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Homestead (2.7)
Updated:03/27/17 05:46 PM
Created:09/15/14 11:37 AM
Monthly downloads:1,393
Total downloads:74,902
Favorites:202
MD5:
Bank Manager Revived  Popular! (More than 5000 hits)
Version: 8.2
by: SnowmanDK, Ayantir
Bank Manager Revived will help you manage your Bank & your guild bank


It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.





Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized
  • Pull your writs items needed for quests

Profile support
  • Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
  • 2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.

Styles stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of tremps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
  • Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
  • Same as blacksmithing

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged


Your OWN rules

  • The Rule writer permit to advanced users to write their own rules. Few things to consider.
    User have to decide for all rules if they should be run before or after the standard ones embedded with the addon
    After hitting "enter" or at the lost of the focus (by clicking elsewhere), rule is analyzed. If this one is correct, a recap is shown. If the editbox get stripped, that's because you mistyped a rule.

    Syntax :

    Very basic :

    CONDITION : ACTION

    What is CONDITION ?
    • Condition is a list of 1+ conditions separated by the symbol +
    • Each condition MUST be filled in order to do the ACTION.



    The items which won't be NEVER moved :
    • The items marked as Junk
    • The Crown Store items
    • The items that are bound to your backpack
    • The Locked Items (by the lock function of ESO, ItemSaver or FCO ItemSaver).

    Weapons / Armors / Jewels : The SET Information.
    • Per default, for Weapons, Armors and Jewels, BMR won't move items which are part of a set. But you'll be able to move them even if you want with a special keyword.

    Some Keywords will require an additional info with a Comparison operator OR a list of valid values.
    • Per example the keyword QUALITY will require a logical operator followed by the concerned quality.
      You can use < > <= >= == ~= as operator.
      == means equal and ~= means different
    • Operator == accept multiple values separated by a comma ,

    Case sensitive ?
    • No. Type as you want.


    Before starting with the list : 2 examples :

    ARMOR HEAVY + QUALITY == YELLOW : PUSH
    It means that this rule will push to bank all heavy armors with a quality strictly equal to yellow

    RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL
    It means that this rule will pull from bank Maximum 2 researchable shields with a quality green OR white which are from a basic style.


    List of keywords

    Please note that some keywords accept optional parameters.

    ARMOR : The armors of the game.
    Optional:
    • LIGHT : The light armors
    • MEDIUM : The medium armors
    • HEAVY : The heavy armors

    WEAPON : The weapons of the game : Please note: Shield IS a weapon.
    Optional:
    • SMITHING : The weapons made at smithing station. (1/2H Sword, Axe, Mace, Dagger).
    • 1HSWORD : Sword 1 handed
    • 2HSWORD : Sword 2 handed
    • 1HAXE : Axe 1 handed
    • 2HAXE : Axe 2 handed
    • 1HMACE : Mace 1 handed
    • 2HMACE : Mace 2 handed
    • DAGGER : Daggers
    • WOODWORKING : The weapons made at woodworking station. (staff + bows + shields).
    • STAFF : The staffs (Ice, Fire, Storm, Resto)
    • INFERNOSTAFF Inferno staff
    • ICESTAFF : Ice staff
    • LIGHTNINGSTAFF Lightning staff
    • BOW : The bows
    • SHIELD : The Shields


    RECIPE : Recipes of the game
    • FOOD : Food recipes
    • DRINK : Drink Recipes
    • FURNITURE : Furniture recipes


    QUALITY
    Mandatory parameter (with an operator)
    • GREY
    • WHITE
    • GREEN
    • BLUE
    • PURPLE
    • YELLOW

    MAXIMUM : Maximum count if items to move (even if there is more to move).
    Mandatory parameter (without an operator)
    • A valid number between 1 and 10000. Please note, no space, no commas 10000 is valid, 10 000 is invalid, 10,000 is also invalid


    ITEM : An item identified by its name
    Mandatory parameter : Name of the item between double quotes. ex ITEM "Nirnroot".
    This is a totally static thing. if zenimax change the item name, the rule will need to be redo. If there is multiple items with same names, all items will be triggered (ex: potions).





    What is ACTION ?

    Action is at your choice :
    • PUSH : It will push the item(s) into your bank.
    • PULL : It will push the item(s) into your bank.
    • PUSH BANK AND "The Name of My Guild Bank" : It will push the item into your Bank, and if the stack count defined in ACTION is hitted, will be pushed into the concerned Guild bank. Ex: PUSH BANK AND "Imperial Traders"
    • PUSH TO "The Name of My Guild Bank" : It will push the item into the concerned Guild bank. Ex: PUSH TO "Warehouse Lovers"








For all thoses actions, you can either choose to push to bank, pull from bank, push to guild bank, or push to your bank first and let the modulo to your guild bank or as is in your bag.

Every group of rules can be linked to a specific bank allowing you to use multiple Guild Banks for specific rules aswell.
8.2
- Reverted a little error for ingredients handling.
- Really suppressed trophyQuests filter
- Fixed a tiny typo for Potions label rule in FR/DE languages.

8.1
- Added Housing Subcategory
- Added a rule to move Housing Known recipes
- Added a rule to move Housing Unknown recipes
- Added a rule to move Housing Furnitures
- Added a rule to move Housing Ingredients
- Added a rule to move Master Writs

8
- API Update
- Lib Update
- Filter trophyICPVP (Bones, Ether, etc) has been removed has the items doesn't drop anymore. To move IC Key fragments, please use trophyICPVE filter.
- Filter trophyQuests has been removed has the items are now handled by memento system.
- Filters trophyFragRecipe has been a little bit improved, even if there was no collision.
- Filters trophyFragMotifs has been fixed, because its type had changed by ZOS and now include all Style Motif Fragments. Please note that some Motifs Fragments are bound to backpack and cannot be moved to banks.
- Filters trophySurveys has been fixed, and don't touch anymore Thiefs Edicts.
- Filter cookingRecipeKnown / cookingRecipeUnknown don't move anymore Furniture recipes.
- Fix for import setting option between characters.

7
- API Update
- Added few raw stylestones introduced by last DLCs

6
- API & Lib Update

5
- API Update
- Poisons Solvants are now handled by same rules than Potions Solvants. (All metafilter and each solvant level rule).

4.6
- Fix for slowdowns (crahs) at bank for some users
- Fix for a rare case where the addon wasn't doing anything more after leaving bank

4.5
- Option to add a delay (in ms) added. 0 per default. Set it to 10ms to avoid freeze/crashes, and more if you often move 100+ different items in a row to avoid "Spam kick".

4.4
- Added specific option for Aspect rune "Ta". Please note that "Aspect Runestones" rule won't move anymore this item. You can also choose guild and stack option for this new rule. It is located at the bottom of Enchanting submenu.
- Added option for Psijik Ambrosia. Please note that the item cannot be moved per unit, but only per stack.
- Due to ZOS restriction, you'll be kicked if moving more than 100 items in less than 10 seconds. BMR will now stop at 98 items, and warn you. You'll need to wait 10s to re-execute BMR again, or you'll be kicked
- Tiny fix to Medium armors.
- Added a check to handle a rare Lua error still unsolved.
- Updated LibAddonMenu library

4.3.2
Bumped to API 100014.

4.3.1
- Writs quests now recognize Glyphs & Potions needed for the quest
- Soul gems have been splitted into 2 options, charged ones and empty ones. you'll need to reactivate the rule

4.3
- Added a new filter for writs quests. If you got a writ quest and this filter activated, BMR will pull the needed quantity to your bag. please note that BMR will only move reagents, solvants, runes, food & drinks and can fail for food and drinks for the cooking writ due to mistranslations if you play in german or french.

- Added an option to do not overfill your destination bag (bank or bag). BMR won't push items if they need a new slot and space is inferior to the threshold set
- Added an option to set the delay when bank and guild bank is opened. Consider that decreasing too much can cause bugs.
- Added an option to do not display non-moved items. Please note that "non moved notices" are displayed only when destination bag is full (or when overfill limit is reached).
- Roomba restack is now made only if BMR has moved items
- Profiles submenu is now displayed first in list and top options are now subcategorized after profiles submenu


4.2.1
- Guild Bank Support. Choose an associated guild for some rules, choose to configure BMR to push to Guild bank or both banks and BMR will push items or the modulo in the desired Guild Bank.
- CraftStore 3.30 compatibility
- Fix for Matarials meta rules which were not receiving the correct value of "Only if full stack" option and "Max stacks" option
- Items moved by another addons while interacting at bank are no longer moved
- BMR options are now accessible by /bmr
- Tiny optimizations


4.1
- API Bump
- Added raw materials and associated rules relative to Orsinium
- Dynamic addition of new styles (even without updating \o/)
- Little fix to the checking engine, BMR should only display that it din't moved an item only when your bag (or bank) is full
- Tiny fixes

4.0.10
- Trophy rules have been expanded :
Trophy rule in Misc section no longer exists
A New Trophy category has been added, it contains :
Treasure Maps, Survey (craft) map, Style Motif Fragments (Dwemer, Glass, & the future Akaviri, Mercenary, etc ..), Recipe Fragments (Ambrosia recipe), Imperial City PVP Trophys (Teeths, Claws, Ether, etc), Imperial City PVE Trophies (Daedric Shackles & Embers), Quest Reward Trophies (thus given at each public delve).

- Keybindings are back. You can set a keybind per profile, it will switch (& execute if you're at bank) the associated profile

- UI width is a little bit wider
- Option panel is now correctly synced with your choice when using arrows to move to next or previous profile in UI

- Added a global function BankManagerRevived_inProgress() which will return a boolean to indicate if BMR is actually moving items & currencies. This one is intended to 3rd party addons which may scan bag and bank moves. (if BankManagerRevived_inProgress and BankManagerRevived_inProgress() then ... end)

4.0.9
- Step for gold sliders is now 250g instead of 1000g

4.0.8
- Added an option in currency panels to "Keep in Bank" instead of "Keep in Bag" for users who prefer to get a static amount in bank instead of having a static amount in bag
- Fixed last labels in Blacksmithing submenus.

4.0.7
- Crafting categories are no more misslabeled (due to an obvious ZOS bug)
- Stacking is a bit more effective when having multiple combinaison of stacks in source and destination bags (Due to a second obvious ZOS bug)
- Added Raw Material and Refined Material as metafilters for Blacksmithing/Clothier/WoodWorking
- Junk items are no more moved
- Fixed a little bug with potency rules (due to an obvious bug of my brain).

4.0.6
- UI is smaller, movable and position is saved when moving it
- You can now scroll on the UI button (the chest) to switch between profiles

4.0.5
- Tiny fix for automatic interaction when having multiple profiles defined

4.0.4
- German translation re-added. Many thanks to Medallyonify!

- Users who wants to keep 0 currency in their bag must now check "Don't Keep any ...". A "Keep currency" slider set to 0 now has no effect. The option "Don't Keep any ..." is only available if "Keep currency" is set to 0. This is intended to keep the default value to "uninitialized state".
- Added "All" metarules for Alchemy (Reagents + Solvants), Enchanting (Runes + Glyphs), and Material (Raw material + Refined Material) for Woodworking, Blacksmithing and Clothier. Please note that "All" rules are executed after other ones.
- Medium armor block has been moved before clothier material block, just next to light armors

4.0.3
- Fixed FCO ItemSaver integration
- Dropped missing debug introduced by last version

4.0.2
- "Fill-up to" option fixed for currencies
- Added Glyphs rules in Enchanting submenu
- Fixed wrong summary for currencies moves (even if they were correctly moved).

4.0.1
Complete rewrite of the addon. Rules have been resetted, some removed, lot added. UI looks bit different, see addon description for more details.

3.0.27
Updated to API 100012.

3.0.26
Added "Crown Repair Kits" to "Repair Kits" filter.
Added 2 new subfilters: "Trophy Fish" and "Collectibles". All items have NOT been added yet!
Added "Chattering Skull", "Inert Egg" and "Perfectly Balanced Gyro" to "Collectibles" filter.
Updated to libAddonMenu 2.0 r18.

3.0.25
Blocked moving stolen items to the bank as it's not allowed.
Removed reference to outdated and not used LibAddonMenu 1.0.

3.0.24
Changed max stack size to 200 to accomodate the new max stack sizes.
Changed so editing settings with a triangle mark (warning) will do a reloadui immediately.

3.0.23
Ready for Update 6/API 100011 (v1.6.x).

3.0.22
Updated french translation, thanks to solaxx :)
Removed a test function I forgot about. It caused other addons to fail.

3.0.21
Fixed an error that occured ONLY on new characters and ONLY on french clients.

3.0.20
Updated included LibAddonMenu2.0 to r17 (latest).
Added more trophys to the filter.
* NOTE! Treasure maps are cought by the filter too at the moment.
Removed Vanity Pets, as they will not be in the inventory/bank anyway after Update 6.

3.0.19
Added Nirncrux materials submenu.
Changed status messages, so only relevant info is shown (no more "Nothing stacked" messages).

3.0.18
Assigned Nirnroot Wine as a "Trophy"
Assigned Shadowsilk Gem as a "Trophy"
Made recognition of Dwemer Frames language independant.
Made recognition of Lockpicks language independant.
Correctly assigned all gear repair kits to "Repair Kits" (language independant).
Added new category: "Vanity Pets" (still miss Item Link ID's for some of these. I post what I have in comments).

3.0.17
Moved "FCO ItemSaver" to profile specific settings. NOTE: Default is ON!
Moved "Item Saver" to profile specific settings. NOTE: Default is ON!

3.0.16
Fixed a mistake that made stacking fail at times.

3.0.15
Added support for FCO ItemSaver.
Finetuned some settings.

3.0.14
Fixed negative values, so it transfers in the opposite direction.

3.0.13
Added shortcut key to the button tooltips.
Fixed a few misspellings in english.

3.0.12
Fixed issue with "current profile" resetting to default while doing settings.

3.0.11
Restored old gold transfer functionality.
Improved gold transfer status messages to be more informative.
Updated German translation (Thanks Balver).

3.0.10
Added a setting so you can choose if you ALWAYS want to transfer gold, just keeping minimum set.
Added so you can change the settings of ALL your profiles WITHOUT having to reload (thanks for the tip Garkin).
Updated German translation fully (Thanks Balver).
Fixed so old delay settings are corrected if below 20 as it can cause a spam kick from the server.

3.0.9
Fixed a mistake causing some shortcuts to fail.

3.0.8
Removed some useless status messages.
Changed so gold is only moved when there is enough to move the FULL amount while KEEPING minimum set.
Fixed so "Replace all settings" is reset when changing a sub-setting.
Added Dwemer Frames as a seperate setting (was covered by "Style Materials" before).
Renamed "Repair Items" to "Door and Wall Repairs" in "OTHERS".
Added "Repair Kits" under "OTHERS".
Added shortcut keys for profiles. Set them in Controls > Keybindings.
Updated screenshots on the addon page.

3.0.7
Improved status messages further.

3.0.6
Fixed missing text for all non-english languages. Sorry about that.
Changed "Clothier" to "Clothing" in settings.

3.0.5 MAJOR UPDATE! (thanks to QuadroTony for testing)
Switched settings to use LibAddonMenu-2.0.
Added support for Item Saver marked items.
Added a Dwemer Materials submenu (only scrap is there for now).
Increased the maximum number of profiles to 10.
Changed so buttons window scales to the number of profile buttons.
Added new buttons for the 10 profiles.
Fixed "Replace all settings" so they stick.
Increased minimum delay on transfers to avoid kick for spam.
Changed a lot of status messages to look better/make more sense.
Removed all Guild Bank functions as they never worked.
Removed "Armor Booster" as no such thing exists in the game.
Removed "Weapon Booster" as no such thing exists in the game.
Removed "Enchantment Booster" as no such thing exists in the game.
Removed "Poison" as no such thing exists in the game.

2.9.14
Updated for compability with API100010 (v1.5.x).

2.9.13
Fixed a problem that made transfers fail silently (thanks for the problem solving to jesaul and Garkin).

2.9.12
Changed minimum time between bank <> inventory gold transfers to 0.
Changed so IF you have below the minimum amount of gold set, then it moves gold the other way IF there is enough gold.

2.9.11
There was a conflict with a global value across several addons. This hopefully fixes it.

2.9.10
Temporary fixed the issue by forcing english.

2.9.9
HOPEFULLY fixed the issue on non-english clients, as I added a fallback in case of missing language info.

2.9.8
HOPEFULLY fixed an issue on non-english clients.

2.9.7
Fixed a few mistakes in first release, including confusing naming, sorry.

2.9.6
Updated to comply with ESO v1.4.x.
Optional Files (0)


Archived Files (56)
File Name
Version
Size
Author
Date
8.1
163kB
SnowmanDK
03/27/17 04:13 PM
8
163kB
SnowmanDK
03/25/17 02:05 PM
7
145kB
SnowmanDK
09/12/16 02:41 AM
6
145kB
SnowmanDK
08/09/16 06:37 AM
5
147kB
SnowmanDK
06/06/16 03:19 AM
4.6
148kB
SnowmanDK
05/11/16 11:27 PM
4.5
143kB
SnowmanDK
03/14/16 12:18 PM
4.4
143kB
SnowmanDK
03/13/16 11:02 AM
4.3.2
142kB
SnowmanDK
03/10/16 10:06 AM
4.3.1
142kB
SnowmanDK
11/28/15 01:15 PM
4.3
141kB
SnowmanDK
11/25/15 04:49 PM
4.2.1
139kB
SnowmanDK
11/09/15 09:56 AM
4.1
135kB
SnowmanDK
11/02/15 12:36 PM
4.0.10
135kB
SnowmanDK
10/29/15 12:46 PM
4.0.9
134kB
SnowmanDK
10/29/15 03:44 AM
4.0.8
134kB
SnowmanDK
10/28/15 06:38 PM
4.0.7
133kB
SnowmanDK
10/28/15 05:57 PM
4.0.6
132kB
SnowmanDK
10/27/15 05:25 AM
4.0.5
132kB
SnowmanDK
10/26/15 12:41 PM
4.0.4
132kB
SnowmanDK
10/26/15 05:03 AM
4.0.3
131kB
SnowmanDK
10/25/15 05:24 PM
4.0.2
131kB
SnowmanDK
10/25/15 04:58 PM
4.0.1
131kB
SnowmanDK
10/25/15 11:24 AM
3.0.27
360kB
SnowmanDK
08/31/15 06:28 PM
3.0.26
361kB
SnowmanDK
06/15/15 11:15 AM
3.0.25
354kB
SnowmanDK
03/06/15 04:28 PM
3.0.24
354kB
SnowmanDK
03/04/15 09:32 AM
3.0.23
354kB
SnowmanDK
03/03/15 11:45 AM
3.0.22
354kB
SnowmanDK
03/02/15 01:20 PM
3.0.21
354kB
SnowmanDK
03/01/15 07:51 AM
3.0.20
354kB
SnowmanDK
02/27/15 11:12 AM
3.0.19
350kB
SnowmanDK
02/17/15 03:37 PM
3.0.19
350kB
SnowmanDK
02/17/15 03:33 PM
3.0.18
349kB
SnowmanDK
01/09/15 12:11 PM
3.0.17
349kB
SnowmanDK
01/07/15 03:34 PM
3.0.16
349kB
SnowmanDK
12/28/14 09:16 AM
3.0.15
349kB
SnowmanDK
12/27/14 09:25 AM
3.0.14
348kB
SnowmanDK
12/18/14 04:59 PM
3.0.13
348kB
SnowmanDK
12/07/14 06:22 AM
3.0.12
348kB
SnowmanDK
12/06/14 11:07 AM
3.0.11
348kB
SnowmanDK
12/06/14 02:21 AM
3.0.10
347kB
SnowmanDK
12/04/14 06:44 PM
3.0.9
347kB
SnowmanDK
12/04/14 01:10 PM
3.0.8
347kB
SnowmanDK
12/04/14 08:11 AM
3.0.7
345kB
SnowmanDK
12/02/14 11:36 AM
3.0.6
345kB
SnowmanDK
11/30/14 10:49 AM
3.0.5
345kB
SnowmanDK
11/29/14 04:44 PM
2.9.14
493kB
SnowmanDK
11/03/14 02:53 PM
2.9.13
493kB
SnowmanDK
10/11/14 04:48 PM
2.9.12
493kB
SnowmanDK
09/22/14 08:14 PM
2.9.11
493kB
SnowmanDK
09/22/14 04:55 PM
2.9.10
493kB
SnowmanDK
09/22/14 04:11 PM
2.9.9
493kB
SnowmanDK
09/22/14 01:18 PM
2.9.8
493kB
SnowmanDK
09/22/14 12:10 PM
2.9.7
493kB
SnowmanDK
09/15/14 12:44 PM
2.9.6
493kB
SnowmanDK
09/15/14 11:37 AM


Post A Reply Comment Options
Unread Yesterday, 10:20 AM  
vecny.samotar

Forum posts: 4
File comments: 12
Uploads: 0
sorting items

Addon contains a bug and it does not sort material by category (alchemy, clothing etc)
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Unread 05/20/17, 11:09 AM  
cosmicdan

Forum posts: 0
File comments: 5
Uploads: 0
Great addon, exactly what I was looking for.

But it seems I've found a bug....

For my current character, I've set all Blacksmithing stuff to push to bank. However, there are a couple armor pieces that are identical, so I have two of each. For all these duplicates, opening the Bank interface will pull one of them (if there are two duplicates in the bank), else it will push them.

In other words, duplicate armor pieces are pulled into my bag despite having a rule to push. Opening the Bank interface again will push them, as they should, but another Bank open will pull them again, and it just goes back and fourth...

Hope that makes sense. Hope it can be solved soon too, because it's quite annoying.

Thanks a bunch for maintaining this addon.

EDIT: And this one 2h weapon just refuses to move completely. You can see the weapon in the first screenshot attached, and the chat log showing the back-and-fourth transfer of the three duplicate armors. Also a screenshot of the settings to show I'm not crazy, in case there was any doubt

EDIT2: The "Iron Pauldron of Health" in this problem is NOT actually a duplicate, only the other two are. Strange...



Last edited by cosmicdan : 05/20/17 at 11:36 AM.
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Unread 05/05/17, 09:35 AM  
xakuvo

Forum posts: 0
File comments: 5
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Awesome addon - who needs a craft bag with this? A couple things I've noticed throughout my use.
  1. As a rules become more defined it should take priority - I expect is that as a rule's scope becomes more defined the rule takes precedence over rules with a less defined scope (broad rules). Example: I choose to "Push Materials to a guild bank", but specifically set "Sanded Ruby Ash to Pull from bank". This doesn't work as expected because the more specific rule, "Pull Sanded Ruby Ash from bank", is somehow overwritten by the broader, "parent", rule "Push Materials to a guild bank".
  2. The guild bank stacking feature will be more efficient for users if it's able to pull and stack the items that it will deposit PRIOR to the initial deposit.
I'm not LUA savvy and i appreciate the time you've dedicated to compile 4k+ lines of LUA.
Last edited by xakuvo : 05/05/17 at 09:46 AM.
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Unread 04/29/17, 07:00 PM  
mrudat

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I had a look through the code; it seems that the Rule Writer feature is a work in progress, as opposed to a working feature.

I think that implementing an option language, while making things easier to the end user, is a little ambitious, and not entirely necessary, given that we have a lua interpreter Right There.

Given that there is a notepad addon that allows for the execution of arbitrary lua on the fly, from which code could be stolen, I think a setup for custom rules similar to how SIP Sorcery works would possibly be best (least developer effort to get working well enough).

I think that it would be easier to supply a set of functions, eg.:
  • IsItemNeededForResearch(item, research_type)
  • IsItemType(item, type)
  • GetItemQuality(item)
  • GetItemName(item)
  • ItemNameMatches(item,pattern)

Then foreach item in (bank, inventory) call the user supplied script, eg:
lua Code:
  1. if IsItemNeededForResearch(item,"Blacksmith") then return "PULL"
  2. if IsItemNeededForResearch(item,"any") then return "PUSH"
  3. if IsItemType(item,"Treasure Map") then
  4.     if ItemNameMatches(item,"^Blacksmith Survey:") then return "PULL"
  5.     return "PUSH"
  6. end

it's slightly more complicated for the end user, but it means that we can use lua's parser, expression syntax, error handling, etc., and thus don't need to go through the trouble (and I admit, the fun) of rolling our own.
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Unread 04/21/17, 06:51 PM  
Kenza

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Re: Can this work with stolen items?

Originally Posted by Kushan2507
Would I be able to put stolen items in the bank with this mod, and if so, how?
You can't, you still have to launder stolen items before they can leave that character's inventory, the mod can't get around game rules, it just makes inventory management more convenient by automating things we -could- do ourselves!
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Unread 04/21/17, 05:40 PM  
Kushan2507

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Can this work with stolen items?

Would I be able to put stolen items in the bank with this mod, and if so, how?
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Unread 04/18/17, 06:24 PM  
Kenza

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Very nice mod! Thanks!
Is there an option to move jewelry? Or if not, any chance it could be added in future updates?

Edit: Also, maybe an option to allow moving set pieces?
Last edited by Kenza : 04/20/17 at 01:51 PM.
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Unread 03/28/17, 11:41 AM  
Ayantir
 
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Originally Posted by GizmoDuck
Originally Posted by Ayantir
mmmmmmh.. it's a bug with the migration of settings from character name to character id..
Ah must be because I altered the ZO_SavedVars:NewCharacterIdSettings to ZO_SavedVars:NewAccoutWide(

I tend to alter add-ons to global settings (cause I hate having to resetup the same options for all my toons).

I deleted my LUA and had it create a new one (with character names, instead of "AccountWide") then I pasted all my data back into it. Only had to redo the first box config options (item move delay, etc).

Of course now it's only setup for my one toon... is it possible to add an option to make the settings AccountWide, instead of importing from another character, because making a change to one toon, then having to reimport it on all my other toons is very time consuming.. that's why I did SavedVar = NewAccountWide, change one, they all change.
No. I created an import tool which works well, simply use it.
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Unread 03/28/17, 08:42 AM  
GizmoDuck

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Originally Posted by Ayantir
mmmmmmh.. it's a bug with the migration of settings from character name to character id..
Ah must be because I altered the ZO_SavedVars:NewCharacterIdSettings to ZO_SavedVars:NewAccoutWide(

I tend to alter add-ons to global settings (cause I hate having to resetup the same options for all my toons).

I deleted my LUA and had it create a new one (with character names, instead of "AccountWide") then I pasted all my data back into it. Only had to redo the first box config options (item move delay, etc).

Of course now it's only setup for my one toon... is it possible to add an option to make the settings AccountWide, instead of importing from another character, because making a change to one toon, then having to reimport it on all my other toons is very time consuming.. that's why I did SavedVar = NewAccountWide, change one, they all change.
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Unread 03/27/17, 06:02 PM  
Ayantir
 
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Originally Posted by GizmoDuck
Originally Posted by Ayantir
I didn't looked at this, but I didn't had issues, did not really changed deep things in the engine and reverting back to a clean SV still didn't had any consequence for me.

Does subcategories are at least present ? Can you open them? Do you have an error in your chat when opening the Bank Manager option panel ?
No subs, the add-on was listed on the left with all my other add-on under Settings.
But on the right side there was nothing but blank. No nothing.
I reverted back to my backup and it works fine.
There was a bug catcher chat that said 6 bugs detected, but I did not check them.

I'll update to latest version, then look at bugs and screen shot it all.
I'd really hate to have to remove my settings file, as I have this thing manage all my bank stuff automatically.


Here is bug:

user:/AddOns/BankManagerRevived/BankManager.lua:2107: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/BankManagerRevived/BankManager.lua:2107: in function 'buildLAMPanel'
user:/AddOns/BankManagerRevived/BankManager.lua:2386: in function 'onAddonLoaded'

And here is screenshot of what I get:
ScreenShot

Link if the shortcut doesn't work...

https://postimg.org/image/599v5e1u7/
mmmmmmh.. it's a bug with the migration of settings from character name to character id..

well. the simpliest for you if you don't want to loose your settings is to open your saved variables file, search for "version" (you'll have several results, depending on how much chars you have) and add the line after the one you found

["worldname"] = "EU Megaserver",
(or NA).

for the entries which are inside a block beginning by a number (not a char name).

like this :




Or delete your BankManager.lua from your saved variables if it's too complex for you. the addon will recreate it from a blank one.
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Unread 03/27/17, 05:35 PM  
GizmoDuck

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Originally Posted by Ayantir
I didn't looked at this, but I didn't had issues, did not really changed deep things in the engine and reverting back to a clean SV still didn't had any consequence for me.

Does subcategories are at least present ? Can you open them? Do you have an error in your chat when opening the Bank Manager option panel ?
No subs, the add-on was listed on the left with all my other add-on under Settings.
But on the right side there was nothing but blank. No nothing.
I reverted back to my backup and it works fine.
There was a bug catcher chat that said 6 bugs detected, but I did not check them.

I'll update to latest version, then look at bugs and screen shot it all.
I'd really hate to have to remove my settings file, as I have this thing manage all my bank stuff automatically.


Here is bug:

user:/AddOns/BankManagerRevived/BankManager.lua:2107: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/BankManagerRevived/BankManager.lua:2107: in function 'buildLAMPanel'
user:/AddOns/BankManagerRevived/BankManager.lua:2386: in function 'onAddonLoaded'

And here is screenshot of what I get:
ScreenShot

Link if the shortcut doesn't work...

https://postimg.org/image/599v5e1u7/
Last edited by GizmoDuck : 03/27/17 at 05:47 PM.
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Unread 03/27/17, 04:21 PM  
Ayantir
 
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Originally Posted by IGamer1986PAN
Since the new update - there is no way to move furniture recipes. Can you please bring a specific one? Only my main should read them so all other put it automaticly in the bank and my main took out the unknown...
One option for all Crafting would be enough, split into the quality would be awesome. (auto input green known to Guild bank)
I've added a first thing.

an extra Category Furniture would also be nice... i like to put all in Bank (especially with twinks looting chests) and remove them when i am in my house to decorate
same

Originally Posted by manolaren
Still waiting for the option to move the rare ingredients used for furniture's.
same.


Since the update I get the BankManger Revived in the Ad-ons settings menu but everything configurable it just empty space.
I didn't looked at this, but I didn't had issues, did not really changed deep things in the engine and reverting back to a clean SV still didn't had any consequence for me.

Does subcategories are at least present ? Can you open them? Do you have an error in your chat when opening the Bank Manager option panel ?
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Unread 03/27/17, 09:43 AM  
GizmoDuck

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Since the update I get the BankManger Revived in the Ad-ons settings menu but everything configurable it just empty space.

Reverting back to old version until this is fixed.
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Unread 03/26/17, 08:06 AM  
Gamer1986PAN

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Since the new update - there is no way to move furniture recipes. Can you please bring a specific one? Only my main should read them so all other put it automaticly in the bank and my main took out the unknown...
One option for all Crafting would be enough, split into the quality would be awesome. (auto input green known to Guild bank)

#edit: an extra Category Furniture would also be nice... i like to put all in Bank (especially with twinks looting chests) and remove them when i am in my house to decorate
Last edited by Gamer1986PAN : 03/27/17 at 03:36 AM.
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Unread 03/25/17, 03:52 PM  
manolaren

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Thanks for the update.
Still waiting for the option to move the rare ingredients used for furniture's.
Keep up the good work!
Last edited by manolaren : 03/25/17 at 04:12 PM.
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