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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:12/08/17 06:29 PM
Created:11/27/16 06:57 AM
Monthly downloads:20,371
Total downloads:178,189
Favorites:250
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
3.2
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.0.22
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc“.

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (54)
File Name
Version
Size
Author
Date
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 12/08/17, 06:31 PM  
cloudor
 
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Forum posts: 5
File comments: 143
Uploads: 2
v3.0.22 has been uploaded

Fixed a bug in v3.0.21.
Last edited by cloudor : 12/08/17 at 06:32 PM.
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Unread 12/08/17, 06:24 PM  
Badelord

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Thank you for the mod it is really amazing!

I too have the problem that recasting twisting path and crippling grasp before they run out sets the timer to 0.0.

Also recasting merciless resolve makes it work normaly for the remaining duration of the first cast, breaks it tho when that is about to run out.(to reproduce: cast merciless, wait ten seconds, cast merciless again, after one light attack the timer jumps from 20 to 10, after these 10 seconds it stops counting the light attacks alltogehter.)

Also if i can make a small request, is there a possiblity to make a movable timer bar, like the shift bar, but for the one you are on. So when you move both of them you have the whole addon in another place?

Thanks again for your great work!
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Unread 12/08/17, 11:54 AM  
rigu10

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hi, first of all thanks for the mod... the last update broke liquid lighting for me: if i recast it before the timer ends, this doesn't restart form 10 but goes immediatly to 0!
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Unread 12/07/17, 08:03 PM  
cloudor
 
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Originally Posted by PBnicos
Can you make shift bar icons resizable? or an option to make them smaller
I will add this option.
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Unread 12/07/17, 04:30 PM  
PBnicos

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Can you make shift bar icons resizable? or an option to make them smaller
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Unread 12/07/17, 08:05 AM  
cloudor
 
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Forum posts: 5
File comments: 143
Uploads: 2
v3.0.21 has been uploaded

The bugs of Liquid Lightning and Guard had been fixed.

The bug of Igneous Weapons can't be reproduced. Does it depends on other actions?

The bug of lines in bar did not fixed in this version because it needs a re-implementation in a way other than previous versions which is correct in showinng lines but wrong in other behaviors.
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Unread 12/02/17, 10:30 AM  
Tamelon

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Reminder of Bug Report (if its the wrong place, tell me)

the outline countdown on the current bar doesnt work. the shift bar is fine but on current bar is no outline.

to test if its another addon interfering, i renamed the whole live folder and installed the ADR as lone addon. same problem. if i switch bar, cast something with timer and switch back i get the icon on the shift bar with its timer and outline, just as it should be. but if i cast something on the main bar which has a timer, i just get the numbers and not the outline.

can anyone confirm this? any workaround or fix?

Thanks
Last edited by Tamelon : 12/02/17 at 10:32 AM.
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Unread 12/01/17, 06:44 AM  
cloudor
 
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Forum posts: 5
File comments: 143
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Re: Re: liquid lightning/unstable wall of elements

Originally Posted by Letho
Originally Posted by rekkerz
if you watch liquid lightnings timer it now will end before the timer ends, that is at like 2 seconds it will disappear. The difference is more noticeable more when u have have s'rendarr up next to them and are able to stare at both lol but i hate doing that i prefer just having ADR. thanks man!
This is indeed a phenomenon that seems to be based on different problems.

1. According to Elemental Blockade's tooltip and GetAbilityDuration() the ability has a duration of 8 seconds - that is wrong, as it's duration is actually 9 seconds.

2. Concerning Liquid Lightning, there is an error occuring in ADR, as it starts with abilityDuration+1 and, once reaching 1.0s, instead of counting down the milliseconds under 1.0, it falls directly to 0.0, because at the addon's displayed 1.0 mark it has actually already finished.

/edit: Ok Problem #1 is weird, sometimes it has 8s, sometimes 9s. Cannot reproduce it, smells fishy.
1. Elemental BLockade gets 4 effects, one is 8.6s and the other 3 is about 8.1s. if you config ADR hiding timing decimal part, you get only 0.1s to see it as 9s(>=8.5s). However ADR update interval is just 0.1s, so you will see 9s by chance.

2. Liquid Lightning gets 2 effects, one is 10s and the other is 11s, but all disappear when the first time out. This will be fixed in next version.
Last edited by cloudor : 12/01/17 at 06:58 AM.
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Unread 11/29/17, 11:58 AM  
AROR

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Is it possible to add display of remaining time for buffs "Igneous Weapons" ?
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Unread 11/25/17, 07:47 PM  
PBnicos

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How do I make Shift Bar icons smaller?
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Unread 11/24/17, 08:11 AM  
Scootworks
 
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hm found a new bug with the crit surge:
http://www.esoui.com/portal.php?id=2...bug&bugid=2126
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Unread 11/12/17, 08:39 AM  
vvarderen
 
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Addon sober and functional. Superb addon simply
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Unread 11/06/17, 05:23 AM  
KiriX
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Molten Weapons (Igneous Weapons & Molten Armaments)

Molten Weapons (Igneous Weapons & Molten Armaments) don't tracked =( Can you fix this?
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Sorry for my English =)
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Unread 11/05/17, 03:19 PM  
DoonerSeraph

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Re: Re: Re: Suggestion

Originally Posted by DoonerSeraph
Originally Posted by wambo
Originally Posted by DoonerSeraph
First, gotta thank you for the awesome addon!

There are some effects that are bound to skills, for example, set effects that proc when you use certain skills. I use proximity detonation to proc powerful assault, for example.

Is it possible to track set effects? Its kinda hard to match them with the skills, I tried enabling the debug and changing it myself, but got kinda lost
I use Srendarr to track other effects, like minor/major force from beasttrap/war horn.
If it's just one important buff "BuffTimers" is nice.
Also many interfaces like LUI/AUI/FTC can show them, but I guess if you want just specific ones the above mentioned would compliment ADR the best.
What ADR have that the others don't is that nice popup alert that tells me when some action have expired. I would like to have it for some effects like "Sunderflame" or "Powerful Assault", since the arent actions by themselves but derive of other actions.
Kinda managed to do it here

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Unread 11/05/17, 10:11 AM  
DoonerSeraph

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Re: Re: Suggestion

Originally Posted by wambo
Originally Posted by DoonerSeraph
First, gotta thank you for the awesome addon!

There are some effects that are bound to skills, for example, set effects that proc when you use certain skills. I use proximity detonation to proc powerful assault, for example.

Is it possible to track set effects? Its kinda hard to match them with the skills, I tried enabling the debug and changing it myself, but got kinda lost
I use Srendarr to track other effects, like minor/major force from beasttrap/war horn.
If it's just one important buff "BuffTimers" is nice.
Also many interfaces like LUI/AUI/FTC can show them, but I guess if you want just specific ones the above mentioned would compliment ADR the best.
What ADR have that the others don't is that nice popup alert that tells me when some action have expired. I would like to have it for some effects like "Sunderflame" or "Powerful Assault", since the arent actions by themselves but derive of other actions.
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