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Clockwork City (3.2)
Updated:11/25/17 09:00 PM
Created:07/18/16 01:11 PM
Monthly downloads:1,751
Total downloads:21,768
Favorites:52
MD5:
3.2
TTMP: The Tamriel Mapping Project  Popular! (More than 5000 hits)
Version: 2.1.0
by: SirAndy [More]
TTMP - The Tamriel Mapping Project
A simple AddOn that allows tracking of material nodes, chests, quests, lorebooks, treasure maps and much more!

- Most assets (wood/ore/cloth nodes, runes, chests etc) are added automatically to the map as they are interacted with.
- Custom map filters allow you to choose what assets are displayed on your map.
- You can choose between two icon sets and assign custom colors to each icon type.
- Can import HarvestMap data.
- Supports the English, German, French and Russian version of the game (Although the interface and chat commands are still in English).

Participate
Upload your TTMP SavedVariables file to the thread linked below and i will merge your data into the next release:
http://www.thesidekickorder.com/bbs2...?showtopic=172

Latest Updates
Fixed a bug that could sometimes add fake backpacks to your map.
Added basic Russian "RU" language support
If you want to start using TTMP with my latest Asset file that already contains over 35,000 tracked Assets, please download the latest "TTMP: Saved Variables" file in the "Other Files" section and follow the installation instructions.

Known Issues
Ever since ZOS re-scaled the Auridon map a lot of nodes exist multiple times. I'm working on a fix for that but it will take some time to finish.

IMPORTANT - ACHTUNG - ATTENTION - WICHTIG
If you already have TTMP installed, do *NOT* overwrite your "SavedVariables" file with a newer version!
DON'T DO IT! There really is no reason to ever replace the "SavedVariables/TamrielMapping.lua" file directly.
You will lose everything you have ever mapped yourself!

Only touch the "SavedVariables/TamrielMapping.lua" file if:

- This is your first install of TTMP and you want to start with my latest asset file instead of creating your own (empty) file.
See "Using my latest Asset file" for instructions on how to use my latest "SavedVariables" file, which already has over 35,000 tracked assets.

- You already have TTMP and you want to merge my latest asset file with yours. If so, follow the TTMPMerge instructions!


_______________________
TTMP Chat Commands:
For a full list of TTMP chat commands, scroll down to the "TTMP Usage" section.

_______________________
Currently tracked Assets:

Blacksmithing Nodes - automatic
Woodworking Nodes - automatic
Clothing Nodes - automatic
Solvent Nodes - automatic
Enchanting Runes - automatic
Alchemy Nodes - automatic
Treasure Chests - automatic
Backpacks - automatic (unless they are empty)
Heavy Sacks/Crates - automatic
Treasure Maps - manual
Dark Fissures - manual
Fishing Holes - manual
Skyshards - manual
Lorebooks - manual
Quests - manual
Crafting Surveys - manual
Points of Interest - manual
Thieves Troves - automatic
Safeboxes - automatic

____________________
Installation/Update:
Simply unzip the download and copy the 'TamrielMapping' folder into your ESO "AddOns" folder and restart ESO.
If you're updating to a newer version, simply replace the whole folder.
If you also downloaded my latest saved Assets, see the section below.

_______________________
Using my latest Asset file:
If you don't want to start fresh, you can use my latest "SavedVariables" file, which already has over 35,000 tracked assets.
Simply drop my "SavedVariables/TamrielMapping.lua" into your ESO "SavedVariables" folder.

TTMP - SavedVariables (v2.1.0)
File info: Last updated on 2017.11.25, contains 35,504 tracked assets

NOTE:
Please make sure your text editor supports utf8, especially if you're playing in French, German or Russian!

_______________________
Updating your Asset file:
If you have already used TTMP, you can use my "SavedVariables/TamrielMapping.lua" file and the TTMPMerge AddOn to merge my latest asset file with your existing one.
In fact, you can merge files from any other TTMP user as well.

TTMPMerge AddOn (v2.1.0)

USAGE:
To use TTMPMerge you need to:

Asset File version 1.7.0 or later:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

Asset File version 1.6.x or previous:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
Search for the @ character and replaced the old Account Name "@xxx" with your actual ESO account name.
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

You can run a "test" by using "/ttmp merge test" which will process the new file but not make any changes to your local TTMP file.

NOTE:
Running a merge will freeze the game for several seconds, depending on how large the file is you're trying to import. This is OK!
It shouldn't take any longer than 5 - 10 seconds.

As always, please make sure you have a backup of your existing "SavedVariables" files before doing a merge!

_______________________
Website:
http://www.thesidekickorder.com/bbs2...?showtopic=172

_______________________
TTMP Usage:
/ttmp cmd (comment)

TTMP Commands to add Assets:
ore wood cloth water rune reagent plant chest
backpack pack sack crate map fish fissure
shard book quest survey poi(nt) trove box


Commands can be followed by an optional comment, for example 'shard 6' or 'book Manual of Spellcraft'.

Other TTMP Commands:
save -> Saves all your newly found Assets to disk. Note that this will also reload the UI.
By default newly found Assets are only saved to disk when you logout to the character select screen!

del xxx -> Deletes Asset xxx at your current position where xxx is the type. For example 'del backpack'

pos -> Lists your current postion on the map.

list (all) -> List a count of all Assets in the current zone.
If you specify 'all', Assets are counted for all zones!

merge (test) (all) -> Merge new Assets from a merge file.
By default only Assets that don't already exist in your local file are imported.
If you specify 'test', info about the merger is displayed but nothing as actually imported.
If you specify 'all', everything is imported and your existing Assets may be overwritten!
Note: This requires the TTMPMerge AddOn to be installed.

importhm (test) -> Experimental HarvestMap importer.
This will try to import assets from your HarvestMap AddOn install.
If you specify 'test', info about the merger is displayed but nothing is actually imported.

TTMP Configuration:
/ttmpcfg -> Shows the TTMP Config menu.

NOTE:
By default certain nodes are *NOT* shown on your map!
Please go to your Map Filters (the funnel looking icon between the key and the pin) and select what icons you want to see on the map!

_______________________

Change log:

## 2.1.0
- Updated to API Version 100021
- Updated to the latest version of LibAddonMenu
- Fixed a bug that didn't clear the last used interaction type when interacting with backpacks that had no items in them
This resulted in backpacks being added to the map erroneously, for example when opening writ reward boxes
- Added basic russian language support
Thanks to: @KiriX for the russian translations!

## 2.0.0
- Updated to API Version 100020
- Updated to the latest version of LibMapPins, LibAddonMenu

## 1.8.1
- Added a HarvestMap node importer
Thanks to: @Moosetrax for the idea and supplying me with his HM saved files!

## 1.8.0
- Updated to API Version 100018
- Added a minor tweak to how assets are handeled during a merge
- Updated the tracked assets, merged several user files, the total number of assets tracked is now over 32,000!
Thanks to: @Augestflex, @Drio, @Trippet

## 1.7.1
- Fixed crash when used in conjunction with the pChat AddOn.
pChat will crash and burn if one writes nested colorized strings to the chat window!
TTMP now detects if pChat is loaded and then omits some of the chat info coloring to prevent ESO from freezing.
Special thanks to @zasy99 and @msan for helping identifying the offending AddOn!
- Several minor bug fixes

## 1.7.0
- Updated to API Version 100017
- Removed the account based restriction on the SavedVariables file
This will also make merging SavedVariables files from other users easier
- Added code to automatically convert SavedVariables to the new format on load
- Added "Hello World" message to the AddOn loaded function

## 1.6.0
- Updated to API Version 100016

## 1.5.2
- Added function overload for FISHING_MANAGER.StartInteraction to get info about the last object we interacted with
- Fixed auto-loot bug, everything now works correctly with or without auto-loot turned on/off
- Streamlined some of the code and removed several redundant/unneeded calls

## 1.5.1
- Changed versioning numbers to be more in line with the ESO API version number
- (Partially) fixed bug where nodes were not added to the map when auto-loot was enabled.
Resource nodes like wood, ore, reagents etc. are now added correctly as are locked chests.
However, containers like backpacks, heavy sacks etc do not yet work with auto loot.
Neither OnLootUpdate() nor GetInteractionType() nor GetGameCameraInteractableActionInfo()
work with auto loot. :(

## 1.0.5
- Added basic support for localization. TTMP now works correctly in "en", "de" and "fr".
However, any display (menu, lables etc.) is still english only as are chat commands.
- Updated to the latest version of LibStub, LibMapPins, LibAddonMenu
- Adjusted some of the default settings
- Simplified the available /ttmp chat commands
- Changed the way the 'list' command counts Assets and added an 'all' option
- Added 'all' and 'test' options to the 'merge' command
- Fixed icon offsets in Hews Bane since ZOS decided to stealth change the map dimensions :(

## 1.0.4
- Added support for new resource types introduced with the DB patch (Dark Brotherhood)

## 1.0.3
- Added support for the Thieves Guild patch
- Added "Thieves Trove" tracking

## 1.0.2
- Added additional color settings for chat text output to the settings menu
- Added a 'merge' command that allows for merging of SavedVariables files from other users that contain additional map assets.
This requires the TTMPMerge AddOn to be installed. TTMPMerge is a simple stub that loads the new asset file into memory.
Once loaded, TTMP can access the new data and loop through it and add/update any new assets from the file.
- Fixed a bug that sometimes prevented Heavy Sacks/Crates from being added to the map
- Fixed a bug that sometimes prevented Cloth nodes from being added to the map
- Fixed a bug that prevented backpacks that had no items in them after opening them from being added to the map
- Fixed a bug in the duplicate asset detection function that could result in assets being moved instead of being ignored

## 1.0.1
- Updated to the latest version of LibMapPins
- Fixed a bug in the code that prevented recognizing map changes when other AddOns are installed that
also look for map changes, like AUI's minimap for example
- Adjusted the distance for detecting duplicate entries in dungeons to better deal with smaller dungeons

## 1.0.0
- Added option to individually tint the map icons by type
- Added support for new resource types introduced with the Orsinium patch
- Updated to the latest version of LibMapPins, LibAddonMenu

## 0.1.1
- Added support for new resource types introduced with the IC patch (Imperial City)

## 0.1.0
- Added "Options" menu
- Added /ttmpcfg slash command for the options menu
- Added icon offset values for maps with incorrect icon placement (most notably Craglorn)
- Added second "Built-In" icon set using ESO native icons for map markers
- Added option to tint the map icons with a custom color
- Added map filters to allow custom filtering of the map icons

## 0.0.9
- Consolidated settings and added them to the SavedVariables

## 0.0.8
- Added ability to delete assets

## 0.0.7
- Added ability to list zone assets

## 0.0.6
- Added optional description field to all assets.
This allows the user to add custom comments when adding an asset through the chat window.
- Added labels to map icons that show custom comments on mouse over.

## 0.0.5
- Changed the current map detection to be event based.
The map name is now only updated whenever a zone/map changes.

## 0.0.4
- Added custom "Points of Interest"
- Added "loot" display functions, displaying received loot and gold in the chat window

## 0.0.3
- Added automated tracking for several assets:
ore nodes, wood nodes, cloth nodes, reagent nodes, runes,
water (both water sacks and pure water springs), locked chests,
backpacks, heavy sacks

## 0.0.2
- Added more assets to the tracking list

## 0.0.1
- Initial code
Archived Files (10)
File Name
Version
Size
Author
Date
2.0.0
77kB
SirAndy
08/20/17 04:37 PM
1.8.0
73kB
SirAndy
03/11/17 06:50 PM
1.7.1
73kB
SirAndy
11/28/16 11:54 PM
1.7.0
73kB
SirAndy
11/18/16 09:17 PM
1.6.0
72kB
SirAndy
08/02/16 06:32 PM
1.5.2
72kB
SirAndy
07/26/16 01:02 PM
1.5.2
325kB
SirAndy
07/25/16 11:29 PM
1.5.1
320kB
SirAndy
07/20/16 12:54 PM
1.0.5
324kB
SirAndy
07/18/16 02:05 PM
1.0.5
70kB
SirAndy
07/18/16 01:11 PM


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Unread 12/07/17, 09:09 PM  
SirAndy
 
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Originally Posted by hagermanj
Would it be possible to ad an option to delete nodes on the map.
When I harvest Surveys I do not want them showing up on the map.
I'm actually working on that option as we speak ...
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Unread 12/06/17, 02:01 AM  
hagermanj

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Would it be possible to ad an option to delete nodes on the map.
When I harvest Surveys I do not want them showing up on the map.
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Unread 11/30/17, 02:27 PM  
SirAndy
 
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Originally Posted by lokicoon
Can you add more Icon Sets? I like your addon but i like Iconset in HarvestMap, can you add these Icons?
Yes, i could. I haven't used Harvest map in a long time, i'll take a look.

In the meantime, you can replace the icons in the current custom set with anything you want.
They're located in:
C:\Users\YourUserName\Documents\Elder Scrolls Online\live\AddOns\TamrielMapping\icons

Last edited by SirAndy : 11/30/17 at 02:29 PM.
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Unread 11/29/17, 11:43 PM  
lokicoon

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Can you add more Icon Sets? I like your addon but i like Iconset in HarvestMap, can you add these Icons?
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Unread 11/26/17, 08:14 PM  
Torhal
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Originally Posted by SirAndy
Originally Posted by rossoragazzo
Hi, Fishing holes are not logging automatically for some reason.
Fishing holes are manually only.

The reason being that you can cast your line from anywhere in a large radius around the hole and TTMP only has access to your characters location, not the location of the hole itself.
That results in many possible duplicate entries for the same hole, which is why i have it set to manually.

Hope that makes sense ...
You should be able to triangulate from multiple coordinates which are near to one another to consolidate them into one - won't be on the exact coordinates of the fishing hole, but would be Close Enough™.
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Unread 11/25/17, 03:53 PM  
SirAndy
 
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Originally Posted by rossoragazzo
Hi, Fishing holes are not logging automatically for some reason.
Fishing holes are manually only.

The reason being that you can cast your line from anywhere in a large radius around the hole and TTMP only has access to your characters location, not the location of the hole itself.
That results in many possible duplicate entries for the same hole, which is why i have it set to manually.

Hope that makes sense ...
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Unread 11/21/17, 10:45 AM  
rossoragazzo

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Hi, Fishing holes are not logging automatically for some reason.
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Unread 10/30/17, 02:43 PM  
SirAndy
 
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Originally Posted by AlonsoTherion
What's the difference between "automatic" and "manual" on tracked assets?
@AlonsoTherion

- 'automatic' means TTMP can automatically add those assets to your map when you interact with them normally in-game.
For example: When you unlock and open a treasure chest, that marker is added to your map automatically.

- 'manual' means you have to add them yourself by typing the /ttmp command in the chat window.
For example: When you want to add a custom 'Point of Interest', you can type '/ttmp poi Something i want to track' or '/ttmp fish' or '/ttmp quest Some quest title or description'

Last edited by SirAndy : 10/30/17 at 02:44 PM.
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Unread 10/30/17, 12:11 PM  
AlonsoTherion

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What's the difference between "automatic" and "manual" on tracked assets?
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Unread 10/28/17, 11:19 AM  
SirAndy
 
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Re: Re: UI Error

I thought that error rang a bell, it looks like you also downloaded TTMP_Merge. You don't need that for a fresh install, try disabling that and the main TTMP should work just fine.

All you need to do after the basic install is to download the latest SavedVariables file from the "Other Files" section and put that in your SavedVariables folder. (Make sure the game is not running).
Then start the game and TTMP should show all my assets (There are several map filter options, so not all of them will show by default).

That should work ...



Originally Posted by SirAndy
Originally Posted by svelah.kaldra
Hello I keep getting this UI error that I can not dismiss until I disable your mod any idea what the issue is.
Code:
TamrielMapping_Update:3: attempt to index a nil value
stack traceback:
	TamrielMapping_Update:3: in function '(main chunk)'
That is odd 'TamrielMapping_Update' is not anywhere in my code. What version of TTMP are you using?
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Unread 10/28/17, 11:13 AM  
SirAndy
 
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Re: UI Error

Originally Posted by svelah.kaldra
Hello I keep getting this UI error that I can not dismiss until I disable your mod any idea what the issue is.
Code:
TamrielMapping_Update:3: attempt to index a nil value
stack traceback:
	TamrielMapping_Update:3: in function '(main chunk)'
That is odd 'TamrielMapping_Update' is not anywhere in my code. What version of TTMP are you using?
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Unread 10/28/17, 11:08 AM  
SirAndy
 
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Re: Re: Opening Crafting Writ/Material Boxes marks a Backpack

Originally Posted by Mix
My mistake - it isn't the reward boxes/material boxes - it puts a backpack icon whereever you accept a Master Writ from its envelope!
Whoa, thanks for that info, i'll look into it this weekend. I was about to release a update anyways.
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Unread 10/21/17, 07:44 AM  
Mix

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Re: Opening Crafting Writ/Material Boxes marks a Backpack

Originally Posted by Mix
I just noticed that either opening the Crafting Writ reward boxes or the Material boxes within those is marking backpacks on my map (there was a lot of backpacks around the turn in for Belkarth!)
My mistake - it isn't the reward boxes/material boxes - it puts a backpack icon whereever you accept a Master Writ from its envelope!
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Unread 10/21/17, 06:37 AM  
svelah.kaldra

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UI Error

Hello I keep getting this UI error that I can not dismiss until I disable your mod any idea what the issue is.

Code:
TamrielMapping_Update:3: attempt to index a nil value
stack traceback:
	TamrielMapping_Update:3: in function '(main chunk)'
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Unread 10/18/17, 08:05 AM  
Mix

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Opening Crafting Writ/Material Boxes marks a Backpack

I just noticed that either opening the Crafting Writ reward boxes or the Material boxes within those is marking backpacks on my map (there was a lot of backpacks around the turn in for Belkarth!)
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