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Updated: 11/06/17 06:11 PM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:11/06/17 06:11 PM
Created:11/20/15 08:14 AM
Monthly downloads:657
Total downloads:15,288
Favorites:65
MD5:
Categories:TradeSkill Mods, Character Advancement, Data Mods, Utility Mods
3.2
Tinydog's Crafting Calculator  Popular! (More than 5000 hits)
Version: 1.9.21
by: @tinydog [More]
Newest Features!
  • Updated for "Clockwork City" Patch 3.2.5:
  • Added racial styles Apostle, Bloodforge, Dreadhorn, and Ebonshadow
  • Added crafted sets Fortified Brass, Innate Axiom, and Mechanical Acuity
  • Fixed a bug with keybinding in non-English game clients (credit to p6kocka)
If you encounter any bugs, please let me know.

To summon Tinydog's Crafting Calculator, type /tcc or map a keybind:
ESC > Controls > scroll down to Tinydog's Crafting Calculator > click First Bind > press a key (I use [F8])

What Tinydog's Crafting Calculator does:

• Item Builder / Item Order screen:
  • "Simulate" crafting an equipment item by choosing an item type, level, trait, racial style, quality, and set (e.g., Ashen Grip). Defaults to the player's current level.
  • TCC will display the icon and quantity for all of the materials needed to craft the item.
  • Add your virtual item (as many as you want) to the Item Order / To-Do List.
  • The Item Order section will display all of the items you added, in an easy-to-read scrollable list.
  • A cumulative summary of ALL the materials required to craft your Item Order is displayed, as well as the total Market Value of all those materials (according to Master Merchant, if you have it). Mouse over the Market Value total to see a detailed breakdown of the material component prices.
    Note: Master Merchant is NOT REQUIRED in order to use Tinydog's Crafting Calculator. If you do not have MM, though, material price information will not be shown.
  • If a trait material is refined from sub-components (Malachite, Dwemer Frame, Cassiterite), then the sub-component material and quantity needed are also shown.
  • If there is Master Merchant data for a trait material and its sub-components (e.g., Cassiterite and Cassiterite Sand), then the cheaper average price will be used when calculating the total Market Value.
  • Click a button to paste a summary of your Item Order - or a summary of the required materials - to a new in-game mail, to the chat box, or to the clipboard.
  • Your entire Item Order is saved automatically, so it will still be there the next time you log in (unless you clear the order).
  • Save your Item Orders (as many as you want), then Load them at a later time on any character.
  • Hover over any material icon to get the full standard tooltip for that material including its description, and the Master Merchant pricing information (if you have MM).
  • Right-click a material icon to get the standard context menu with "Link in chat", and "Stats to chat" (if you have MM).
    Note: Some of the icons may not register your right-click. This is a known issue that I am investigating.

• Crafting XP (Inspiration) Calculator screen:
  • For Blacksmithing, Clothing/Leatherworking, Woodworking and Enchanting, calculate how much Crafting XP (Inspiration) you need in order to get from your current skill level, to whichever skill level you want to reach. Although TCC defaults to your character's current skill level and progress, you can enter whatever values you want. This is useful when assisting other players with their crafting.
  • TCC will tell you exactly how many items at each skill tier you will need to deconstruct or create, in order to reach your Crafting XP goal. Example: 100 Level 6 Iron Daggers, or 70 Level 16 Steel Daggers, or 50 Level 26 Orichalc Daggers, etc.
  • The grid also shows the materials needed to craft each item (e.g., 4 Iron Ingots), the total materials needed to craft ALL of the items for each skill tier (e.g., 100 Level 6 Iron Daggers require 400 Iron Ingots), and the total Cost of Materials based on the average Master Merchant price (if you have MM).
  • Note: For most equipment crafting skill tiers, the maximum "XP per raw material" is gained from deconstructing the lowest level item for that material type (e.g., Level 16 for Steel, or Level 26 for Orichalcum). However, there are a few oddball skill tiers where the optimal item level is not the minimum, such as with Iron (Level 6 Iron Daggers are optimal). TCC highlights the material quantity for these "oddballs" in a purplish color (see Blacksmithing screenshot), so you don't accidentally craft items at the wrong level that will yield sub-optimal XP.
  • Choose whether you will be getting your Crafting XP by creating items or deconstructing items, and the quality of the items you'll be deconstructing (or creating, if you're doing Enchanting). The grid, item/material quantities, and costs will update accordingly.
  • EXAMPLE (see screenshot): Your current Blacksmithing skill level is 12, and you already have 45,230 Blacksmithing XP progress toward the next skill level. You want to reach skill level 32 so that you can purchase the rank 3 Miner Hireling ability. TCC calculates that you need 959,410 more Blacksmithing XP in order to reach skill level 32. You choose to deconstruct green quality items. In order to earn 959,410 Blacksmithing XP you will need to deconstruct 245 Level V7 Quicksilver Daggers, or 215 Level V9 Voidsteel Daggers, or 147 V15 Rubedite Daggers. You like the idea of deconstructing fewer items, but you see that the total Cost of Materials is actually cheapest for the Quicksilver Daggers so that's what you decide to go with.
  • Click the "Show Passives" button to pop-out a window that lists all of the passive abilities for your selected craft (passives such as Metalworking, Keen Eye, Hireling, Temper Expertise). Grids will indicate which passive ability ranks you've purchased, the minimum skill level at which each rank of that passive ability is available, and whether your character's skill level is high enough to purchase each rank.
  • Click on an "Available at skill level" number in order to copy that value to the "Desired skill level" box in the calculator window. Everything will recalculate.

What Tinydog's Crafting Calculator DOES NOT do:
  • The Item Builder and Crafting XP Calculator DO NOT limit your available choices based on your character's learned traits, racial styles, or crafting level. You can choose any item level/trait/style, or Current Skill Level. TCC is intended to be a calculator, not a character management tool.
  • There is no Item Builder for Enchanting, Alchemy, Provisioning, or Furnishings. There are other add-ons that have those trade skills covered quite well.
  • Alchemy and Provisioning are not currently included on the Crafting XP (Inspiration) calculator.
  • TCC does not keep track of your trait research or learned racial styles. Other add-ons have those covered.
  • TCC does not keep track of your Crafting Writ quests. Other add-ons have those covered.

Possible future features:
  • Localization in other languages.
  • Actual item stats, and set bonus information.
  • Automatic crafting of items while standing at the correct crafting station.
  • Detection of order fulfillment (the item has been crafted).
  • Ability to edit an order item.
  • Right-click "Copy to TCC Item Builder" for linked items in chat.

Special thanks to Philgo68 for allowing me to integrate Master Merchant pricing, and to sirinsidiator for his Awesome Guild Store icons.

If you wish to donate, click the icon! Many thanks.

Change Log:
  • v1.9.21 (11/6/2017)
    - Updated API version
  • v1.9.20 (10/23/2017)
    - Corrected TCC add-on folder location (credit to Bushwa for noticing it)
  • v1.9.19 (10/23/2017)
    - Updated for "Clockwork City" Patch 3.2.5:
    - Added racial styles Apostle, Bloodforge, Dreadhorn, and Ebonshadow
    - Added crafted sets Fortified Brass, Innate Axiom, and Mechanical Acuity
    - Fixed a bug with keybinding in non-English game clients (credit to p6kocka)
  • v1.8.18 (8/14/2017)
    - Updated for "Horns of the Reach" Patch 3.1.5:
    - Added racial styles Hlaalu, Redoran, and Telvanni
    - Prosperous trait has been changed to Invigorating
  • v1.7.17 (8/5/2017)
    - In Item Builder, added a pop-out that lets you select the Item Improvement skill rank (Temper Expertise, etc.) of the crafter who will be making the items, in case it differs from that of your character. This affects how many improvement materials (Tempering Alloy, etc.) will be needed to craft the items.
    - Fixed a bug where in the Crafting XP calculator if you reduced the selected item quality (e.g., changing from purple to white quality), the improvement material tooltips would still appear as you moused over the blank spots where their icons used to be.
    - Fixed a bug where the Reset Item Builder button would appear on the Crafting XP tab.
  • v1.6.16 (7/15/2017)
    - In Crafting XP, added logic to compensate for the maximum inspiration-per-decon cap at lower crafting skill levels, which results in not getting the full decon XP for higher level items. For example, at blacksmithing skill level 1, deconstructing a white CP150 Rubedite Dagger will only gain you 1016 decon XP, even though the dagger is worth 5773 decon XP. A mouseover tooltip on the Number of Items quantity will tell you how many EXTRA items will need to be deconstructed to make up for the lost decon XP. Credit to "Atlas at-Sal" for bringing this to my attention.
  • v1.5.15 (7/1/2017)
    - Added a Reset Item Builder button
    - Added check box for Orc Craftsman skill Inspiration Point bonus (credit to EvilDave for the suggestion)
  • v1.4.14 (6/30/2017)
    - Renamed Weighted trait to Decisive.
  • v1.4.13 (6/30/2017)
    - Added check box for Champion skill Inspiration Point bonus (credit to Sp00sty for the suggestion)
    - Added Frostcaster and Grim Harlequin styles.
    - Alphabetized the Racial Style list since there are so many styles now.
    - Made the Save/Load Order text box wider to allow for longer order names.
  • v1.3.12 (6/15/2017)
    - Updated the embedded LibAddonMenu-2.0 to the latest version, 2.0 r23.
  • v1.3.11 (6/15/2017)
    - Renamed Exploration trait to Prosperous.
  • v1.3.10 (6/15/2017)
    - Fixed bug when opening TCC from a character with lower crafting skills.
  • v1.3.9 (6/12/2017)
    - Updated item levels from Veteran to Champion
    - Added all new racial styles; changed selector from horizontal icon list to plain text drop-down, due to the increased number of motifs
    - Added all new craftable item sets
    - Fixed the Close Window widget on the Copy Order/Materials Summary to Clipboard dialog
    - Fixed the Load/Save Item Order dialog
    - Some feature enhancements are coming soon!
  • v1.2.8 (12/20/2015)
    - Added "Load/Save Item Order" feature to the Item Builder.
    - Saved orders are accessible by any character.
    - Added "Copy to Clipboard" buttons for the Order Summary and Materials Summary.
    - Added TCC to Addon Settings, with instructions and a configurable option.
    - Fixed bug when adding multiple items of the same type to the Item Order and the
    list item is beyond the visible scroll area.
  • v1.1.7 (12/7/2015)
    - Fixed Market Value calculation for style material subcomponents (e.g., Malachite
    Shards).
  • v1.1.6 (12/5/2015)
    - Added the Ancient Scale sub-component to Goldscale racial style material (Akaviri).
    - If you are already composing a mail when you click to copy an Order Summary or
    Materials Summary to mail, the summary will be appended to your mail body rather
    than replacing it.
    - Added dog icon. :-p
  • v1.1.5 (12/2/2015)
    - Fixed error when displaying Clothing/Leatherworking Passive Abilities.
  • v1.1.4 (11/30/2015)
    - Fixed error when launching TCC if you have the German edition of ESO.
  • v1.1.3 (11/27/2015)
    - Fixed error when launching TCC if you don't have Master Merchant.
  • v1.1.2 (11/26/2015)
    - Added Blue and Purple quality for equipment deconstruction XP.
    - Quality material quantities (Honing Stones, etc.) will now calculate based on the character's improvement passive ability rank (Temper/Tannin/Resin Expertise), rather than assuming that the character is at max rank.
    - Added highlight to the cheapest Cost of Materials in the Crafting XP Calculator.
    - Added checkbox for ESO Plus Membership, which adds 10% to all XP.
    - Added fancy tooltip to Market Value detailing the price for each component material.
    - Fixed Market Value calculation.
    - Fixed the disappearing mouse pointer bug when copying an order summary to mail.
    - Added "(with RGB color codes)" to the "Copy Order Summary to Mail" tooltip, so the user knows why they're seeing hexadecimal gobbledegook.
  • v1.0.1 (11/20/2015)
    - Initial release.

Archived Files (12)
File Name
Version
Size
Author
Date
1.9.20
298kB
@tinydog
10/23/17 07:37 PM
1.9.19
291kB
@tinydog
10/23/17 07:02 PM
1.8.18
298kB
@tinydog
08/14/17 04:57 PM
1.7.17
298kB
@tinydog
08/05/17 09:44 PM
1.6.16
295kB
@tinydog
07/15/17 06:30 AM
1.5.15
294kB
@tinydog
07/01/17 09:30 AM
1.4.14
293kB
@tinydog
06/30/17 06:30 PM
1.4.13
293kB
@tinydog
06/30/17 05:26 PM
1.3.12
292kB
@tinydog
06/16/17 06:12 AM
1.3.11
280kB
@tinydog
06/15/17 06:15 PM
1.3.10
280kB
@tinydog
06/15/17 05:18 PM
1.3.9
280kB
@tinydog
06/12/17 10:08 PM


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Unread 10/23/17, 06:48 PM  
@tinydog
 
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Originally Posted by Dolgubon
Originally Posted by Deadmano
Is there any way you could make this writ-friendly? As in, it takes into account what our writs want, and we can add that to the tracking list so we know exactly how much of each material we need to pull? Right now, I have to manually set the level of the item to the right material being used. Prior to this, I'd just pull entire stacks of the material I'd be crafting for, for each writ, but if this could be added it would be far more efficient.
Sorry to highjack this addon's comments, but you might want to check out the Writ Crafter
Yes, Dolgubon's Lazy Writ Crafter is perfect for writs. I do plan to borrow a component of his code in order to add an item crafting capability to TCC though, at some point!

BTW, TCC has been updated for Clockwork City!
Last edited by @tinydog : 10/23/17 at 09:12 PM.
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Unread 10/15/17, 09:21 PM  
Dolgubon
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Originally Posted by Deadmano
Is there any way you could make this writ-friendly? As in, it takes into account what our writs want, and we can add that to the tracking list so we know exactly how much of each material we need to pull? Right now, I have to manually set the level of the item to the right material being used. Prior to this, I'd just pull entire stacks of the material I'd be crafting for, for each writ, but if this could be added it would be far more efficient.
Sorry to highjack this addon's comments, but you might want to check out the Writ Crafter
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Unread 10/15/17, 03:33 PM  
Deadmano

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Is there any way you could make this writ-friendly? As in, it takes into account what our writs want, and we can add that to the tracking list so we know exactly how much of each material we need to pull? Right now, I have to manually set the level of the item to the right material being used. Prior to this, I'd just pull entire stacks of the material I'd be crafting for, for each writ, but if this could be added it would be far more efficient.
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Unread 08/26/17, 03:09 PM  
megnin

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I love this add-on! I make a lot of gear for my guildies and this is really nice. I really hope you do your "Possible future features" soon, they sound really great!

Thank you for this add-on!
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Unread 08/16/17, 06:39 PM  
@tinydog
 
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Note: I'm going on an eclipse-viewing trip for 8 days, so any TCC updates will have to wait until I return!
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Unread 08/15/17, 10:33 AM  
@tinydog
 
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Originally Posted by p6kocka
For some reason I donīt see the keybinding in CONTROLS section. How to bind a key outside of a game? There is a .xml file.

Iīve just figured it out (with Votanīs help). Iīm on german client. You should replace in TinydogsCraftingCalculator.txt this line :
lang/$(language).lua
with
lang/EN.lua

so everybody (those with german or french client) can see this option now.
Thank you for cooperation.
Ahh, excellent work! Thanks for the info. I don't have an alternate-language game client to test with, so I was unaware of this. I'll incorporate this change.

One day I hope to provide TCC in multiple languages! That will require some good translations, and perhaps some UI fiddling.
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Unread 08/10/17, 03:55 AM  
p6kocka

Forum posts: 19
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For some reason I donīt see the keybinding in CONTROLS section. How to bind a key outside of a game? There is a .xml file.

Iīve just figured it out (with Votanīs help). Iīm on german client. You should replace in TinydogsCraftingCalculator.txt this line :
lang/$(language).lua
with
lang/EN.lua

so everybody (those with german or french client) can see this option now.
Thank you for cooperation.
Last edited by p6kocka : 08/10/17 at 08:29 AM.
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Unread 08/05/17, 09:50 PM  
@tinydog
 
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Exclamation NEW FEATURE: Selectable item improvement skill ranks!

Woo! A much-requested feature has now been added to TCC!

In Item Builder, I added a pop-out that lets you select the Item Improvement skill rank (Temper Expertise, etc.) of the crafter who will be making the items, in case it differs from that of your character. This affects how many improvement materials (Tempering Alloy, etc.) will be needed to craft the items.

Both the Item Builder item, and the Item Order total materials list will be updated if you change the selected Item Improvement skill rank.
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Unread 07/01/17, 08:51 PM  
@tinydog
 
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I added a checkbox for the Orc Craftsman inspiration boost passive, as well as a very useful Reset Item Builder button!
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Unread 07/01/17, 11:51 AM  
EvilDave

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Re: Re: Whoops

Originally Posted by @tinydog
Originally Posted by EvilDave
So... Just saw the update with the CP passive, you rock! But uh orc characters now have an inspiration passive too, of like 15% Or so I hear, I don't orc.
Wait, whaaat? I had no idea! LOL Thanks for the heads up.

/foreheadsmack
No worries, it was only because one of my friends is crunching numbers on his crafter and I suggested he use your addon that I learned about the orc passive. (actually that's a lie, I push your addon onto everyone I meet and religiously broadcast its use in my guild chat.)
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Unread 06/30/17, 10:13 PM  
@tinydog
 
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Lightbulb Re: Whoops

Originally Posted by EvilDave
So... Just saw the update with the CP passive, you rock! But uh orc characters now have an inspiration passive too, of like 15% Or so I hear, I don't orc.
Wait, whaaat? I had no idea! LOL Thanks for the heads up.

/foreheadsmack
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Unread 06/30/17, 06:30 PM  
EvilDave

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Whoops

So... Just saw the update with the CP passive, you rock! But uh orc characters now have an inspiration passive too, of like 15% Or so I hear, I don't orc.
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Unread 06/27/17, 03:17 PM  
@tinydog
 
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Originally Posted by EvilDave
I did not see it, forgive me if it's already implemented though. The second passive of the Tower CP tree has a 20% bonus for inspiration gained. Does the calculator automatically account for that?
That feature hasn't been added yet, but I plan to include it in my next update!

Originally Posted by Morganlefai
Not a big deal, but the copy/paste feature needs to be a little bit larger : sending a 5 pieces order to chat or mail, last piece is not complete.
I don't remember this issue occuring with old version.
OItherwise, works just fine, thank you!
As EvilDave said there's a strict character limitation in the game's Send Mail dialog. However, I do plan to look into the possibility of increasing that character limit for the purposes of TCC! I may not be able to - and even if I can, it's possible that trying to send a mail with too many characters might break something else. But I'll investigate, and see.

Originally Posted by LordZardeck
Just saying, I would place a bounty for someone to enhance/patch this add-on to update the motifs and levels, and add order filling support. I would pay $25 a piece for someone to complete each one (both motifs and levels for $25, and order filling for $25)
First set of requirements, met.

Originally Posted by BigMons
EDIT: I think I got it. I changed the tcc_GetCurrentAbilityRank(SKILL_TYPE_TRADESKILL, TCC_SKILL_INDEX_BLACKSMITHING, 6) entries to "3" and that seems to have done it.
I've looked online and cannot find a crafting calculator that is even decent. The closest thing that I found was ESOhead and it's extremely outdated. This addon seems to be the best option that I can find right now. The issue that I have is that the required Tannins for upgrading an item in the Item Builder is calculated based on the character that you are currently logged in as. So if I'm on my newb toon or someone else is using the calculator who isn't a crafter to figure out how much mats they need, it will show that you need a high/max number of tannins to upgrade items. I'd like to be able to set it so that it ALWAYS assumes that I'm going to be crafting on my master crafter or so that a non crafter person can use it and know what they will need if they get the stuff made by a master crafter. Anyone that knows anything about crafting is going to have a master crafter make their gear for them to minimize the required tannins and cost of having it made. I found this in the tccMatData.lua file:
Lua Code:
  1. -- Separate function so we can call it again, in case the user ranked up in quality improvement passive.
  2. function tcc_InitQualityMats()
  3.     --tcc_GetCurrentAbilityRank(skillType, skillIndex, abilityIndex)
  4.     local smithImprovementMatQtyIndex = 1 + tcc_GetCurrentAbilityRank(SKILL_TYPE_TRADESKILL, TCC_SKILL_INDEX_BLACKSMITHING, 6)
  5.     local clothImprovementMatQtyIndex = 1 + tcc_GetCurrentAbilityRank(SKILL_TYPE_TRADESKILL, TCC_SKILL_INDEX_CLOTHING, 6)
  6.     local woodImprovementMatQtyIndex = 1 + tcc_GetCurrentAbilityRank(SKILL_TYPE_TRADESKILL, TCC_SKILL_INDEX_WOODWORKING, 6)
I'm guessing that can be modified in some way to have the Item Builder always show me the required materials for a max crafter, but I'm not sure of how to do it.
I know this was an old post (8/30/16), but I thought that I should mention for posterity that that was not the correct solution. The "6" in tcc_GetCurrentAbilityRank(SKILL_TYPE_TRADESKILL, TCC_SKILL_INDEX_BLACKSMITHING, 6) refers to the 6th trade skill in the Blacksmithing skill tree - "Temper Expertise" - not the level of that skill. By changing the "6" to a "3", you change the function so that rather than returning the player's Temper Expertise skill level, it returns their Miner Hireling skill level.

I do plan to add a feature whereby the Temper Expertise skill level is selectable, so that you can do your temper calculations for other characters.
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Unread 06/26/17, 02:05 AM  
EvilDave

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Originally Posted by Morganlefai
Not a big deal, but the copy/paste feature needs to be a little bit larger : sending a 5 pieces order to chat or mail, last piece is not complete.
I don't remember this issue occuring with old version.
OItherwise, works just fine, thank you!
I asked about this previously, it's a problem with the ingame mail function and it's limitation. Not something that Tiny can control easily.
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Unread 06/26/17, 01:54 AM  
Kwisatz

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Not a big deal, but the copy/paste feature needs to be a little bit larger : sending a 5 pieces order to chat or mail, last piece is not complete.
I don't remember this issue occuring with old version.
OItherwise, works just fine, thank you!
__________________
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