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Updated: 04/26/15 02:18 PM
Compatibility:
Update 6 (1.6.5)
Updated:04/26/15 02:18 PM
Created:04/26/15 02:18 PM
Monthly downloads:27
Total downloads:1,958
Favorites:2
MD5:
Quant
Version: 0.5
by: Sasky [More]
This is a collection of tools for getting data from Elder Scrolls Online. It's a combination of in-game addon modules, external scripts, and some HTML for viewing the data afterwords.

Warnings
This is not an easy setup and is not for casual use. I've made it as easy as possible, but there are a lot of moving parts. Furthermore, you still have to do a lot of the work afterwords.

If you want to quickly look at results, head to: http://skills.mhguild.com/

Other warnings:
  • This addon can use a lot of lua memory to export data, depending on how many items you use. Consider disabling other addons when running. As well, you'll want to delete/move the saved variables for this when you're done.
  • Your game may appear to freeze while doing some of the commands. This is normal. A lot of the commands involve a lot of processing, and it's not really a priority to make the game run smoothly during them.
  • Checking the set data will bind unbound gear in your bags. Use with care on live server.

Installation
  1. Install the addon in-game (place in folder) manually or with Minion.
    Note: You can place all the files in the addon directory just fine.
  2. Install Wykkyd's Outfitter (required for skill curve module)
  3. Install R (http://www.r-project.org/)
  4. Install Rserve. Within the R cli, type the following command:
    Code:
    install.packages("Rserve")
    NOTE: Stand-alone Rserve can be used instead of R if desired
  5. Install Scilua + LuaJIT

Usage

Addon in-game
There are several different modules in-game. They're accessed by slash commands and self-documenting. To see a list of commands and a brief description, use the slash command:
Code:
/quant
Major modules
  • Champion system -- (cs and cs-desc) dumping champion system per-point data and descriptions
  • Stats dump -- Exports character current character stats
  • Skill dump -- Exports description and details about skills
  • Skill curve -- See below. Requires extensive setup
  • Sets dump -- Exports a dump of all set info
  • Power register -- crude dumping of stamina/magicka changes to chatbox

Skill Curve module
This module iterates through gear combinations recording tooltip data. It's decently automated, but
does require some setup. This is best done on PTS.. If you run this module on live, you have to reset characters to no skill points and attributes to get a good read and clear out your inventory except for the 3 sets and the weapons that you want to use. You'd also need this for each class you're interested in.

Process:
  1. Use a base VR14 character (no attributes, skill points, or champion points).
  2. Prepare gear sets: health, magicka, and stamina enchants. Try to keep set bonuses neutral.
  3. Prepare 6-12 bows of different power (Level 1 to VR14 gold).
    The more of a spread you have, the better the results, but the longer it takes to run.
  4. Have all gear sets and bows in inventory. Don't put anything else in inventory.
    If you have unbound gear items, this command WILL bind them to your character.
    Alt+F4 or /reloadui to stop this running
  5. Run /quant itr-all-skills
  6. Wait. It takes 3-6 minutes depending on how many weapons you made.
  7. Reload UI or logout to make sure data is saved.
  8. Repeat for other classes. Can just do /quant skills for this

External Lua
Several commands write out to the game's SavedVariables. A few of the scripts are designed to extract
the data from the SavedVariables file and process it.

First you need to setup the cfg.lua in the root directory. If you don't, the scripts won't find your
saved variables.

To access, run the runScripts.lua file in the base directory. Files will be output in that same directory.
There's a brief summary, buts see the individual scripts for more details.

HTML
Under the HTML directory, there's HTML for displaying. After exporting the data to JSON, move the JSON into the same folder as the HTML. You can then open the HTML in Firefox.

Note: Unless you actually host it on a site (or some complicated workarounds), Chrome will not load local
files.

This is currently hosted on http://skills.mhguild.com/

Cleanup
Delete Quant.lua from your SavedVariables directory when you are done with it.
Also feel free to contact me if you want to include a module.

Extending Quant
This is fairly modular so can be easily extended. You can use/extend however you want (under the terms of the GPL).

Send me a PM and I'll help out as I can. Also PM if you want to include your module in here.

Git repositories
Github: https://github.com/s42ky/eso-quant
ESOUI: [email protected]:eso-Quant-93 / http://git.esoui.com/?a=summary&p=Quant

In-game
See modules/Template.lua for a documented example of the framework.

After adding a module, include its path in Quant.txt at the end.

External Lua
There are several convenience functions under scripts/inc/ to help out

Consider adding to the runScript.lua to make it easier to access

HTML
It should be straightforward. Data is primarily output as JSON here.
0.5 - Add HTML to initial release. Cleanup modules. Initial ESOUI release
0.4 - Add sets, initialize Git
0.3 - Begin limited release to Mostly Harmless and Wagonborn
0.2 - Personal use (Skill iteration)
0.1 - Personal use (Champ System)
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