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Updated: 03/27/17 05:16 AM
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Homestead (2.7)
One Tamriel (2.6)
Updated:03/27/17 05:16 AM
Created:12/15/16 02:43 AM
Monthly downloads:272
Total downloads:10,509
Favorites:41
MD5:
Categories:Unit Mods, Combat Mods, Graphic UI Mods, Group, Guild & Friends, Raid Mods
JoGroup  Popular! (More than 5000 hits)
Version: 1.36
by: JoKim [More]
Hey all!
Just wanted to say I'm not dead!
I'm just enjoying the summer by spending as little of it behind a computer screen as I can, but I will be back playing and updating my addon again soon, especially with the new content...
But first... Graspop! \m/

--

For a long time now I've been puzzled as to why there aren't more addons like this available...
Sure there's the big ones like FTC, but they are a whole "package" of several addons in one so to speak. But what if for each of those modules you already have another addon you prefer? Still use the big one only for groupframes?
Another point was that none of the groupframes addons I could find displayed @UserIDs, only Characternames. Which is what started me looking at lua code and eventually deciding to just make an addon myself.

I hope you will find this addon useful. I still have a lot planned for this addon, so work will continue with adding new features (and squashing bugs )


Features
  • Indicators for "Being ressed", "Res pending", "Reincarnating"
  • Indicators for Shield, Stealth, Foodbuff, War Horn
  • Choose different colours for roles
  • Correct display of roles assigned by dungeon finder
  • Option to sort the units by role
  • Tooltips
  • Right-click menus
  • Regen arrows
  • Displays names according to system settings
  • Choose how many units per column you wish displayed and growth direction
  • Chat notifications
  • Optional: LibGroupSocket support, if you have either LGS or GroupResources installed you can see the magicka and stamina values of other groupmembers with LGS installed

Slash Commands
  • /jogroup unlock unlocks the frames to reposition them
  • /jogroup lock locks them again
  • /rl reloads the ui
  • /rc perform a ready check
  • /gl leave your group
  • /gd disband your group

To do
  • More customisation options
  • Compact Mode needs works




Thanks to @Scootworks, @Baertram, @Sirinsidiator
1.36
- Code-optimization and bug-fixes, thanks Solinur!

1.34
- Showing full health values in tooltip

1.33
- Shieldbar fixes

1.3
- Added Compact Mode! Please note that it's still a work in progress though (any info hidden in compact mode is still visible in the tooltip when mousing over units)
- Added visual shieldbar
- Brought back previewing units when unlocked and not in a group, it does not reflect everything, but hopefully it's sufficient
- Fixed sorting issue

1.22
- Added choose your own colours with colourpicker

1.21
- Added sort by role

1.2
- Added French localisation
- War Horn colours affected units orange
- Choose font

1.18
- Added Russian localisation

1.15
- Added LibGroupSocket support, if you have LibGroupSocket installed you can see the magicka and stamina values of other groupmembers with LibGroupSocket installed
- Added showing how long a groupmember has been offline to the tooltip, please note that reloading the ui resets this
- Made a start adding the ability to mark groupmembers you choose, but this is still a WIP

1.14
- Added right-click menus, why having to go into the groupmenus to kick offline players etc when you can just right-click their frames :D

1.13
- Changed the way regen arrows are made
- Added options to hide regen arrows and/or foodbuffs

1
- Added Slash Commands section to the description. They've actually been in the addon since the beginning, for debugging purposes, but I figured I'd make a note of it since they might come in handy to users too.

1.12
- Added regen arrows, still need to see if I can make ím more noticeable, but I wanted to release it this year ;)

1.11
- Fixed repositioning
- Added holiday food buffs

1.1
- Got rid of all XML in favour of Lua
- Added foodbuff indicator
- Added tooltips
- Made statusbars smooth updating

1.08
- Added choosing vertical and horizontal growth directions
- Fixed logging in while in an offline group

1.06
- Fixed hiding, for real this time (I hope XD)
- Fixed when another groupmember leaves, the column (s)he was displayed in might be one unit short until someone else joins the group

1.05
- Replaced CP with icon

1.02
- Added German localisation
- Fixed hiding in menus
- Fixed reincarnating
- Fixed logging in while group is fighting

1.01
- Added adjust the size of the units

1
- Initial release
Archived Files (3)
File Name
Version
Size
Author
Date
1.34
62kB
JoKim
02/12/17 10:59 AM
1.33
61kB
JoKim
02/01/17 07:25 AM
1.22
60kB
JoKim
01/19/17 06:55 AM


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Unread 07/21/17, 02:25 PM  
raspberry

Forum posts: 0
File comments: 4
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Dirty Warhorn timer Patch

I'm using Deandra quick updated Patch. Thanks Deandra.

But I missed a timer for the warhorn, so Ii patched it for myself.

if you want to us my patch you can copy and paste my Code into JoGroup.lua
after Line 687
frame.bgColor:SetCenterColor(unpack(Jo.savedVars.colours.warHorn))
frame.bgColor:SetAlpha(0.5)


here ist the snippet:


-- raspberrys Warhorn Timer Patch

local timeLeftWH = math.floor(endTime-GetFrameTimeSeconds())

if timeLeftWH<8 then
frame.bgColor:SetAlpha(0.9)
frame.bgColor:SetCenterColor(unpack(Jo.savedVars.colours.shield))

end

-- end patch
Last edited by raspberry : 07/23/17 at 04:52 AM.
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Unread 06/09/17, 12:21 PM  
Deandra
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Uploads: 3
I've updated this addon here: JoGroup Quick Update. It should show warhorn effects and correctly identify wardens.
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Unread 06/07/17, 07:41 AM  
Bierdeife

Forum posts: 1
File comments: 109
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Could you add class icon in front of the name instead of one line below in both modes (normal & compact) and a border color like the default UI?

Would be amazing!
Last edited by Bierdeife : 07/24/17 at 07:08 AM.
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Unread 05/18/17, 01:35 PM  
raspberry

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war horn count down

Hello JoKim,

first: Thnx for this great addon !!

Now my small feature request. :-)

It would be nice if you could implement a count down for the war horn.
If we could see the last 10 seconds it would help a lot.

Thanks,
R.
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Unread 04/30/17, 02:04 PM  
DerOdin

Forum posts: 1
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Exclamation Raid and Group position

Hi can you please make that i can make an Single position for a 4 man Group and a Position for a Raidgroup? Now i can choose only 1 Target to put the group . I hope u know what i mean my english is not that good^^
Then i will use the addon otherwise not sry.
I hope u can make that!
Greetz
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Unread 03/29/17, 07:09 PM  
Schneizel
 
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is there a way to disable the @Username and or have an option which names/@username to display?
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Unread 03/28/17, 03:05 PM  
Stavinsky

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Originally Posted by JoKim
Thanks for the bug-reports, 1.36 should fix it, please let me know if there're still issues
Thanks, will do that once my RvR raid is finished tonight.

And thanks a lot, your Group Mode is a life saver ;-)



Edit : Tested it a bit with a friend, and it worked perfectly. Will do some extended test
tomorrow as I will be raiding again. Will let you know if I hit any bump on the road.

Thanks a lot
Last edited by Stavinsky : 03/28/17 at 04:53 PM.
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Unread 03/27/17, 05:17 AM  
JoKim
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 32
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Thanks for the bug-reports, 1.36 should fix it, please let me know if there're still issues
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Unread 03/26/17, 08:02 PM  
lucas182

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Originally Posted by Stavinsky
I have a problem since the last patch



user:/AddOns/JoGroup/JoGroup.lua:452: operator < is not supported for number < nil
stack traceback:
user:/AddOns/JoGroup/JoGroup.lua:452: in function 'Jo.SetShield'
user:/AddOns/JoGroup/JoGroup.lua:300: in function 'Jo.UpdateUnit'
user:/AddOns/JoGroup/JoGroup.lua:85: in function 'Jo.UpdateUnits'
user:/AddOns/JoGroup/JoGroup.lua:1030: in function 'Jo.DelayedRefreshData'
user:/AddOns/JoGroup/JoGroup.lua:1036: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'



Don't know what provoke that problem

I have in fact to do a reloadui to get the interface to show up.
Hope you can find what is not working.
me too
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Unread 03/24/17, 03:56 PM  
Stavinsky

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I have a problem since the last patch



user:/AddOns/JoGroup/JoGroup.lua:452: operator < is not supported for number < nil
stack traceback:
user:/AddOns/JoGroup/JoGroup.lua:452: in function 'Jo.SetShield'
user:/AddOns/JoGroup/JoGroup.lua:300: in function 'Jo.UpdateUnit'
user:/AddOns/JoGroup/JoGroup.lua:85: in function 'Jo.UpdateUnits'
user:/AddOns/JoGroup/JoGroup.lua:1030: in function 'Jo.DelayedRefreshData'
user:/AddOns/JoGroup/JoGroup.lua:1036: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'



Don't know what provoke that problem

I have in fact to do a reloadui to get the interface to show up.
Hope you can find what is not working.
Last edited by Stavinsky : 03/24/17 at 04:03 PM.
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Unread 03/24/17, 02:26 PM  
Anceane
 
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Thank you so much!! this addon is working like a charm for me!
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Unread 03/21/17, 11:00 AM  
retired_adventurer
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Forum posts: 5
File comments: 20
Uploads: 1
Originally Posted by Bierdeife
Is it possible to use the default raid frame, just make it moveable?
Azurah is the go-to add-on for moving the default UI around. Not just raid frames, it lets you move just about everything.
Last edited by retired_adventurer : 03/21/17 at 11:01 AM.
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Unread 03/01/17, 12:02 AM  
Greevir
 
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Is there any way to get the same gradient style the default colors have with the custom colors?
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Unread 02/27/17, 11:48 AM  
JoKim
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Originally Posted by RudestBuddhist
Originally Posted by Glaiceana
Something that I have noticed. When in a large group, eg for a Trial, if lots of people die and ressurect at the same time, it causes terrible lag and stutters to the game. Sometimes even after everyone is back it continues to lag, and only a reloadui will fix it. I assume its something to do with updating the "resurrection" status for all the players.
I'm having this exact same issue. I'm stuck at 1-5 fps and need to do a reloadui after respawning.
Thanks for reporting, I'm currently working on making it update less often, but not seem like it's too slow...
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Unread 02/27/17, 08:53 AM  
RudestBuddhist

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Originally Posted by Glaiceana
Something that I have noticed. When in a large group, eg for a Trial, if lots of people die and ressurect at the same time, it causes terrible lag and stutters to the game. Sometimes even after everyone is back it continues to lag, and only a reloadui will fix it. I assume its something to do with updating the "resurrection" status for all the players.
I'm having this exact same issue. I'm stuck at 1-5 fps and need to do a reloadui after respawning.
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