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Homestead (2.7)
Updated:03/14/17 09:04 PM
Created:02/14/17 06:44 PM
Monthly downloads:142
Total downloads:3,646
Favorites:22
MD5:
Categories:Homestead, Chat Mods, Group, Guild & Friends, RolePlay, Miscellaneous
Roam Home
Version: 1.7.1
by: mutiny [More]
Roam Home is the most feature-rich home addon available. Quickly (and easily) travel between personal, friends, and guild homes.

New! 1.7.1 - Automatically adds owned homes. Improved account jumping. Go to random user homes with a keybind. Fixed some bugs.


Features
  • Assign 10 (or more) keybinds for your homes or any home-owning account
  • Travel to a random players home with your keybind (pulls from guild members)
  • Option to display in chat where you're going (Traveling to primary home Ravenhurst)
  • Jump to ANY house (even if you don't own it) by typing the ID after home (eg /home 17)
  • Smart /home (can keybind) (/home > (jump to) primary > /home > secondary > /home > primary etc)
Roam Home is the ONLY homestead addon to offer random homes, this many keybinds, /home multi save and ID jumping, and a large settings panel


How to use

No setup necessary. Roam Home automatically adds your homes for easy config (defaults primary as primary and apartment as secondary)

  • Keybinds for saved homes (personal, accounts, and /home)
  • /home to quickly travel between primary and secondary homes
    -- optional console commands below --
    • /home2 - skip primary and jump to your secondary home
    • /home [@accn] - go to home owned by account
    • /home [id] - go to the specified home id

Settings

Settings panel color is passively affected by message color (images may be outdated)

Adding player homes or setting keybinds can be done easily in Settings > Addons > Roam Home








Message from developer

I am an amateur hobby dev so work is slow in addition to learning

You can see my other addon here: esoui.com/downloads/fileinfo.php?id=1588 (shows info like total stolen items and value)

I'm currently learning C# so I don't plan on updating my addons for now but I will likely work on any bug reports or feature requests


BIG thanks to Ayantir for documenting house IDs on the wiki


And thank you for your time
1.7.1 public release [see note]
- removed dependency on having an ingame primary prior to install

[dev note]
this should change very little besides fixing an uncommon bug that destroys functionality
thanks silvereyes for bringing it to my attention and providing generous debug information ^^
if any bugs please report, development will probably slow down but I will occasionally work on it


1.7 public release [see note]
- rewrote code and optimized further
- created automatic owned home finding
- removed manual add home because moot
- added roaming (visit random homes) (alpha)
- created update tool instead of changing savevar

[dev note]
writing the updater and ensuring nothing catches fire took longer than the rest of the update
if there are any bugs please report them (chat message is normal when updater is ran once)
thanks silvereyes for recommending an updater not resetting user savevars
thanks manavortex for being an awesome bug tester ^^


1.6.1 public release
- simplified keybind code
- added 5 more keybinds


1.6 public release
- added /home2 (thanks manavortex and Jackarunda ^^)
- addressed the first of two bugs caused by using multiple @accounts (ty silvereyes ^^')
- reworked some stuff (please continue to report bugs if found)
- merged 1.5.2 to main branch


1.5.2 unreleased
- updated strings
- reworked add home menu
- cleaned up some code


1.5.1 public release
- hotfix to patch lua error (otherwise same as 1.5)


1.5 [removed download] [see note]
- upgraded keybind code, allows for home table
- can assign personal homes to keybinds now ;)
- added a delete home sub (will rearrange later)
- fixed preferences being deleted on update, 1.4.1 and above should retain your save data
- did some other stuff that I immediately forgot about I did most of this build earlier today

[dev note]
sorry about saves deleted on update, the dev responsible has been fired immediately (not really) (if its still not fixed tell me)


1.4.1 public release
- as promised id + string is not longer required, just do one or the other (or both I don't care what you do, I added error handling)


1.4 public release [see note]
- rewrote for a 3rd time now
- real house names not primary / apartment
- lots of shrunk code and stability improvements
- when adding a custom /home, automatically set to secondary
- when user primary is 1,2,or 3 do not create new primary table
- enabled nicknames, merged friends and anyone, added personals
- if bugs please report I test before release (but I can't test everything) thank you ^^

[dev note]
requiring string and id in submenu personals is temporary and will be removed, had to pair them temporarily so I can ship the addon out


1.3.2 public release [see note]
- added a check for /home [id] to prevent lua errors
- further fixed keybind 4 my ctrlv really messed it up
- polished some strings and UI elements

[dev note]
as usual nothing should be broken but please report any bugs
I took a break to work on my other addon and copied its color feature to here too
theres another rewrite planned that will bring in a lot of new features, am just lazy


1.3.1 public release
- fixed keybind 4 accidentally being overwrote, am soz is fix now


1.3 public release
- added a check so if your appt = your primary /home doesnt take you to the same place
- enabled slash command switching (didnt have time to write the function until now)


1.2 public release
- added LAM dependencies to .txt (whoops)
- polished some strings to make them nicer


1.1 public release [see note]
- out of alpha! yay
- added 5 custom keybinds
- simplified addon settings panel
- removed /friends + /guild (they were redundant)
- fixed customization of primary and secondary /home jumps
- custom names and custom slash command disabled
(former is broken and latter will be made soon)

[dev note]
If someone is really ass blasted over me removing /friend and /guild let me know and I will do something about it. I had taken them before we had a settings panel running and everything was chat dependent. We are long past that and now keeping them stands to a) make Roam Home more confusing b) make Roam Home incompatible with other addons who also used them c) they were made redundant by /home customs and keybinds. Spent a lot of time rebuilding 0.7 and then 1.0. I hope someone gets use out of my addon (and thank you for reading my ramblings). :)


1.0 complete rewrite


0.8 alpha release
- updated settings panel
- added a second house to friend and guild (temporary)
- added a sweet debug mode to make mutinys life easier

[dev note]
EVERYTHING was rewrote to make it easier to read and for mutiny to develop. Please report any bugs if found


0.7 complete rewrite


0.6 alpha release
- made more settings
- made said settings work


0.5 alpha release
- added /friend command
- added customizable keybinds (more to come)


0.4 alpha release [see note]
- reworked some functions
- added settings to settings panel
- "learned" LAM2 (trial and error, baby)

[dev note]
Lots changed behind the scenes (you should only see new settings and some string fixes). Remember: if something is broken pls tell me. ty


0.3 alpha release [see note]
- completely reworked jump function to allow house ids
- updated description strings per request
(my fault for forgetting to change them)

[dev note]
Please remember to report any bugs you might find (my tests showed none), that ensures they are patched quickly. Thank you :)


0.2 alpha release
- added intelligent house strings
- fixed default apartments out of AD
- ty Ayantir for documenting houseids


0.1 alpha release [see note]

[dev note]
everything works so I want to get it out there, default jumping doesn't work outside AD since nothing is documented
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.7
50kB
mutiny
03/12/17 02:17 AM
1.6.1
49kB
mutiny
03/04/17 07:51 PM
1.6
49kB
mutiny
03/03/17 06:00 PM
1.5.1
49kB
mutiny
02/26/17 11:48 PM
1.4.1
48kB
mutiny
02/25/17 10:48 PM
1.3.2
48kB
mutiny
02/22/17 08:31 PM
1.3.1
49kB
mutiny
02/20/17 12:00 AM
1.3
49kB
mutiny
02/19/17 02:47 PM
1.2
48kB
mutiny
02/18/17 10:35 PM
1.1
49kB
mutiny
02/18/17 03:35 PM


Post A Reply Comment Options
Unread 07/15/17, 02:23 AM  
Keluna

Forum posts: 0
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[LAM2] The panel with id 'RoamHome' was registered before addon loading has completed. This might break the AddOn Settings menu.
I received this message today every time at login. I'm using german client.
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Unread 07/14/17, 03:36 PM  
Travenkirkwall

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Re: New Homes

i hope soon for morrowind homes
Last edited by Travenkirkwall : 07/14/17 at 03:37 PM.
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Unread 07/12/17, 07:47 AM  
WhiteNoiseMaker

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Hello, I am loving the add-on but I was curious if there was a way to distinguish, identify, and bind specific homes that don't belong to you? I saw the API excerpt that showed the number ID's of the various homes, but if you know say several friends that all owned Hunding's Palatial (some as non-primary residences), is there a way to get the ID of a specific non-primary version?

Likewise, as a strange sort of side request, can you add functionality to add any of the Home Preview locations as bind locations as well?
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Unread 05/24/17, 02:41 AM  
hagermanj

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New Homes

When will you be adding new homes that are in Morrowind?
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Unread 03/05/17, 01:39 AM  
babylon

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Originally Posted by mutiny
Originally Posted by babylon
Haha omg...the something was "moar!!".

Ten sounds great, awesome! Then twenty :3
Added and update pushed
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Unread 03/04/17, 07:54 PM  
mutiny
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Originally Posted by babylon
Haha omg...the something was "moar!!".

Ten sounds great, awesome! Then twenty :3
Added and update pushed
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Unread 03/04/17, 09:34 AM  
babylon

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Originally Posted by mutiny
Originally Posted by babylon
something something more keybinds
Crap babylon I accidentally your post >: (thought delete was reply clicked before I looked). I've been planning on adding more, no time to do it until now. I'll probably raise them to 10 very soon.

Originally Posted by silvereyes
The new version works great, with no more bugs! Thanks for the fast fixes!
Yay I'm glad it's working. If it starts acting up again please let me know and I'll give it the hose.
Haha omg...the something was "moar!!".

Ten sounds great, awesome! Then twenty :3
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Unread 03/04/17, 01:21 AM  
mutiny
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Originally Posted by babylon
something something more keybinds
Crap babylon I accidentally your post >: (thought delete was reply clicked before I looked). I've been planning on adding more, no time to do it until now. I'll probably raise them to 10 very soon.

Originally Posted by silvereyes
The new version works great, with no more bugs! Thanks for the fast fixes!
Yay I'm glad it's working. If it starts acting up again please let me know and I'll give it the hose.
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Unread 03/03/17, 10:43 PM  
silvereyes
 
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The new version works great, with no more bugs! Thanks for the fast fixes!
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Unread 03/03/17, 06:15 PM  
mutiny
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Update 1.6 pushed with some string updates bug fixes and feature requests.

Originally Posted by manavortex
I'd love a keybind /home2 for my secondary home
Added, let me know if there's something you'd like me to change in its implementation.

Originally Posted by silvereyes
There's also what I think is an unrelated issue with additional starter homes getting added to the list with each login:
This bug I know what's happening (to an extent lol), afaik the API doesn't allow us to list our homes so I use simple logic to guess what homes to add by default on first run (is primary home saved? no? > [1]=getprimaryhouse() > if primary wasn't set this must be first run > if apartment ~= primary then save that too based on getalliance() and set the cooresponding home ID) but since you're logging in between two accounts that must make it trip up somehow. What I did (since I don't have two accounts to test) is add a check so if a home is already saved by that func() then it won't do it again which (I assume) fixes that issue. If it doesn't please let me know and I'll work on that fix some more. I cannot recreate either bug on my end since I use one account but I can confirm its working as intended with one. I'll play around and work on the other bug as well and maybe rewrite some of it with that in mind.
Last edited by mutiny : 03/17/17 at 03:20 AM.
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Unread 03/03/17, 03:27 PM  
mutiny
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Originally Posted by silvereyes
Thank you so much for making this mutiny! I'm absolutely loving it.
Originally Posted by manavortex
Thank you for this AddOn, I'm using the living shit out of it.
No thank you both for being helpful in dev chat, I was able to learn by the help everyone had offered

@silvereyes that bug definitely shouldn't be happening, thank you for the detailed report I will be investigating.
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Unread 03/02/17, 12:43 PM  
silvereyes
 
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There's also what I think is an unrelated issue with additional starter homes getting added to the list with each login:

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Unread 03/02/17, 12:42 PM  
silvereyes
 
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Thank you so much for making this mutiny! I'm absolutely loving it.

Unfortunately, I've been having a problem getting the home of another account to save as my primary home. I have a second account called @silverise. After saving the @silvereyes account as a home and selecting it, it works fine with /home for the remainder of the session. However, after I log out and then log in again, the primary home setting is cleared. This is what I see happening to the Saved Vars:
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Unread 02/27/17, 07:54 AM  
manavortex
 
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Originally Posted by mutiny
Updated to support personal homes in keybinds
*this part of the crowd cheers as well*

I'd love a keybind /home2 for my secondary home, though - and, when we're getting all megalomanious, a secondary one. I'll see if I can hack it in for myself now - would appreciate it if that feature went official though!

Thank you for this AddOn, I'm using the living shit out of it.
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Unread 02/27/17, 12:07 AM  
mutiny
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Originally Posted by babylon
Nice work!

But how do we assign keybinds for our other homes, couldn't figure it out earlier today...people like me need instructions
That feature wasn't available then, I added it maybe 15 minutes ago.

You need to be on the latest build and select them from the dropdown menu. If they are not already there then you need to add them first from the edit homes menu.
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