Quantcast
Download
(163 Kb)
Download
Updated: 06/01/17 06:06 PM
Pictures
File Info
Compatibility:
Morrowind (3.0)
Updated:06/01/17 06:06 PM
Created:09/15/14 11:37 AM
Monthly downloads:808
Total downloads:81,017
Favorites:217
MD5:
Bank Manager Revived  Popular! (More than 5000 hits)
Version: 9
by: SnowmanDK, Ayantir
Bank Manager Revived will help you manage your Bank & your guild bank


It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.





Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized
  • Pull your writs items needed for quests

Profile support
  • Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
  • 2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.

Styles stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of tremps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
  • Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
  • Same as blacksmithing

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged


Your OWN rules

  • The Rule writer permit to advanced users to write their own rules. Few things to consider.
    User have to decide for all rules if they should be run before or after the standard ones embedded with the addon
    After hitting "enter" or at the lost of the focus (by clicking elsewhere), rule is analyzed. If this one is correct, a recap is shown. If the editbox get stripped, that's because you mistyped a rule.

    Syntax :

    Very basic :

    CONDITION : ACTION

    What is CONDITION ?
    • Condition is a list of 1+ conditions separated by the symbol +
    • Each condition MUST be filled in order to do the ACTION.



    The items which won't be NEVER moved :
    • The items marked as Junk
    • The Crown Store items
    • The items that are bound to your backpack
    • The Locked Items (by the lock function of ESO, ItemSaver or FCO ItemSaver).

    Weapons / Armors / Jewels : The SET Information.
    • Per default, for Weapons, Armors and Jewels, BMR won't move items which are part of a set. But you'll be able to move them even if you want with a special keyword.

    Some Keywords will require an additional info with a Comparison operator OR a list of valid values.
    • Per example the keyword QUALITY will require a logical operator followed by the concerned quality.
      You can use < > <= >= == ~= as operator.
      == means equal and ~= means different
    • Operator == accept multiple values separated by a comma ,

    Case sensitive ?
    • No. Type as you want.


    Before starting with the list : 2 examples :

    ARMOR HEAVY + QUALITY == YELLOW : PUSH
    It means that this rule will push to bank all heavy armors with a quality strictly equal to yellow

    RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL
    It means that this rule will pull from bank Maximum 2 researchable shields with a quality green OR white which are from a basic style.


    List of keywords

    Please note that some keywords accept optional parameters.

    ARMOR : The armors of the game.
    Optional:
    • LIGHT : The light armors
    • MEDIUM : The medium armors
    • HEAVY : The heavy armors

    WEAPON : The weapons of the game : Please note: Shield IS a weapon.
    Optional:
    • SMITHING : The weapons made at smithing station. (1/2H Sword, Axe, Mace, Dagger).
    • 1HSWORD : Sword 1 handed
    • 2HSWORD : Sword 2 handed
    • 1HAXE : Axe 1 handed
    • 2HAXE : Axe 2 handed
    • 1HMACE : Mace 1 handed
    • 2HMACE : Mace 2 handed
    • DAGGER : Daggers
    • WOODWORKING : The weapons made at woodworking station. (staff + bows + shields).
    • STAFF : The staffs (Ice, Fire, Storm, Resto)
    • INFERNOSTAFF Inferno staff
    • ICESTAFF : Ice staff
    • LIGHTNINGSTAFF Lightning staff
    • BOW : The bows
    • SHIELD : The Shields


    RECIPE : Recipes of the game
    • FOOD : Food recipes
    • DRINK : Drink Recipes
    • FURNITURE : Furniture recipes


    QUALITY
    Mandatory parameter (with an operator)
    • GREY
    • WHITE
    • GREEN
    • BLUE
    • PURPLE
    • YELLOW

    MAXIMUM : Maximum count if items to move (even if there is more to move).
    Mandatory parameter (without an operator)
    • A valid number between 1 and 10000. Please note, no space, no commas 10000 is valid, 10 000 is invalid, 10,000 is also invalid


    ITEM : An item identified by its name
    Mandatory parameter : Name of the item between double quotes. ex ITEM "Nirnroot".
    This is a totally static thing. if zenimax change the item name, the rule will need to be redo. If there is multiple items with same names, all items will be triggered (ex: potions).





    What is ACTION ?

    Action is at your choice :
    • PUSH : It will push the item(s) into your bank.
    • PULL : It will push the item(s) into your bank.
    • PUSH BANK AND "The Name of My Guild Bank" : It will push the item into your Bank, and if the stack count defined in ACTION is hitted, will be pushed into the concerned Guild bank. Ex: PUSH BANK AND "Imperial Traders"
    • PUSH TO "The Name of My Guild Bank" : It will push the item into the concerned Guild bank. Ex: PUSH TO "Warehouse Lovers"








For all thoses actions, you can either choose to push to bank, pull from bank, push to guild bank, or push to your bank first and let the modulo to your guild bank or as is in your bag.

Every group of rules can be linked to a specific bank allowing you to use multiple Guild Banks for specific rules aswell.
9
- API & Lib Update
- Added support for Subscriber Bank
- Resetted Intricate rules for Smithing Weapons and Woodworking as they were buggy. They now works too.
- Bags won't be stacked anymore if nothing has been moved

8.2
- Reverted a little error for ingredients handling.
- Really suppressed trophyQuests filter
- Fixed a tiny typo for Potions label rule in FR/DE languages.

8.1
- Added Housing Subcategory
- Added a rule to move Housing Known recipes
- Added a rule to move Housing Unknown recipes
- Added a rule to move Housing Furnitures
- Added a rule to move Housing Ingredients
- Added a rule to move Master Writs

8
- API Update
- Lib Update
- Filter trophyICPVP (Bones, Ether, etc) has been removed has the items doesn't drop anymore. To move IC Key fragments, please use trophyICPVE filter.
- Filter trophyQuests has been removed has the items are now handled by memento system.
- Filters trophyFragRecipe has been a little bit improved, even if there was no collision.
- Filters trophyFragMotifs has been fixed, because its type had changed by ZOS and now include all Style Motif Fragments. Please note that some Motifs Fragments are bound to backpack and cannot be moved to banks.
- Filters trophySurveys has been fixed, and don't touch anymore Thiefs Edicts.
- Filter cookingRecipeKnown / cookingRecipeUnknown don't move anymore Furniture recipes.
- Fix for import setting option between characters.

7
- API Update
- Added few raw stylestones introduced by last DLCs

6
- API & Lib Update

5
- API Update
- Poisons Solvants are now handled by same rules than Potions Solvants. (All metafilter and each solvant level rule).

4.6
- Fix for slowdowns (crahs) at bank for some users
- Fix for a rare case where the addon wasn't doing anything more after leaving bank

4.5
- Option to add a delay (in ms) added. 0 per default. Set it to 10ms to avoid freeze/crashes, and more if you often move 100+ different items in a row to avoid "Spam kick".

4.4
- Added specific option for Aspect rune "Ta". Please note that "Aspect Runestones" rule won't move anymore this item. You can also choose guild and stack option for this new rule. It is located at the bottom of Enchanting submenu.
- Added option for Psijik Ambrosia. Please note that the item cannot be moved per unit, but only per stack.
- Due to ZOS restriction, you'll be kicked if moving more than 100 items in less than 10 seconds. BMR will now stop at 98 items, and warn you. You'll need to wait 10s to re-execute BMR again, or you'll be kicked
- Tiny fix to Medium armors.
- Added a check to handle a rare Lua error still unsolved.
- Updated LibAddonMenu library

4.3.2
Bumped to API 100014.

4.3.1
- Writs quests now recognize Glyphs & Potions needed for the quest
- Soul gems have been splitted into 2 options, charged ones and empty ones. you'll need to reactivate the rule

4.3
- Added a new filter for writs quests. If you got a writ quest and this filter activated, BMR will pull the needed quantity to your bag. please note that BMR will only move reagents, solvants, runes, food & drinks and can fail for food and drinks for the cooking writ due to mistranslations if you play in german or french.

- Added an option to do not overfill your destination bag (bank or bag). BMR won't push items if they need a new slot and space is inferior to the threshold set
- Added an option to set the delay when bank and guild bank is opened. Consider that decreasing too much can cause bugs.
- Added an option to do not display non-moved items. Please note that "non moved notices" are displayed only when destination bag is full (or when overfill limit is reached).
- Roomba restack is now made only if BMR has moved items
- Profiles submenu is now displayed first in list and top options are now subcategorized after profiles submenu


4.2.1
- Guild Bank Support. Choose an associated guild for some rules, choose to configure BMR to push to Guild bank or both banks and BMR will push items or the modulo in the desired Guild Bank.
- CraftStore 3.30 compatibility
- Fix for Matarials meta rules which were not receiving the correct value of "Only if full stack" option and "Max stacks" option
- Items moved by another addons while interacting at bank are no longer moved
- BMR options are now accessible by /bmr
- Tiny optimizations


4.1
- API Bump
- Added raw materials and associated rules relative to Orsinium
- Dynamic addition of new styles (even without updating \o/)
- Little fix to the checking engine, BMR should only display that it din't moved an item only when your bag (or bank) is full
- Tiny fixes

4.0.10
- Trophy rules have been expanded :
Trophy rule in Misc section no longer exists
A New Trophy category has been added, it contains :
Treasure Maps, Survey (craft) map, Style Motif Fragments (Dwemer, Glass, & the future Akaviri, Mercenary, etc ..), Recipe Fragments (Ambrosia recipe), Imperial City PVP Trophys (Teeths, Claws, Ether, etc), Imperial City PVE Trophies (Daedric Shackles & Embers), Quest Reward Trophies (thus given at each public delve).

- Keybindings are back. You can set a keybind per profile, it will switch (& execute if you're at bank) the associated profile

- UI width is a little bit wider
- Option panel is now correctly synced with your choice when using arrows to move to next or previous profile in UI

- Added a global function BankManagerRevived_inProgress() which will return a boolean to indicate if BMR is actually moving items & currencies. This one is intended to 3rd party addons which may scan bag and bank moves. (if BankManagerRevived_inProgress and BankManagerRevived_inProgress() then ... end)

4.0.9
- Step for gold sliders is now 250g instead of 1000g

4.0.8
- Added an option in currency panels to "Keep in Bank" instead of "Keep in Bag" for users who prefer to get a static amount in bank instead of having a static amount in bag
- Fixed last labels in Blacksmithing submenus.

4.0.7
- Crafting categories are no more misslabeled (due to an obvious ZOS bug)
- Stacking is a bit more effective when having multiple combinaison of stacks in source and destination bags (Due to a second obvious ZOS bug)
- Added Raw Material and Refined Material as metafilters for Blacksmithing/Clothier/WoodWorking
- Junk items are no more moved
- Fixed a little bug with potency rules (due to an obvious bug of my brain).

4.0.6
- UI is smaller, movable and position is saved when moving it
- You can now scroll on the UI button (the chest) to switch between profiles

4.0.5
- Tiny fix for automatic interaction when having multiple profiles defined

4.0.4
- German translation re-added. Many thanks to Medallyonify!

- Users who wants to keep 0 currency in their bag must now check "Don't Keep any ...". A "Keep currency" slider set to 0 now has no effect. The option "Don't Keep any ..." is only available if "Keep currency" is set to 0. This is intended to keep the default value to "uninitialized state".
- Added "All" metarules for Alchemy (Reagents + Solvants), Enchanting (Runes + Glyphs), and Material (Raw material + Refined Material) for Woodworking, Blacksmithing and Clothier. Please note that "All" rules are executed after other ones.
- Medium armor block has been moved before clothier material block, just next to light armors

4.0.3
- Fixed FCO ItemSaver integration
- Dropped missing debug introduced by last version

4.0.2
- "Fill-up to" option fixed for currencies
- Added Glyphs rules in Enchanting submenu
- Fixed wrong summary for currencies moves (even if they were correctly moved).

4.0.1
Complete rewrite of the addon. Rules have been resetted, some removed, lot added. UI looks bit different, see addon description for more details.

3.0.27
Updated to API 100012.

3.0.26
Added "Crown Repair Kits" to "Repair Kits" filter.
Added 2 new subfilters: "Trophy Fish" and "Collectibles". All items have NOT been added yet!
Added "Chattering Skull", "Inert Egg" and "Perfectly Balanced Gyro" to "Collectibles" filter.
Updated to libAddonMenu 2.0 r18.

3.0.25
Blocked moving stolen items to the bank as it's not allowed.
Removed reference to outdated and not used LibAddonMenu 1.0.

3.0.24
Changed max stack size to 200 to accomodate the new max stack sizes.
Changed so editing settings with a triangle mark (warning) will do a reloadui immediately.

3.0.23
Ready for Update 6/API 100011 (v1.6.x).

3.0.22
Updated french translation, thanks to solaxx :)
Removed a test function I forgot about. It caused other addons to fail.

3.0.21
Fixed an error that occured ONLY on new characters and ONLY on french clients.

3.0.20
Updated included LibAddonMenu2.0 to r17 (latest).
Added more trophys to the filter.
* NOTE! Treasure maps are cought by the filter too at the moment.
Removed Vanity Pets, as they will not be in the inventory/bank anyway after Update 6.

3.0.19
Added Nirncrux materials submenu.
Changed status messages, so only relevant info is shown (no more "Nothing stacked" messages).

3.0.18
Assigned Nirnroot Wine as a "Trophy"
Assigned Shadowsilk Gem as a "Trophy"
Made recognition of Dwemer Frames language independant.
Made recognition of Lockpicks language independant.
Correctly assigned all gear repair kits to "Repair Kits" (language independant).
Added new category: "Vanity Pets" (still miss Item Link ID's for some of these. I post what I have in comments).

3.0.17
Moved "FCO ItemSaver" to profile specific settings. NOTE: Default is ON!
Moved "Item Saver" to profile specific settings. NOTE: Default is ON!

3.0.16
Fixed a mistake that made stacking fail at times.

3.0.15
Added support for FCO ItemSaver.
Finetuned some settings.

3.0.14
Fixed negative values, so it transfers in the opposite direction.

3.0.13
Added shortcut key to the button tooltips.
Fixed a few misspellings in english.

3.0.12
Fixed issue with "current profile" resetting to default while doing settings.

3.0.11
Restored old gold transfer functionality.
Improved gold transfer status messages to be more informative.
Updated German translation (Thanks Balver).

3.0.10
Added a setting so you can choose if you ALWAYS want to transfer gold, just keeping minimum set.
Added so you can change the settings of ALL your profiles WITHOUT having to reload (thanks for the tip Garkin).
Updated German translation fully (Thanks Balver).
Fixed so old delay settings are corrected if below 20 as it can cause a spam kick from the server.

3.0.9
Fixed a mistake causing some shortcuts to fail.

3.0.8
Removed some useless status messages.
Changed so gold is only moved when there is enough to move the FULL amount while KEEPING minimum set.
Fixed so "Replace all settings" is reset when changing a sub-setting.
Added Dwemer Frames as a seperate setting (was covered by "Style Materials" before).
Renamed "Repair Items" to "Door and Wall Repairs" in "OTHERS".
Added "Repair Kits" under "OTHERS".
Added shortcut keys for profiles. Set them in Controls > Keybindings.
Updated screenshots on the addon page.

3.0.7
Improved status messages further.

3.0.6
Fixed missing text for all non-english languages. Sorry about that.
Changed "Clothier" to "Clothing" in settings.

3.0.5 MAJOR UPDATE! (thanks to QuadroTony for testing)
Switched settings to use LibAddonMenu-2.0.
Added support for Item Saver marked items.
Added a Dwemer Materials submenu (only scrap is there for now).
Increased the maximum number of profiles to 10.
Changed so buttons window scales to the number of profile buttons.
Added new buttons for the 10 profiles.
Fixed "Replace all settings" so they stick.
Increased minimum delay on transfers to avoid kick for spam.
Changed a lot of status messages to look better/make more sense.
Removed all Guild Bank functions as they never worked.
Removed "Armor Booster" as no such thing exists in the game.
Removed "Weapon Booster" as no such thing exists in the game.
Removed "Enchantment Booster" as no such thing exists in the game.
Removed "Poison" as no such thing exists in the game.

2.9.14
Updated for compability with API100010 (v1.5.x).

2.9.13
Fixed a problem that made transfers fail silently (thanks for the problem solving to jesaul and Garkin).

2.9.12
Changed minimum time between bank <> inventory gold transfers to 0.
Changed so IF you have below the minimum amount of gold set, then it moves gold the other way IF there is enough gold.

2.9.11
There was a conflict with a global value across several addons. This hopefully fixes it.

2.9.10
Temporary fixed the issue by forcing english.

2.9.9
HOPEFULLY fixed the issue on non-english clients, as I added a fallback in case of missing language info.

2.9.8
HOPEFULLY fixed an issue on non-english clients.

2.9.7
Fixed a few mistakes in first release, including confusing naming, sorry.

2.9.6
Updated to comply with ESO v1.4.x.
Optional Files (0)


Archived Files (57)
File Name
Version
Size
Author
Date
8.2
163kB
SnowmanDK
03/27/17 05:46 PM
8.1
163kB
SnowmanDK
03/27/17 04:13 PM
8
163kB
SnowmanDK
03/25/17 02:05 PM
7
145kB
SnowmanDK
09/12/16 02:41 AM
6
145kB
SnowmanDK
08/09/16 06:37 AM
5
147kB
SnowmanDK
06/06/16 03:19 AM
4.6
148kB
SnowmanDK
05/11/16 11:27 PM
4.5
143kB
SnowmanDK
03/14/16 12:18 PM
4.4
143kB
SnowmanDK
03/13/16 11:02 AM
4.3.2
142kB
SnowmanDK
03/10/16 10:06 AM
4.3.1
142kB
SnowmanDK
11/28/15 01:15 PM
4.3
141kB
SnowmanDK
11/25/15 04:49 PM
4.2.1
139kB
SnowmanDK
11/09/15 09:56 AM
4.1
135kB
SnowmanDK
11/02/15 12:36 PM
4.0.10
135kB
SnowmanDK
10/29/15 12:46 PM
4.0.9
134kB
SnowmanDK
10/29/15 03:44 AM
4.0.8
134kB
SnowmanDK
10/28/15 06:38 PM
4.0.7
133kB
SnowmanDK
10/28/15 05:57 PM
4.0.6
132kB
SnowmanDK
10/27/15 05:25 AM
4.0.5
132kB
SnowmanDK
10/26/15 12:41 PM
4.0.4
132kB
SnowmanDK
10/26/15 05:03 AM
4.0.3
131kB
SnowmanDK
10/25/15 05:24 PM
4.0.2
131kB
SnowmanDK
10/25/15 04:58 PM
4.0.1
131kB
SnowmanDK
10/25/15 11:24 AM
3.0.27
360kB
SnowmanDK
08/31/15 06:28 PM
3.0.26
361kB
SnowmanDK
06/15/15 11:15 AM
3.0.25
354kB
SnowmanDK
03/06/15 04:28 PM
3.0.24
354kB
SnowmanDK
03/04/15 09:32 AM
3.0.23
354kB
SnowmanDK
03/03/15 11:45 AM
3.0.22
354kB
SnowmanDK
03/02/15 01:20 PM
3.0.21
354kB
SnowmanDK
03/01/15 07:51 AM
3.0.20
354kB
SnowmanDK
02/27/15 11:12 AM
3.0.19
350kB
SnowmanDK
02/17/15 03:37 PM
3.0.19
350kB
SnowmanDK
02/17/15 03:33 PM
3.0.18
349kB
SnowmanDK
01/09/15 12:11 PM
3.0.17
349kB
SnowmanDK
01/07/15 03:34 PM
3.0.16
349kB
SnowmanDK
12/28/14 09:16 AM
3.0.15
349kB
SnowmanDK
12/27/14 09:25 AM
3.0.14
348kB
SnowmanDK
12/18/14 04:59 PM
3.0.13
348kB
SnowmanDK
12/07/14 06:22 AM
3.0.12
348kB
SnowmanDK
12/06/14 11:07 AM
3.0.11
348kB
SnowmanDK
12/06/14 02:21 AM
3.0.10
347kB
SnowmanDK
12/04/14 06:44 PM
3.0.9
347kB
SnowmanDK
12/04/14 01:10 PM
3.0.8
347kB
SnowmanDK
12/04/14 08:11 AM
3.0.7
345kB
SnowmanDK
12/02/14 11:36 AM
3.0.6
345kB
SnowmanDK
11/30/14 10:49 AM
3.0.5
345kB
SnowmanDK
11/29/14 04:44 PM
2.9.14
493kB
SnowmanDK
11/03/14 02:53 PM
2.9.13
493kB
SnowmanDK
10/11/14 04:48 PM
2.9.12
493kB
SnowmanDK
09/22/14 08:14 PM
2.9.11
493kB
SnowmanDK
09/22/14 04:55 PM
2.9.10
493kB
SnowmanDK
09/22/14 04:11 PM
2.9.9
493kB
SnowmanDK
09/22/14 01:18 PM
2.9.8
493kB
SnowmanDK
09/22/14 12:10 PM
2.9.7
493kB
SnowmanDK
09/15/14 12:44 PM
2.9.6
493kB
SnowmanDK
09/15/14 11:37 AM


Post A Reply Comment Options
Unread Yesterday, 08:24 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 54
Uploads: 3
Re: Re: Found something weird

Originally Posted by Ayantir
I do agree that I don't have no idea about this problem. What is your ruleset about this item?
Adamantite: Pull from Bank

Style Material Options:
Only if not full stack: OFF
Max Stacks: 10
Associated Guild Bank: -blank-
All: -blank-

Profile's Options:
Automatic Transfer when opening bank: OFF
Display Detailed moves: ON
Display Failed moves: OFF
Display Summary: ON
Don't move protected items: OFF
Don't move items moved by another source: ON
Time before working when opening banks: 2
Keep free slots in my bags: 0
Delay between moves: 0
Report comment to moderator  
Reply With Quote
Unread 08/22/17, 06:09 AM  
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 929
File comments: 1425
Uploads: 31
Re: Found something weird

Originally Posted by tomtomhotep


I clicked your big gold treasure-chest button 4 times, then clicked the item link in the chat.

Notice where the tooltip says the items are, compared to what BMR said in chat.
I do agree that I don't have no idea about this problem. What is your ruleset about this item?

For the other requests, I'll have time to update this addon this week, so I'll try to answer to the requests posted.
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil
Last edited by Ayantir : 08/22/17 at 06:10 AM.
Report comment to moderator  
Reply With Quote
Unread 08/21/17, 04:26 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 54
Uploads: 3
Found something weird



I clicked your big gold treasure-chest button 4 times, then clicked the item link in the chat.

Notice where the tooltip says the items are, compared to what BMR said in chat.
Report comment to moderator  
Reply With Quote
Unread 08/17/17, 01:21 PM  
Daxxie

Forum posts: 0
File comments: 12
Uploads: 0
Re: Feature Request

Originally Posted by static_recharge
For common items like soul gems, repair kits, lockpicks, etc. it would be nice to be able to select a keep quantity like you allow with gold so that I can set how much I want to carry and the rest will be put into a bank.

Thanks again!
I would find this extremely useful as well. Same with potions and food, choose which ones to refill my character's inventory from extra in the bank.

Thanks for considering!
Daxxie
Report comment to moderator  
Reply With Quote
Unread 07/31/17, 12:54 AM  
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 929
File comments: 1425
Uploads: 31
Originally Posted by tomtomhotep
This material:



Is missing from this area of your add-on settings panel:




Just wanted to point it out.
Thank you, i'll have a look (and same for all other comments).
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil
Report comment to moderator  
Reply With Quote
Unread 07/30/17, 02:55 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 54
Uploads: 3
This material:



Is missing from this area of your add-on settings panel:




Just wanted to point it out.
Report comment to moderator  
Reply With Quote
Unread 07/08/17, 05:07 PM  
static_recharge
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 33
Uploads: 3
Bug? and Feature Request

Hey there, first I would just like to say awesome addon! I have an issue that is either a bug or I'm just not setting it up right. When I select Intricate items (any type) to be moved to a guild bank they don't move, same goes for any armor or weapon actually.

Also, can we please get support for regular repair kits? (not just alliance ones). For common items like soul gems, repair kits, lockpicks, etc. it would be nice to be able to select a keep quantity like you allow with gold so that I can set how much I want to carry and the rest will be put into a bank.

Thanks again!
Report comment to moderator  
Reply With Quote
Unread 07/02/17, 10:03 AM  
GizmoDuck

Forum posts: 0
File comments: 100
Uploads: 0
Originally Posted by Ayantir
Originally Posted by Hurdoc
Is there a setting I am missing? The furnishing materials (e.g. alchemical resin) are not transferring to bank. Or are they not meant to?
I agree, I'll add something and revamp a bit the thing. The housing materials squat the other materials, we can now detect them a bit more precisely.
Same issue, items won't get touched.
Alchemical Resin
Bast
Clean Pelt
Decorative Wax
Heartwood
Mundane Rune
Regulus
Report comment to moderator  
Reply With Quote
Unread 06/08/17, 10:56 AM  
Dusel

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Ayantir
Thank you, I'll update this evening with a few more things in case of.
Sounds great, thank you!

----

One more think I stumpled upon: In crafting writs in German the quest text is like "craft one Trank der Ausdauerverwüstung yada yada", where Trank der Ausdauerverwüstung is the name of the item.

BMR will take one Trank der Ausdauerverwüstung but also one Trank der Ausdauer from the bank, because both are matching the pattern.

This solved it for me:

Lua Code:
  1. local itemName = " " .. zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemLinkName(itemLink))
  2. itemName = itemName.gsub(itemName, "[%-]", "") .. "[a-z]?[^a-zA-Z]"

in IsWritItem().

The [a-z]? is important because I found instances where the item name in the quest log was different from the real item name - they appended an "s" or "n" to the item name. E.g.: One item is called Zitrusblütenmazte but the quest calls it Zitrusblütenmazten. Without this, IsWritItem() couldn't find the items anymore.

So this pattern is looking for the exact item name that may have one char more at most.

Edit: Changed the pattern to solve all variations I found.
__________________
Developer of the ElderScrollsBote.de Skill Calculator. Check out my WordPress Plugin ESO Widgets.
Last edited by Dusel : 06/11/17 at 02:10 AM.
Report comment to moderator  
Reply With Quote
Unread 06/06/17, 05:07 PM  
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 929
File comments: 1425
Uploads: 31
Originally Posted by Hurdoc
Is there a setting I am missing? The furnishing materials (e.g. alchemical resin) are not transferring to bank. Or are they not meant to?
I agree, I'll add something and revamp a bit the thing. The housing materials squat the other materials, we can now detect them a bit more precisely.
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil
Report comment to moderator  
Reply With Quote
Unread 06/06/17, 04:43 PM  
Hurdoc

Forum posts: 0
File comments: 5
Uploads: 0
Is there a setting I am missing? The furnishing materials (e.g. alchemical resin) are not transferring to bank. Or are they not meant to?
Report comment to moderator  
Reply With Quote
Unread 06/06/17, 08:17 AM  
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 929
File comments: 1425
Uploads: 31
Originally Posted by Dusel
Just to confirm: Subscriber Bank works wonderful now. Thanks for your work!

I found one other issue: If an item name for writs contains hyphens, string.find() can't find it. Since hyphens have a special meaning they need to be escaped or removed. I solved it by adding two lines of code:

1) Removing hyphens from conditionText in BuildWritsItems() (BankManager.lua):

Lua Code:
  1. if conditionText ~= "" and current < max then
  2.     conditionText = string.gsub(conditionText, "*", " ") -- First is a NO-BREAK SPACE, 2nd a SPACE, found somes.
  3.     conditionText = string.gsub(conditionText, "[%-]", "") -- Remove hyphens
  4.     table.insert(BankManagerRules.static.special.writsQuests, {text = conditionText, qtyToMove = max})
  5.     table.insert(BankManagerRules.static.special.writsQuestsGlyphs, {text = conditionText, qtyToMove = max})
  6.     table.insert(BankManagerRules.static.special.writsQuestsPots, {text = conditionText, qtyToMove = max})
  7.     shouldBeWatched = true
  8. end

2) Removing hyphens from item names in IsWritItem() (BankManagerRules.lua):

Lua Code:
  1. local itemName = " " .. zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemLinkName(itemLink))
  2. itemName = itemName.gsub(itemName, "[%-]", "")

I hope this helps.
Thank you, I'll update this evening with a few more things in case of.
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil
Report comment to moderator  
Reply With Quote
Unread 06/06/17, 04:45 AM  
Dusel

Forum posts: 0
File comments: 3
Uploads: 0
Just to confirm: Subscriber Bank works wonderful now. Thanks for your work!

I found one other issue: If an item name for writs contains hyphens, string.find() can't find it. Since hyphens have a special meaning they need to be escaped or removed. I solved it by adding two lines of code:

1) Removing hyphens from conditionText in BuildWritsItems() (BankManager.lua):

Lua Code:
  1. if conditionText ~= "" and current < max then
  2.     conditionText = string.gsub(conditionText, "*", " ") -- First is a NO-BREAK SPACE, 2nd a SPACE, found somes.
  3.     conditionText = string.gsub(conditionText, "[%-]", "") -- Remove hyphens
  4.     table.insert(BankManagerRules.static.special.writsQuests, {text = conditionText, qtyToMove = max})
  5.     table.insert(BankManagerRules.static.special.writsQuestsGlyphs, {text = conditionText, qtyToMove = max})
  6.     table.insert(BankManagerRules.static.special.writsQuestsPots, {text = conditionText, qtyToMove = max})
  7.     shouldBeWatched = true
  8. end

2) Removing hyphens from item names in IsWritItem() (BankManagerRules.lua):

Lua Code:
  1. local itemName = " " .. zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemLinkName(itemLink))
  2. itemName = itemName.gsub(itemName, "[%-]", "")

I hope this helps.
__________________
Developer of the ElderScrollsBote.de Skill Calculator. Check out my WordPress Plugin ESO Widgets.
Report comment to moderator  
Reply With Quote
Unread 06/02/17, 07:15 AM  
Gamer1986PAN

Forum posts: 34
File comments: 171
Uploads: 0
Originally Posted by Ayantir
For the new subscriber bank.. it should be okay. i've tested with both subscriber and non subscriber account allmost every case and everything seems to be working nicely.
Confirmed -> THX
Report comment to moderator  
Reply With Quote
Unread 06/01/17, 08:12 PM  
cosmicdan

Forum posts: 0
File comments: 14
Uploads: 0
Originally Posted by Ayantir
Just to say that I finally didn't added an option for the set switch because it would have required that I change things I don't want to change.
it'll come later in another way.

For the new subscriber bank.. it should be okay. i've tested with both subscriber and non subscriber account allmost every case and everything seems to be working nicely.
Really? You couldn't just add a boolean check to each GetItemLinkSetInfo line that depends on a checkbox? Jeez, LUA is even worse a language than I thought!

Alright, I guess I will just have to manually comment-out those line each time you update. Thanks anyway.

EDIT: I still get random heavy armor that just alternates push/pull every time I open my bank, though; doesn't seem to follow any rule.
Last edited by cosmicdan : 06/02/17 at 02:15 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.