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Updated: 03/07/20 05:43 PM
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Compatibility:
Harrowstorm (5.3.5)
Updated:03/07/20 05:43 PM
Created:07/31/16 02:24 PM
Monthly downloads:109
Total downloads:31,999
Favorites:83
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory, Graphic UI Mods, Miscellaneous, Utility Mods
Arch's Enhanced Crafting  Popular! (More than 5000 hits)
Version: 2.1.1
by: Architecture [More]
Quality enhancements to improve the crafting and smithing experience in a single addon!


Overview
Includes the ability to only show refinable raw materials (controllable by a toggle setting).

Also, this addon can automatically select the default crafting style to be the material with the greatest total quantity. Alternatively, the addon allows for a custom key binding to compute and (re)select the crafting style material. The crafting style can then be changed and utilized as you normally would if desired. This addon is great for scenarios such as creating an item for research or leveling purposes!

It fixes many of the shortcomings the default UI has -- such as automatic max improvement chances, fast deconstruction / refinement, etc.

Custom Control

Options
Dependencies
LibAddonMenu-2.0

Works great out of the box. This addon also supports gamepad!

Please let me know your feedback -- thank you!


@Architecture [NA]


The credit for coming up with the Automatic Style Material idea goes to Dolgubon
- Updated Library usage (Thanks Baertram)

- Fixed only show refinable materials feature
- Patch for deconstruction mode regression defect

- Patch for jewelry crafting station
- Fixed defect in selection of enabled crafting style mats
- API Compatibility for Summerset :D

- Removed BOM

- Updated LAM
- API bump

- CC compatibility

- Improvement / patch for gamepad auto max improvement

- Updated Screenshot of settings panel

- Horns of the Reach compatibility patches

- Fixed Raw Material count in refinement panel if using bank, inventory, and/or craftbag to store the raw material.

- Customizable "frequency" dropdown initially added. Allows ability to choose how often the automatic (re)selection of style material occurs -- eventually this will include more options such as automatically selecting crafting material after each craft action.
- Keybinding control to recalculate and choose highest quantity style material (NEW!)

- Patch for show only minimum requirement raw materials in refinement (critical fix)
- Added screenshots

- Auto Max Improvement (for both Gamepad and Keyboard)

- Fast Refinement / Deconstruction

- Added initial support for Enchanting Extraction

- Crafting Style Materials selection list (related to On/Off option: "Automatically Choose Style Material")
Optional Files (0)


Archived Files (44)
File Name
Version
Size
Uploader
Date
2.1.0
9kB
Architecture
03/07/20 12:16 PM
2.0.6
53kB
Architecture
03/06/20 10:18 PM
2.0.5
53kB
Architecture
03/01/20 08:30 PM
2.0.4
53kB
Architecture
03/01/20 08:28 PM
2.0.3
53kB
Architecture
03/01/20 08:05 PM
2.0.2
53kB
Architecture
03/01/20 07:31 PM
2.0.1
53kB
Architecture
03/01/20 07:25 PM
0.0.3
53kB
Architecture
03/01/20 07:23 PM
1.5.1
53kB
Architecture
03/01/20 03:03 PM
1.4.4
53kB
Architecture
08/14/19 11:23 PM
1.4.3
53kB
Architecture
05/23/19 03:03 PM
1.4.2
53kB
Architecture
04/28/19 02:35 PM
1.4.1
53kB
Architecture
11/01/18 10:36 PM
1.3.9
46kB
Architecture
10/22/18 10:55 PM
1.3.8
46kB
Architecture
05/23/18 11:13 PM
1.3.7
46kB
Architecture
05/22/18 11:52 PM
1.3.5
46kB
Architecture
05/22/18 10:46 PM
1.3.6
90kB
Architecture
02/09/18 12:53 PM
1.3.5
90kB
Architecture
02/09/18 12:42 PM
1.3.4
46kB
Architecture
10/26/17 09:04 PM
1.3.3
46kB
Architecture
10/26/17 09:03 PM
1.3.2
46kB
Architecture
10/26/17 06:46 AM
1.3.1
46kB
Architecture
10/24/17 11:07 AM
1.3.0
46kB
Architecture
10/02/17 12:42 AM
1.2.9
47kB
Architecture
08/15/17 01:01 AM
1.2.8
47kB
Architecture
08/15/17 12:50 AM
1.2.7
47kB
Architecture
07/04/17 01:03 AM
1.2.6
46kB
Architecture
05/22/17 08:43 PM
1.2.5
46kB
Architecture
05/19/17 10:11 PM
1.2.4
46kB
Architecture
05/02/17 11:44 PM
1.2.3
45kB
Architecture
03/19/17 04:28 PM
1.2.2
45kB
Architecture
01/07/17 12:08 AM
1.2.1
45kB
Architecture
01/06/17 11:47 PM
1.2.0
45kB
Architecture
12/28/16 04:45 AM
1.1.9
45kB
Architecture
12/22/16 06:05 AM
1.1.8
44kB
Architecture
12/06/16 04:53 AM
1.1.7
43kB
Architecture
11/10/16 01:37 AM
1.1.6
43kB
Architecture
10/19/16 04:28 AM
1.1.3
40kB
Architecture
10/04/16 10:26 PM
1.1.2
52kB
Architecture
09/14/16 11:33 PM
1.1.1
52kB
Architecture
09/13/16 11:23 PM
1.1.0
40kB
Architecture
09/12/16 12:30 AM
1.0.1
39kB
Architecture
08/02/16 06:09 PM
1.0.0
39kB
07/31/16 02:24 PM


Post A Reply Comment Options
Unread 03/07/20, 10:43 PM  
Augestflex

Forum posts: 4
File comments: 164
Uploads: 0
Thumbs up Thanks for the updates and keep up the great work!

Thanks for the updates and keep up the great work!

It is appreciated!
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Unread 03/07/20, 04:42 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Baertram
Hey Arch,

thanks for fixing the libraries
Sure! @Baertram: Feel free to DM me should you have any questions or clarifications. I will be happy to help.

Kind Regards,
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Unread 03/07/20, 01:41 PM  
Baertram
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Forum posts: 4903
File comments: 5975
Uploads: 78
Hey Arch,

thanks for fixing the libraries but ...
Now you only are using
Code:
local LAM = LibAddonMenu2
to laod the library LAM but you have only added the library in total to the dependencies.

As I had written: The global avriable LibAddonMenu2 was introduced in version 28 of this libray so you should either have added it as ## DependsOn: LibAddonMenu-2.0>=28
or add the hybrid library loading, first global variable, 2nd appraoch with LibStub.

I guess this will make no problems as most users updated LAM already to >=28.
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Unread 03/01/20, 08:41 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Circuitous
Looking forward to the fix. I'm so happy to see this addon updated!

Edit: it works!!

Now I only have one complaint: Deconstruction Optimized Sort doesn't seem to do anything. My decon list looks the same with it on or off.
Yeah, the refine and decon is stable as of at least version 2.0.5 ( and the only show refinable feature is back! ). I definitely appreciate any feedback you all have with this.

As for the optimized deconstruction sort feature, I am working on porting it to work outside of gamepad mode (the optimized sort is currently exclusive to gamepad / controller mode). It unfortunately won't do anything if you are in keyboard mode right now. I will post an update once that is ready for all.

Thank you all again!
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Unread 03/01/20, 07:48 PM  
Circuitous
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Forum posts: 1
File comments: 49
Uploads: 3
Looking forward to the fix. I'm so happy to see this addon updated!

Edit: it works!!

Now I only have one complaint: Deconstruction Optimized Sort doesn't seem to do anything. My decon list looks the same with it on or off.
Last edited by Circuitous : 03/01/20 at 08:06 PM.
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Unread 03/01/20, 07:06 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Murxx
Great Addon and thank you for fixing the refinement hiding thing.

But with this version I can't select items for deconstruction, the key for "add" (for it's "E") isn't usable, it's not displayed at the bottom of the menu. After disabling the addon, the behaviour is back to normal and the key is available again.

In the addon options the "Fast Refinement/Decontruction" is greyed out and not clickable.



Working on a fix right now -- I just ran in to this as well.
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Unread 03/01/20, 06:52 PM  
Murxx

Forum posts: 0
File comments: 4
Uploads: 0
Great Addon and thank you for fixing the refinement hiding thing.

But with this version I can't select items for deconstruction, the key for "add" (for it's "E") isn't usable, it's not displayed at the bottom of the menu. After disabling the addon, the behaviour is back to normal and the key is available again.

In the addon options the "Fast Refinement/Decontruction" is greyed out and not clickable.



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Unread 03/01/20, 03:18 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Post Refineable Materials Feature Update

Hi All,

Thank you all for the helpful insight. I genuinely appreciate the positive support and feedback -- it means a lot and is motivating.

I have released a patch to address the refineable materials defect. Please let me know should you have any questions or clarifications.

Kind regards,
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Unread 02/25/20, 04:47 AM  
Pelikito

Forum posts: 0
File comments: 34
Uploads: 0
Originally Posted by Augestflex
Originally Posted by dominoid
My Hide Refinable filter also does not work. Deinstalled all other add-ons. Just this one running.

I can confirm this issue as well.
Hi there.

Confirming this also. Is it possible to upgrade the addon version and fix this issue?

Keep up the great work
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Unread 01/15/20, 12:53 AM  
Augestflex

Forum posts: 4
File comments: 164
Uploads: 0
Originally Posted by dominoid
My Hide Refinable filter also does not work. Deinstalled all other add-ons. Just this one running.

I can confirm this issue as well.
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Unread 09/13/19, 12:44 PM  
dominoid
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Forum posts: 34
File comments: 276
Uploads: 2
My Hide Refinable filter also does not work. Deinstalled all other add-ons. Just this one running.
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Unread 08/25/19, 04:21 AM  
Sister666

Forum posts: 0
File comments: 4
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Originally Posted by Eldorhaan
Hello Architecture,

Thank you for the update, but for me, the raw materials still doesn't hide the less one. Any idea of what is wrong ?

Ditto here.
removing and reinstalling doesn't change it. A pitty, cause this was a welcome feat.
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Unread 08/15/19, 02:35 AM  
Eldorhaan
 
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Hello Architecture,

Thank you for the update, but for me, the raw materials still doesn't hide the less one. Any idea of what is wrong ?
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Unread 08/13/19, 03:56 PM  
cag_dk
 
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Forum posts: 25
File comments: 122
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Originally Posted by Dingodan
Could you add an feature? It would be great to add an Button in the Crafting Window to change/jump between light and medium Armor.
Baertram's FCO ChangeStuff has this feature on the crafting tab. This could be an option.
Last edited by cag_dk : 08/13/19 at 03:57 PM.
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Unread 08/13/19, 10:22 AM  
Eldorhaan
 
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Forum posts: 2
File comments: 142
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Hello,

It seems since the scalebreaker, that the feature hidding the raw resources under 10 is not working anymore. Do you think you can see this issue ?
Last edited by Eldorhaan : 08/13/19 at 10:23 AM.
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