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Updated: 08/24/14 03:50 PM
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Update 3 (1.3.3)
Updated:08/24/14 03:50 PM
Created:02/15/14 12:50 PM
Downloads:177,727
Favorites:590
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1.3.3
Wykkyd's Quest Tracker  Popular! (More than 5000 hits)
Version: 1.8.24.1
by: Wykkyd [More]
Author: Wykkyd, aka Wykkyd Gaming
Guild: Mostly Harmless, Daggerfall Covenant
Follow me on Twitter for updates, upcoming changes & more

Huge overhaul! Many bugs squished!

Please Uninstall Previous Version(s)
  • documents/elder scrolls online/live/addons/mhQuestTools <<< delete this folder
  • documents/elder scrolls online/live/savedvariables/mhQuestTools.lua <<< delete this file

Wykkyd's Quest Tracker provides THE GAME'S BEST QUEST TRACKER (see screenshots) and basic command line features to help with managing your quests.

Quest Tracker:
  • LEFT CLICK - focuses quest (as does T, default keybind)
  • MIDDLE CLICK - abandons quest, with confirmation box
  • RIGHT CLICK - shares quest


Commands:
  • /qt always share - this will automatically share any quest you accept. Must-have feature for group questers.
  • /qta - abandons the last quest you accepted
  • /qts - shares the last quest you accepeted
  • /qt list - shows a list of all quests separated by zone, including the quest's current Journal ID
  • /qt list 30 - would search for all quests that are level 30.
  • Many, many more commands are available. /qt help - for details
1.8.24.1
- Minor bug fixes (not everything, but some)
- Dimmed out collapsed zones, so it is cleaner and more obvious which zone(s) you are working on.

1.8.4.1
- Updated for patch 1.3.3

1.5.26.1
- Updated to latest API version

1.5.3.2
- Fix for methods file UIErrors

1.5.3.1
- Fix for quest name squishing
- Fix for /qt commands
- Fix for "grabbed a quest" bug
- Flashing UI while talking to quest NPC's is to be expected for now. It is a very low priority thing and won't be fixed for a few weeks.

1.5.2.1
- Addon is now stand-alone and does not require Framework to function
- Massive overhaul of settings menu
- Far better handling of saved settings (they should all work now)
- If you change a setting that suggests you /reloadui... please do so ;)

1.4.21.1
- Update for new Framework version
- Added new details to the Addons window for version & expected Framework version

Prior
- Fix for the random line error in Create (which was a screen update occurring before the addon was fully ready).
Optional Files (1)
File Name
Version
Size
Author
Date
Type
14.07.03.1
123kB
07/03/14 02:33 PM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
1.8.4.1
55kB
Wykkyd
08/04/14 03:55 PM


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Unread 08/26/14, 11:44 AM  
QuadroTony
 
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you cant close some of them because you cant move cursor out of screen
and if you drop it up and release the LMB - the addon go down immedialty
the only solution of this - finish some quests blindly
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Unread 08/26/14, 11:42 AM  
Wykkyd
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Originally Posted by QuadroTony
better fix this when you open too many +

The fix is to close some of them. Really not a top priority.
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Unread 08/26/14, 11:24 AM  
QuadroTony
 
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better fix this when you open too many +

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Unread 08/26/14, 09:41 AM  
Wykkyd
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Re: Re: Re: Re: Re: Re: Temporary solution for the tracker

Originally Posted by Fyrakin
Originally Posted by Wykkyd
Originally Posted by Fyrakin
This is how worldmap handles quest pins, I have no plans to change this. to my knowledge this event has nothing to do with quest tracking it is here to provide back end with quest pin locations for the map.
What is your reasoning for continuing to send function requests when your addon isn't being displayed? You shouldn't be. Your event tic, or update, should pause or do nothing when your addon is hidden. If you made that one simple change you would conflict with nobody.

Regardless of whether you think it should or not, disabling my listening to that event causes hitting T to toggle active quest (a built-in game function) to not work. Because the only event that's reliably responding on when a user does it (which doesn't occur through my addon) is via the quest pins. So I don't poll, I just listen.

So let's agree on a SENSIBLE and COMMON SENSE course of action:

1 - You stop spamming the functions & events when your addon isn't on screen
2 - I'll stop re-painting my addon when it receives updates if the windows are displayed

Or, you know... you can keep on your "too good for you" track and see where that leads. Spamming functions/events when your addon is hidden is bad form, regardless of whether or not you like how it was found/discovered. And while there very well may be a new event I can listen to in order to find quest toggle updates, there wasn't one when this was written. I listen to the only event this addon could make use of at the time that it was written.
Quest pin update requests can be triggered by quest events, that may occur while minimap is not visible (while talking to npc for example) If I ignore these events quest pins on the map will be invalid, there are many door quest pins (breadcrumbs) that should allays be accurate when you enter or leave buildings if I filter these updates too while minimap is hidden during transition these pins will also be inaccurate, so its not that simple.
Listening to ~= calling the function. You do not need to call the function while the window isn't displayed.
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Unread 08/26/14, 09:25 AM  
Fyrakin
 
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Re: Re: Re: Re: Re: Temporary solution for the tracker

Originally Posted by Wykkyd
Originally Posted by Fyrakin
This is how worldmap handles quest pins, I have no plans to change this. to my knowledge this event has nothing to do with quest tracking it is here to provide back end with quest pin locations for the map.
What is your reasoning for continuing to send function requests when your addon isn't being displayed? You shouldn't be. Your event tic, or update, should pause or do nothing when your addon is hidden. If you made that one simple change you would conflict with nobody.

Regardless of whether you think it should or not, disabling my listening to that event causes hitting T to toggle active quest (a built-in game function) to not work. Because the only event that's reliably responding on when a user does it (which doesn't occur through my addon) is via the quest pins. So I don't poll, I just listen.

So let's agree on a SENSIBLE and COMMON SENSE course of action:

1 - You stop spamming the functions & events when your addon isn't on screen
2 - I'll stop re-painting my addon when it receives updates if the windows are displayed

Or, you know... you can keep on your "too good for you" track and see where that leads. Spamming functions/events when your addon is hidden is bad form, regardless of whether or not you like how it was found/discovered. And while there very well may be a new event I can listen to in order to find quest toggle updates, there wasn't one when this was written. I listen to the only event this addon could make use of at the time that it was written.
Quest pin update requests can be triggered by quest events, that may occur while minimap is not visible (while talking to npc for example) If I ignore these events quest pins on the map will be invalid, there are many door quest pins (breadcrumbs) that should allays be accurate when you enter or leave buildings if I filter these updates too while minimap is hidden during transition these pins will also be inaccurate, so its not that simple.
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Unread 08/25/14, 07:23 AM  
Wykkyd
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Re: Re: Re: Re: Temporary solution for the tracker

Originally Posted by Fyrakin
This is how worldmap handles quest pins, I have no plans to change this. to my knowledge this event has nothing to do with quest tracking it is here to provide back end with quest pin locations for the map.
What is your reasoning for continuing to send function requests when your addon isn't being displayed? You shouldn't be. Your event tic, or update, should pause or do nothing when your addon is hidden. If you made that one simple change you would conflict with nobody.

Regardless of whether you think it should or not, disabling my listening to that event causes hitting T to toggle active quest (a built-in game function) to not work. Because the only event that's reliably responding on when a user does it (which doesn't occur through my addon) is via the quest pins. So I don't poll, I just listen.

So let's agree on a SENSIBLE and COMMON SENSE course of action:

1 - You stop spamming the functions & events when your addon isn't on screen
2 - I'll stop re-painting my addon when it receives updates if the windows are displayed

Or, you know... you can keep on your "too good for you" track and see where that leads. Spamming functions/events when your addon is hidden is bad form, regardless of whether or not you like how it was found/discovered. And while there very well may be a new event I can listen to in order to find quest toggle updates, there wasn't one when this was written. I listen to the only event this addon could make use of at the time that it was written.
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Unread 08/25/14, 04:21 AM  
Wykkyd
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Originally Posted by Keron
Is the "please uninstall previous versions" hint still valid if you upgrade from 1.8.4.1?

If yes, you should update

to the new names, if not you should probably indicate that it's only valid if you upgrade from those versions that were still dependent on framework.

I almost deleted my saved variables for it before I noticed that I'm not on "mhQuestTools.lua" anymore
Only applies if you still have the old mh version. I still run into people who have it and have problems. :/
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Unread 08/25/14, 04:13 AM  
Keron

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Is the "please uninstall previous versions" hint still valid if you upgrade from 1.8.4.1?

If yes, you should update
documents/elder scrolls online/live/addons/mhQuestTools <<< delete this folder
documents/elder scrolls online/live/savedvariables/mhQuestTools.lua <<< delete this file
to the new names, if not you should probably indicate that it's only valid if you upgrade from those versions that were still dependent on framework.

I almost deleted my saved variables for it before I noticed that I'm not on "mhQuestTools.lua" anymore
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Unread 08/25/14, 01:03 AM  
Fyrakin
 
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Re: Re: Re: Temporary solution for the tracker

Originally Posted by Wykkyd
Originally Posted by PaulScelus
Originally Posted by Fyrakin
I suggest to comment line 18 in UserInterface.lua
Code:
	--WYK_QuestTracker:RegisterEvent( EVENT_QUEST_POSITION_REQUEST_COMPLETE, WYK_QuestTracker.UI.QuestEventCallback, true )
Because there is nothing tracker needs is in this event, it is used for information interchange by requests, which are not part of this add-on. I tested this on my client tracker works fine with this line commented. No issues with blinking.
Are you sure? I have alternated commenting and uncommenting that line and with it commented out, you are unable to switch "Current Quest" (With T) without requiring reload of UI. With it enabled, pressing T properly cycles selected quest.
Which is why I haven't patched to remove that event. EMM handles minimap duties without slamming that event with requests, zMM should be able to as well. I think the big thing is both addons (mine and his) need to NOT listen to updates to this when the UI windows are displayed (and certainly his addon shouldn't be trying to request quest pin updates while UI windows are open...). And I think I can tweak Quest Tracker to not paint itself when receiving an update with a window open. Aside from that...
This is how worldmap handles quest pins, I have no plans to change this. to my knowledge this event has nothing to do with quest tracking it is here to provide back end with quest pin locations for the map.
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Unread 08/24/14, 04:24 PM  
QuadroTony
 
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after update

1. Opacity from colorpicker for quest count dont work, as before
2. addon start to blink annoying again, need to do Fyrakin's fix by hand again
3. the problem with long list still exist
example:


Last edited by QuadroTony : 08/24/14 at 04:24 PM.
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Unread 08/23/14, 12:37 AM  
QuadroTony
 
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when too many quests
the addon go down and i cant drug it upstears

looks like bug

Last edited by QuadroTony : 08/23/14 at 01:08 AM.
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Unread 08/18/14, 07:28 AM  
Wykkyd
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Re: Re: Temporary solution for the tracker

Originally Posted by PaulScelus
Originally Posted by Fyrakin
I suggest to comment line 18 in UserInterface.lua
Code:
	--WYK_QuestTracker:RegisterEvent( EVENT_QUEST_POSITION_REQUEST_COMPLETE, WYK_QuestTracker.UI.QuestEventCallback, true )
Because there is nothing tracker needs is in this event, it is used for information interchange by requests, which are not part of this add-on. I tested this on my client tracker works fine with this line commented. No issues with blinking.
Are you sure? I have alternated commenting and uncommenting that line and with it commented out, you are unable to switch "Current Quest" (With T) without requiring reload of UI. With it enabled, pressing T properly cycles selected quest.
Which is why I haven't patched to remove that event. EMM handles minimap duties without slamming that event with requests, zMM should be able to as well. I think the big thing is both addons (mine and his) need to NOT listen to updates to this when the UI windows are displayed (and certainly his addon shouldn't be trying to request quest pin updates while UI windows are open...). And I think I can tweak Quest Tracker to not paint itself when receiving an update with a window open. Aside from that...
Last edited by Wykkyd : 08/18/14 at 09:37 AM.
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Unread 08/18/14, 04:18 AM  
PaulScelus
 
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Re: Temporary solution for the tracker

Originally Posted by Fyrakin
I suggest to comment line 18 in UserInterface.lua
Code:
	--WYK_QuestTracker:RegisterEvent( EVENT_QUEST_POSITION_REQUEST_COMPLETE, WYK_QuestTracker.UI.QuestEventCallback, true )
Because there is nothing tracker needs is in this event, it is used for information interchange by requests, which are not part of this add-on. I tested this on my client tracker works fine with this line commented. No issues with blinking.
Are you sure? I have alternated commenting and uncommenting that line and with it commented out, you are unable to switch "Current Quest" (With T) without requiring reload of UI. With it enabled, pressing T properly cycles selected quest.
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Unread 08/16/14, 03:18 AM  
Loxado

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Re: Temporary solution for the tracker

Originally Posted by Fyrakin
I suggest to comment line 18 in UserInterface.lua
Thank you - that works!
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Unread 08/16/14, 01:32 AM  
Fyrakin
 
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Temporary solution for the tracker

I suggest to comment line 18 in UserInterface.lua
Code:
	--WYK_QuestTracker:RegisterEvent( EVENT_QUEST_POSITION_REQUEST_COMPLETE, WYK_QuestTracker.UI.QuestEventCallback, true )
Because there is nothing tracker needs is in this event, it is used for information interchange by requests, which are not part of this add-on. I tested this on my client tracker works fine with this line commented. No issues with blinking.
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