM
1.0.7
238kB
Dolgubon
05/29/17 06:37 PM
1.0.6
237kB
Dolgubon
05/28/17 05:54 AM
1.0.5
195kB
Dolgubon
05/26/17 03:42 AM
1.0.4
195kB
Dolgubon
05/26/17 03:07 AM
1.0.3
192kB
Dolgubon
05/25/17 08:03 AM
1.0.2
192kB
Dolgubon
05/25/17 03:44 AM
1.0.1
191kB
Dolgubon
05/25/17 01:08 AM
1
191kB
Dolgubon
05/24/17 11:24 PM


Post A Reply Comment Options
Unread Yesterday, 07:56 PM  
Dolgubon
 
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Forum posts: 305
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Originally Posted by ezchunka
Yeah, I can confirm that lazy set crafter does in fact eat 2 terne, 3 iridium 4 zircon and 8 chromium when crafting jewelry, not the 1,2,3,4 that it'd take manually. Til its fixed....

DO NOT USE LAZY SET CRAFTER TO MAKE JEWELRY! DO IT MANUALLY

Other than that the addons working fine for me.
Saying it requires extra upgrade mats is merely a display issue. Either way, the game won't let the addon request to use more mats anyway.

Not sure when I'll get around to updating.
Last edited by Dolgubon : 08/16/18 at 08:06 PM.
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Unread 08/15/18, 08:34 PM  
ezchunka

Forum posts: 1
File comments: 29
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Yeah, I can confirm that lazy set crafter does in fact eat 2 terne, 3 iridium 4 zircon and 8 chromium when crafting jewelry, not the 1,2,3,4 that it'd take manually. Til its fixed....

DO NOT USE LAZY SET CRAFTER TO MAKE JEWELRY! DO IT MANUALLY

Other than that the addons working fine for me.
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Unread 08/15/18, 10:41 AM  
Delsana

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File comments: 1
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INCOMPATIBLE

Lazy Set Crafter does not appear to work any more with the Werewolf update.

It still uses 4 purple plating rather than 3 for necklaces upgrades
It still uses the incorrect value for rubedite daggers.

Perhaps that's why it can't work.

Etc.

I have deleted the saved variables, uninstalled and reinstalled and redownloaded many times but any time I click craft nothing happens but a button press.

Please fix these variables and release a new updated version.

I don't use minion just the folder.
Last edited by Delsana : 08/15/18 at 10:41 AM.
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Unread 08/14/18, 07:23 PM  
Dolgubon
 
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Re: Help?

Originally Posted by Rainweaver76
So ever since Wolfhunter dropped, I've been getting this:



Help?
Uninstall and then reinstall the addon. You either have an old version, or Minion has dropped a file.
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Unread 08/14/18, 05:32 PM  
Rainweaver76

Forum posts: 0
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Help?

So ever since Wolfhunter dropped, I've been getting this:

user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:104: function expected instead of nil
stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:104: in function 'DolgubonSetCrafter:Initialize'
user:/AddOns/DolgubonsLazySetCrafter/SetCrafter.lua:135: in function 'DolgubonSetCrafter.OnAddOnLoaded'

user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:50: attempt to index a nil value
stack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:50: in function 'HarvensImprovedSkillsWindow.Initialize'

user:/AddOns/DolgubonsLazySetCrafter/ConstantSetup.lua:146: attempt to index a nil value
stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/ConstantSetup.lua:146: in function '(main chunk)'

DolgubonSetCrafterWindowRightInputBox_Initialized:4: attempt to index a nil value
stack traceback:
DolgubonSetCrafterWindowRightInputBox_Initialized:4: in function '(main chunk)'

user:/AddOns/DolgubonsLazySetCrafter/SettingsMenu.lua:15: attempt to index a nil value
stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/SettingsMenu.lua:15: in function '(main chunk)
Help?
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Unread 08/12/18, 04:53 AM  
Aollish

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Error messages in game

When trying to add an item to the list to be crafted, the following error pops up:

user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:158: attempt to index a nil value
stack traceback:
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:158: in function 'isTraitKnown'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:176: in function '(anonymous)'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:196: in function 'applyValidityFunctions'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:411: in function 'addPatternToQueue'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:431: in function 'DolgubonSetCrafter.compileMatRequirements'
user:/AddOns/DolgubonsLazySetCrafter/Crafter.lua:442: in function 'DolgubonSetCrafter.craft'
DolgubonSetCrafterWindowLeftAdd_Clicked:4: in function '(main chunk)'

Is this a fault on my end, or due to updates?
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Unread 08/06/18, 02:46 PM  
SlippyCheeze
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Originally Posted by burlimonster
I hear you there. Didn't realize it worked with MM. I've used both, but I prefer to know what's going on throughout the market, not just in my trading guilds. I'd love to have suggested prices calculated automatically. I know they're usually low, so I'm happy to add a bit of an upcharge to my mat cost. If you could add TTC, it would be a tremendous help for me. Thank you!
I'd also like TTC support. FWIW, the "suggested" price is calculated by taking the average of the lowest 30 percent of prices, then multiply by 0.8, and suggest that range (ie: 0.8 N to N gold). In my experience this is a good estimate of where items will sell at. (By that, I mean I used basically that exact model in WoW, where only "listed for" prices were available, other than your own personal sales.)

I don't recall if they return the higher or lower bound in the API, but I'd certainly prefer to use the upper bound in price estimation.
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Unread 08/06/18, 12:03 PM  
burlimonster

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People get a fair price by using Master Merchant, which is generally better for pricing if you are in a halfway decent trade guild. The addon does support MM prices. I can add TTC prices I guess, but it will be based off solely the suggested prices.
I hear you there. Didn't realize it worked with MM. I've used both, but I prefer to know what's going on throughout the market, not just in my trading guilds. I'd love to have suggested prices calculated automatically. I know they're usually low, so I'm happy to add a bit of an upcharge to my mat cost. If you could add TTC, it would be a tremendous help for me. Thank you!
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Unread 07/28/18, 02:41 PM  
Dolgubon
 
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Originally Posted by davriel
Sorry in advance if this is a rude thing to ask, but is there a possibility of adding a feature so you can save a set of gear after crafting it, and only having to change the level?
This won't happen for a while, if ever.


Originally Posted by burlimonster
Sorry if this has been discussed already - i can't figure out how to search the comments on this site.

I've had a lot of people start to ask me what I'd charge to craft them a full set. Truthfully, I have no idea what a fair price is and I'm too lazy to individually check prices on materials then add something on top for myself. So, how do people get to a fair price? I noticed you have cost in the UI, but it seems like that's the vendor sell price of the items I don't already have - and it's not taking into account the cost of the the materials at all. Am I missing something? I looked in settings and I didn't see anything there. There's no way a legendary CP160 helmet is less than 700g (what I got in game just now).

So... could you add cost calculations that use the min/max/average TTC suggested price? Min for guildies, max for annoying people, and average for people who don't annoy me. The TTC data is publicly available and could be used to update set material cost data regularly. I started working on something like this outside of the game (read: not an addon), but then found your addon and thought, "Man, it's awesome that it automates this, but I have no idea what I should be charging... and I'm too lazy to figure it out."

I'm sure a lot of crafters would hate me for even suggesting this as it would create a less volatile set crafting market, which could mean less money for sets. But to me, this would be way better than guessing.

People get a fair price by using Master Merchant, which is generally better for pricing if you are in a halfway decent trade guild. The addon does support MM prices. I can add TTC prices I guess, but it will be based off solely the suggested prices.
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Unread 07/27/18, 10:40 PM  
burlimonster

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Question TTC Pricing for mats per piece and set

Sorry if this has been discussed already - i can't figure out how to search the comments on this site.

I've had a lot of people start to ask me what I'd charge to craft them a full set. Truthfully, I have no idea what a fair price is and I'm too lazy to individually check prices on materials then add something on top for myself. So, how do people get to a fair price? I noticed you have cost in the UI, but it seems like that's the vendor sell price of the items I don't already have - and it's not taking into account the cost of the the materials at all. Am I missing something? I looked in settings and I didn't see anything there. There's no way a legendary CP160 helmet is less than 700g (what I got in game just now).

So... could you add cost calculations that use the min/max/average TTC suggested price? Min for guildies, max for annoying people, and average for people who don't annoy me. The TTC data is publicly available and could be used to update set material cost data regularly. I started working on something like this outside of the game (read: not an addon), but then found your addon and thought, "Man, it's awesome that it automates this, but I have no idea what I should be charging... and I'm too lazy to figure it out."

I'm sure a lot of crafters would hate me for even suggesting this as it would create a less volatile set crafting market, which could mean less money for sets. But to me, this would be way better than guessing.
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Unread 07/26/18, 03:10 PM  
davriel

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Sorry in advance if this is a rude thing to ask, but is there a possibility of adding a feature so you can save a set of gear after crafting it, and only having to change the level?
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Unread 07/18/18, 10:19 AM  
ziggr
 
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Originally Posted by Dolgubon
Implementing simple 'make and apply the right glyph' goes, that would actually be quite simple. However, unfortunately there's quite a bit more to it than that. Pretty much everything in the UI would need to be redone. Three dropdowns would need to be added to contain the different enchant options. Ideally, an option to have different quality enchants would be needed, which would be another dropdown. The queue would need to be pretty much redone, and the materials list would need quite a bit of revision. It wouldn't be impossible, but certainly more work than I'm willing to put into it.
Heh. That is exactly the same thought process I went through when I wondered if I could automate the crafting and applying of enchants to Lazy Set Crafter-crafted gear. "Where the heck would I put all the new UI elements? I'm gonna need another list column, too? What about folks who get purple gear with gold enchants?" Ugh. The UI would become a cluttered mess. And the whole point of Set Crafter is to avoid the cluttered mess that is the default crafting station UI. Good on ya for not adding it.

(That said, I still do wish I could automate the enchanting somehow. Maybe someday an epiphany will strike while I'm scrolling through inventory, looking for newly crafted Hundings pieces and applying stam enchants...)

--Z
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Unread 07/17/18, 06:50 PM  
Dolgubon
 
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Originally Posted by choekstr
Originally Posted by Dolgubon
Originally Posted by ChrisK
ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
There are no plans for enchantments at this point in time.
Any particular reason? Is it just really hard to do, no interest in expanding capabilities, or something else? Just curious as it seems like everything else is supported but this one...
It's a mix of a lot of different factors. When I conceived of the addon, I considered (and still kinda do) glyphs and the actual gear itself as separate. So it hasn't been something that I've really given much thought to, though that doesn't mean I never did give any thought to it. There's also usually something I'd rather implement first - right now, that's mailing and receiving mails with craft requests.


Implementing simple 'make and apply the right glyph' goes, that would actually be quite simple. However, unfortunately there's quite a bit more to it than that. Pretty much everything in the UI would need to be redone. Three dropdowns would need to be added to contain the different enchant options. Ideally, an option to have different quality enchants would be needed, which would be another dropdown. The queue would need to be pretty much redone, and the materials list would need quite a bit of revision. It wouldn't be impossible, but certainly more work than I'm willing to put into it.
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Unread 07/17/18, 02:17 PM  
ziggr
 
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PTS broke LLC?

Looks like yesterday's PTS update causes it to no longer start LLC crafting.

So now on PTS I walk up to a crafting station with a Set Crafter queue full of items and.... nothing starts crafting. WritWorthy suffers the same problem. I didn't bother testing Lazy Writ Crafter, I'm sure it's the same.

I'll poke around a bit to see if an event changed.

--Z

Edit: Found the problem. PTS changed the texture names.
Lua Code:
  1. local function getCraftLevel(station)
  2. local SkillTextures =
  3. {
  4.     [CRAFTING_TYPE_BLACKSMITHING] = "/esoui/art/icons/ability_smith_001.dds",
  5.     [CRAFTING_TYPE_CLOTHIER] = "/esoui/art/icons/ability_tradecraft_002.dds",
  6.     [CRAFTING_TYPE_WOODWORKING] = "/esoui/art/icons/ability_tradecraft_003.dds",
  7.     [CRAFTING_TYPE_JEWELRYCRAFTING] = "/esoui/art/icons/passive_jewelerengraver.dds"
  8. }
Blacksmithing and Woodworking tested, worked. I'll deal with clothier and jewelry later. Also put together some conditional code to use the new names on PTS and the old names on Live.

Edit #2: Pull request sent.
Last edited by ziggr : 07/18/18 at 06:23 PM.
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Unread 07/16/18, 02:21 PM  
choekstr
 
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Originally Posted by Dolgubon
Originally Posted by ChrisK
ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
There are no plans for enchantments at this point in time.
Any particular reason? Is it just really hard to do, no interest in expanding capabilities, or something else? Just curious as it seems like everything else is supported but this one...
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