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Summerset (4.0)
Updated:06/16/18 05:24 AM
Created:05/18/16 06:19 PM
Monthly downloads:2,274
Total downloads:12,172
Favorites:41
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Categories:Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods
4.0
Auramastery  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.2
by: Letho [More]
! ! ! Attention ! ! !
With the latest update (Summerset) the addon has received a tracking module that can be used to find and display information on abilities that are relevant to the addon (like ability IDs). Please have a look at the section below named "Usage" for information on how to use it!



What is AuraMastery?

The addon's main purpose is providing players a tool to display important and user defined information in a structured, highly customizable and easy to see way on players' screens (look at the screenshot displaying the state of two important buffs).
This is achieved by using a two step configuration:

1. Display options
This contains all customizable information about what to display: An icon, a statusbar or plain text. Customize the icon's size, position, transparency, border size,etc. You can display every single icon ingame.

2. Condition/trigger settings
This step contains all information about when to display those things specified during the first step based on simple user defined conditions working as display triggers. Currently
Auramastery only supports aura information as conditions (e.g. "display the specified icon once buff/debuff xyz's duration is > 0" => the icon will be displayed as soon as the specified
aura is active on the specified unit, e.g. "player"). It's also possible to combine several conditions related to different buffs/debuffs.

To get an idea of it's current features take a look at the acreenshots attached to this overview.

The addon strictly works on a whitelist base: It will only display things that the user specified to serve it's main purpose! Although it can be used as a buff/debuff tracker I still recommend using an ordinary buff/debuff addon such as Srendarr to get a display of every single effect currently active on your character.

List of configuration fields:

1. Display settings:
Name: A personal identifier for a specific aura
Width/height [pixels]: Here you can specify the icon's size in pixels.
PosX/PosY [screen coordinates in pixels]: The icon's position on your screen (the icon's top left corner will be used as an anchor with 0,0 pointing at the top left position of your screen)
Transparency [0-1]: 0 = invisible, 1 = zero transparency, 0.5 = semi transparent
Font size/Font color: Font size and font color for all text to be displayed on the aura.
Border size/Border color [pixels]: Same as font size/font color.
Critical Time [seconds]: As soon as the duration of the abilities specified in the condition tab exceed this threshold, bring the icon to 100% visibility, display the cooldown with higher precision (using tenths of seconds) and color the cooldown text red.
Enabled: You can unload the aura without having to delete it by setting this to true.
Duration Source: Now this is a bit hard to explain. Imagine you have an aura of type "Icon", that you configured to be displayed as soon as a specific buff on your character with a full duration of 30 seconds has less than 20 seconds AND more than 10 seconds left (no idea why ppl should do that, but its a good example). As soon as the aura gets displayed, it will start a cooldown animation. This setting handles what the cooldown will look like:
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).

* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
I sugget you play around with this setting a bit to get an understanding of how it works.
Icon Source:
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.
* Manual: Select the icon manually.
2. Display conditions:
The display conditions work as follows: Each condition, represented by a so called "trigger" is check individually to be true or false. If all conditions provided are met, the Icon specified is displayed - as soon as one or more conditions are not met anymore, the icon is hidden. The following fields are available for specifying the condition's logic:

Trigger Type: This specifies what the current trigger is checking.
* (De-)Buff checks a buff or debuff on the target specified below.

* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.

*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
Source Unit:
* player: Check for the ability specified above on your character.
* target: Check for the ability specified above on your current target.
Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
Operator, Value:
This is best explained by giving an example:

Ability-ID = 63302 (proximity detonation rank IV)
Operator = ">"
Value = "0"
This translates into
"Display the specified icon as soon as proximity detonation's buff on the player is active (duration > 0)"
As soon as the buff fades (= detonation goes off), the icon will be hidden again. You can add as many
conditions as you like, but watch out that they make sense! Contradicting conditions will cause the icon never to be displayed!
Invert Logic: Inverts the trigger logic (when conditions specified above are true, they will be treated like they were false, if this button is set to "true")
Selfcast only: If this is set to "true", only effects that have been cast by you will be taken into consideration.


Usage (Slash commands list):
The addon is configured via so called slash commands. Those commands are typed directly into the chat with a '/' infront of them.
  • "/am": Display the configuration menu.
  • "/am unlock": Make every aura movable.
  • "/am lock": Make all auras unmovable and lock them to their current position.

Since you need some information on abilities or effects to set the addon properly up, there are some commands to get the information needed in a more or less convenient way: The addon's tracking module. Here are the commands needed in order to make use of it:
  • "/am track": Enables or disables the tracking module (needs to be typed first after every (re)load before using any of the commands provided below:
  • "/am abilities": Enable this to display information on every ability the player uses.
  • "/am effects": Enable this to display information on all effects that are casted on or by the player (Warning: Your chat window will get flooded when using this populated areas!)
  • "/am combat": Enable this to display information on all combat events that are casted by the player, other players or NPCs that are near to the player (Warning: Your chat window will get heavily flooded when using this in populated areas!)

Thank you for testing, please report any bugs you encounter using the comment system.
v1.2
ESO 4.0.5 (Update 18: Summerset)
- fixed some issues with buff/debuff auras that are tracking debuffs on a target (both bars and icons)


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v1.1
ESO 4.0.5 (Update 18: Summerset)
- fixed a wrong LAM implementation that could cause errors if no other addon was installed that used and loaded LAM properly.


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v1.0
ESO 4.0.5 (Update 18: Summerset)
- version increment
- added a tracking module for finding ability information such as ability IDs


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v0.8k
ESO 3.3.5
- ability IDs can now consist of up to 6 digits
- fixed a bug that was causing lua errors when unlocking and locking auras


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v0.8k
ESO 3.3.5
- API version increment
- fixed color picker in aura menu for all auras
- implemented color picker functionality for progression bars


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v0.8j
ESO 3.2.11
- fixed an issue with 'selfCast' flag


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v0.8i
ESO 3.2.11
- improved code for combat event performance


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v0.8h
ESO 3.2.11
- fixed a bug with combat events
- preparations for Dragon Bones


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v0.8g
ESO 3.2.11
- fixed a nasty bug that could disturb checkAll functionality


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v0.8f
ESO 3.2.11
- changed the way combat event triggers work: caster and target can be specified as an additional condition for a combat event (useful for tracking synergy lockouts, as the addon will not display it as soon as anybody activates a synergy); if no names are given, the combat event will react to every use of the ability specified, regardless who casted it at whom


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v0.8e
ESO 3.2.11
- fixed a bug in checkAll-functionality that could throw lua errors when using it with combat events


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v0.8d
ESO 3.2.9
- new configuration features for auras:
* font color
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
- 2 new aura types (experimental):
* actionbar
* text
- new trigger functionality: selfcast only
- bug fix for combat effects: only combat effects targeted at the player character will be used (triggering an aura by using a synergy for example will not have the aura triggered if ANYBODY around the player uses it, but only the player himself => tracking the synergy lockout for spear shards / orbs is possible now)


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v0.8c
ESO 3.0.5
- API version update
- new functionality added: custom ability durations for "ability used" and "combat event" triggers


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v0.8b
ESO 2.7.13
- fixed the icon selection button in the aura menu (it will now always update and preSelect the aura's icon properly)
- the addon will not display it's table in the chat on player login or /realoadui anymore... sorry for my blindness ;)


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v0.8a
ESO 2.7.12
- two new trigger types:
* combat event: same as buff/debuff but getting it's information from another source (can trigger based on effects that are not displayed as buffs/debuffs, such as trial boss's effects, etc.)
* ability used: checking for the duration of ground effects placed by the player
- complete aura menu design overhaul
* layering issues with controls overlapping each other are a thing of the past
* design is much cleaner now and mostly inherits from Zenimax original controls
* a better icon selector that allows displaying all ingame icons without having to categorize them
- the ability Id finder has been removed (see addon front page for further details)


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v0.7b
ESO 2.7.8
- temporarily moved the export aura button to make display icon selection functional again. The whole UI will be totally reworked as soon as I find time for it

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v0.7a
ESO 2.7.8
- auras will now fade during appropriate scenes (dialogues, inventory, map, etc.)
- importing auras should now work properly
- got some serious issues with menu element layering, priority are currently shifted towards other things, sadly

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v0.7
ESO 2.7.8
- added new functionality: Auras can now be exported and imported as a serialized string (the string can be saved to a .txt-file)
- update to current API version

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v0.6
ESO 2.6
- added new functionality: the user can now deactivate/activate created auras
- fixed: target buffs/debuffs have not been updated if another target was targeted or the target specified died
- update to current API version

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v0.5a
ESO 2.4.5
- the user can now specify on which target he wants a buff/debuff to be tracked for each custom aura (in other words: tracking your debuffs on your current target is now possbible)
- updated to current API version

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v0.4a
ESO 2.3.11
- the ability-ID search tool now supports major and minor buffs, too

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v0.3a
ESO 2.3.11
- added some informative hoverbuttons to the addon menu (questionmark symbol next to each settings parameter)
- fixed a problem that could cause EVENT_EFFECT_CHANGED not to update correctly for unitTags that stoped sending

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v0.2a
ESO 2.3.11
- implemented an ability-ID search tool (currently only 'real' abilities can be searched for, no major or minor buffs. The addon will nevertheless take every valid ability id for tracking!)
- implemented a 'check all' functionality to save users from having to enter all ability IDs for every rank of a spell in order to track auras that have no rank or that are triggered by an unknown rank

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v0.1a
ESO 2.3.11
- initital alpha build
Archived Files (25)
File Name
Version
Size
Author
Date
1.1
102kB
Letho
06/03/18 03:58 PM
1.0
102kB
Letho
05/21/18 05:04 PM
0.8l
93kB
Letho
03/01/18 05:17 PM
0.8k
93kB
Letho
02/18/18 09:44 AM
0.8j
93kB
Letho
01/30/18 10:01 AM
0.8i
93kB
Letho
01/24/18 06:03 PM
0.8i
93kB
Letho
01/24/18 09:25 AM
0.8h
92kB
Letho
01/21/18 02:29 PM
0.8g
92kB
Letho
01/16/18 05:42 PM
0.8f
120kB
Letho
01/15/18 07:31 AM
0.8f
91kB
Letho
01/11/18 01:29 PM
0.8e
92kB
Letho
01/09/18 05:44 AM
0.8d
92kB
Letho
11/26/17 08:10 AM
0.8c
84kB
Letho
05/24/17 04:09 PM
0.8b
109kB
Letho
05/08/17 09:25 AM
0.8a
109kB
Letho
04/25/17 07:24 AM
0.07b
61kB
Letho
03/05/17 03:23 PM
0.07a
61kB
Letho
03/05/17 08:53 AM
0.07
60kB
Letho
03/02/17 09:09 AM
0.06
480kB
Letho
10/25/16 01:33 PM
0.06
480kB
Letho
10/25/16 01:18 PM
0.05a
52kB
Letho
06/01/16 01:31 AM
0.04a
50kB
Letho
05/20/16 08:27 AM
0.03a
47kB
Letho
05/19/16 07:31 AM
0.03a
47kB
Letho
05/19/16 01:59 AM


Post A Reply Comment Options
Unread 06/16/18, 05:22 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 74
Uploads: 1
Re: Progression bars stuck when losing target

Originally Posted by Olupajmibanan
[...]
Problem should be fixed now.
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Unread 06/12/18, 10:57 AM  
Eloora

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Originally Posted by Letho
Originally Posted by Eloora
Apologies if this has been answered before or should be obvious, but how do I create a trigger to show icons/bars/whatever for a given effect in combat only? Thanks!
Hey, this feature is not implemented, yet. sorry.
Alright, thanks for the reply!
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Unread 06/10/18, 12:03 PM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 74
Uploads: 1
Originally Posted by Eloora
Apologies if this has been answered before or should be obvious, but how do I create a trigger to show icons/bars/whatever for a given effect in combat only? Thanks!
Hey, this feature is not implemented, yet. sorry.
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Unread 06/10/18, 12:02 PM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 74
Uploads: 1
Re: Progression bars stuck when losing target

Originally Posted by Olupajmibanan
Hello,

as of new update, progression bars stop working when losing target at the end of duration.
Better explaining on an example:
1. I put Minor Vulnerability on a target
2. Progression bar appears with Minor Vulnerability timer
3. I face into opposite direction of my target (practicaly losing my target)
4. The duration of Minor Vulnerability ends.
5. The progression bar does not disappear and stop working. It stays on screen as if it was unlocked and does not show any time when I apply Minor Vulnerability anew.

One more information to add. Before (in earlier versions), when I faced into another direction and lost my target, the progression bar dissappeared and when I targeted the enemy again the bar reappeared with remaining duration. Now, when I loose my target the bar stays on screen. If I do not target the original enemy until timer ends, the progression bar will hang itself and won't work until I do reloadUI command.

Thanks for your hard work. This addon is great!!!
i will try to reproduce it, but frankly i have no time for coding atm
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Unread 06/07/18, 08:55 AM  
Eloora

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Apologies if this has been answered before or should be obvious, but how do I create a trigger to show icons/bars/whatever for a given effect in combat only? Thanks!
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Unread 06/06/18, 03:58 PM  
Olupajmibanan

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Progression bars stuck when losing target

Hello,

as of new update, progression bars stop working when losing target at the end of duration.
Better explaining on an example:
1. I put Minor Vulnerability on a target
2. Progression bar appears with Minor Vulnerability timer
3. I face into opposite direction of my target (practicaly losing my target)
4. The duration of Minor Vulnerability ends.
5. The progression bar does not disappear and stop working. It stays on screen as if it was unlocked and does not show any time when I apply Minor Vulnerability anew.

One more information to add. Before (in earlier versions), when I faced into another direction and lost my target, the progression bar dissappeared and when I targeted the enemy again the bar reappeared with remaining duration. Now, when I loose my target the bar stays on screen. If I do not target the original enemy until timer ends, the progression bar will hang itself and won't work until I do reloadUI command.

Thanks for your hard work. This addon is great!!!
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Unread 06/04/18, 11:11 AM  
hueftspeck

Forum posts: 1
File comments: 4
Uploads: 0
Hey Letho,

now it works!! Thanks <3


Originally Posted by Letho
@hueftspeck: Strange. Please delete the following folder and file while the game is not running:

C:\Users\-\Documents\Elder Scrolls Online\live\AddOns\AuraMastery
C:\Users\-\Documents\Elder Scrolls Online\live\SavedVariables\AuraMastery.lua

Then reinstall the newest version of the addon (1.1). This should fix the error.
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Unread 06/03/18, 03:58 PM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 74
Uploads: 1
@hueftspeck: Strange. Please delete the following folder and file while the game is not running:

C:\Users\-\Documents\Elder Scrolls Online\live\AddOns\AuraMastery
C:\Users\-\Documents\Elder Scrolls Online\live\SavedVariables\AuraMastery.lua

Then reinstall the newest version of the addon (1.1). This should fix the error.



@Wolfgang-Stoneheart: Error on my side, /updated - thanks for the hint!


@emotep: This is far more than what I can answer here. Please ask questions that are far more specific, as something like "how do I code an addon" inflicts thousands of lines of code"
Last edited by Letho : 06/04/18 at 08:10 AM.
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Unread 06/03/18, 04:19 AM  
emotep

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I was thinking it would be pretty handy to create a lightweight addon that just tracks the cooldown of Orbs synergy CD. I was also wanting to learn LUA a bit myself, so figured that'd be a good project. I'm a mega LUA newb though, and I can't figure out how you're able to get synergy CDs to display so well. I'm not aware of any other aura tracker being able to properly do it. Was there a trick?
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Unread 06/02/18, 11:42 AM  
Wolfgang-Stoneheart

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UI Error

Hey Letho,

I can't figure out why I keep getting this error.

Would you be able to assist?

user:/AddOns/AuraMastery/AddonMenu.lua:4: Cannot find a library instance of "LibAddonMenu-2.0".
stack traceback:
user:/AddOns/AuraMastery/libs/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
user:/AddOns/AuraMastery/AddonMenu.lua:4: in function '(main chunk)'
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Unread 05/31/18, 12:37 PM  
hueftspeck

Forum posts: 1
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error message

Hi Letho,

thanks for keeping this addon updated. Since Summerset i got this Error Message on Loading. I cant set any anything. Could you help me for fixing the problem?

Reinstalled many time, reseted my settings etc.

THX


user:/AddOns/AuraMastery/prototypes.lua:657: attempt to index a nil value
stack traceback:
user:/AddOns/AuraMastery/prototypes.lua:657: in function 'ProgressionBar:New'
user:/AddOns/AuraMastery/Controls.lua:34: in function 'AuraMastery:CreateAuraControl'
user:/AddOns/AuraMastery/Controls.lua:12: in function 'AuraMastery:InitializeControls'
user:/AddOns/AuraMastery/AuraMastery.lua:85: in function 'AuraMastery:Initialize'
user:/AddOns/AuraMastery/AuraMastery.lua:76: in function 'AuraMastery.OnAddOnLoaded'
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Unread 05/29/18, 02:52 PM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 74
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Originally Posted by Banshee
hey letho --- love your addon so much since i searched for sth for my special custom needs : )

but why is there no text-option when i create a new aura -- so i have some issues with my old makros with text options before sommersend too.

Is there any special reasons why u disabled the text option ?
Hey there, the reason is that it wasn't working properly and I barely have time to code atm.
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Unread 05/26/18, 04:42 AM  
Banshee

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hey letho --- love your addon so much since i searched for sth for my special custom needs : )

but why is there no text-option when i create a new aura -- so i have some issues with my old makros with text options before sommersend too.

Is there any special reasons why u disabled the text option ?
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Unread 05/13/18, 07:44 AM  
wambo

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I shared my auras and instructions how to adjust it for your char in this post:

https://www.latenighteso.com/topic/a...rgy-cooldowns/

Common synergies tank might get for proccing alkosh.
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Unread 04/21/18, 12:44 AM  
Letho
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Re: Feature Request

Originally Posted by iiJonno
Id like to request a feature Please

an option to play a sound when an aura starts/expires
Hi, sorry for the late response, such an option is planned already.
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